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Hopefully this Mortal Kombat will be good. I didn't like the last few. And that picture is awesome. Super awesome. | |
Wonder what they plan on doing to "revolutionize online play." It's just a blood-and-guts fighting game, though a good one at that. They're going to have to do something really off-the-wall, and that's what I'm hoping for. Also, that picture really is awesome. | |
I though Mortal Kombat had finally died? | |
Too little, too late. MKvsDC ended my love affair with Mortal Kombat. They would have to give me my money back for MKvsDC if they wanted me to buy another game. | |
Armageddon will be the last game to use the original cast. They're still going, though. | |
"Revolutionize?" Somehow I doubt that. Mortal Kombat doesn't exactly have a great history of "revolutioning" anything, except how most stereotypical old people see video games, who previously saw games as toys, but then saw them as vicious murder simulators (after all, kids who play Mortal Kombat are more likely to shoot lightning from their fingertips at puppies wrapped in copper). Until the designers finally manage to make the Kombatants fight fluidly (not fighting as absurdly jerky as they have been for years now), I'm not expecting them to revolutionize anything in the gameplay department. In the department concerning detailed yet over-the-top gore, perhaps, but nothing on the gameplay end. | |
About the only thing I can think of is that they're planning to take it massively multiplayer.. probably for smaller amounts of massive, but certainly larger than 2. In a game that's the speed of Mortal Kombat, with timing being so crucial, having anything less than top-notch netcode would make it frustrating as hell. | |
How do you "revolutionize" a fighting game? | |
This. Mortal Kombat hasn't revolutionized anything in 20 years(or never if you ask me) I HIGHLY doubt they're starting now. Still love it though. | |
That's what I was wondering. Even more than that, how do you revolutionize the online play in a fighting game? | |
Hmmm, well honestly the only way to really "revolutionize" fighting games would involve totally redoing the entire online system, which would require massive software changes from Sony/Microsoft along with anything else that the game does. The reason why I say this is because as things stand now the biggest problem I find with online fighting games is that it's very easy for someone you beat to put a complaint on you for being "unsportsmanlike" and thus be able to avoid ever having to fight you again. This whole thing screws ranking systems and the like along with the disconnects and other issues that really aren't inherant to the games as much as the whole way the online multiplayer works. Another thing they would have to do is effectively limit the use of certain characters, perhaps by requiring players in ranked matches to have a well rounded knowlege of the entire game itself, and say they can't use a given character again until they have played and/or won a game with every other character on the roster. I get lynched for pointing things like this out on fighting game forums (on the rare occasions when I do), but I feel that the differance in the learning curve for differant characters is something that needs to be balanced. Face it, guys like Ken & Ryu (in Street Fighter), Ragna & Jin & Noel(in Blazblue), or Kilik & Siegfried & Nightmare (in Soul Calibur IV) are easy to get impressive results with relatively quickly. I mean it doesn't take as much work to develop a zoning strategy based around a powerful projectile user (with an easy to execute set of attacks) as it does to learn other characters who might "rank" higher in overall capabilities but are much harder/complicated to get to work properly. For all intents and purposes this amounts to your typical player running into a million people playing the same bloody characters, or at least for the first couple months after release (when interest starts to fade, those after achievements begin to phase out, and Whether others agree with me, or my reasoning, there are reasons why people were calling SF IV "Ken Fighter IV". I don't need a long dissertation on how "Ken isn't imbalanced" or "isn't that good a character", or "how easy he is to beat". Trust me, I've heard it all, and probably know more about the nuts and bolts of Street Fighter than many of the people who would be trying to "educate" me. In the end when all is said and done, you still logged in where you'd fight people zoning with Ken, or maybe Ryu or Sagat (though Ken outnumbers the other two). That's the kind of stuff they need to fix if they want to really revolutionize online play. Oh sure, some people would utterly hate not being able to keep playing a single character. But from the perspective of rankings (which show overall mastery of the game allegedly) forcing people to need to know the whole game to hit the upper tiers makes a certain The other issue is of course dealing with people who disconnect to avoid "cheap losses" (or basically just losing), and of course the abillity of people to effectively avoid people they don't want to risk losing to (and ruining their ranking at the same time). After the beating my rep has taken from people calling me "unsportsmanlike" to duck fights with me on the 360 I have never been able to fully re-construct my 5th star. :( | |
My hopes are not high at all. | |
how much can you really revolutionize an online fighting game? | |
Online is a fighting games Achilles heel. | |
first they need a new control scheme and animations for all the characters and new button layout. Once they do that then they add this extra shit in later. | |
Sounds like your standard marketing jargon to me. It would be fun to have about 16 Kombatants (had to spell it that way) all fighting at once doing Fatalities left and right. | |
Looks like Marketing has taken over Human Resources... still, I'd be happy to be shocked at a revolutionary development in online play, but obviously I don't see that happening. | |
Boon even said he modeled Deadly Alliance, Deception, and Armageddon after Tekken. How are they going to revolutionize something? | |
My thoughts exactly. Mortal Kombat would, every now and then come out with is little something new for a Mortal Kombat game, like Create a Fighter or multi-tiered levels, but they never make huge advancements, and I'm happy with that. | |
I'm curious to see how exactly they intend to "revolutionize" online play. So, in that's sense, I'm looking for to see more of the game, but not necessarily to play (unless it's good). | |
Have there really been 8 Mortal Kombat games? I don't really remember any past number 4. | |
True enough, Zen. I would be surprised if the core gameplay didn't suck. I mean, MK vs. DC was just so bad I can hardly stand it. | |
They conclude the posting by saying that the lucky person who gets this job will be "owning the final implementation of brand-new features that will revolutionize online play." Short of having the characters pop out of your TV and into your living room, I'm not sure what this could mean. im not exactly sure about business terminology but is that saying that the engineer the makes Mortalkombatextreamrevolutionary.exe get to keep the program, rather then the company, that would be a big incentive to make this as kick assery as possable | |
It means they are going to wreck the game. | |
Doesn't every online game say that it's going to revolutionize online play? | |
Wow 20 years? I cannot believe it has been that long. I remember it being on the monochrome gameboy, not revolutionary, but it was different | |
MK4 was the last one that had a number in it, which is probably why the others didn't stand out as much and were more easily confused with one another: Mortal Kombat 1 That doesn't include special versions such as Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, .... | |
I agree. Death of the arcades killed the fighting genre for me personally. 1. Not as much fun trash talking people over the internet and 2. Online promotes cheap play with no accountability for etiquette, keep pulling off those infinites in the arcade and eventually someone will be waiting for you when you leave the arcade. | |
Intimidation, the oldest meta-gaming trick in the book. | |
Every time I find a fighting I like it usually comes with two or three additions that I cannot stand. I use the example of Soul Calibur 3 and 4. Soul Calibur 3 was a blast, great story modes, lots of choices, deep create a character, and the story of soul mode was freakin' immersive. At the same time the AI was INSANE!! One moment you'd be beating a foe like a redheaded stepchild, and the next you couldn't stop them no matter what you did, to make the problem worse you couldn't adjust the difficulty on any meaningful mode. What's more the create a character didn't have a skin tone for anyone darker skinned than your average white person living in the South West. Soul Calibur 4 comes along and fixes both of those problems. Great right? No! Create a character gets dumbed down, story mode becomes a five match joke, and the immersive story of soul mode is replaced with a simple endurance mode. Then you throw in some lame tie ins to the latest Lucas Arts cash in... bleh. I've pretty much given up on fighting games these days. Blazblue looked fun, but I passed on it because of this. As for online play... dear lord in heaven one of the few blessings of playing a game like MW2 online is that I don't need to listen to the opposing team as they shove a pair of 1887s in my back and fire. | |
It's easy to revolutionize online fighting games... the answer is right there. Until now, fighting games have almost always been "one on one" combat.. sometimes you can 'tag-in' teammates, but ultimately, it's been One person vs. one person. I have a feeling they are going to change that.. Thats the only way. Can you imagine having three people fighting each other all at the same time to determine a winner.. what would your strategy be? Sit back and let the other two fight it out then pick off the loser? fireball them both from the sidelines while they battle it out? Or will two gang up on one and then have a "winner take all fight" later? maybe if you lose, your console locks up for an extended period of time, forcing you to go outside and play... | |
I really enjoyed Deadly Alliance and Deception. I might get this, but there's not enough information flying around to think about yet. | |
Oh come on now, you have to admit that while the gameplay in MK v.s. DCU was okay, that the cutscenes were just so ridiculously campy that they were we entertaining to watch. | |
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Next Mortal Kombat Hopes to "Revolutionize" Online Play
Warner Bros. has big ambitions for Mortal Kombat 9, which they say is going to have features that will do no less than "revolutionize online play."
When Mortal Kombat creator Ed Boon confirmed that the next Mortal Kombat game would take a trip back to the blood-stained fields of M-rated games after a T-rated departure in Mortal Kombat vs. DC Universe, I thought that was about enough to satisfy any Kombat fans with doubts about the next game. Apparently, however, publisher Warner Bros. wants this game to do more than be gory and thrill youth desensitized to the sight of spines being ripped out of bodies whole.
According to this job listing over at Time Warner, the publisher, which recently acquired the majority of Midway's intellectual properties, Kombat included, the next game will look to "position Mortal Kombat as the 'gold standard' for network play," and an engineer is sought who "wants to push the boundaries of what is possible with online interaction."
Now this could just be big talk to get would be applicants excited about working on Mortal Kombat, or it could be an example of some serious ambition. Mortal Kombat vs. DC Universe had perfectly functional if rudimentary online play - I thought it was plenty satisfactory, and I'm not exactly sure how you could push it any further.
Warner Bros. obviously thinks otherwise. They conclude the posting by saying that the lucky person who gets this job will be "owning the final implementation of brand-new features that will revolutionize online play." Short of having the characters pop out of your TV and into your living room, I'm not sure what this could mean.
[Via Gamasutra]
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