| (Pages: 1, 2, 3, 4, 5) | |
News Room Contributor Posts: 8041 Joined: 12 Nov 2002 | |
On the Record Posts: 6207 Joined: 10 Mar 2008 | Cries of joy to be heard in 3......2...........1............. .......by other people, not me, I have yet to play a Mechwarrior game. Oh alright, I'll have a little "yay!" on my part" YAY! *though since it's apparantly not being developed for PS3, I may have to retract that yay :'(* |
Gone Gonzo Posts: 1476 Joined: 6 Feb 2008 | oh gawd. the lil mech nerd in me that I do my best to suppress has just escaped & creamed all over my keyboard. |
On the Record Posts: 5966 Joined: 7 Feb 2008 | I didn't know that FASA was still using all their "rip-off" mech designs... Ah well, could be fun, I like the universe even if I find the mechs themselves a little bland. |
Gone Gonzo Posts: 2326 Joined: 14 Jan 2008 | huh....interesting. Not sure if I should be exited or not. |
Games Editor Posts: 4241 Joined: 20 Dec 2005 | Mmm, giant robots. On the other hand, I kind of feel ashamed to admit that overexposure to mecha anime has spoiled me, speed-wise. These guys just feel sooo slooooooow. :( |
Muckraker Posts: 237 Joined: 30 Jul 2008 | I almost shit my pants... A new Mechwarrior game for me is just what the Doctor ordered.... and at such an interesting time too! I'm rekindling my interest in BattleTech/Mechwarrior recently! |
Copy Clerk Posts: 96 Joined: 7 Nov 2008 | I always preferred MechCommander, but this does look awesome :-) |
Gone Gonzo Posts: 2499 Joined: 6 Apr 2009 | That my friend is how giant robots should fight, damn you Transformers! Nothing for the PS3 though? Surprising... |
Muckraker Posts: 289 Joined: 5 Feb 2009 | This is not as exciting as my hope for a MMO style MW (Something in the line of EVE) But if they actually look and feel as fun to controll as I hope. (Joystick) Then I can get excited. So..... timberwolf. Or is that a clan exclusive? |
On the Record Posts: 5572 Joined: 14 Sep 2008 |
I admit I have never played Mechwarriors either, but this will be a good chance for newbies to play without suffering the problems with finding older games and installing them... |
Video Producer Posts: 1103 Joined: 19 Feb 2006 |
Catalyst Game Labs(who published the Battletech table top) acquired the rights to use those images again. With the appearance of the Warhammer in the trailer I can only assume that means that they do as well.
I can see them maybe including the clan mechs in multiplayer, but the single player setting will make it extremely unlikely to see any. |
Press Junketeer Posts: 384 Joined: 1 May 2009 | I've never even heard of this series... But the footage looks pretty awesome. I'll be getting myself a copy when this comes out. |
Gone Gonzo Posts: 2280 Joined: 22 Dec 2008 | Yey! I lubz Mechwarriors. |
Gone Gonzo Posts: 1742 Joined: 5 Jun 2008 | I want. Very much so. |
Paperboy Posts: 44 Joined: 21 Jul 2008 |
Mechwarrior should slot into gaming lore as much as anything else from the late 90s. Big Robots, big guns, big explosions, big fun. |
Pulitzer Laureate Posts: 780 Joined: 6 Feb 2009 | *ahem* YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!I nearly shit bricks when that Atlas appeared out of thin air. |
On the Record Posts: 6207 Joined: 10 Mar 2008 |
IT'S A CONSIPAHRYCY!#@$! M$ PAYED DEM 2 DU EET!@#! Bleh, a part of me hopes it's a timed "exclusive" (I use that term loosely since it's on PC as well) but then the other part doesn't care enough. Oh well. |
On the Record Posts: 6081 Joined: 25 Jan 2008 |
"Rop-Off"? They had licensed the designs with permission, hardly a ripoff. As to the trailer, I am so stoked about this game, but the there's this part of me that always insists on picking at inaccuracies in games and film... First, the Cicada wouldn't have presented any threat to a Warhammer. Kinda freaked out a bit much over a light mech showing up. Second, the Atlas would have been spotted on sensors even if Mk.I Eyeballs failed. 100T Mechs can't hide. Thirdly, ejection systems in a Mech actually eject the whole cockpit (and often, head), not just the pilot. But the big thing that I have to ask, is what is with machineguns and Mechwarrior trailers. Watch Mechwarrior II's trailer. A Timberwolf goes toe-to-toe with a summoner, and instead of blasting away with its twin ER Medium Lasers, it goes full-retard with a pair of machineguns, which were somehow in the arms instead of the torso where they really are. Now this Warhammer at least had his machineguns coming from the proper spot, but who actually thinks he's going to do much with two of the weakest weapons in the game, against a full 100T assault mech? There's some small lasers, and a SRM-6 I wasn't seeing used, either of which do more damage in one shot than the two machineguns combined. Ok, nitpick monkey is off my back. Time for fanboism.... OMG OMG OMG OMG OMG I WANT |
Gone Gonzo Posts: 1373 Joined: 17 May 2008 | Status: Now the happiest man on this planet You little clanners are so going to get toast ... oh oh ... what's that sound? LRMS? OH NOES!!! |
On the Record Posts: 6081 Joined: 25 Jan 2008 |
Timberwolf is a Clan mech, but depending on the era of the game, there are plenty of them in Inner Sphere hands due to battle salvage. Also, Clan Wolf-in-Exile, single largest user of Timberwolf mechs, is on the IS side. Though not knowing the factions, plot, or era, can't say what to expect. I'm just holding hope that my Dire Wolf, Warhawk, and/or Nova make it in somehow. (My uber-cheapass Dire Wolf design - Tabletop, not videogame - Direwolf with 2 ER PPCs, 10 Medium Pulse Lasers, 3xAMS systems with 96 shared ammo, Targeting Computer and Watchdog system, plus a total of twenty double heat-sinks. This puppy can fire both PPCs and run cold while at far range, close up, switches to the pulse lasers, and only generates two heat per turn for moving if firing all ten lasers (but no PPCs). Long range threat, close up executioner.) |
Copy Clerk Posts: 69 Joined: 14 Nov 2007 | This has the geek in me screaming like a lil' girl. However I hope that this new Mechwarrior game doesn't spell trouble for the "Mechwarrior: Living Legends" Crysis mod as it has shaped up to be something quite incredible; and they seem to be nearing some form of release client as well and I'd hate to see it be held back at this stage do to any sort of legality. |
Press Junketeer Posts: 415 Joined: 16 Apr 2008 | Impressive. Atlas is not difficult to defeat. It is not a terror to behold. Another thing about the trailer... Is it just me or isn't that ending a bit of a cliché? |
Press Junketeer Posts: 454 Joined: 25 Apr 2009 | Ahhh the Atlas my favorite defensive behemoth. Im stoked I hate being excited for stuff but I am anyway. |
Video Producer Posts: 1103 Joined: 19 Feb 2006 |
The HUD identified it as a Jenner D, doesn't seem like he over reacted that much - just launched SRM at it. 1 SRM 4 and 4 Medium Lasers could eventually do some damage to the Warhammer though, and it's likely he wanted to destroy it as it's being used as a forward scout. No way to tell from the trailer, but if he was passive sensors then he wouldn't have pinged the Atlus. If he was attempting to ambush anything in the area he might not want to give away his position with active sensors. Some mech do eject more than just the pilot, the Warhammer's cockpit placement would make that problematic though being centered so deeply in the chest. At 0:52 the weapon menu pops up for a second. Machine guns, 2 PPCs and SRM-6 - so he didn't have much choice other then to desperately plink away with machine guns between PPC recharges and he probably ran out of SRM ammo. |
Gone Gonzo Posts: 1848 Joined: 7 Jul 2008 | Well given that A) we get the "unseen" mech designs again finally, and B) It's taking place during the Third Succession War, we're getting a time before Clan tech and even before the Grey Death Memory core. So it'll be interesting to see how they handle things like 'mech customization and so on. Also I don't think we've really had a Succession-War-Era Mechwarrior game. I mean yes, the first game dealt in that period, but it wasn't telling that story. Personally after giving up hope for seeing a Mechwarrior 5 for a while, I'm very glad to see this. |
Gone Gonzo Posts: 1403 Joined: 10 Feb 2009 | Now if they make an insane control pad like the one for that crazy Japanese Xbox Mech game(Now what was it called?) I would still be bleh. Giant, slow and easily spotted walking death machines never made sense to me especially after watching Ewoks take them out in Episode 6. |
Copy Clerk Posts: 96 Joined: 6 Apr 2008 |
Nope it won't, but how about getting hit several times with that AC/20, and THEN getting hit with two LRM salvos at once?
You didn't really watch the video at all did you? It said 3015 at the beginning. Clans only arrive in the IS around 3049-3050, I'll let you guess again if you will be seeing ANY clan mechs in this game. |
Gone Gonzo Posts: 2302 Joined: 16 Feb 2009 | I have never played Mechwarrior, and I've only heard the name, but now I can finally at least check it out. Looked cool from the video. |
Copy Clerk Posts: 125 Joined: 21 Feb 2008 | My little cup of joy has just overflowed.:) |
Beat Writer Posts: 159 Joined: 10 Dec 2008 | I'm both stoked and unsure. Mechwarrior games (and Battletech in general) has always required a stupidly high amount of firepower to be thrown at a single target to kill it. It always bothered me that weapons capable of leveling cities couldn't hurt the big, unwieldy, unbalanced tank. The game seems to be lowering the damage threshold required a bit, which I appreciate. I mean, seriously, when's the last time you saw an M1A1 featuring three main cannons and four backup missile launchers (and required multiple shots from each to down a single target)? Also, mentioning that even light mechs can beat the game makes me happy. And I am ecstatic that they moved it back to 3015. All in all, enough changes to the usual script they follow for mechwarrior games that I will probably pick it up. Not to mention it looks pretty.
Actually an Atlas 5 meters away is scary and will hurt you more than you can hurt it. The Warhammer is a medium range mech. The Atlas is built to kill you up close. Second, I've seen instant KOs from small lasers, at least in the board game. Third, the pilot is supposed to be some nobleman who probably hasn't ever seen combat. I'd buy the 'scared, passive, and defensive' trailer. Fourth... </nerd> |
Beat Writer Posts: 139 Joined: 10 Sep 2008 | Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons? I've never been too big of a mecha fan, the idea, while cool, is much too abstract of a concept from military reality to have anything other then a remote chance of encountering a battlefield. Still, if I was going to pick up a mecha game, I would have to perform a lot more research first to get a grasp on the Tactics. Oh well, that trailer enthralled me, so now I'm off to the Mechwarrior wiki, after that I'm going to need to pull out my old box sets of all the Gundum anime's up to SEED that I got for Christmas one year. Cheers! |
Video Producer Posts: 1103 Joined: 19 Feb 2006 |
This is essentially the structure of every Mechwarrior game intro sequence, so I see it as more of an homage than being cliche. |
Gone Gonzo Posts: 2976 Joined: 10 Aug 2008 | Nice. Now they need to make another mechcommander.
If you've been on the Wiki, you'll probably already know that the huge controller one was Steel Battallion. |
Gone Gonzo Posts: 3405 Joined: 28 Jun 2008 |
Aren't Atlases the biggest and most heavily armed mechs there are? Surely that would be pretty terrifying for lil'ol medium mech there?
He was getting peppered with fire beforehand anyway, as you'll see when he misses, and when the camera moves out of first person to look at the protagonist mech.
Uh...huh...
If you go back far enough, everything has been done before. It doesn't make the ending any less awesome. Man, why is everyone so negative all the time? |
| (Pages: 1, 2, 3, 4, 5) | |
|
|
Not registered? Sign up for a free account! |
New Mechwarrior Confirmed - UPDATED
The rumors are true: There's a new Mechwarrior game coming and these are your daddy's mechs.
A nine-second teaser that surfaced on July 7 was the first hint that a new Mechwarrior game might be in the works but it didn't take long for confirmation to follow: As rumored, Piranha Games is working on the new title in conjunction with Smith & Tinker, the company founded by Jordan Weisman, the man behind original Battletech creator FASA. And it may just be the answer to many an old-time mech pilot's prayers.
The new game will not be Mechwarrior 5 but will instead simply be Mechwarrior, a "reboot" of the classic gaming series that takes place in the closing years of the Third Succession War. In the year 3015, the forces of the Draconis Combine launch a massive assault against the planet Deshler, killing the family of slacker nobleman Adrian Khol; as Khol, players must take up the mantle of a mechwarrior, battling the Kuritan forces to free his planet and avenge his family.
Okay, it might not be the most original story ever conceived, but this is the Third Succession War, the classic pre-Clans Battletech era in which the five Great Houses happily beat each other into the stone age, struggling not just for territory but for salvage, for equipment and technology they desperately needed but could no longer produce themselves. Just as exciting is the apparent return of mechs appropriate for the era: The new and much longer promotional video features a Jenner, a Warhammer and a big, bad Atlas.
Speaking to IGN, Weisman and Piranha Games President Russ Bullock said they want to take advantage of current computing technology to properly simulate large, dynamic battlefields crawling with giant robots. In the same vein, they also want to incorporate roles for every class of mech rather than simply making it a race to the heaviest hitters in the game as previous titles tended to be. Players who stick with a single model of mech will gain experience and become increasingly proficient with it; the game will be winnable with any class of mech and will change based on the class chosen, encouraging multiple play-throughs.
Which mechs will be included in the game has not yet been revealed and no release schedule has been set, but the game is currently being developed for the PC and Xbox 360. You better believe we'll be keeping our eyes on this one.
UPDATE: It just keeps getting better. While we wait for Mechwarrior, Smith & Tinker has decided to mark the 25th anniversary of Battletech by giving away Mechwarrior 4 and its expansions. The free game package will be available for download soon at MekTek.net and Battletech.com.
Thanks to Ralackk for the heads-up.
Permalink