Arkham Asylum Pirates Get a Gimpy Batman

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jamesworkshop:

Citrus Insanity:
It's no more efficient than any other kind of DRM, but it certainly is funny.

Did you see the one for Crysis where all the guns fire chickens instead of bullets
or Mirrors edge where you get to mission four and then faith stops being able to run

No, I haven't. X)

I guess it is a bit better than regular DRM. With regular DRM, people pirate a game and instantly know they need to get a crack or something to get it to work. With this, people download a game, think they've got it working, play it for a bit, and then get a swift kick to the balls and an hour or two of wasted playtime.

ChromeAlchemist:
image

Why can't more devs do this?

Terramax:
It shouldn't take long for a pirate to re-program it to include all the original moves.

I do agree with this unfortunately, however it does waste your average pirates time, so all is well for now.

Also

CantFaketheFunk:

Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

Hilarious. Though wait, what does this mean? DRM for console titles? Because there's no PC version...right?

This isn't new first of all, LoTR: Battle for Middle Earth did this kinda thing before, letting you play 5-7 minutes, then instant killing all of your units and builds and saying you lose.

Also, this form of DRM doesn't just hurt pirates, it hurts the consumer. Why? Well guess what, if you ever lose that beloeved code that came with the game 5 years from now, have fun aquiring a copy with the code, or getting ahold of the company and asking them for a new code. I have the CDs from the other game I mentioned right here on my desk, I have the box, it's just the game manual dissappeared which had the code on the back, meaning I either have to buy another new one with manual, or beg the company to give me the same code, if they can.

WhiteTiger225:

ChromeAlchemist:
image

Why can't more devs do this?

Terramax:
It shouldn't take long for a pirate to re-program it to include all the original moves.

I do agree with this unfortunately, however it does waste your average pirates time, so all is well for now.

Also

CantFaketheFunk:

Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

Hilarious. Though wait, what does this mean? DRM for console titles? Because there's no PC version...right?

This isn't new first of all, LoTR: Battle for Middle Earth did this kinda thing before, letting you play 5-7 minutes, then instant killing all of your units and builds and saying you lose.

Also, this form of DRM doesn't just hurt pirates, it hurts the consumer. Why? Well guess what, if you ever lose that beloeved code that came with the game 5 years from now, have fun aquiring a copy with the code, or getting ahold of the company and asking them for a new code. I have the CDs from the other game I mentioned right here on my desk, I have the box, it's just the game manual dissappeared which had the code on the back, meaning I either have to buy another new one with manual, or beg the company to give me the same code, if they can.

I think Red Alert 2: Yuri's revenge had similar protection - you could not complete the levels because all the important buildings would explode. I lost my copy of both red alert 2 and yuri's revenge, so I don't know where I would be without the good old cracks.

Bliss.

Man I love this sort of DRM. Epic Win for Batman.

More DRM needs to be like this, I remember EarthBound's DRM would spawn way more enemies than it should, rendering the game teeth clenchingly frustrating. And when it erases your game save at the final boss (Yes EarthBound really does that, it's that evil)

Especially considering one of my many friends does this sort of thing, I would love to watch him get pwnt by the DRM.

This is the best news I've heard all day. Bravo, Rocksteady, bravo.

image

Thats what I call piracy protection
image

No Pirates allowed.

Genius

Hahahahahahaha, oh, I cried when I saw this. I would put in phallic imagery if I was a dev... but rendering a game as useless is pure gold in my eyes.

WhiteTiger225:

Also, this form of DRM doesn't just hurt pirates, it hurts the consumer. Why? Well guess what, if you ever lose that beloeved code that came with the game 5 years from now, have fun aquiring a copy with the code, or getting ahold of the company and asking them for a new code. I have the CDs from the other game I mentioned right here on my desk, I have the box, it's just the game manual dissappeared which had the code on the back, meaning I either have to buy another new one with manual, or beg the company to give me the same code, if they can.

That is exactly what Shaun Young mentioned in one of his articles not too long ago.
I will also remind those who believe themselves to not be that old of a similar "gameplay degrading anti copy protection" the Operation Flashpoint game boasted about.
It was cracked the following day the article was published at least down here in the gaming mags of the time.
Such a dick move on the part of the dev/publisher only served to further stimulate hostility and resentment towards any official promotion and/or over the counter acquisition of the software,very similar to Microsoft's problem with 98% of the world using Windows while probably only 20% actually acquired it and/or use it through official/paid channels.

Piracy is a hydra that grows twice as many heads as it has lost.Publishers would do well to realize that descendants of Hercules they are not,perhaps even humble up a bit and accept it,rather than trying to piss off their frustation in the face of users....

This is how DRM should be done, way to go Eidos.

How poetic. Pirating games doesn't help anyone, it's good to see the developers take an artistic twist on usual tactics of software protection.

ChromeAlchemist:

So this does mean DRM schemes for console games? Are there any other console games with DRM attached to them?

You get DRM in DS games, to kill flash carters untill a AR fix or patch is made.

For example, in Chrono Trigger DS, when you attempt to time travel, and the game is not at all legit, the game will loop. (Which if you're not expecting it, and don't know or recall how short the time travel sequence is, leaves you going WTF (So I hear... anyway... I didn't do anything!))

Many other DS games have some DRM. How creative they are is another thing...

That is just brilliant! Effective DRM. Without all of the Spore, Sims 3... EA in general bullshit. Bravo!

The problem with DRM like this is that the Pirates (like it or not) will go around the internet and complain that your game is buggy and unplayable. At least Rocksteady has admitted that the bugs are the DRM.

I recall a similar situation with the game Titan Quest where the DRM would cause CTD's later in the game. The company wouldn't admit this was part of the copy protection because they didn't want to tip off the crack scene. The result was lots of angry people (some of whom were legitimate users playing with a No-CD crack) complaining on their forums about how the game was buggy and the developer apparently doing nothing to fix it.

Like all copy protections this one will be defeated and the game will still be pirated. Tragically these sorts of things only seem to affect PC users; Xbox360 and PS3 pirates can still steal all the stuff they want (yes piracy exists on consoles) and it's actually much easier than on a PC.

I think they should have taken away the Cape too then how would they Marvel at its Majestic glory! Bwahahahah

Talk about trying to save face... The bug was discovered a few hours after the leak, was fixed BY ROCKSTEADY and promptly cracked again in 5 minutes. This isn't "good use of drm", this is them being saved from a massive launch debacle and instead of admitting that pirates managed to expose a glaring flaw in the game they claim that is was intended all along and that the people who helped them are evil.

Wow..that is really clever...crap..

Supreme Unleaded:
PIC
Thats what I call piracy protection
PIC

No Pirates allowed.

ARG What do ye have againste we pirates, yar be a skally wag

Asehujiko:
Talk about trying to save face... The bug was discovered a few hours after the leak, was fixed BY ROCKSTEADY and promptly cracked again in 5 minutes. This isn't "good use of drm", this is them being saved from a massive launch debacle and instead of admitting that pirates managed to expose a glaring flaw in the game they claim that is was intended all along and that the people who helped them are evil.

Indeed, that's a far more believable story. After all, it makes complete sense that a function so integral to the game that it shows up within 5 minutes in the demo and works perfectly there gets mysteriously broken for the full release and not noticed by any QA guys until a friendly pirate happens to come along.

It's not the END of piracty though, it's only a matter of time before the guys who make the game cracks just fix or crack that little "bug".

It's still an awsome DRM though!

CantFaketheFunk:
...okay, people do get that the FF13 thing was a joke, right?

I sort of figured. But it's nice to dream....

Takoto:
This is possibly the most amazing way of counter-attacking pirates.

Except that this so-called "attack" failed to get past the pirates' DR, so no damage was actually done. Given enough time, the pirates will succeed at their Disable Device check and it will be business as usual.

Simply wow, I'm not a fan of DRM or the DMCA for that matter, but I take my hat off to this one. It's a legitimate way to keep people from stealing your game, that is unintrusive and frankly, if you bought the game, you'll never see it at work. Like everyone said, good on ya for finally figuring out how to combat piracy that doesn't hurt the consumer.

That is such a funny punishment. I want more stories like this.

That is the funniest thing I've seen all day. Kudos to you Eidos

ChocoFace:
if they do that to Final Fantasy XIII, i'd pirate it just so i could see that herd of chocobo kill everything.

I sorta agree. I would of course by the proper game for my PS3 (I would NEVER cheat square-enix out of money, they're games are too good :D), but I would really wanna see that... :)

Hah, they clearly recognised the "symptons" for the pirate copy.

They may as well have said "OMG obvoius Buccaneer is obvious"

Greatest DRM ever, also it dosen't screw the consume. YAYAYAYASYAAYAYAYAYAAYAYAYAYAYAYAY!!!

CantFaketheFunk:
Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

I think that is even more awesome than the Arkham Asylum story. And I say this as a fan of Final Fantasy. Just better hope we don't need magic to beat the game then...

Oh, wait, you were kidding. Damn. Anyway, that's a pretty clever move, and there's no way it can backfire either (unlike the TF2 Halos and Hats...). Well done to Rocksteady on thinking it up. That's the way to stop piracy, just make the game unbeatable for pirates. Adding a little humour and creativity like this doesn't hurt either, fair play to them :)

scotth266:

ChromeAlchemist:

scotth266:
I have to say that this is quite possibly the best idea I've ever heard of. Good work on the part of Rocksteady.

Next step: "leaking" a "cracked" version of a game on the net, which turns out to be a demo that shuts down 20 minutes in to say: "Insert Credit To Continue" or "You are NOT morally superior."

"Insert Credit to Continue" Would be perfect.

No! "The police are on their way". Oh my god, if I could record their reaction...

Not to mention the few people drunk enough to wonder: "Where do I stick in the quarter?"

mmmyesss

this wins very much.

Rocksteady, you have my salute for taking care of the pirate problem in such a creative way, i wish more devs were as awesome about it instead of screwing games up with their DRM bullshit.

Personally, if someone pirated my game, I'd look them in one room with invincible pirates with unblockable cutlass attacks.

Then in big, bold letters, the screen would say "you can't stop the pirates, apparently".

Then on the "how not to die" hint, it would say "try actually buying the game".

Neat idea. But the pirate's will figure out a way past that, they always do.

Aslong as PC developers target the people who won't buy their game ANYWAY, they'll always lose out.

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