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id Promise 'No Monster Closets' In Rage

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id Promise 'No Monster Closets' In Rage

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id has rethought its design concept for its upcoming post-apocalyptic shooter Rage, promising that monster closets are a thing of the past.

Blast the Imp, pick up the shotgun ammo, wait for the new imp to appear, blast that too. If that sounds familiar, then you've probably played Doom 3.

One of the most common complaints levelled at the game was its over use of 'monster closets', or enemies that would appear, often from hidden compartments in walls, when you reached a certain trigger point. All kinds of scary the first few times, but after that achingly predictable. But id assures us that 'monster closets' are a thing of the past, as the company responds to criticism and challenges the perception of what an 'id game' is.

"[In Rage] when you're going to the RC-Bomb base [from the demo] to deal with the Shrouded clan they're doing whatever they're supposed to be doing," said Matt Hooper, lead designer on Rage. "If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that. You will never see a [monster closet.]"

Rage is scheduled for release some time in 2010 and is likely to be one of the last id games to be released without the ZeniMax label.

Source: 1up

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Words cannot describe how much I'm looking forward to this game. id haven't disappointed me yet. I even loved Doom 3 and it's expansion.

I have to agree the "monster closet" thing is something for the old generation, and its not really horror its just something poping out to frighten you and is as scary as a teen horror where people just get their tits out and get slashed. Real horror is psychological and strange so im really looking forward to seeing what this game has to offer. The setting is kinda like fallout but its a really good fps and im probably gonna buy that. Doom was a good shooter btw

I liked Doom 3 and it's expansion as well, and Rage doesn't look like it will disappoint. But I did get tired of the monster closets on Doom 3.

I thought Rage had more dune buggies in it.

While playing Doom3, once I went through a door and there was no imp to jump at me.
I turned around frantically, searching for the imp, thinking he's coming from another direction.
There was no imp.
Scariest part of the whole game.

Is there more of an emphasis on the Fallout aspects or the racing aspects, for this game? I'd prefer if it were the former, but even so, this game has piqued my interest. Hopefully it won't turn out like some other experimental games, i.e., Mirror's Edge, Alone in the Dark, e.t.c....

scnj:
Words cannot describe how much I'm looking forward to this game. id haven't disappointed me yet. I even loved Doom 3 and it's expansion.

I liked it, but it didn't scare me at all, probably because I played FEAR first... but the expansion made me mad... wtf! no chainsaw!?!?!

Good. Doom 3 got old really fast.

You know they don't have to absolutely ban them, just not base the entire game around monster closets. Maybe one or two...

Fat_Hippo:
Good. Doom 3 got old really fast.

Lets hope they ditch the lengthy PDA's conversations too...

i understand how they might not like the monster closet, tho most every game has them and still do. i think it's good they have decided to get rid of them and i do agree it takes away a bit of the scariness after the first play thru

but i guess this will stop the doom done quick runs in the game

*crosses finger* I hope that is true.

The Grin on my Fast grew larger.

I replayed doom and doom 2 recently, monsters closets scared the hell out of me more than once, personally i'd like to see them return

They should've prosmised no monster closets in Doom 4...

When I cam to the words "Monster Closet" many thing passed my mind..
I thought they were talkign about how in alot of shooting game alot of monster all seem to cram into a hidden spot in some small room and when the smell each other they all come rushing head long into through the door. Kindof like the amazingness Left 4 Dead does, but thats the only place it could work.

Now this means they can make more room for RPG elements! Did anyone else notice this? Multiple skills that can be utilized, towns, talking, and questing all point to a fallout 3 knockoff. Don't get me wrong, because RAGE looks awesome, so im expecting amazing things from it!

Sevre90210:
I thought Rage had more dune buggies in it.

From what I've seen it's a racing-shooter game.

They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.

theultimateend:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.

Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.

SuperFriendBFG:

theultimateend:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.

Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.

I never played Doom 3, but if Dead Space had less than it I can only assume that Doom 3 was a long winded slog through bland monsters and a shallow predictable storyline.

At least for Doom its kind of expected though (don't get me wrong I loved Doom 1 :P).

Hmmm, I have mixed opinions.

Truthfully I've already seen games where you have a finite number of enemies, they follow a schedule, and once they are dead they stay dead (you can keep walking over their body if you go through a room or hub a lot). It's a decent way to limit resources and such in a game.

However, by the same token this would seem to imply that they are moving away from a real "twitch shooter" because part of what allowed that kind of enviroment was the practically unlimited enemies and resources to kill them with, ensuring a non-stop bloodbath.

With no offense to ID there are only 3 ways to do a game:

#1: Spawn Points (ie Monster Closets)

#2: Finite Enemies in specific locations

#3: Random spawn throughout a level as opposed to a specific location. This leads to games where you find monsters glitched into walls once in a while (and similar things).

Now, maybe ID has come up with something totally new, but I sort of doubt it. The vibe they seem to be pushing with Rage seems to be more along the lines of #2. Though perhaps with scripted spawns after specific events.

Thank god for that.

Seriously though, how am I supposed to choose between this, Borderlands and Modern Warfare 2.
My TV shelf cant take many more FPS games before it explodes.

8 FPS games so far.

L.B. Jeffries:
You know they don't have to absolutely ban them, just not base the entire game around monster closets. Maybe one or two...

I agree. If some thought is put into them and they aren't overused, monster closets can be very entertaining.

Also, same avatar!

theultimateend:

SuperFriendBFG:

theultimateend:
They should have named dead space "Monster Closet"

Since that's all that game was.

I realize totally different company, but same extreme problem.

Scary the first time, stupid the 99k times after.

Dead Space didn't have as many monster closets as Doom 3 did, but they were there nonetheless. Dead Space did use a similar audio log system though.

I never played Doom 3, but if Dead Space had less than it I can only assume that Doom 3 was a long winded slog through bland monsters and a shallow predictable storyline.

At least for Doom its kind of expected though (don't get me wrong I loved Doom 1 :P).

They kept most of the storyline from Doom 1 for Doom 3. The only difference is that it takes place on Mars and not a Moon. Aside from that they only added in some minor details and a few characters to the storyline and went with that for Doom 3.

 
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