Arkham Asylum Pirates Get a Gimpy Batman

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i like how he asked for asistance when he'd stolen a game. thats like stealing a TV, throwing a brick at it and then trying to take it back to the store claiming it was faulty.
made my day :D

Nice one! Although it's somewhat like the so-called "drunk vision" in GTA IV.
It will be patched very soon. But that dev response was epic.
Edit: but I think the most useful would be a little message when starting a pirated game saying something like: "Nice work. You've stolen our work. You know, that isn't very nice of you. Not like we can do anything about it. So... enjoy."
I think that would make some people think a bit.

XD
I was expecting an emaciated Batman with a shuffling gait and a paunch, but this is just as good.

Terramax:
It shouldn't take long for a pirate to re-program it to include all the original moves.

Not that I honestly care too much. I played the demo. It sucked. If anyone lacks a moral code, it's Eidos for releasing such an un-enjoyable pile of rubble.

You sir, are very, very silly.

this is ALMOST as good as the 7000 year ban.

image

replace the heads with the devs, and the hackers.

While I applaud the devs for the ingenuity, all of this ardent support doesn't stop me from asking the more basic question: can any form of DRM be "good" DRM? Maybe "less likely to bite a legitimate customer" DRM? I'd primarily be interested to know what the method of evaluating a legitimate copy of the game is, before they gimp the Batman. Is it a disc-check? Internal check-sum? Obviously (hopefully?) not a Securom deal.

What magical method have they come up with that doesn't bite anyone accidentally?

All I ever think of with these things is how annoying the BF2 splash screens are, and how fantastic it was to find a cracked .exe that let me skip them, and then again, how devastated I was when that cracked .exe got me kicked by Punkbuster for modified game content. Same goes for the various NFS:U intro screens, which I skipped HAPPILY, because I never got into the online component that much.

Sorry to be the bitter dude raining on everyone's parade, but just being entertaining in your DRM implementation doesn't alter the basic aspects of what's negative about DRM.

This is one of the greatest gaming-related news items I've ever heard. The people who came up with this tactic against piracy deserve a freaking medal.

Well, good thing DRM never, ever flags anyone incorrectly, leaving a legitimate customer with an unplayable game.

OH WAIT

While this is funny it is ultimately futile. The pirate copy is already patched and the devs wasted a few hours programming in the DRM then testing it to make sure legit copies weren't affected.

The proper solution is to just ignore piracy. Developers and publishers need to realize very few people who pirate games would buy the legit copy if they couldn't pirate. Instead they should focus on pleasing the market that DOES pay for the game in the best way possible.

For example I know someone who pirates every game there is, but he bought the Metroid Trilogy for the Wii, despite owning both the first two games for GC and borrowing the 3rd one from me. The reason he bought it? The pre-order came with a T-Shirt.

The smart developers know with the internet the cost of creating a copy of any form of media is negligible. Instead of being stuck in the old world business of exchanging money for bits the real success will be in adding enough value outside of the bit exchange. So that the customer chooses to pay over the free alternatives that don't provide the same value.

*SIGH* Just buy the damn game if you want it. Remember, beneath the whole faceless huge corporation, there are programmers, designers, marketers and such that depend on sales to feed their families. Imagine how you'd feel if someone were trying to take food from your kid's mouths and clothes off their backs. A bit extreme? Maybe, but $60 is really not a lot. Have to say, hats off to Eidos! Creative, and funny solution to the problem.

scotth266:
I have to say that this is quite possibly the best idea I've ever heard of. Good work on the part of Rocksteady.

Next step: "leaking" a "cracked" version of a game on the net, which turns out to be a demo that shuts down 20 minutes in to say: "Insert Credit To Continue" or "You are NOT morally superior."

Not quite. Next step is leaking "cracked" versions, which have 3 different means of making the game uncompletable in different ways.. (eliminating moves, having the UI "miss" inputs with growing frequency, making the AI cheat, etc) and then leaking the news that there are 4 different versions of the piracy prevention, all mixed and matched.

But the reason you don't want this kind of thing doing anything seriously nasty to the user is because of the risk of false positives. With these kind of in-game punishments, if you need to, you can have the user fax you their receipt and get them out a good copy with no other damage done.

rembrandtqeinstein:
While this is funny it is ultimately futile. The pirate copy is already patched and the devs wasted a few hours programming in the DRM then testing it to make sure legit copies weren't affected.

The proper solution is to just ignore piracy. Developers and publishers need to realize very few people who pirate games would buy the legit copy if they couldn't pirate. Instead they should focus on pleasing the market that DOES pay for the game in the best way possible.

For example I know someone who pirates every game there is, but he bought the Metroid Trilogy for the Wii, despite owning both the first two games for GC and borrowing the 3rd one from me. The reason he bought it? The pre-order came with a T-Shirt.

The smart developers know with the internet the cost of creating a copy of any form of media is negligible. Instead of being stuck in the old world business of exchanging money for bits the real success will be in adding enough value outside of the bit exchange. So that the customer chooses to pay over the free alternatives that don't provide the same value.

Smart developers know that even if you manage to delay the pirates you have a win, because people are impatient, and some will go out and buy rather than waiting for a "good" copy to come out. And there's nothing saying you can't combine both.

Imagine if Christopher Nolan had done that with The Dark Knight. For illegal copies, Batman is about to glide through Hong Kong then splat..pavement.

Itīs like a glorious choir from heaven has descended to sing soft Pirate pounding choruses.

Truly these developers may rightly call themselves developers. They have not harmed legitimate buyers (unlike some unnamed soulless company), devastated Pirates and provided a greet amount of lolz rofls and pwnds for the online community to shout.

Kuddo's to Rocksteady and their amazing Batman game, which I am eagerly awaiting a sequel of that will transcend it's predecessor.

Wow someone actually tried to pirate this on PC only pure idiots would pirate an game thats not realeased fpr another week! and Kudos on the clever idea but is should have also just had batman in a bat thong. lol

I think it's a good idea to do this for all games. I sure EA would get a glimspe of this.

Yeah, I don't think this is clever at all. For the time it took them to program this in, it will probably be fixed in the same amount of time. I don't know who they think they are dealing with, but next time they should do something even more hardcore to get people to stop pirating.

Also, anybody that had this happen will probably not buy the game or anything, they will just be pissed at Eidos and forget about it. Not that they would have bought it anyways, but maybe if it let people play it for a while, like a demo, then had a message telling people if they really liked it, to buy it, I'm sure some people would. You don't win honey with vinegar.

It was pretty funny though, I had a good chuckle, I'm sure that forum-goer did not, however.

it's a bug in your moral code...ha! that so gold

That is brilliant. If I ever make the RPG I want to make, I'll have it programmed so that all attacks heal the enemy if the game is pirated.

And all the characters will wear eye patches and have peg legs.

AND replace the battle music with "YOU ARE A PIRATE!"

Subtlety be damned.

NO WAIT I GOT IT. Every attack, instead of doing anything, will cause all the characters (in their pirate gear) to dance to that song in its entirety. Then the enemies get their turn to attack as normal.

Next up: illegally downloading Mass Effect 2 will cause Sheperd's assault rifles to turn into super soakers

If i were a Dev i'd do this kind of thing without a doubt, mine would be slightly different, id have the game make extremely loud "White Noise" as well as some other creative Pirate-repellent.

Must have been a P2P cracking group Batman isn't listed on NFOHump

DRM is DRM, whther "creative" or not. If it stops you playing the pirated game, it's effective, full-stop.

CantFaketheFunk:

The problem you have encountered is a hook in the copy protection, to catch out people who try and download cracked versions of the game for free.

It's not a bug in the game's code, it's a bug in your moral code.

Awesome squared. Cubed even.

The thing with DRM like this would be embedding it in the game to a point where you essentially would have to rewrite the entire game to get rid of it.

that's such an awesome and funny way to deal with pirates, if they did it correctly then it would be hard for the pirates to circumvent

CantFaketheFunk:
...okay, people do get that the FF13 thing was a joke, right?

NOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!! I want the chocobos

This is the best thing i've heard all day.

ChromeAlchemist:

scotth266:
I have to say that this is quite possibly the best idea I've ever heard of. Good work on the part of Rocksteady.

Next step: "leaking" a "cracked" version of a game on the net, which turns out to be a demo that shuts down 20 minutes in to say: "Insert Credit To Continue" or "You are NOT morally superior."

"Insert Credit to Continue" Would be perfect.

No! "The police are on their way". Oh my god, if I could record their reaction...

You should be put in control of many things that I don't enjoy, so I can laugh at the misfortune of those that cross your path.

OT: Well, I'm sold. This game deserves to receive my money after an incident like this.

Hopefully this isn't the only DRM that they put in, it would be so frustrating for pirates to have to patch something like this and discover in the next level that one small but vital element was missing to complete the level, and so on...

Eventually it would get to the point where Pirates aren't sure whether the level they are on is just naturally difficult or if they need to come up with a patch. It would make them so paranoid and frustrated.

Also making it so that every other level is an escort mission with an annoying Robin, constantly screaming, "Holy eyepatch Batman, the Pirates have got me!" would be awesome

Bwahahahaah. I am pleased by this.

Krakyn:
Brilliant. Simply brilliant.

This is the kind of DRM we need. Kudos to you, Eidos.

And hopefully Sqare Enix will also do it in TH4IF

That is simply hilarious, very creative on the game devs part. I hope more and more titles begin to copyright their games like this. Also thumbs up to the fantastic "It's a bug in your moral code" response. That's just kickass.

It's no more efficient than any other kind of DRM, but it certainly is funny.

ChromeAlchemist:

scotth266:
I have to say that this is quite possibly the best idea I've ever heard of. Good work on the part of Rocksteady.

Next step: "leaking" a "cracked" version of a game on the net, which turns out to be a demo that shuts down 20 minutes in to say: "Insert Credit To Continue" or "You are NOT morally superior."

"Insert Credit to Continue" Would be perfect.

No! "The police are on their way". Oh my god, if I could record their reaction...

Naah, the best one would just be freezing the game and showing a progress bar with "DELETING FILES..." above it.

Or just the "Internet Connection" symbol and the address (email address? Brick and mortar address? I.P address?) of the local police station.

Hmm. I might see about getting a job in creative DRMs :D

Citrus Insanity:
It's no more efficient than any other kind of DRM, but it certainly is funny.

Did you see the one for Crysis where all the guns fire chickens instead of bullets
or Mirrors edge where you get to mission four and then faith stops being able to run

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