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Square-Enix Bans Players for Gardening in FFXI

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Games Editor
Posts: 4193
Joined: 20 Dec 2005

Square-Enix Bans Players for Gardening in FFXI

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Members of the Final Fantasy XI community have raised complaints after rule-abiding subscribers were apparently banned for engaging in the most heinous of in-game crimes: gardening.

A thread on the Allakhazam forums raised a red flag for members of the community, when one FFXI player found he was unable to log on. Upon contacting a representative, he found that his account had been banned for engaging in RMT activities - selling in-game money and objects for real-world cash.

The only problem was that the player hadn't been doing any such thing. The poster - and other FFXI members who also found themselves banned - had apparently fallen prey to automated tools developed for Square-Enix's Special Task Force (STF) to help them catch gold farmers and gold sellers. Gardening is used by many players in Final Fantasy XI to help earn money, since it is a profession with no level or skill requirement; the only limitation is that each individual character may only have ten flower pots at once.

To circumvent this, players would have alternate low-level characters (or "mules") with whom they would garden, sell the grown plants to NPCs for profit, and then forward all the money on to their main character. This cash flow apparently set off red flags in the automated STF tools, labeling gardening enthusiasts as potential gold farmers, and banning them accordingly.

Most of the bans will probably be overturned - if not, then there are more serious problems at play than automated software - but let this be a lesson to Square-Enix and other MMOG operators: Automated tools aren't always perfect. If they were perfect, then they would have already evolved into SkyNet and enslaved us all.

(Petfoodalpha)

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BANNED
Posts: 1250
Joined: 24 Mar 2009

And this is why you don't have automated banning.

BANNED
Posts: 11268
Joined: 3 Jan 2009

Broken Wings:
And this is why you don't have automated banning.

And let us hope they've learned their lesson, lest we all feel the might of the ban-hammer.

User was banned for: Why do Many Girls take Pictures of Themselves?. (Permanent)
Gone Gonzo
Posts: 3992
Joined: 26 Apr 2009

NoMoreSanity:

Broken Wings:
And this is why you don't have automated banning.

And let us hope they've learned their lesson, lest we all feel the might of the ban-hammer.

I'm scared, my rose garden is right in my backyard! What am I going to do?

Gone Gonzo
Posts: 1688
Joined: 19 Jul 2008

By god, that's a moronic system. Isn't it smart enough to notice that they also own the character whom the money is coming from?

Gone Gonzo
Posts: 1540
Joined: 3 Dec 2008

I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Press Junketeer
Posts: 367
Joined: 30 Jun 2009

they would have already evolved into SkyNet and enslaved us all.

YAY for.....oh wait.....that IS bad.....

Gone Gonzo
Posts: 3768
Joined: 1 Mar 2009

This just shows that, Automatic Banning = Mistakes.

Gone Gonzo
Posts: 1356
Joined: 27 Jul 2008

Broken Wings:
And this is why you don't have automated banning.

QFT.

You need living humanoids to analyze and ban the real perpetrators, not leave it to incompetently-written bullshit tools.

Gone Gonzo
Posts: 2755
Joined: 20 Feb 2009

My first reaction was:
What the hell?

But after reading it... Ooh, I see.

BANNED
Posts: 1250
Joined: 24 Mar 2009

Cid SilverWing:

Broken Wings:
And this is why you don't have automated banning.

QFT.

You need living humanoids to analyze and ban the real perpetrators, not leave it to incompetently-written bullshit tools.

Sorry Foxxy I'm not up on my acronyms, which one if QTF?

Paperboy
Posts: 30
Joined: 28 Jun 2004

Ugh I garden, that concerns me.

The GM's are really slacking* and the gil sellers are really bold since I started playing again a couple weeks ago. They (Gil sellers) send a tell right in game and the GM's are too flooded to respond so they want you to use the POL out-of-game email system, which is asking a bit much. I'm playing their game for a fee, I'm not going to pay to alt-tab out, interrupt my gameplay (farming, party, whatever I'm doing) and be moderator for them too. I'm sure my merit party will be very understanding that we all have to leave the game to send an email to the GMs whenever we get some copy-paste of a gilseller ad from a stolen account.

I wonder how much transfer of money activates the system exactly? There is a 1 million cap on the mail gold system but if you are gardening for white ore that sells on the auction house for 140k a pop and you have several mules gardening, you can make your money all at once once the saplings "bloom" and that could trigger the system.

Its odd though because I though that was one of the ways you are "supposed" to earn money to get your high level items.

*probably not slacking so much as exausted and downsized and burning out

Gone Gonzo
Posts: 1433
Joined: 4 Feb 2009

Im going to start a petition for some form of auto banning on the escapist. Im just working on the details now.

The Ban hammer 9000, coming soon...

Did they honestly think a programme would be fool proof?

BANNED
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Joined: 3 Jan 2009

Radeonx:

NoMoreSanity:

Broken Wings:
And this is why you don't have automated banning.

And let us hope they've learned their lesson, lest we all feel the might of the ban-hammer.

I'm scared, my rose garden is right in my backyard! What am I going to do?

Pray. And buy some guns.

Broken Wings:

Cid SilverWing:

Broken Wings:
And this is why you don't have automated banning.

QFT.

You need living humanoids to analyze and ban the real perpetrators, not leave it to incompetently-written bullshit tools.

Sorry Foxxy I'm not up on my acronyms, which one if QTF?

Quote For Truth I believe.

User was banned for: Why do Many Girls take Pictures of Themselves?. (Permanent)
BANNED
Posts: 1250
Joined: 24 Mar 2009

NoMoreSanity:

Radeonx:

NoMoreSanity:

Broken Wings:
And this is why you don't have automated banning.

And let us hope they've learned their lesson, lest we all feel the might of the ban-hammer.

I'm scared, my rose garden is right in my backyard! What am I going to do?

Pray. And buy some guns.

Broken Wings:

Cid SilverWing:

Broken Wings:
And this is why you don't have automated banning.

QFT.

You need living humanoids to analyze and ban the real perpetrators, not leave it to incompetently-written bullshit tools.

Sorry Foxxy I'm not up on my acronyms, which one if QTF?

Quote For Truth I believe.

Or Quite The Fuck...probably the first.

BANNED
Posts: 1201
Joined: 18 Sep 2008

BURN THE GARDENERS! BURN THEM ALL!

User was banned for: WOW: a wtf moment. (Permanent)
Master Archivist
Posts: 9225
Joined: 5 Mar 2009

The money systems in MMOs are getting out of control. It would be really interesting to study this on an economic scale, could provide an interesting insight on a microeconomic scale.

Gone Gonzo
Posts: 1732
Joined: 7 Jan 2009

They got banned for the equivalent of WoW's idea of 'Make a low level engineer/blacksmith and train him up, get tons of cash and vasoom. U R RITCHZ' ?

Hang on, what does vasoom mean? Did I make that up?

Anyway, automated banning tools in MMOG's fail.

Time Lord
Posts: 9921
Joined: 13 Feb 2008

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

Paperboy
Posts: 33
Joined: 18 May 2009

Why exactly should gardening be allowed, surely each character should be in effect a seperate 'game', and therefore should not be able to trade items? In a single player game you wouldn't expect to be able to trade items like this, why should it be any different here?

Gone Gonzo
Posts: 1540
Joined: 3 Dec 2008

The_root_of_all_evil:

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

Seriously is there one that has that, and if so what one?
How would you grind endlessly?

Paperboy
Posts: 30
Joined: 28 Jun 2004

xmetatr0nx:
The money systems in MMOs are getting out of control. It would be really interesting to study this on an economic scale, could provide an interesting insight on a microeconomic scale.

Yeah I've played on and off since 2004, and I've seen the prices of items fluctuate directly as a result of the gil seller vs the GM moderating activity. More gil selling, prices go up, more GM activity prices crash. I'm guessing this is due to the gil sellers that specialize in crafting, that they want to get their craft of specialty up to maximum level as soon as possible so they are willing to buy materials at the auction house for more, which creates a supply-and-demand bottleneck.

(For example; I remember when I was starting out clothcrafting in 2004 and how hard it was to get cotton to level on (I did not know a the time about harvesting or taking it from mandragoras with a thief job). It would be so frusterating as a level 30 white mage to get through the level stage where cotton was required, so buying cotton was very expensive.)

But it seems surprizing to me that they don't have a tagging system in place with the automated system that can trace the origins of gold. It shouldn't be too hard to notice that gold is coming from the sale of ore grown by a character attached to the same account. Strange.

Master Archivist
Posts: 9225
Joined: 5 Mar 2009

Archeopterix:

Yeah I've played on and off since 2004, and I've seen the prices of items fluctuate directly as a result of the gil seller vs the GM moderating activity. More gil selling, prices go up, more GM activity prices crash. I'm guessing this is due to the gil sellers that specialize in crafting, that they want to get their craft of specialty up to maximum level as soon as possible so they are willing to buy materials at the auction house for more, which creates a supply-and-demand bottleneck.

(For example; I remember when I was starting out clothcrafting in 2004 and how hard it was to get cotton to level on (I did not know a the time about harvesting or taking it from mandragoras with a thief job). It would be so frusterating as a level 30 white mage to get through the level stage where cotton was required, so buying cotton was very expensive.)

But it seems surprizing to me that they don't have a tagging system in place with the automated system that can trace the origins of gold. It shouldn't be too hard to notice that gold is coming from the sale of ore grown by a character attached to the same account. Strange.

Thats actually quite interesting, it almost reminds me of the supply and demand dance of the drug trade. One could build quite an itneresting model from all that data. Makes me wonder if they realize what they created.

Web Developer
Posts: 2695
Joined: 12 Nov 2002

The_root_of_all_evil:

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

That would nEVEr happen would it? BRB gotta go set my training skills. Now all I have to do is remember to log on Saturday and update my training.

Paperboy
Posts: 30
Joined: 28 Jun 2004

xmetatr0nx:

Archeopterix:

Yeah I've played on and off since 2004, and I've seen the prices of items fluctuate directly as a result of the gil seller vs the GM moderating activity. More gil selling, prices go up, more GM activity prices crash. I'm guessing this is due to the gil sellers that specialize in crafting, that they want to get their craft of specialty up to maximum level as soon as possible so they are willing to buy materials at the auction house for more, which creates a supply-and-demand bottleneck.

(For example; I remember when I was starting out clothcrafting in 2004 and how hard it was to get cotton to level on (I did not know a the time about harvesting or taking it from mandragoras with a thief job). It would be so frusterating as a level 30 white mage to get through the level stage where cotton was required, so buying cotton was very expensive.)

But it seems surprizing to me that they don't have a tagging system in place with the automated system that can trace the origins of gold. It shouldn't be too hard to notice that gold is coming from the sale of ore grown by a character attached to the same account. Strange.

Thats actually quite interesting, it almost reminds me of the supply and demand dance of the drug trade. One could build quite an itneresting model from all that data. Makes me wonder if they realize what they created.

Yeah lots of people are doing their thesis/dissertations on it: http://en.wikipedia.org/wiki/Virtual_economy

Time Lord
Posts: 9921
Joined: 13 Feb 2008

Delmar Wynn:

The_root_of_all_evil:

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

That would nEVEr happen would it? BRB gotta go set my training skills. Now all I have to do is remember to log on Saturday and update my training.

Nah, I doubt they'd EVEr get that idea. You'd have to have a player run economy for a start.

Beat Writer
Posts: 127
Joined: 11 Nov 2008

A game company overestimating the capabilities of its AI is truly unprecedented.

Games Editor
Posts: 4193
Joined: 20 Dec 2005

cainstwin:
Why exactly should gardening be allowed, surely each character should be in effect a seperate 'game', and therefore should not be able to trade items? In a single player game you wouldn't expect to be able to trade items like this, why should it be any different here?

Because a MMOG is not a single-player game, honestly. It boils down to that.

Gone Gonzo
Posts: 2482
Joined: 6 Apr 2009

Auto-swinging banhammers! Fail.

Gone Gonzo
Posts: 1140
Joined: 28 Apr 2008

The_root_of_all_evil:

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

someone beat me to it

Time Lord
Posts: 9921
Joined: 13 Feb 2008

asinann:

The_root_of_all_evil:

messy:
I guess they were caught "green-handed". I'll stop with the puns now, blame doomsday arcade

Hehe

Well, I think it's perfectly acceptable, it would be like having an MMO which allowed you to gain experience when you were logged off.

Like that'd ever happen...

someone beat me to it

Nice ninja edit ;)

Paperboy
Posts: 33
Joined: 18 May 2009

yes but its ment to be multi player with OTHER people, not yourself.

Beat Writer
Posts: 218
Joined: 5 Apr 2009

Fucking vegetables.

Muckraker
Posts: 303
Joined: 30 May 2009

6PrinceofDarkness6:
Fucking vegetables.

No. Selling, not fucking.

Gone Gonzo
Posts: 4135
Joined: 6 Sep 2008

You guys need to let this Skynet thing go. Machines are our freinds. They're not going to rise up and overthrow humanity then render them into protien soup to feed their organic batteries.

...*left eye glows red*

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