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BANNED Posts: 12958 Joined: 30 Jan 2008 | |
Gone Gonzo Posts: 1131 Joined: 3 Dec 2008 |
... and there you have it. The only reason unlocking was there was to milk money out of players who don't understand or like fighting games in the first place. Incidentally, apart from Dural, Virtua Fighter hasn't ventured into unlockable character territory at all. |
Press Junketeer Posts: 356 Joined: 24 Apr 2007 |
And now the purpose is to make the players that do understand and like fighting games pay to unlock them. Not a change for the better. |
Gone Gonzo Posts: 1369 Joined: 12 May 2009 |
Agreed. Morne |
Gone Gonzo Posts: 1962 Joined: 27 Sep 2008 | I like unlockables...as long as they are reasonable. Alot of the fun in Smash Bros games is unlocking teh characters, as one example. Though some do it bad, like Call of Duty 4 and on. But those are game swaying unlockables, and not having the Kar98 rifle really puts me off. (My best and favorite WW2 gun) |
Gone Gonzo Posts: 1040 Joined: 13 Dec 2008 |
Precisely. What he really means is "Unlockables that you don't have to pay for are outdated". |
Gone Gonzo Posts: 2996 Joined: 13 Aug 2008 |
You'll only go insane if you try to memorize everyone's combos (at least that's how it is with me). For just a couple of fighters, it's actually pretty fun to learn their movesets in and out. |
Gone Gonzo Posts: 2435 Joined: 31 Dec 2008 | Hmm I can see the mind set of what he's thinking but really most people replay a game for unlocking the extras. Maybe with online play this will outrule it but not everyone has online play |
Beat Writer Posts: 131 Joined: 23 Jun 2009 |
Same here |
Gone Gonzo Posts: 1278 Joined: 8 Dec 2008 | I loved unlocking characters on Tekken. God fucking dammit. |
Pulitzer Laureate Posts: 933 Joined: 27 Apr 2008 | I've always thought that unlocking characters only worked in games where it tied into the story. But this is a BEP, so the plot is a load of thinly spread crap. Hooray for no unlockable characters! (Except for the final boss, who should be unlocked by beating the entire story mode without losing a fight, just like Tekken 1) |
Pulitzer Laureate Posts: 964 Joined: 20 Apr 2009 | Everyone who doesn't like unlocks has quite obviously never played Budokai 3, the satisfaction of beating the last boss and then being able to use him to pwn the computer is infinitely more satisfying than just having him from the beginning, if there's nothing to unlock whats the point in playing? |
Press Junketeer Posts: 443 Joined: 26 Sep 2008 |
It's called multiplayer. |
Gone Gonzo Posts: 4979 Joined: 23 Mar 2009 | I disagree strongly. While I agree that SSBB's biggest flaw was that over a third of the entire cast needed to be unlocked (including, as Yahtzee pointed out, its most hyped characters), unlockable characters are a significant source of accomplishment...and a great source for fanservice easter eggs. It was incredibly cool when people received the first copies of Fate/Unlimited Codes, and the whole fandom found that they'd added a Fate/Zero character in as a secret. |
Anonymous Source Posts: 4 Joined: 13 Dec 2008 | Look, unlockable content is often necessary in video games. I'll tell you what, though, no unlockable costume, or concept art picture compares Unlockable characters are prizes of the highest substance. |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 |
If the only thing that game has going for it is unlocks, then that must be a bad game to begin with. If that was your point, then sure, bad games need crutches like that. But some of us just want to bring a game over, pick our favourite characters and hit start. Forcing me to play through an atrocious single-player story portion tacked on to what originally was an arcade game isn't really going to win any points. And usually, it's no different from grinding in an MMO in that it isn't hard, just tedious. There are better ways to teach the player the game mechanics. There are better ways to spend your single-player gaming time. I'm here for the multiplayer, thanks. |
Copy Clerk Posts: 68 Joined: 29 Jul 2008 |
That was my thought exactly. |
Beat Writer Posts: 203 Joined: 6 Jan 2009 | Solution: built-in cheats. Ever since I was young, I had to use Game Genir or some such thing for cheats. That doesn't make sense to me, and never has. I bought the game. If I want my characters to be invincible, or I want everything unlocked from the get-go, there's no reason developers shouldn't give me that ability. This would please everyone. Personally, I love unlocking stuff in games, especially when it's a surprise. I like playing and eventually having something new unlocked as a reward. It's fun. But plenty of people don't have the time or desire to dedicate time to games with unlockables, so giving people the option to unlock everything from the get-go or play it normally would please almost everyone. |
Pulitzer Laureate Posts: 718 Joined: 24 Mar 2009 | This does smell like an excuse for DLC$. That I don't worry about so much, it's actually a logical next step for businesses. What I fear is DLC$ that gives players an edge on multiplayer. Not everybody can cough up money for such stuff, especially these days. May as well say multiplayer games are for rich people only. (Or families willing to go into the black hole of credit card debt.)
Game Genie didn't create water from sand, it utilized code that was already in the game, therefore implementing built-in cheats. What it did was allow easier access to those cheats. And cheats are a whole other bottle of chaos to get into. Single player cheats are fine, if you want to spoil the game for yourself, go ahead. But if you are talking cheats to get stuff for multiplayer, then I hope to never see you in any of my games. That's bad karma from the get-go and doesn't win you any friends. |
Gone Gonzo Posts: 1448 Joined: 18 Mar 2009 | Unlockable characters was one thing I loved about fighters! It gave me a sense of accomplishment when I did something and went back to the character selection screen only to notice that someone new showed up at the party, uninvited of course, but welcome all the same. Then when I played Tekken 5: Dark Resurrection I was so peeved that every single character was already there! It gave me no reason to go through story mode other than train myself, because admittedly my skills were rusty at the time as my only prior Tekken experience was 3. Unlocking characters brings something new to the game, and if they are all there waiting for you as soon as you run the game, all it is is fodder for a party or online play. Personally, I think fighters should get an option to set the character selection to "All" or "Single Player," the latter referring to how ever many you've personally unlocked. That way you can have a go at the challenge of unlocking characters, some whom would undoubtably require certain things to be done first in order to be a challenge. With this option you could also have the cast ready for a show for your friends when they crash into your house as soon as they've gotten the word that you have the new [insert fighter here]. |
Copy Clerk Posts: 108 Joined: 2 Jul 2009 | Hey, I like unlockables, ESPECIALLY in games like Super Smash Bros. Gives you something to strive for, atleast in my opinion. |
Infamous Scribbler Posts: 621 Joined: 30 May 2009 | I've always hated unlockables, both in fighting games and in racing games... too bad I'm not a fan of Tekken! :P |
Beat Writer Posts: 210 Joined: 18 Aug 2008 | Unlockables in fighting games should really only be limited to vanity things (like alternate costumes) and OP or gimped characters. Otherwise there's really no good game design reason to block off certain characters. If players won't finish your game without the unlockable characters to motivate them, then your game's fighting mechanics must be pretty damn boring. I guess that's why I don't understand people who say they like unlockables because it "extends the play time of the game". It just sounds like the game you're playing is mediocre to begin with, and you need a carrot on a stick in order to justify spending more time with it. |
Gone Gonzo Posts: 4979 Joined: 23 Mar 2009 |
Unlocking a new character gets you the carrot. |
Beat Writer Posts: 210 Joined: 18 Aug 2008 |
Well, if that really is the reason they play fighters then I know of a game with endless re-playability: http://www.southparkstudios.com/clips/155898/?searchterm=Guitar%20Queer-O |
Infamous Scribbler Posts: 665 Joined: 10 Feb 2009 |
Fun? While I tend to get bored of fighting games I played quite a few rounds of Swords & Soldiers skirmish despite there being no unlockables there. Those were much more varied than repeated story mode runs in fighting games because I could make my own variety by pursuing different strategies and sometimes even trying fairly outlandish ones (like teching straight to Zen Masters) to see if I can pull something off. It depends on how much variety a game lets you get out of the mechanics and I've never been able to get a lot of that out of a fighting game. Well, the exception would be Scarlet Weather Rhapsody which has a pretty awesome story mode since it's not just regular battles with a few OP bosses thrown in, every battle is against a super-powered enemy you have to beat by exploiting their pattern. Playing that with different attack sets (especially OP ones like Marisa's master spark and Suica's black hole fireworks which are REALLY powerful against story mode bosses) and against different enemies made playing through all story modes quite fun even though you unlock the two locked characters after the first time you play the mode. |
Gone Gonzo Posts: 1312 Joined: 25 Jun 2009 | Theres a surprise but im not complaining |
Gone Gonzo Posts: 2982 Joined: 7 Oct 2008 | I don't like the idea of having to pay for fighters, but neither am I fond of all the unlocking I had to do in Tekken 5. I mean, if the method of unlocking is innovative or their are multiple ways to unlock the guys (see SSBM and King of Fighters XI), then it's no problem. But when I have to clear the stupid Story Mode a billion times and fight one of the worst fighting game bosses in video game history, then it just plain sucks. I play fighting games to get good with a few characters and have fun. If the game is good enough, the replay value will be near-endless regardless of what the unlockables are. Also, joke characters need to die forever. They're horrible and I hate them. They tend to be either way overpowered or completely worthless. If a game dev can make 3 joke characters, he or she can take the time to come up with another proper fighter. |
Gone Gonzo Posts: 4934 Joined: 10 Jan 2009 | I have a solution: in the options menu, stick in a "Party Time!" option that unlocks all the characters until you turn it off again, whereupon it will re-lock all the characters you haven't unlocked yet by playing the single-player. Both parties are now satisfied. |
PROBATION Posts: 3332 Joined: 23 Oct 2007 |
Unfortunately, this scenario pops up occasionally in the racing simulator market as well. One of SimBin's older games, GT Legends, locked most of its content, and it's happened again with their Xbox 360 title, Race Pro. Luckily, the same thing didn't happen in GTR Evolution. User was put on probation for: Do you think you're sexually attractive?. (3 days) |
Gone Gonzo Posts: 3009 Joined: 10 Aug 2008 | What? I love unlockable characters. Kept me playing Dynasty Warriors 3 for a year. |
Pulitzer Laureate Posts: 964 Joined: 20 Apr 2009 |
Sorry could you point to the part in my post where I said that unlocks were the only good thing? Please? Oh that's right, I never said anything like that. |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 |
Well, you were implying that the game would be majorly hampered if there were no unlockables. If it really is so, then there's a problem with the game, isn't there? I'm just saying a good fighting game doesn't need unlockables to be enjoyed fully, with SF3: Third Strike and Garou being full proof of that.
I wasn't aware DBZ had actual story. At least one worth mentioning. In that sense its story is basically on par with, well, just about any fighting game out there.
Is it interesting challenge or the kind of SNK challenge that has no purpose than to piss off the player? I haven't played a fighting game so far that hasn't done challenge the latter way. |
Pulitzer Laureate Posts: 964 Joined: 20 Apr 2009 |
No I wasn't, I just said it gives you more satisfaction, I didn't say a single thing about the gameplay.. I don't know where you're getting this idea. And I guess now you are aware that it does. |
Gone Gonzo Posts: 1521 Joined: 5 Jul 2008 |
Yes, DBZ does have a story but the story is on the level of a Mario game. An excuse for people to beat shit up. I've watched the series enough to know that much. That's exactly why the whole talk about story in DBZ confuses me so much.
Your exact words were "if there's nothing to unlock, what's the point in playing?" and to me that sounds like an admission that the game isn't worth playing if there aren't any unlockables. In my books, that means the game is bad and not worth playing even with the unlockables. But the question about interesting challenge as opposed to SNK challenge still stands. |
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Do we still unlock new costumes and weapons?
Oh well, as long as I can use Bob from the start.