Topic Index
Trine: The PS3's Next (Not So) Sure Fire Hit

Username:Password:
Log In
 (Pages: 1, 2)
News Room Contributor
Posts: 571
Joined: 19 Jun 2008

Trine: The PS3's Next (Not So) Sure Fire Hit

image

If the PlayStation Network has one thing in abundance, it's gorgeous, innovative games that are widely overlooked as gimmicky fluff. French developer Nobilis no doubt hopes players see its upcoming platformer Trine as more than just another pretty face.

Trine product manager Oliver Vermeille took to Sony's official PlayStation.Blog this morning to explain the game, a title he characterizes as "a fantasy action and platform game that combines 2D gameplay with 3D graphics."

That's when a bizarre bit of disconnect creeps into Vermeille's post. Glancing toward the handful of Trine screenshots on display, that initial comment seem both generic and surprisingly self-deprecating.

Confused by what initially appears to be the least successful PR campaign in gaming history, you read on, and realize that Vermeille has been saving his enthusiasm for the game's big draw: its physics engine.

Because physics is at the core of the gameplay, there is not just one solution for each puzzle; in fact you can even find a way the developers have never thought of!

You can control one of the three characters of the game and switch at any time to solve the puzzles in a different manner. Each character has a unique ability, so choose the one you think is best suited for the situation.

The Wizard can create and move objects around to build a bridge or crush his enemies with a box. The Thief uses her bow to attack and her grappling hook to move quickly and avoid dangerous traps. The Warrior is better suited for close combat and tends to hit before he thinks!

So you can play through the 16 levels of the game, switching from character to character, but you can also play with one or two friends in a cooperative mode. Play the whole adventure together and find new solutions by combining your characters' powers.

So, in short, Trine is one part Prince of Persia, one part Gauntlet and one part Portal? Where do I sign up?

Between this "choose your own adventure via the joys of interactive physics" concept and the attractive trailer on offer, I'd say I'm intrigued. Or, more specifically, I'm confused at how Sony consistently fails to focus marketing efforts on quirky, intriguing games like this, despite the company's ongoing dearth of new gaming series.

The studios developing these titles obviously put a lot of time and effort into the various Trines, Flowers, and Echochromes, and yet they never seem to find the sort of audience one would expect from games that have readily apparent aesthetic appeal combined with clever design, genuine bang-for-the-buck value and noteworthy additions to their respective genres.

Unlike the other two titles I mentioned above, Trine is not a PS3-exclusive release. By offering a PC variant of the game, Nobilis guarantees itself a bit of protection against Sony's baffling history with quirky new games.

Whether this was an intentional choice by the game's creators or a fortuitous twist of fate, it's almost sad that a development studio should be applauded for shying away from too intimate a relationship with the once-mighty creator of the PlayStation.

While this mini-rant may have started off as a prayer that Trine lives up to what I see as near-endless potential, I'm really quite curious for your collective feedback on what exactly is going on here. Gamers at large, do you all simply refuse to buy new, quirky games, or should the blame be placed at the foot of Sony's in-house kingmakers?

Permalink

IT Director
Posts: 1548
Joined: 13 Jun 2002

I picked this up on Steam a few days ago, and it's quite fun. There's also a demo available, so there's no reason to not go and try that. It's definitely an interesting game (though it's pricey on Steam for some reason - $30). I didn't try any of the co-op, but it looks like it could dramatically change how the game plays, and make it a lot more interesting.

The one thing I noticed was that the game doesn't play nearly as well with the controller as it does with the mouse/keyboard. Many of the character special abilities really need the precision of mouse control. I suppose that some practice might eliminate that difference, but it didn't take me long to switch back to using the keyboard, which is kind of unusual for a platformer in this day and age. The control issues don't have me optimistic for the PS3 version though.

Beat Writer
Posts: 171
Joined: 9 Jul 2009

This game looks incredibly interesting. I hope it gets released soon for the PS3, I'll have to pick it up. I like new and quirky games, if you don't try anything new, you won't get anywhere in this mudbath of FPS games. Good luck Trine, I hope you sell well.

Gone Gonzo
Posts: 2284
Joined: 28 May 2008

I heard a lot of good things about this game, and I really hope it succeeds were Noby Noby Boy (unfortunately) didn't; it looks like a lot of fun.

Gone Gonzo
Posts: 4891
Joined: 22 Feb 2009

Right, so...

No, I really don't get it. Do you like it or not?

Pulitzer Laureate
Posts: 999
Joined: 22 Aug 2006

Sony has no incentive to put marketing power behind a game that is not PSN exclusive.

I tried the demo on Steam, and really enjoyed it, all except for one thing, that being the swinging mechanic on the grappling hook. However they implemented swinging, it seems to have an artificial limit on how high you can swing, and it makes it much harder than it should be to swing yourself up and over things.

On the Record
Posts: 6205
Joined: 10 Mar 2008

Yeah, Sony has trouble marketing some of their games....

Trine definitely looks interesting and I will be keeping an eye on it in the future.

Beat Writer
Posts: 190
Joined: 6 Jul 2009

I played the demo on Steam. It was fun, beautiful and had good sound. $30 is way to much. If Trine hits a Steam weekend half-off deal I'll consider it.

BANNED
Posts: 178
Joined: 23 Jun 2009

What the hell are you talking about? Flower was the best selling game on the PsN until Final Fantasy VII came out. Thats 5 months as the best download, I'd hardly call that meeting "no success".

User was banned for: How Sony Lost the Game. (Permanent)
Copy Clerk
Posts: 57
Joined: 11 Sep 2008

I saw a gameplay video of this and wasn't impressed, although admittedly it's hard to tell from 4 minutes of watching someone hack through a 2d level. A demo on Steam is a big plus, I'll download it and give Trine a shot.

IT Director
Posts: 1548
Joined: 13 Jun 2002

Geoffrey42:
I tried the demo on Steam, and really enjoyed it, all except for one thing, that being the swinging mechanic on the grappling hook. However they implemented swinging, it seems to have an artificial limit on how high you can swing, and it makes it much harder than it should be to swing yourself up and over things.

Yeah, it seems like the grappling hook can't lift you higher than the point you attach to, so it can't actually be used to go higher.

My guess is that it was a balance decision, to make the wizard and his blocks more useful.

Infamous Scribbler
Posts: 567
Joined: 13 Apr 2009

Since the word "Trine" refers to an astrological aspect, and astrology has taken up a lot of my time, my ears almost prick up hearing about this game.

It sounds like it could be a lot of fun, and I'm considering finding a way to get it. However, I wish Sony would simply release all of these PSN games in retail. I understand that shipping costs don't help, but those of us with 40GB hard drives aren't actually spoilt for room concerning all of these supposedly fantastic downloadable games.

Indeed, my PS3's still full, thanks to half of the games I own having to be installed to play (I'm looking at you, Devil May Cry 4).

A good idea might be some kind of Platinum function for downloadable games, at least, so that the best critically received and popular downloaded games get full releases later on.

BANNED
Posts: 178
Joined: 23 Jun 2009

Silva:
Since the word "Trine" refers to an astrological aspect, and astrology has taken up a lot of my time, my ears almost prick up hearing about this game.

It sounds like it could be a lot of fun, and I'm considering finding a way to get it. However, I wish Sony would simply release all of these PSN games in retail. I understand that shipping costs don't help, but those of us with 40GB hard drives aren't actually spoilt for room concerning all of these supposedly fantastic downloadable games.

Indeed, my PS3's still full, thanks to half of the games I own having to be installed to play (I'm looking at you, Devil May Cry 4).

A good idea might be some kind of Platinum function for downloadable games, at least, so that the best critically received and popular downloaded games get full releases later on.

They're doing that for PAIN! now.

Although you might want to upgrade your hard drive.

User was banned for: How Sony Lost the Game. (Permanent)
Gone Gonzo
Posts: 1419
Joined: 2 Mar 2008

I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Gone Gonzo
Posts: 2854
Joined: 14 Jun 2008

Jumplion:
Yeah, Sony has trouble marketing some of their games....

Trine definitely looks interesting and I will be keeping an eye on it in the future.

Yeah their marketing and PR could use some help... a good amount of it.

Infamous Scribbler
Posts: 567
Joined: 13 Apr 2009

DanniXXX:
They're doing that for PAIN! now.

Really? Well, that's a heartening sign. I do hope they're considering the possibility of doing so on a much wider scale. Some good if short $20 games wouldn't go amiss with me. Just don't expect anyone to pay full price, Sony. Hah hah.

Although you might want to upgrade your hard drive.

Oh, of course I do. Of course, the cost involved makes actually doing it a completely different matter.

Anonymous Source
Posts: 6
Joined: 19 Oct 2008

Uh, Frozenbyte is the studio that actually made the game. Nobilis is just the publisher on the PSN version if I recall.

Paperboy
Posts: 18
Joined: 14 Apr 2009

It's an interesting game. Overpriced, for sure, but entertaining. I'm not sure if the intention of the developer was to make a carefree game, but I think this game could have been much better if it was a little slower and relied more on thought-provoking puzzles with the 3 characters than it did. Often times I just kind of breezed through the levels without much thought at all. If something did stop me for any length of time, I was able to get through it just by screwing around with the game's mechanics rather than searching for the 'right' answer. It's also really short.

I don't know that I would recommend it in the same way that I wouldn't recommend Braid to anyone. Very little bang for your buck here.

Paperboy
Posts: 46
Joined: 24 Jun 2009

Two words!
....
But I forgot what they were.
Hope the game's good though :)

News Room Contributor
Posts: 571
Joined: 19 Jun 2008

Sparrow Tag:
Right, so...
No, I really don't get it. Do you like it or not?

I dunno. I have yet to play it. I just wanted to broach the idea that many awesome looking games seem to be slipping through the cracks and key players in the industry don't seem to much mind. Y'know, in an effort to foster discussion and engender dialogue among a group who I consider on average a bit more erudite than the average forum folk.

DanniXXX:
What the hell are you talking about? Flower was the best selling game on the PsN until Final Fantasy VII came out. Thats 5 months as the best download, I'd hardly call that meeting "no success".

It's a relative term. Look at the competition Flower had to stack up against compared to the grassroots exposure it got by people who weren't affiliated with Sony. It should have seen much more success, when compared to similar pushes on non-dl'd games.

Plus, sales on the PSN are generally lacking for just this very reason. Comparing Flower to XBLA games of the same time period isn't even remotely fair.

BANNED
Posts: 178
Joined: 23 Jun 2009

Mstrswrd:
I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Didn't Joystiq say they made a mistake on that one?

User was banned for: How Sony Lost the Game. (Permanent)
Gone Gonzo
Posts: 1419
Joined: 2 Mar 2008

DanniXXX:

Mstrswrd:
I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Didn't Joystiq say they made a mistake on that one?

No idea. If you have a link, it would be most appreciated.

BANNED
Posts: 178
Joined: 23 Jun 2009

Earnest Cavalli:

DanniXXX:
What the hell are you talking about? Flower was the best selling game on the PsN until Final Fantasy VII came out. Thats 5 months as the best download, I'd hardly call that meeting "no success".

It's a relative term. Look at the competition Flower had to stack up against compared to the grassroots exposure it got by people who weren't affiliated with Sony. It should have seen much more success, when compared to similar pushes on non-dl'd games.

Plus, sales on the PSN are generally lacking for just this very reason. Comparing Flower to XBLA games of the same time period isn't even remotely fair.

WHat do you mean? As I recall, it's been on the front page of the store for the same amount of time. And what do you mean by sales on the PsN are lacking?

User was banned for: How Sony Lost the Game. (Permanent)
Anonymous Source
Posts: 6
Joined: 19 Oct 2008

Mstrswrd:

DanniXXX:

Mstrswrd:
I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Didn't Joystiq say they made a mistake on that one?

No idea. If you have a link, it would be most appreciated.

http://www.joystiq.com/2009/07/01/frozenbyte-responds-xbla-version-of-trine-is-a-possibility/

Also, as I said above, the game is developed by Frozenbyte, the publisher on PSN is Nobilis. Might want to correct that in the story, Earnest. :)

Gone Gonzo
Posts: 1419
Joined: 2 Mar 2008

writtenonmyveins:

Mstrswrd:

DanniXXX:

Mstrswrd:
I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Didn't Joystiq say they made a mistake on that one?

No idea. If you have a link, it would be most appreciated.

http://www.joystiq.com/2009/07/01/frozenbyte-responds-xbla-version-of-trine-is-a-possibility/

Also, as I said above, the game is developed by Frozenbyte, the publisher on PSN is Nobilis. Might want to correct that in the story, Earnest. :)

Thanks.

As for the article, well, I can still hope (I am getting a PS3 very soon, so it really doesn't matter either way, but still). Or, I could wait until I'm back in college, and just use one a Dorm-mate's PS3. That would work as well.

On the Record
Posts: 6205
Joined: 10 Mar 2008

pantsoffdanceoff:

Jumplion:
Yeah, Sony has trouble marketing some of their games....

Trine definitely looks interesting and I will be keeping an eye on it in the future.

Yeah their marketing and PR could use some help... a good amount of it.

I swear, if I was actually hired by Sony, I'd probably be a million times better than their current PR staff (though I'd probably screw up so big not even yo momma's ass could compare! *OOOOOOOoohhhhhhhhhhhh!!!!!!* just kidding

BANNED
Posts: 178
Joined: 23 Jun 2009

Mstrswrd:

writtenonmyveins:

Mstrswrd:

DanniXXX:

Mstrswrd:
I also believe it's going to the 360. I think Atlus is bringing it over. I'll edit if I can find the article.

Edit: And here it is.
http://www.gametrailers.com/news/trine-headed-to-xbla-coutesy/997

Didn't Joystiq say they made a mistake on that one?

No idea. If you have a link, it would be most appreciated.

http://www.joystiq.com/2009/07/01/frozenbyte-responds-xbla-version-of-trine-is-a-possibility/

Also, as I said above, the game is developed by Frozenbyte, the publisher on PSN is Nobilis. Might want to correct that in the story, Earnest. :)

Thanks.

As for the article, well, I can still hope (I am getting a PS3 very soon, so it really doesn't matter either way, but still). Or, I could wait until I'm back in college, and just use one a Dorm-mate's PS3. That would work as well.

It also seems odd that these guys would give up the Pub Fund.

User was banned for: How Sony Lost the Game. (Permanent)
Copy Clerk
Posts: 55
Joined: 4 Nov 2008

I bought it on Steam. Sure, there's not much bang for buck compared to other deals, but I really like it. If they release some DLC and/or modding tools, then I think the game will have some longevity.

On the swing mechanic: it's a little rough, but if you play around for a while it becomes really powerful. The thief can solo a large amount of the content if your timing is good.

On the Record
Posts: 7314
Joined: 23 Dec 2007

Earnest Cavalli:

Because physics is at the core of the gameplay, there is not just one solution for each puzzle; in fact you can even find a way the developers have never thought of!

Roll my eyes, Half Life 2 did that in 2004. But then again that's me being a cynical prototypical Forum critic prick, so I'll just let it slide as "Oh yeah, maybe it'll be cool, maybe it'll be crappy, but either way won't change the world."

Pulitzer Laureate
Posts: 961
Joined: 14 Mar 2009

I buy sooo many PSN titles. 71 total. Soo... yeah, I'm excited. I'm a guru of indie console games.

Infamous Scribbler
Posts: 700
Joined: 24 Mar 2009

Anarchemitis:

Earnest Cavalli:

Because physics is at the core of the gameplay, there is not just one solution for each puzzle; in fact you can even find a way the developers have never thought of!

Roll my eyes, Half Life 2 did that in 2004. But then again that's me being a cynical prototypical Forum critic prick, so I'll just let it slide as "Oh yeah, maybe it'll be cool, maybe it'll be crappy, but either way won't change the world."

Actually Half Life 2 doesn't offer so many choices. I've replayed it a few times, and never really saw any outstanding other options in many places. It's very streamlined.
As for Trine, I saw a vid on Steam and immediately had a Gauntlet vibe. These kinds of games bring new life to old gamestyles and I hope to see more. It doesn't surprise me Sony doesn't want to pick up the ball, why should they? They'd rather spend money on tried and true titles, all with a number after their name. Especially wastes of money on websites with just countdowns on them. Just once I'd like to go through an entire year of game releases, with none of the titles ending in a number. (I suppose spinoffs can be allowed, but put a sock in the sequels for a bit.)
Microsoft has a better track record, I hope to see them pick this up for XBLA for reals.

BANNED
Posts: 178
Joined: 23 Jun 2009

samsonguy920:

Anarchemitis:

Earnest Cavalli:

Because physics is at the core of the gameplay, there is not just one solution for each puzzle; in fact you can even find a way the developers have never thought of!

Roll my eyes, Half Life 2 did that in 2004. But then again that's me being a cynical prototypical Forum critic prick, so I'll just let it slide as "Oh yeah, maybe it'll be cool, maybe it'll be crappy, but either way won't change the world."

Actually Half Life 2 doesn't offer so many choices. I've replayed it a few times, and never really saw any outstanding other options in many places. It's very streamlined.
As for Trine, I saw a vid on Steam and immediately had a Gauntlet vibe. These kinds of games bring new life to old gamestyles and I hope to see more. It doesn't surprise me Sony doesn't want to pick up the ball, why should they? They'd rather spend money on tried and true titles, all with a number after their name. Especially wastes of money on websites with just countdowns on them. Just once I'd like to go through an entire year of game releases, with none of the titles ending in a number. (I suppose spinoffs can be allowed, but put a sock in the sequels for a bit.)

Sorry, Who made LittleBigPlanet last year? It definitely wasn't Microsoft, whose end of year games consisted entirely of sequels that served only to screw up the memories for fans of the series. DAMN YOU RARE!

User was banned for: How Sony Lost the Game. (Permanent)
Copy Clerk
Posts: 123
Joined: 20 Sep 2008

writtenonmyveins:
Uh, Frozenbyte is the studio that actually made the game. Nobilis is just the publisher on the PSN version if I recall.

*nods* Frozenbyte is Finnish, Nobilis has a French office that deals with PR.

Maybe that translates into "French developer" in American, what would I know?

Infamous Scribbler
Posts: 663
Joined: 10 Feb 2009

Dunno, the demo was meh, I don't like PhysX in 2D games because it's designed for realistic behaviour, not for being conductive to gameplay. Crazy Machines suffered from having proper physics instead of TIM-style simplified physics and IMO Trine does the same. Icarian (er, NyxQuest: Kindred Spirits) felt much better physics-wise just because it had a simplified engine that made it easier to handle.

Pulitzer Laureate
Posts: 739
Joined: 27 Jan 2009

Is it just me or does this sound like a casual game?

 (Pages: 1, 2)
Topic Index

Reply to Thread

You must be logged in to post.
Username:  
Password:  
  

Not registered? Sign up for a free account!

Forum Jump: