Apparently Squeenix team lead Tetsuya Nomura had been watching too many slasher flicks when he originally conceived Kingdom Hearts: The game's iconic keyblade weapon was originally supposed to be a chainsaw.
Speaking with Famitsu magazine about the birth of the quirky Disney / Final Fantasy crossover action RPG Kingdom Hearts, producer Tetsuya Nomura said that rather than starting with a base of storyline and characters, the developer conceived the game with the idea of the "Keyblade" in mind - and the idea of keys became central to the story moving forward.
Yet the Keyblade wasn't the first weapon Nomura proposed to Disney: "[T]the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought 'No, I guess this wouldn't work, huh?'"
To be fair to Nomura, the Kingdom Hearts series' Heartless enemies are sort of zombie-esque, and there are few better weapons for slaughtering zombies (or defenseless teenagers). I suppose if you were stretching, you could also make the argument that, much like the Keyblade, a chainsaw has the power to unlock a person's heart... in a manner of speaking, anyway.
Of course, the idea of Mickey Mouse wielding not an oversized, symbolic, magical key, but a brutal and roaring chainsaw, is a very, erm, "interesting" one. One can only wonder why the Disney executives ever turned down the idea.
Yet the Keyblade wasn't the first weapon Nomura proposed to Disney: "[T]the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought 'No, I guess this wouldn't work, huh?'"
WOAH WOAH WOAAAAAAAAAAAAAAAAAAAAAAAAAAH. Hold the freaking phone. Disney does NOT want people to be decapitated in a child's game? Whaaaaaat?!
Kingdom Hearts would've seriously better with chainsaws in it, besides that... those asshole main characters go around killing those guys in the black robes, even though they've defeated them and they could just... arrest them or something?
Prevented the use of a bahamut summon in KH1 Demanded that instead of forming a party like FF that each disney character remained in there own world Stopped Sora from wielding a chainsword (I can only guess) Limits the amount of time of Badass!Mickie Mouse
I think that there actually were a couple of Heartless that had chainsaw-like weapons. Those grey guys in the background of the picture kinda reminded me of Ash from Army of Darkness.
Really though, was he expecting Disney executives to appreciate the idea of CHAINSAWS in one of their games?
Prevented the use of a bahamut summon in KH1 Demanded that instead of forming a party like FF that each disney character remained in there own world Stopped Sora from wielding a chainsword (I can only guess) Limits the amount of time of Badass!Mickie Mouse
Well fuck you disney
you forgot:
Allowing Square Enix to make a game with Disney characters in the first place
CantFaketheFunk: Of course, the idea of Mickey Mouse wielding not an oversized, symbolic, magical key, but a brutal and roaring chainsaw, is a very, erm, "interesting" one. One can only wonder why the Disney executives ever turned down the idea.
Prevented the use of a bahamut summon in KH1 Demanded that instead of forming a party like FF that each disney character remained in there own world Stopped Sora from wielding a chainsword (I can only guess) Limits the amount of time of Badass!Mickie Mouse
Well fuck you disney
Given the fact that Disney is jerking off with all the money from their teeny bopper shit. Yeah, the people in charge of disney should be hurled out of a plane.
Prevented the use of a bahamut summon in KH1 Demanded that instead of forming a party like FF that each disney character remained in there own world Stopped Sora from wielding a chainsword (I can only guess) Limits the amount of time of Badass!Mickie Mouse
Well fuck you disney
you forgot:
Allowing Square Enix to make a game with Disney characters in the first place
CantFaketheFunk: Of course, the idea of Mickey Mouse wielding not an oversized, symbolic, magical key, but a brutal and roaring chainsaw, is a very, erm, "interesting" one. One can only wonder why the Disney executives ever turned down the idea.
They could have made it an unlockable ultimate weapon. Or a moral choice thing game developers love these days. Or even a sequence with you playing a more badass character. The options, even downplaying the usual bloodshed had potential.
Kingdom Hearts Originally Had Chainsaws
Apparently Squeenix team lead Tetsuya Nomura had been watching too many slasher flicks when he originally conceived Kingdom Hearts: The game's iconic keyblade weapon was originally supposed to be a chainsaw.
Speaking with Famitsu magazine about the birth of the quirky Disney / Final Fantasy crossover action RPG Kingdom Hearts, producer Tetsuya Nomura said that rather than starting with a base of storyline and characters, the developer conceived the game with the idea of the "Keyblade" in mind - and the idea of keys became central to the story moving forward.
Yet the Keyblade wasn't the first weapon Nomura proposed to Disney: "[T]the first weapon I showed Disney was a chainsaw. It was this chainsaw-like weapon that I had a rough sketch of when I first showed my concepts to Disney. Everyone got this scrunched-up look on their face and nobody said a word in the entire room. Dead silence. And I thought 'No, I guess this wouldn't work, huh?'"
To be fair to Nomura, the Kingdom Hearts series' Heartless enemies are sort of zombie-esque, and there are few better weapons for slaughtering zombies (or defenseless teenagers). I suppose if you were stretching, you could also make the argument that, much like the Keyblade, a chainsaw has the power to unlock a person's heart... in a manner of speaking, anyway.
Of course, the idea of Mickey Mouse wielding not an oversized, symbolic, magical key, but a brutal and roaring chainsaw, is a very, erm, "interesting" one. One can only wonder why the Disney executives ever turned down the idea.
The world may never know.
(1up, via Kotaku)
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