Crytek Reveal New Nanosuit for Crysis 2

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Crytek Reveal New Nanosuit for Crysis 2

A teaser trailer for Crysis 2 has hit the internet, giving us a brief look at the new, must-have nanosuit.

When you're teasing a first-person shooter, showing us what the lead character - who we are unlikely to see very often - will look like seems an odd move, especially when he'll look pretty much the same as he did in the last game only with weirder proportions.

That's not all there is to it though, because as well as the video above, there is also a brochure that you can download from the fictional creators of the new nanosuit, which - if you can read between the lines - gives hints as to the game's plot.

Oh, and by hints I mean, 'pretty much gives the plot away'. I'd stop reading now if you want it to be a surprise.

The main improvement in the new suit is the addition of 'SECOND', an on-board AI that can feed information directly into a soldier's brain as well as mess around with their brain chemistry, ostensibly to improve combat performance. If that doesn't scream 'super-soldiers controlled by a shadowy organisation', then I don't know what does.

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to put ten bucks on me being right. Anyone want to bet against me?

Source: Shacknews

Permalink

I'll put fifty that you are wrong!

So, it's basically going to be like

I never played Crysis beyond the demo, but something always bothered me. Early on you see the very mangled remains of one of your comrades who is still wearing (sort of) one of these suits. Then, he is completely disintegrated by remote control. None of your squad mates even blinks at this, the fact that your higher ups have the power to instantly murder you and leave no trace at the touch of a button. More troubling is that fact that they are more than happy to do this rather than let the suit fall into "the wrong hands."

Nah, it's too cliché. I mean, super-soldier army controlled by shady organization? Let's try another cliché: rouge sentient AI taking over super-soldiers and wants to kill humanity. Or here's another: rouge but good AI gains sentience, tries to uncover massive plot by shady organization with the help of the suit wearer.

Meh, there is just too many overused ideas to cite. I'm with ya on the bet.

Is anyone expecting an Oscar worthy story? From what I've heard, the plot of the first was fairly shallow.

While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

nilcypher:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Im not, but i did catch this spelling mistake. Do i get 5 for it?

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Which is also nigh-identical to the original suit.

Joshimodo:

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Which is also nigh-identical to the original suit.

Okay, yeah, they're both nearly identically bland and boring. Good point.

Well I hope this new suit has some kick ass new features as well. I wonder how they are going to introduce it though considering the game left off with Psycho and Nomad heading towards the island in search of Prohpet. They were all wearing the N1's which is assumed. Unless this takes the perspective of another nano suit soldier or they are given the suits some time in the game then I don't know how they can just implement it without making it random.

Although the trailer does hint to the game taking place in other locations than JUST the island so this suit could be introduced shortly after the first few chapters of the game. Also has everyone just forgotten about the aliens? the brochure doesn't really give away the entire plot, but it surely hints to something happening perhaps.

All in all I can't wait for this game to come out, with cryengine 3 as optimized as it is it's not hard to fathom the PC version having the same or even lower specs than the original game. Cryengine 2 wasn't as well optimized and warheads optimization was decent but not considerable. If the game looks as good as the original, if not better, on the consoles than the PC version should run like a dream on any average PC.

so the story plots going to be identical to Haze, but more subtle? fair do's, I don't care about the story anyways, cause with X Bla-Crysis its all about the as-graphics!

not a zaar:

Joshimodo:

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Which is also nigh-identical to the original suit.

Okay, yeah, they're both nearly identically bland and boring. Good point.

Actually, couldn't that also be used to describe Crysis? Besides the nice visuals, I mean.

Joshimodo:

not a zaar:

Joshimodo:

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Which is also nigh-identical to the original suit.

Okay, yeah, they're both nearly identically bland and boring. Good point.

Actually, couldn't that also be used to describe Crysis? Besides the nice visuals, I mean.

You mean the game with the semi-open world, starring a super soldier with five combat types and tons of weapon customization? No, you couldn't say that.

Personally, I think the rogue AI discovers a plot by other Rogue AI to create rogue AI and infect power-armour wearing power-armour with a virus that turns them into zombies.

Also, it turns out your side is evil. But you were secretly being controlled by the enemy anyway, who were really a sub-faction of the good guys gone rogue hiring you out to mercenary AI's gone rogue: So, in the end, it turns out you have no fucking idea who you're working for or what you are so you just snap and kill everything you can see with a Chaingun Chaingun to be safe.

And then you are the Demons.

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Bland and boring? not really, it's practical. Why does it need to be this flashy extravagant thing? It's something used buy the military and making it practical is the primary concern along with functionality. The suit looks fine and looks realistic and something thats feasible. I'd much prefer to play as someone wearing one of these than stupid looking 40K armor or the likes. This suit and Halo's are by far the best super suit designs made because they are simple, and functional/practical.

Bahaha. The technology that allows the suit to regain energy from dead bodies is called NOM.

not a zaar:

You mean the game with the semi-open world, starring a super soldier with five combat types and tons of weapon customization? No, you couldn't say that.

The semi-open world that requires you to go from base to base, with 3 entirely useless combat options and 2 average ones, generic super soldier syndrome, terrible scripting, god-awful AI and a plot that can be explained to a six-year old?

nilcypher:

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).

-Seraph-:

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Bland and boring? not really, it's practical. Why does it need to be this flashy extravagant thing? It's something used buy the military and making it practical is the primary concern along with functionality. The suit looks fine and looks realistic and something thats feasible. I'd much prefer to play as someone wearing one of these than stupid looking 40K armor or the likes. This suit and Halo's are by far the best super suit designs made because they are simple, and functional/practical.

Because this is an over the top sci fi action game, that's why.

Vanguard1219:

nilcypher:

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).

They had that in the first one though... Thats what radio operators are for.

not a zaar:

-Seraph-:

not a zaar:
While I'm here I'd also like to say that this costume design is really bland and unoriginal. Look at the suit, it's basically an anatomical drawing of major muscle groups and a pair of ski visors.

Bland and boring? not really, it's practical. Why does it need to be this flashy extravagant thing? It's something used buy the military and making it practical is the primary concern along with functionality. The suit looks fine and looks realistic and something thats feasible. I'd much prefer to play as someone wearing one of these than stupid looking 40K armor or the likes. This suit and Halo's are by far the best super suit designs made because they are simple, and functional/practical.

Because this is an over the top sci fi action game, that's why.

Thats hardly an excuse to make the suit flashy. Why can't a sci fi game actually have something that looks feasible huh? Over the top sci fi is all fine and dandy but some realism is surly welcome and the suit looks great. I'd love to have one of those and doesn't look like something the enemy soldier would be laughing at if they saw you like some other "creative" designs that games has brought to the table.

not a zaar:
I never played Crysis beyond the demo, but something always bothered me. Early on you see the very mangled remains of one of your comrades who is still wearing (sort of) one of these suits. Then, he is completely disintegrated by remote control. None of your squad mates even blinks at this, the fact that your higher ups have the power to instantly murder you and leave no trace at the touch of a button. More troubling is that fact that they are more than happy to do this rather than let the suit fall into "the wrong hands."

As I recall, the dude you're with says something like "I'm still not used to seeing that" when your buddy dies. But you're right, it's not much of a reaction.

spuddyt:

Vanguard1219:

nilcypher:

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).

They had that in the first one though... Thats what radio operators are for.

Yes, but they weren't a robot. Eh? Eh?

*nudge nudge*

Vanguard1219:

spuddyt:

Vanguard1219:

nilcypher:

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Eh, what the hell. I'll call your ten and counter with a theory that this is an excuse/vehicle to add a support character to the game that is akin to Cortana from Halo (i.e. essentially a voice in your head).

They had that in the first one though... Thats what radio operators are for.

Yes, but they weren't a robot. Eh? Eh?

*nudge nudge*

*wooooossssshhhhhh*
That was the sound of something going over my head. unless of course it was innuendo?

Does anyone notice any difference between this and the original suit, or am I the only one that thinks it looks the same?

On another note, I'd like to see some things in Crysis 2 that could make the gameplay a lot more interesting and based on hints that could have been laid by the game.

1) In Crysis Warhead, you eventually came into contact with other nano suit soldiers who aided you in combating the aliens inside the ice sphere. Now although you could not control them, they offered a nice balanced assistance as they did not baby you or be unkillable BB guns. It would be interesting if there was some sort of squad based combat/control implemented into the game perhaps similar to R6 Vegas' attempts. This could offer some deep strategy and gameplay that could spice up the experience greatly (well for me it definitely would).

2)Reimplament some of the games original concepts that were scrapped when EA got their grubby hands on it. Like critical decision making (NOT moral choice), a plethora of different and unique objectives and maybe an even MORE open level design. The open level design was still good in the original with it's nice natural barriers and all though.

3)maybe some new powers? or a tweak of the existing powers perhaps allowing for longer usage of a certain power or even mixing two together to form some interesting combination's. This is after all a new nano suit so there could be changes to the energy usage system and even how the powers work. Imagine being able to combine two powers together to form some nasty combos.

Also do what Warhead did but better and more frequent: while allowing the player to choose how they play the game, have sections that encourage certain powers to be used but in a very intuitive way. They did do this in the past but make it more frequent. But still somehow allow a level of creativity to be useful.

Just a few reasonable recommendations that I hope may come into fruition in the actual game. Oh and tighten up the vehicle control a bit, I actually didn't mind it all that much due to many UT play sessions but the vehicles could use some work. All this along with the obvious implementation of some new guns and scenarios would make for such a rich and enjoyable game play experience that would make this sequel and awesome successor.

nilcypher:

The main improvement in the new suit is the addition of 'SECOND', an on-board AI that can feed information directly into a soldier's brain as well as mess around with their brain chemistry, ostensibly to improve combat performance. If that doesn't scream 'super-soldiers controlled by a shadowy organisation', then I don't know what does.

Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Since that sounds alot like..
*Cough*

I'll bet that you hit the nail right on the cliche head.

But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead. Or at the very least, just slow down the drain, if not by a mere second.

xxhazyshadowsxx:

But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead.

Seeing as how the energy drain of the cloak was proportional to how much you moved it was fine. I hope they DON'T make it longer because it ruins the game and encourages a lot of people to sneak past well...everything. Cloak is meant for quick, precise actions and also a sort of "get out of jail free" card. The whole trick with the cloak was to use it in small bursts to trick enemies and not carelessly use it. I mean why use a cloak when you are surrounded by vegetation...

Ultrajoe:
Personally, I think the rogue AI discovers a plot by other Rogue AI to create rogue AI and infect power-armour wearing power-armour with a virus that turns them into zombies.

Also, it turns out your side is evil. But you were secretly being controlled by the enemy anyway, who were really a sub-faction of the good guys gone rogue hiring you out to mercenary AI's gone rogue: So, in the end, it turns out you have no fucking idea who you're working for or what you are so you just snap and kill everything you can see with a Chaingun Chaingun to be safe.

And then you are the Demons.

This man has cracked the plot!

Watch out for snipers, the game developers might be mad. =P

-Seraph-:

xxhazyshadowsxx:

But still: The new suit is rather shiny. I just hope they improve the cloak this time around. I found it's duration to be.. rather short in the original, as well as Warhead.

Seeing as how the energy drain of the cloak was proportional to how much you moved it was fine. I hope they DON'T make it longer because it ruins the game and encourages a lot of people to sneak past well...everything. Cloak is meant for quick, precise actions and also a sort of "get out of jail free" card. The whole trick with the cloak was to use it in small bursts to trick enemies and not carelessly use it. I mean why use a cloak when you are surrounded by vegetation...

A good counter-argument. And perhaps you may be onto something here. A big part of what made Crysis so different was that, while having a technological advantage over your foes, You were human. I can agree that the cloak offered a good balance and kept the game from being too easy,
but at the very least: I woulden't mind if they slowed down the drain, if not by a second. While it isn't vital, I just felt it was a bit too short.

Oh I agree, the energy drain could be a lot more optimized. Maybe this more advanced suit will have a higher energy reserve to it, just read my recommendation post just a few posts up.

Don't we still sorta need to wrap up the first game's plot before a new nano-suit comes along? Unless they're doing that "'X' years later after which you will gradually learn what the hell happened to the people you played the first time" thing.

xmetatr0nx:

nilcypher:
Of course, this is all conjecture, and it could be completely wrong, but I'm willing to but ten bucks on me being right. Anyone want to bet against me?

Im not, but i did catch this spelling mistake. Do i get 5 for it?

You might have done, except that rather than mention it discretely via PM, you posted it as a comment, so now you owe me five.

NOM

*Bursts out laughing*

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