Carmack: Rage is Designed for Consoles

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Iron Mal:

Handsets have simplicity (which is important in fast paced, hectic shooters) while the mouse has a greater level of precision (which is mostly important for snipers).

Yet for some reason the most hectic and fast-paced FPS happen to be PC games, mostly. Quake Live, Warsow, Tribes and the like. If you compare FPS titles throughout the ages, you'll notice that when they became really popular on the console, they also changed and became less about running and gunning and more about stopping and popping.

Iron Mal:

The_root_of_all_evil:

Credge:
Eh, what? Can someone decipher what they mean by this, exactly?

Carmack thinks that consoles handsets are better than keyboard and mouse.

Mr. Carmack, try playing Quake with a console and we'll see who's fraggin' who.

To answer you challange there, it would probably whoever is also playing on a console (seeing as not many games allow PC gamers and console gamers into the same game).

To a certain extent the handsets are better than a keyboard and mouse, it's a matter of personal preference.

Handsets have simplicity (which is important in fast paced, hectic shooters) while the mouse has a greater level of precision (which is mostly important for snipers).

On topic, could this focus on consoles rather than the PC possibly be interprited as revenge for all the flak iD got for Doom 3 (largely by PC gamers)?

I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste. I never press the wrong face button on my Xbox 360 gamepad. The only thing that I could fault is the D-pad, which is vastly inferior to that on the N64 (but this is because of Patent-avoidance, I understand).

Goldeneye 007 on the N64 gave its players the option to Aim, whereby the analogue stick would displace the cross-hairs of whatever weapon you were holding. This "free-floating reticle" has only been copied in Perfect Dark as far as I am aware, despite its efficacy.

Now, I don't think strafing is all that important and I concluded that it was better to keep the controls as consistent as possible regardless of whether you were on foot, swimming, driving a car, or flying a plane, etc. As we now have the luxury of twin thumbsticks we can have the left one control movement forward/back and turning left/right (whether of the vehicle 'we' control - such as the rudder of a boat, or the tailplane of an aircraft, or the yaw of a helicopter via the speed of its rear rotor - or of 'ourselves' in the gameworld), whilst the right one controls where we are looking (in a car this would mean that we could anticipate corners before we steer into them, or check traffic at junctions before moving off, or look down at our instrument panel in an aircraft, or out of the side window of our helicopter). This is great for FPSes as you can check around yourself for enemies as you move along a different, varying, path - i.e. not necessarily looking where you are going... and potentially treading on mines ;-)

CarrionRoc:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

Which it's been doing for a decade now.

Yeah.

Reaaalllly dying...

It annoys me that so many developers are turning there back on the pc platform but i suppose at the end of the day they are businesses and have to make money

Uncompetative:

I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste.

I use the numpad and I've never ever ever slipped with my keys and gone the wrong way. I've actually slipped with the buttons on my arcade stick more often.

Not to mention the 360 actually has controllers with better d-pads. Both Hori and Madcatz make them. Nintendo having the patent to that particular kind of d-pad really isn't an excuse.

Uncompetative:

I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste.

My goodness. How much haste are you in? This is my keyboard and even I don't mess up my WASD usage.

Now, I don't think strafing is all that important ...

Ah. Suddenly understanding dawns, both of why you prefer the console controls, and why you chose your name. Never mind.

OT: Too bad. Making something so that it works well on consoles usually means a plethora of menu driven systems for any type of complexity, something that tends to break immersion and/or lead to simpler games.

Well, if it suffers from built in mouse acceleration and mouse smoothing like so many console ports, I can use my xbox 360 controller... sigh.

Maybe I should just stop purchasing new computer hardware from now on, because if all the games will have ruined controls I will have no reason to bother anymore.

ChromeAlchemist:

CarrionRoc:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.

image

I think that image alone shuts down about 90% of the arguments about PC gaming. It's also very awesome.

OT: You know, he could be right. Developing controls for a PC game FPS is easy. WASD + Mouse + map other functions to certain keys. On the other hand, developing them for a console like the 360 or PS3 is more difficult. Maybe developing a game for a controller isn't a bad idea; the control scheme should be solid on all platforms.

Woe Is You:

Uncompetative:

I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste.

I use the numpad and I've never ever ever slipped with my keys and gone the wrong way. I've actually slipped with the buttons on my arcade stick more often.

Not to mention the 360 actually has controllers with better d-pads. Both Hori and Madcatz make them. Nintendo having the patent to that particular kind of d-pad really isn't an excuse.

Ah, you must use the mouse on the left of your keyboard...

By the way, I feel that the 360 d-pad would have probably been ok if they hadn't had it be all squashy. Does anyone know if it registers the equivalent of a Thumbstick "click"? That would explain a lot if it did. Although, I can't think of any game that actually responds to this action.

Wow, that title got me really confused first time I read it.

Kwil:

Uncompetative:

I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste.

My goodness. How much haste are you in? This is my keyboard and even I don't mess up my WASD usage.

Now, I don't think strafing is all that important ...

Ah. Suddenly understanding dawns, both of why you prefer the console controls, and why you chose your name. Never mind.

OT: Too bad. Making something so that it works well on consoles usually means a plethora of menu driven systems for any type of complexity, something that tends to break immersion and/or lead to simpler games.

Uncompetative:
I've been thinking recently that console gamepads are superior to mouse and keyboard because WASD or RDFG (or whatever you happen to use) are misaligned and it is all too easy to press the wrong key in haste. I never press the wrong face button on my Xbox 360 gamepad. The only thing that I could fault is the D-pad, which is vastly inferior to that on the N64 (but this is because of Patent-avoidance, I understand).

Aiming >>>>>>>>>>>>>>>>>> Movement in FPS

Likewise, if you think that movement is overall easier with a controller, then why are all the fast-paced FPS located on PC and not console? Hell, Epic slowed down movement speeds in UT3 just for the console version.

Also, this.

http://www.youtube.com/watch?v=iIW9-whnRD4

I didn't read the comments, but I'm sure there are some Livid PC gamers in the audience.

I'm happy, I haven't been a real PC gamer for years, and I'd love to see Carmack's next work at the peak of its ability, because the man is a genius. I hope he has some really creative people steering the awesome ship he's built, because he's not really a creative powerhouse, but the man knows how to make engines and make fun games.

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