Carmack: Rage is Designed for Consoles

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Carmack: Rage is Designed for Consoles

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New details about id's upcoming shooter Rage have been revealed, along with a statement by John Carmack that the game is designed first and foremost to be played on consoles.

Rage begins when the player wakes from suspended animation deep beneath a landscape left shattered by a major asteroid strike. The world above is a desert wasteland filled with bandits, mutants and a mysterious group known as "the Authority," which will eventually become the focus of the game as players investigate who they are, what they're doing and why everyone is so scared of them.

The latest issue of Game Informer says the game has a heavy focus on "car racing and heavy weapons building," with weapon upgrades, multiple types of ammunition and an engineering system that allows players to build things like sentry turrets and remote-controlled bombs if they have the proper blueprints and parts. Cars in the game will also be customizable, with upgrades available for both mechanical and combat systems; vehicular combat will be a big part of the races and power-ups and ammo will be spread around the various racetracks.

And despite id's well-established roots as a PC developer, Carmack said Rage is being designed for the controller, not the mouse. "The largest chunk of our market's going to be on consoles," he said. "I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

He also noted that id is having some difficulty determining how to make the game fit onto DVDs for the Xbox 360. "We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... We can't cut it into a third like that," he said. "We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut."

Rage is currently in development for the Xbox 360, PlayStation 3, Mac and PC. No release date has been set but the game is expected to launch sometime in 2010.

Source: CVG, VG247

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Eh, what? Can someone decipher what they mean by this, exactly?

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

360 is the main development platform. He said as much years ago before he even announced the name of the game.

A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.

id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

More Fun To Compute:
360 is the main development platform. He said as much years ago before he even announced the name of the game.

That's not what I'm asking about.

"I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

That doesn't even make sense. At all.

It's CRITICAL? What?

Edit: Nevermind. I read that entirely wrong. I've been up all night.

I read that as ""I mean, yes, you can use the mouse for it but it's critical that the controller be the way that you play the game."

Further edit: And yeah, I agree. If you're going to make a console game, you'd better make it for console.

I also disagree with PC being a dying platform. It's not dying. It's settling. It does this very often. It will pick up when SC2 comes out, and everyone will be buying gaming PC's and then people will be buying more PC games. And then D3 will come out and the same thing will happen again. And then people will develop for the PC to attempt to grasp at SC2 and D3 sales numbers.

This is what has always happened in PC gaming. It goes through ups and down. People have been saying that PC gaming is dying for a long, long, long time and it's not going away.

The four companies keeping PC gaming relevant are EA with games like The Sims, Blizzard with everything they create, Valve (same thing), and Bethesda (same thing). You'll notice that if you don't have the PC version of these games it's generally considered that you're playing the lesser version of it due to mods.

And that is why PC gaming won't die. That is, until I can actually mod my games on a console.

Wow, a long edit.

Is it me or does this game sound allot like Fallout 3? I know that Zenimax owns id now but that doesn't mean they should start copying Bethesda Softworks. Granted,Bethesda did not create Fallout and Fallout did not create the post-apocalyptic genre, but this description is just to similar to Fallout 3 specifically. If this does not count as ripping off Fallout 3, I don't know what does.

Credge:

More Fun To Compute:
360 is the main development platform. He said as much years ago before he even announced the name of the game.

That's not what I'm asking about.

"I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

That doesn't even make sense. At all.

It's CRITICAL? What?

Edit: Nevermind. I read that entirely wrong. I've been up all night.

I read that as ""I mean, yes, you can use the mouse for it but it's critical that the controller be the way that you play the game."

It's critical because the game is being made with 360 as the lead platform and nobody uses mouse to control games on that platform.

Edit: missed your edit before replying.

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

Good. I already have Fallout 3, and I never thought "Man, this would be a lot better if I could race cars."
Admittedly, I did think "Man, this would be a lot better if there were more to do and it wasn't a wasteland. Or maybe if it were a different game."

Which is to say it honestly doesn't sound that interesting.

So what's stopping PC gamers from using Xbox 360 controllers or other gamepads, like Logitech Dual Action ones?

Amnestic:

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?

CarrionRoc:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

I don't think it's correct to say that the Pc market is slowly dying (look at the best selling game of all time (the Sims franchise)and which platform that is on).

Consoles are, unfortunately where the money is. The ability to buy a game, place it in the dvd/blu ray drive tray, and play it has opened up the market a lot to those who would otherwise not play videogames. unfortunately this means that many companies are shifting their primary development platforms to consoles.

If anyone can pull off a decent cross-platform FPS then Id can. Hell the if the guys that invented the damn genre can't then who can??

Credge:

This is what has always happened in PC gaming. It goes through ups and down. People have been saying that PC gaming is dying for a long, long, long time and it's not going away.

I hope to god that you're right.

Amnestic:

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

Actually, going by the first paragraph, it does sound pretty much like a Fallout C&P with the names changed. Even more so when you remember that both Bethesda and iD are owned by ZeniMax.

Ooo I just came up with a good analogy for how games work now. The PC was like the first born child it was up to him to make all of the mistakes and learn all of the lessons, now the consoles are like the newborn baby they have to pamper it pay more attention to it and make things easier on it. I think that was pretty good analogy...yeah that fits.

Sewblon:

Amnestic:

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?

The entire 'Fallout' part of it. Mysterious governments aren't necessarily the same thing, building weapons is definitely not a fallout copywrite.

Ahhh hell what do I care i'm not getting it.

Sewblon:

Amnestic:

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?

Well since they have been making RAGE for a few years now, I dont see how they are copying Bethesda to much. And your forgetting that that Bethesda were merely copying Obsidian, who had made three fallout games before hand.

Sebenko:
I hope to god that you're right.

It's been like that for about 20 years or so, going up and down in popularity as certain games and consoles are released. It's got an ebb and flow to it.

And seeing as how PC games still break sales charts nearly monthly, repeatedly... no, it's not going anywhere any time soon. ESPECIALLY not with BLOCKBUSTER games that entire countries parade for.

What HAS been dying are developers making full priced titles that should be budget priced. THAT has died for sure. I mean, looking at the number of PC titles that cost $10-20 is astounding, and you can thank piracy for that one. But there's no denying that specific franchises sell incredibly well on PC, better than console games do, despite 'heavy piracy'.

AmrasCalmacil:
A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.

It's Mad Max: The Game being made by id Software, how could this possibly go wrong...

CarrionRoc:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

image

This matters not to me, as long as the game comes out for the PC and is good.

More Fun To Compute:

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

360 is the main development platform. He said as much years ago before he even announced the name of the game.

Aren't they cutting content out of the 360 version because of storage space? At least that's what Mazty said, using it as a reason to justify the PS3's Blu-Ray player, but then again how much of that could you believe (that being said, he tends to back up his arguments with facts, but I'm sketchy on that one).

That being said, where is ol' Mazty? He was an interesting debate partner.

Credge:

Sebenko:
I hope to god that you're right.

It's been like that for about 20 years or so, going up and down in popularity as certain games and consoles are released. It's got an ebb and flow to it.

And seeing as how PC games still break sales charts nearly monthly, repeatedly... no, it's not going anywhere any time soon. ESPECIALLY not with BLOCKBUSTER games that entire countries parade for.

What HAS been dying are developers making full priced titles that should be budget priced. THAT has died for sure. I mean, looking at the number of PC titles that cost $10-20 is astounding, and you can thank piracy for that one. But there's no denying that specific franchises sell incredibly well on PC, better than console games do, despite 'heavy piracy'.

PC gaming will never die. So long as there is a World of Warcraft there will always be PC gaming.

Plus most games are modable on PC, which greatly extends their life.

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

Carmack thinks that consoles handsets are better than keyboard and mouse.

Mr. Carmack, try playing Quake with a console and we'll see who's fraggin' who.

As long as the game can scale itself beyond the consoles to match the power in current gen Gaming Rigs. Couldn't care less what Rage was made for.

Bored Tomatoe:

AmrasCalmacil:
A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.

It's Mad Max: The Game being made by id Software, how could this possibly go wrong...

It could be like Mad Max 4: Fury Road and get impossibly delayed.

I had to say it, don't hurt me.

Sewblon:

Amnestic:

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.

You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?

Taking something that BLATANTLY belongs to one individual.

Since the Post-Apocalyptic Ideas don't "Belong" to Bethesda, It technically isn't stealing.

AmrasCalmacil:
A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.

Hopefully, the racing element won't take too much a front position and cars will only be used as brutally violent,rocket propelled transport.
I won't mind racing but this game sounds rather good from just this article, but I don't want it to get it's priorities wrong.

I'm tired of all these post apocalyptic games:

AquaNox, Borderlands, Cholo, Dead Island, Earthrise, Fallout 3, Gears of War, Half-Life Episode 3, I am Alive, Jame's Cameron's Dark Angel, Killzone 2, Left Behind: Eternal Forces, Mad Max, Neocron, Outlander, The Pandora Directive, Quake Wars, Resistance: Fall of Man, S.T.A.L.K.E.R.: Shadow of Chernobyl, Transarctica, UFO: Aftermath, Viva Piņata, Wasteland, XCOM: Genesis, Zombie Master...

Why can't John Carmack make us a nice 3D version of Hello Kitty Online?

In response to the "PC Gaming is dying" thing, I'd just like to say I prefer PC to console, I play games on my PC everyday and I haven't touched the PS2 or GameCube I own in atleast 2 or 3 months. Sadly very few people are like me so it makes sense they develop for the console first, as long as they put out for the PC gamers as well, unlike those traitors at Lionhead keeping Fable 2 out of my non-360 owning grasp

ChromeAlchemist:
Aren't they cutting content out of the 360 version because of storage space? At least that's what Mazty said, using it as a reason to justify the PS3's Blu-Ray player, but then again how much of that could you believe (that being said, he tends to back up his arguments with facts, but I'm sketchy on that one).

It may be much easier for them to limit content of the game to what fits on two DVDs then ship the same content for PC and PS3. That's what they say their engine and development process is good for. If they get too pissed off with that limitation then it is possible that PS3 gets more content. It's possible, you know, who knows? Not me.

Extra content that wouldn't fit on the disk sounds like paid DLC to me but I don't know if id have reached that level of proper games industry dicking around yet.

Eh, I don't expect id to half-ass it and say "now that we've said this and cleared the air, lets make a lousy and unintuitive PC port."

The_root_of_all_evil:

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

Carmack thinks that consoles handsets are better than keyboard and mouse.

Mr. Carmack, try playing Quake with a console and we'll see who's fraggin' who.

To answer you challange there, it would probably whoever is also playing on a console (seeing as not many games allow PC gamers and console gamers into the same game).

To a certain extent the handsets are better than a keyboard and mouse, it's a matter of personal preference.

Handsets have simplicity (which is important in fast paced, hectic shooters) while the mouse has a greater level of precision (which is mostly important for snipers).

On topic, could this focus on consoles rather than the PC possibly be interprited as revenge for all the flak iD got for Doom 3 (largely by PC gamers)?

Sewblon:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.

And Fallout copied Mad Max... get over it.

And no Bethesda does not own id, Zenimax does. Zenimax also happens to own Bethesda.

CarrionRoc:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

Oh please, will you just go away. The PC gaming platform is far from dead and it's getting healthier. Instead of sticking to CD or DVD sales, it's starting off the trend of just downloading games instead of going out to the stores to buy them. With the next generation of consoles, it wouldn't surprise me to find the ability to download games at 'probably' cheaper prices.

The_root_of_all_evil:

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

Carmack thinks that consoles handsets are better than keyboard and mouse.

Mr. Carmack, try playing Quake with a console and we'll see who's fraggin' who.

Actually he doesn't. He has always stated that a controller is inferior to a keyboard and mouse when it comes to FPS controls. I believe he said it at last year's QuakeCon.

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