That is... weird. I think I prefer the current idea, but maybe a little downloadable demo of the old system would be nice. Pleeeeeeease, Batman? | |
Cost effective to make the gameplay better. And don't mention the next christmas pre-releases | |
A rhythm action game. That sort of..Harks back to the Adam West days. | |
Yeah, I'll take the current combat system, thanks. | |
I just wish they'd kept Harley's old suit. That peekaboo-kevlar just doesn't suit her. Especially when there's no frissance between her and Ivy. | |
You know what, now that I think about it, Arkham Asylum would go great with this song. Kickin' ass to the beat, man! Then again, who wouldn't want to dance the jig as Batman? | |
that's pretty odd that they would have done that, i'm so glad they didn't do that. it's so hard to find good games based on comic books and more so if that comic is based on DC properties | |
i think thats a joke, it just seems to stupid to be true. | |
"Rhythm action" makes me think of Mother 3's concept. | |
So... the game would have been one long Quick Time event? Sounds... horrible. I can't think of anything worse - glad they scrapped it! | |
I call shenanigans. There is no way anyone with a brain stem would want to even think about making Batman into a rhythm game. That's just stupid. | |
My mind was just blown. I hardly know how to react to that; it's like someone coming up to you and saying: "Oh, y'know, two days ago a meteor passed by the Earth. It was the size of Mexico. Would've wiped out the entire planet. Lucky it missed, eh?" | |
I...? So, they were planning to make Arkham Asylum Dragon's Lair-esque then? Is that what I'm led to believe? | |
"Kick,punch, it's all in the mind!" so said PaRappa unto the Bat. Now the student is the teacher. | |
That would have been... weird. Thankfully it didn't turn out that way. | |
I can see the truth in this pretty easily. Playing through Arkham on Hard it's very easy to quickly fall into a rhythm during the combat sequences, there's a formula of timing and movement that sticks true for every group of bad guys... very much like a rhythm game just without the actual prompts. | |
When I heard rhythm...I was thinking about Dance Dance Revolution...
| |
"It's just a punch to the left.. And then some pelvic busting.. | |
I'd like to try it, but it's probably like DDR except with the occasional option of pressing Y or X to switch targets and start on a new one. Which isn't a bad thing, mind you.
Also, A+, would read again. | |
That is all. | |
Batman: Arkham Asylum Was a "Rhythm Action Game"
Sure, Batman: Arkham Asylum was awesome, but we could have gotten a very, very different product: It could have been a "rhythm action game" instead.
Speaking with GameInformer, members of the Rocksteady Studios team that developed the critically-acclaimed Batman: Arkham Asylum revealed some hidden details about the work that had gone into the game.
For instance: Did you know that some of the motion capture for Harley Quinn was done using one of the (male) producers? Or that three cans of whipped cream were used to create the sound effects for the explosive gel? Over the course of the development of Arkham Asylum - a game in which the word "Joker" is said 384 times - the team (consisting of 14 different nationalities) said hello to six newborn babies.
The most interesting little tidbit of information, though, is that we might have gotten a completely different game:
...really? A rhythm action game? And a combat system with colored circles bashing into each other in 2D? Huh. I'm going to stick with the "fluid ballet of face-kicking" that made it into the final product, thank you very much.
(Via Joystiq)
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