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Bayonetta Dev Talks PS3 Version Problems

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Bayonetta Dev Talks PS3 Version Problems

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Bayonetta developer Platinum Games has addressed the widely reported issues in the PS3 version of its game, assuring gamers that it did its best to make both versions of equal quality.

Earlier this month some folks got their hands on the PS3 version of Bayonetta and what they saw was far from impressive.

"While the 360 version on display looked crisp and smooth, the PS3 version was very blurry and the framerate was all over the place. During one portion of the demo, a crazy scene where you are jumping off of falling parts of a giant clock tower, it was often hard to keep track of the action because of the graphical issues on PS3," 1UP reported.

So what's the deal with Bayonetta on the PS3? Developer Platinum Games' CEO Tatsuya Minami has issued a statement to clear up the matter, but it doesn't exactly answer any questions, though it does conveniently rid Platinum Games of any blame:

"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. "

In other words, if the PS3 version sucks, don't blame Platinum Games. It did all it could to help Sega get the job done, but apparently that wasn't enough.

Minami doesn't state that the the PS3 version will be looking any better - in fact he seems to accept the current state of both versions as a foregone conclusion, and urges gamers to decide for themselves about this matter.

"The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product," Minami said. "However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

[Via VideoGamer]

Permalink

To this sir, all I can say is...

Lawl.

Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Ohhhhh the irony. Last time I've heard, all of the people that try to convince me to get a PS3 brag about it's parts and it's ability. I'm happy right now.

Although, that is quite odd.

Marq:
Heh. And I thought one of the selling points of the PS3 was it's superior hardware.

Superior hardware needs to be taken advantage of by competent devs. Plenty of games were developed on the 360 first, then ported to the ps3, and both products come out looking/playing brilliantly.

This sounds like laziness on the part of Platinum Games.

Sony fanboys, you can now stop hating on VALVe. Direct your attention to a dev house that deserves it.

This is slightly off topic but someone help me out.

So I hear the Platinum games is made up of former Capcom studio Clover, known for Vewtiful Joe, Okami, and God Hand. But it seems Capcom still has the rights to those games with the upcoming Okamiden which Platinum is not involved with.

Now those 3 games have a pretty distinctive style to them, but I don't really get that from what I've seen of this game. Is there a particular reason for that? Or did they just decied to do something different then they had done before.

FloodOne:

Marq:
Heh. And I thought one of the selling points of the PS3 was it's superior hardware.

Superior hardware needs to be taken advantage of by competent devs. Plenty of games were developed on the 360 first, then ported to the ps3, and both products come out looking/playing brilliantly.

This sounds like laziness on the part of Platinum Games.

Sony fanboys, you can now stop hating on VALVe. Direct your attention to a dev house that deserves it.

Hneh...

You will see more of this folks. Secret fanboys fighting among well known fanboys, with some flames, maybe some swearing, lots of quote box chains...

Someone fucked up somewhere. It's not because the PS3 has 1337 hardware settings, or Microsoft payed someone off, someone just fucked up. I'll just put that out there, so when the flames start, people can trace back to this.

Eric the Orange:
This is slightly off topic but someone help me out.

So I hear the Platinum games is made up of former Capcom studio Clover, known for Vewtiful Joe, Okami, and God Hand. But it seems Capcom still has the rights to those games with the upcoming Okamiden which Platinum is not involved with.

Now those 3 games have a pretty distinctive style to them, but I don't really get that from what I've seen of this game. Is there a particular reason for that? Or did they just decied to do something different then they had done before.

In this game you can suplex a dragon, smash dudes with giant magic hammers made of hair and have guns built into the heels of your shoes. I think it's going for distinctive.

All this says is that this dev team has no idea how to develop for the PS3.

"However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

Did he just justify a badly made port by saying you should buy both versions to compare them?

I hope Platinum Games and SEGA don't go "ghostbusters" on us and just let this happen. Fix it, THEN release it.

bunch of lazy developers not being able to do their job of developing

The Xbox and PS3 run completely differently. The Xbox has a good GPU while the CPU lacks a bit, so games are based around the GPU. The PS3 doesn't have a strong GPU but the CPU is fucking insane, the only problem is if a game is made for the Xbox than it will be based on GPU not CPU, thus ports will lack on PS3 because they are not built to use more CPU.

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Which is purposely harder to program for.

cleverlymadeup:
bunch of lazy developers not being able to do their job of developing

I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.

once again ps3 owners get screwed over :\. lovely

Someday people are going to have to accept facts and just admit that there are some huge bottlenecks that developers are forced to deal with on the PS3. Absolutely pointless bottlenecks that shouldn't have been there if Sony had cared at all about their developers.

ChromeAlchemist:

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Which is purposely harder to program for.

cleverlymadeup:
bunch of lazy developers not being able to do their job of developing

I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.

I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?

I can sort of see their point that they want the games to improve in quality over time, but that just seems to pick on the early adopters which have to be at least considered the core market and their most loyal supporters.

Eric the Orange:
This is slightly off topic but someone help me out.

So I hear the Platinum games is made up of former Capcom studio Clover, known for Vewtiful Joe, Okami, and God Hand. But it seems Capcom still has the rights to those games with the upcoming Okamiden which Platinum is not involved with.

Now those 3 games have a pretty distinctive style to them, but I don't really get that from what I've seen of this game. Is there a particular reason for that? Or did they just decied to do something different then they had done before.

hmmm. TBH from the start I have never gotten into the hype with bayonetta... from the start it has looked like dmc with a sexy lady and i dont think that it looks to be anything worth other than a rental.

I love clover and was really sad to see them go but this doesnt look very clover-y to me... like i said earlier. it looks like segas attempt of rivaling the DMC series... I dont think that platinum really had any say in the creative aspect of the game. i think that sega just asked them to make a DMC copy and they did just that.

mini rant over

Eric the Orange:
This is slightly off topic but someone help me out.

So I hear the Platinum games is made up of former Capcom studio Clover, known for Vewtiful Joe, Okami, and God Hand. But it seems Capcom still has the rights to those games with the upcoming Okamiden which Platinum is not involved with.

Now those 3 games have a pretty distinctive style to them, but I don't really get that from what I've seen of this game. Is there a particular reason for that? Or did they just decied to do something different then they had done before.

That is because Hideki Kamiya created both Okami and Devil May Cry, and this game is his new take on the DMC series.

i guess is harder to make ps3 games as some devs have said so but i guess is even harder because they keep trying to port games made for other consoles.

esperandote:
i guess is harder to make ps3 games as some devs have said so but i guess is even harder because they keep trying to port games made for other consoles.

didnt COD4 developers activision say that the deveoplment on the ps3 version wasnt hard at all?

Nerf Ninja:

ChromeAlchemist:

Marq:
Heh. And I thought one of the selling points of the PS3 was its superior hardware.

Which is purposely harder to program for.

cleverlymadeup:
bunch of lazy developers not being able to do their job of developing

I can agree somewhat that this was a cock up, which is surprising as they are former Capcom code monkeys. But they're not the first dev team to say this. Valve and Factor 5 also expressed the difficulty they had with the hardware, for example. Even John Carmack, the guy your favourite devs pray to before they go to sleep even had problems. Oh well.

I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?

I can sort of see their point that they want the games to improve in quality over time, but that just seems to pick on the early adopters which have to be at least considered the core market and their most loyal supporters.

It was a poor design choice. Basically their idea was that it would filter out the crap, and like you said, game graphics would progress over time. That's a poor excuse, because the devs should be free to make the games look as well as they can program, and 8 years into the product cycle chances are no one is going to base their purchases based on how much prettier Uncharted 3 (for example) is to Resistance: Fall of Man.

And graphical fidelity progresses over time anyway with every console! Look at God Of War 2 compared to some of the earlier titles on the PS2, or Resident Evil 4 on the GameCube compared to some early titles.

Kaz Hirai should have kept his mouth shut, and all would have been well.

Korten12:

esperandote:
i guess is harder to make ps3 games as some devs have said so but i guess is even harder because they keep trying to port games made for other consoles.

didnt COD4 developers activision say that the deveoplment on the ps3 version wasnt hard at all?

Depends on whether it was built for the 360 then ported, like many multiplat titles tend to be. I believe it probably was. That being said, IW are pretty skilled either way, and if the graphics whores are anything to go by, this game isn't pushing any boundaries visually.

On the one hand, the evidence does show that the Ps3 version, being harder to work with, will suffer quality deterioration. It's sad, but true.

Then again, it's Sega, and they're a bunch of lazy asses who don't have a clue about anything they do anymore, so I'm not surprised they joined Valve in the great whine off. (even if they aren't the only ones making the game, Sega loves to spoil whatever they're working on)

Oh well. Some devs will just not like the PS3's hardware. What can you do?

I'm reminded of an entirely different article which talked about what things would be like if the PS3 was the key system companies were developing for, how it would have a choke-hold on game development since it would cost too much to port it to a different system...

360 Got their first though, and now it's a struggle to get games ported to the PS3. Sigh. I was hopeful for Bayonetta too...Oh well, at least I can order a pizza off my PS3. :D

Nerf Ninja:
I've never understood why it was made harder to code for. If it's a technically better machine I can understand it being more complex but surely you'd go for both quality and ease of use?

"Better" is a subjective term: it's more powerful by many standards, but it has a weird architecture that is harder to program for (and probably the SDK sucks too). The 360 on the other hand has a more comprehensible architecture, and thus it's easier to program for.
What Sony did was repeat the process done withe PS2: complex/weird/powerful architecture that takes a lot to get used to, and that will be fully exploited only in years of attuning by the developers. That was fine because the PS2 was predominant and there were many less multiplatform titles, but now the PS3 has come late to the party, and suffers from poor portability. Developing for 360 is faster and cheaper and you can easily also target PC, meaning that it's an ideal first choice for multiplatform development.
Bottom line: the PS3 is based on old concepts, and thus will not be exploited fully in a long time (even more so because it gets a lot of ports), and by then the 720 will probably have come out...

God Worm:
Oh well, at least I can order a pizza off my PS3. :D

That reminds me of /pizza. And makes me sad.

Viruzzo:
Bottom line: the PS3 is based on old concepts, and thus will not be exploited fully in a long time (even more so because it gets a lot of ports), and by then the 720 will probably have come out...

Er, no. It's based on new concepts, which is why it's powerful and why it's demanding to work with.

Shy_Guy:
Someday people are going to have to accept facts and just admit that there are some huge bottlenecks that developers are forced to deal with on the PS3. Absolutely pointless bottlenecks that shouldn't have been there if Sony had cared at all about their developers.

Want to elaborate on that?

There is always a trade-off between performance and generality. Sony is veering farther onto the performance side than some developers would like. The games that do utilize the performance offered prove it's not pointless.

What strikes me as a bit funny in all this "PS3 is hard to develop for" banter is that this complaint was more or less what sunk the Atari Jaguar (and really, that thing was hard to program for since it had 2 processors at different bit sizes), and cost Nintendo its market dominance when the N64 came out. But of course nobody ever really considers that about the N64, instead just considering it as the problem being related directly to its cartridge-based media, or because a lot of developers (Rare, Factor 5, etc.) managed to pull off pretty good programming tricks to make the N64 work better than expected with graphical tweaks it wasn't technically designed for.

I'm not saying anybody has become more whiny in the interim but I am saying that just because something is hard to program for, whether on purpose or as the result of bad design, it does not automatically make it "better". User-Friendly isn't just an old webcomic, guys.

Nutcase:

Viruzzo:
Bottom line: the PS3 is based on old concepts, and thus will not be exploited fully in a long time (even more so because it gets a lot of ports), and by then the 720 will probably have come out...

Er, no. It's based on new concepts, which is why it's powerful and why it's demanding to work with.

I think what he was saying is that, since the PS2 had the same sort of deal in terms of complexity, Sony decided if it wasn't broke they shouldn't fix it, even though the PS3 was being launched last instead of first and is radically far different from Xbox 360 architecture. Basically he meant old concepts in terms of their hardware model, and not the technology itself.

GASP?!?! The PS3 is difficult to program for? This is such breaking news!

I like irony, especially since I've got a friends who goes on about graphics in the PS3 being superior.
Anyway, this is one game ported badly by Sega, it doesn't require huge generalisations (except maybe don't trust sega).

Heh. Platinum Games.

Funny game company titles aside, it sort of stinks for the PS3 owners. I really wish that Sony hadn't made the thing so hard to program for: if they hadn't, then the PS3 would have sold a lot more units due to having a lot more games by now.

Nutcase:
Want to elaborate on that?

There is always a trade-off between performance and generality. Sony is veering farther onto the performance side than some developers would like. The games that do utilize the performance offered prove it's not pointless.

Um, the original Xbox gave much better performance, was statistically way more powerful, and was easier to develop for than the PS2. So why is it that the PS3, which was released a year after the 360 is giving everyone so much trouble and really proving to do nothing as far as improving games on a technical level?

Killzone 2 looks great, no doubt, but Sony collaborated extensively with the developers in a huge effort to show of the "power" of the PS3. They did a fantastic job, but they were being shown all the "tricks" they had to use by Sony. Sony can't afford to do this with every developer out there, and thus the supposed power of the great black box is wasted.

They easily could have just overpowered the 360 with a real gaming CPU and GPU, instead of trying to shoehorn the Cell in there and calling it a day. Had they done the former, we would not hear about all these problems from developers, and the PS3 really would be getting graphically superior games. Seriously, they had an extra year to work on all the specs and they release it with a GPU inferior to the 360's? Ridiculous.

Edit: On a different note, what I despise is that everyone tries to put the blame on honest, hard-working developers that have to put up with a shittily thought-out console design.

Shy_Guy:
Someday people are going to have to accept facts and just admit that there are some huge bottlenecks that developers are forced to deal with on the PS3. Absolutely pointless bottlenecks that shouldn't have been there if Sony had cared at all about their developers.

They cared about their developers, it's just that their methodology backfired.

By making it purposely harder to make games for, they were hoping of obtaining devoted developers who wouldn't waste time on other consoles. However, since this is not twenty years ago, most of them predictably opted for the easier to make console.

Had they been just a little more thoughtful, and made it easier to work with than the 360 then we'd be having crappy PC ports based on the PS3 version.

it seems like making 360 is taking the easy way out. I mean I want to be a game deveopler when I am older and make games for PC/Playstation 4 or what ever playstation that will be out by then. I mean would you rather tell someone "Yeah I made my game on the 360 so It wasnt a challange." or "I made my game on the playstation which was harder to devople for but I got better results." (not saying ps3 exclusives are better this is just an example.)

also it seems that the fact that the person is saying that they will leave it be, shows that their really dedicated to the game equal for everyone /sarcasm.

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