Arkham Asylum Pirates Get a Gimpy Batman

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Right, I'm flinging this into Crowning Moment of Awesome on TVTropes. It deserves it big time.

TheCheesy4:

saikanoto:
Doesn't anyone here remember the Earthbound anti-piracy measures? That game froze and deleted all your save game files in the middle of the final boss battle if it detected itself to be a pirated version. Surely that was the greatest/most evil DRM.

LadyZephyr:
That is pretty cool. But as creative DRM goes, nothing will beat Earthbound, which let you play to the end of the game before corrupting your save file before the final boss and rendering it unbeatable.

This seems fairly dumb, as the pirate has already played through the whole game. If they really want to see the ending, they can just YouTube it. Or maybe I don't get it.

Well, Earthbound was released back in 1995. That's about 10 years before YouTube was invented. It's also an RPG, so not being able to see the ending after putting 20-30 hours into it would have been incredibly maddening back then.

This is hilarious. Could that make it so any subsequent updates will cause the bug to appear again to those who got rid of it? I'm not real smart when it comes to this sort of thing I was wondering if it's possible?

So I read the first three pages, and because (to my endless surprise) nobody has said it yet, I doubt I'll find it on the next five, so here we go:

This is NOT awesome. Again: ABSOLUTELY NOT AWESOME.

You know why? See, I've got a legit copy of Mass Effect for the PC sitting on my shelf. Apart from standard-issue SecuROM, this game also had that kind of "innovative" DRM. Among other things, it makes overheated weapons NOT cool down unless you reload your game if it thinks it's pirated. Which it DOES, although it's legit.
See my point? This kind of scheme is a million years old and it needs to die already, because this kind of crap happens more than the developers and publishers can want it to happen. It affects (and has affected) a small, but not unsignificant share of honest customers. Imagine buying a game for 50 bucks only to find out it doesn't work right because it THINKS you're a pirate. Just like any other kind of DRM, it hurts the honest customers and doesn't really affect pirates. So yeah, way to go, Eidos.

I'd actually prefer this method of DRM to SecuShit and EA Download Manager-type protections.

clever, very funny, everyone should do that but not with music please not with music.

I know someone who did this. I'm glad that I played the full version!

EPIC WIN. I agree that devs that put in this kind of protection are genius. Can't wait to hear about the Chocobo stampedes.

Terramax:
It shouldn't take long for a pirate to re-program it to include all the original moves.

Not that I honestly care too much. I played the demo. It sucked. If anyone lacks a moral code, it's Eidos for releasing such an un-enjoyable pile of rubble.

From what I heard, the demo purposely sucked. They tweaked everything, from the graphics to the mechanics, so that people couldn't get a REAL sense of the game until they actually played it.

If that's correct....... it's stupid. But perhaps it wasn't a marketing move but more because they didn't have a good enough code to adequitly give out a proper demo... either way it's dumb.

CantFaketheFunk:

Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

Wait, isn't that the best griefing tool in history?

pirates will fix it, the funny thing is that if devs do this and dont tell anyone what it is the pirates will have to play the game and find the flaw first b4 they can fix it, so it will be amusing to lawl at all the lil bitches that cry

I did download it, I did find the bug (Another one though) and now I'm going to buy it.
The idea is ingenius, it let me try the game long enough to get involved and hooked.
AND the game is actually fun.

So if a company can pull that off (Get you hooked) and toss in a DRM like this, they've got a winning concept.
First of all it gave them time to release the game before the crackers get around the whole thing and secondly they've provided a Demo for the world to talk about, spreading the word.

I'm truly amazed by how elegant this was.
Now let's hope other companies go at it too.
Making good games that is.

that is genius. they deserve worse but hey i'm sure they're pissed

Lol. Interesting.

Though I remember a lot of old-school games did this.

One I know of had the 'space police' come out and attack you if you left the initial solar system.

You could fight, and even kill them, but new ships would enter the fight faster than you could pick them off, and you could even run away, but it would be equally hard to get anywhere without running into more 'police'. And that's a game from 1989...

But one measure is a bit weak.
I recall reading about one game that had about a dozen measures similar to this, that all acted in different spots in the game, and some where quite unpredictable, and the underlying verification methods (ie, checksums, validation codes, etc.) were also different.

Even finding them all would take a lot of work. So it made it that much harder for a pirate to actually know they'd cracked every form of protection within the game...

Of course, DRM is DRM. By definition, the reason it messes up legitimate users, is because there's no perfect way to tell a pirate and someone who's actually paid apart reliably.
It's a technical impossibility.

And I thought my jokes were bad.

Here's another idea for creative piracy protection: What if, instead of rigging the game to become impossible to play, or finish, or win, whatever; you rig it to become ridiculously easy, unchallenging and impossible to lose, by making the enemies weak and oblivious to you and permanently enable god mode or noclip, for example. I'd like to see them complain then!

i've always loved eidos (check the avatar) and this makes them one of my favorites.

eidos, i tip my hat to you.

sramota:
I did download it, I did find the bug (Another one though) and now I'm going to buy it.
The idea is ingenius, it let me try the game long enough to get involved and hooked.
AND the game is actually fun.

So if a company can pull that off (Get you hooked) and toss in a DRM like this, they've got a winning concept.
First of all it gave them time to release the game before the crackers get around the whole thing and secondly they've provided a Demo for the world to talk about, spreading the word.

I'm truly amazed by how elegant this was.
Now let's hope other companies go at it too.
Making good games that is.

that didn't even occur to me, good catch there my friend.

It's not a bug in the game's code, it's a bug in your moral code.

AAAAAAAAAAAAAAWWWWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHHH SSSSNAAAAAAAAPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!

I wish more developers did this. Like, maybe, when the game started, the screen would explode into a rick roll video, that would play endlessly.

ChocoFace:
if they do that to Final Fantasy XIII, i'd pirate it just so i could see that herd of chocobo kill everything.

Same here "to the youtube mobile"

i Love the idea behind it, its great

That's kind of impressive, releasing a flawed pirated version :D

Now they just need to attach a virus that sends your information to the local police so they can bust you

That, my friends, is pretty fuckin-A

Hilarity ensured ^_^
They did a similiar thing with Mass Effect (unless I'm misstaking) where it would only black the screen out when you tried to use the galaxy map. I had already plans on buying it though, it just speeded up the process.

But this was lol.

CantFaketheFunk:
It's not a bug in the game's code, it's a bug in your moral code.

Worse response ever.
While I do think it was an hilarius way, his response is just bad and immature.
There's atleast 10 diffrent responses that he could had said to make it sound much much better, like;

"Perhaps you should consider buying the full version?"
"No, it's not a bug. It's our Fuck you code, now go buy the game ^_^"

or

"I'm Batman"

Since its acquisition of Rocksteady parent Eidos, Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

This is just pure win.
If you intend to buy the game, you still pretty much owe it to yourself to download it just to see that happening once. Or several times and upload the clips to youtube. Seriously, an rampaging horde of Chocobos crushing everything?

http://www.youtube.com/watch?v=fIld2TPUEns

Is all I can say about that ^_^

It has already been fixed. No matter what you try people will always find a way to crack it. I came across news of the fix like 2 days ago.

I wonder if Square Enix knows that people would pirate the game just to get that feature? Also, I RARELY use magic in FF games and get through just fine...

karmapolizei:
So I read the first three pages, and because (to my endless surprise) nobody has said it yet, I doubt I'll find it on the next five, so here we go:

This is NOT awesome. Again: ABSOLUTELY NOT AWESOME.

You know why? See, I've got a legit copy of Mass Effect for the PC sitting on my shelf. Apart from standard-issue SecuROM, this game also had that kind of "innovative" DRM. Among other things, it makes overheated weapons NOT cool down unless you reload your game if it thinks it's pirated. Which it DOES, although it's legit.
See my point? This kind of scheme is a million years old and it needs to die already, because this kind of crap happens more than the developers and publishers can want it to happen. It affects (and has affected) a small, but not unsignificant share of honest customers. Imagine buying a game for 50 bucks only to find out it doesn't work right because it THINKS you're a pirate. Just like any other kind of DRM, it hurts the honest customers and doesn't really affect pirates. So yeah, way to go, Eidos.

Well unlike every other kind of DRM it didn't negatively effect me. That's why I'm for it.

There is no other kind of DRM that hasn't burdened me.

The game was awesome, I've seen no legit folks having issues, and the game was awesome. Those are three fantastic reasons why this is a step in the right direction.

The right direction being no intrusive DRM at all. I'd say this is less violent than SecuROM at least :P.

Well, I hope no one here is calling this a "unique" idea. As much as I think GTA4 sucked, they did it first. Basically in pirate copy, Niko is permanently drunk and any car you enter catches fire. Among many other things.

But yeah, that is pretty awesome. It doesn't make piracy IMPOSSIBLE, but like Valve's AntiCheat (which delays the ban, so hackers can't just do a quick "is it undetectable?" check) it makes it REALLY freaking annoying for hackers.

ChromeAlchemist:

scotth266:
I have to say that this is quite possibly the best idea I've ever heard of. Good work on the part of Rocksteady.

Next step: "leaking" a "cracked" version of a game on the net, which turns out to be a demo that shuts down 20 minutes in to say: "Insert Credit To Continue" or "You are NOT morally superior."

"Insert Credit to Continue" Would be perfect.

No! "The police are on their way". Oh my god, if I could record their reaction...

You sir, win. I want to see this form of DRM progress and blossom into a beautiful flower of dev wrath. I'm thinking screamers and alternate games where you can be decapitated by Dr. Salvador.

I have a great idea for this type if thing. Make the game, but make a version with it that is broken, then release that version on the internet. Make it so the start of the game is fine, but then start introducing game braking glitches. Then make "fixes" for said glitches and release them on sites, but in the process brakes the game another way (Doing this without anyone knowing that you are the makers) Continue this till a final fix patch. Then make it so that if they are half way through the game you will die, but have a message say "Insert 60$ to continue, also the FBI will contact you". I think that this could scare and piss pirates off.

hansari:

CantFaketheFunk:
Arkham Asylum Pirates Get a Gimpy Batman

ChromeAlchemist:
Why can't more devs do this?

I'm gonna be honest...when I saw the words "gimpy batman"...I assumed the worst and thought this was gonna be another "hot coffee" fiasco...except, you know...involving masochism...

That on its own would be impressive DRM.

"OK, let's just boot this up an...OH MY GAWD! MY EYES!!!!"

theultimateend:

There is no other kind of DRM that hasn't burdened me.

The game was awesome, I've seen no legit folks having issues, and the game was awesome.

Yeah, that's really surprising with a game that isn't even released yet.
Let me say it again: With every kind of DRM, false-positives are bound to happen - read: A portion of legit copies will be falsely recognized as pirated, and I have no reason to believe Arkham Asylum will differ from that in any way.

On reflection, I think in terms of customer relations, this kind of copy protection does even worse than the regular kind. If an online activation DRM or a regular copy protection mechanism fails to recognize a legit copy, they will tell you the why's and how's, so a customer at least knows what's wrong. But what will a regular customer (who does not follow the gaming press closely) think if they come across this crap? Probably something like this: "This game is broken. Sucks"

Katana314:
Well, I hope no one here is calling this a "unique" idea. As much as I think GTA4 sucked, they did it first. Basically in pirate copy, Niko is permanently drunk and any car you enter catches fire. Among many other things.

Well, the first game I remember to have this kind of copy protection is "The Settlers III", an RTS in which iron smelters would produce pigs if you had a pirated version (or something that vaguely resemled it), and that was, like, 1998. And I bet even they weren't first.

CantFaketheFunk:
Square-Enix has announced plans to use similar DRM in its upcoming Final Fantasy XIII, where any attempt to use magic will always result in summoning a rampaging horde of Chocobos to crush the party, the player, and anyone they've ever loved.

that I want to see makes me kind of consider.... no but maybe if I can find it on youtube

That is hilarious!

ChromeAlchemist:
image

Why can't more devs do this?

Terramax:
It shouldn't take long for a pirate to re-program it to include all the original moves.

I do agree with this unfortunately, however it does waste your average pirates time, so all is well for now.

for the most part it gives people that love programming something to do actually. if someone CAN patch it to include the moves they will do it and enjoy doing it because its fun to program stuff. :)

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