World of Goo Holds a "Pay What You Want" Sale

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World of Goo Holds a "Pay What You Want" Sale

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It's birthday time for World of Goo and to celebrate, the folks at 2D Boy are having a special sale: This week only, you can buy the game for whatever price you want.

World of Goo was widely hailed as one of the finest games of 2008 and with good reason: It's funny, challenging, looks great, sounds better and is almost viciously original. At $20, it was also quite cheap, especially given the piles of gameplay it brought to the table. Now, for those unfortunates out there who still haven't discovered the warm, squishy glory of the Goo ball, the developers are making it even cheaper. How much cheaper, you ask? That's entirely up to you!

All three versions of World of Goo - Windows, Mac and Linux - are on sale until October 19 for "whatever you think it's worth." And by all appearances, they mean that quite literally: The "Get It" link at 2dboy.com delivers you to PayPal, where the price of the game is nothing but a blank field and the freedom to do with it as you please.

Let me take this moment to encourage you to throw some cash at the 2D Boys. The sale is a great way to score some cheap World of Goo, sure, but if you've got a few extra bucks lying around, don't be afraid to pay the regular price for the game, or even more than that if you're the wealthy, philanthropical type. It's a great game and 2D Boy is the kind of studio we should all want to see more of.

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I think I've got a dollar to spare...

I'm sorry,but who in their right mind would BUY World of Goo when you can get it FOR FREE?

/extreme sarcasm

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

Everyone get this game ASAP!

Bought it as WiiWare for 15 Euros. Worth every single one of them. Really great game.

In between this, fallout 2, freespace 2 and Plants vs Zombies. Looks like i've got a pretty hefty gameplay return on a mere $20.

Hopefully people will not take advantage 'too' much, but good on 2D Boy.

tried the demo and found it incredibly boring.
but each to their own.

Wow. Awesome 2D Boy, I applaud you for your awesome antics.

This somewhat rocks the boat, doesn't it? I love it. I've had this game for quite a while, but this kind of attitude practically makes me want it again.

Am I the only one who isn't remotely interested in this?

Flying Dagger:
tried the demo and found it incredibly boring.
but each to their own.

The demo is probably the most boring part of the game.

GamingAwesome1:
Am I the only one who isn't remotely interested in this?

you can buy it for 0.0000000000000(eternity)1 dollars so give it a try.

i tried the demo and didn't think to much of it, but if i can get it on a Wednesday to a weekend deal price im not the one to pass.

edit: the sweet notes and email i got from them made me feel bad about paying 5 euro, damn guilt trips.

I've been wanting to play this for ages but just never gotten around to thinking I want to play it enough for it's price. Perfect opportunity. I hope they appreciate my 1.

Nivag:
I've been wanting to play this for ages but just never gotten around to thinking I want to play it enough for it's price. Perfect opportunity. I hope they appreciate my 1.

Hrmn... I was tempted to pay a dollar/pound what have you, but really don't you think they deserve more than that? Even if it's just 3?

Someone likes or listens to Radiohead.

Why should i support them after their dickery with the origin european release?

Frank_Sinatra_:

Nivag:
I've been wanting to play this for ages but just never gotten around to thinking I want to play it enough for it's price. Perfect opportunity. I hope they appreciate my 1.

Hrmn... I was tempted to pay a dollar/pound what have you, but really don't you think they deserve more than that? Even if it's just 3?

Oh, I would have totally paid 3 for it if it was a "pay 3 or more" deal. But they decided to make a "pay what you want" deal. I'm just messing with ya, it's definitely worth more but I'm totally broke from buying Christmas presents and music books.

Oh my gosh! I have fifty cents. :D

Kollega:

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.

Nivag:
Oh, I would have totally paid 3 for it if it was a "pay 3 or more" deal. But they decided to make a "pay what you want" deal. I'm just messing with ya, it's definitely worth more but I'm totally broke from buying Christmas presents and music books.

I hear ya. Christmas shopping is a bitch. :D

-250,000,000

Win.

Brotherofwill:
Someone likes or listens to Radiohead.

I was going to say the same...

almost viciously original

I'm sorry... what?

Charging $20 for a glorified flash game was always asking a bit much. It should have started out in the $5-10 range.

I downloaded it and though it was a bit rubbish, so I uninstalled it after a few stages. It's nothing special.

World of Goo is a gem of a game. It's unbelievable how 2D Boy managed to squeeze so much fun out and so much imagination in such a simple concept. It was completely worth the €20 I paid for it. It was original, funny, cute, challenging, and it just brims with personality. If you can't appreciate this kind of creativity in an indie game, learn to.

Asehujiko:
Why should i support them after their dickery with the origin european release?

What do you mean? I was able to get it from Steam without a hassle, and before the year was out.

Kollega:
I'm sorry,but who in their right mind would BUY World of Goo when you can get it FOR FREE?

/extreme sarcasm

QFT. Although I'm not entirely sure who's being the bigger asshole, the people who flat out pirate the game, or the people who paid one cent for it.

swaki:

Kollega:

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.

Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.

It can't be that bad of an idea. Think of all the rich folks that will pay tons of money for it, just to spend the money.

I gave $5, that's a steam weekend sale price, which is the only way I would have bought games like this.

I've always thought I should get around to playing this given all the hype, so now's a good time... but I always feel guilty about taking advantage of this kind of thing too much (for example, when Radiohead did it with In Rainbows, I completely ignored the 'pay what you want' download and bought the 40 box set) so I put in $8 which is a nice round, erm, 5.01 in my money. Fairly reasonable considering I've never even so much as seen a screenshot.

I will exaust my (meager) old Paypal account and buy it!

CrystalShadow:

swaki:

Kollega:

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.

Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as [url="http://en.wikipedia.org/wiki/Artificial_scarcity"]Artificial Scarcity[/i]

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.

Given your logic, any kind of service has zero inherent value. This is, of course, garbage.

Even is we stick to your notion of value = cost of resources, which is completely rubbish because it discounts the added value that labour can give those resources (hint: the silicon in your computer is just sand until labour is applied), even using that valuation, you still have to take into account the resource costs in supporting the creators while they create the product.

And that's without even touching the concept that the value of a product is actually the negotiated arrangement between the seller and the buyer. Just because people are able to take something without engaging in that negotiation does not invalidate it.

Kwil:

CrystalShadow:

swaki:

Kollega:

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.

Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.

Given your logic, any kind of service has zero inherent value. This is, of course, garbage.

Even is we stick to your notion of value = cost of resources, which is completely rubbish because it discounts the added value that labour can give those resources (hint: the silicon in your computer is just sand until labour is applied), even using that valuation, you still have to take into account the resource costs in supporting the creators while they create the product.

And that's without even touching the concept that the value of a product is actually the negotiated arrangement between the seller and the buyer. Just because people are able to take something without engaging in that negotiation does not invalidate it.

Economic theory is pretty complicated, but I think you have a rather feeble grasp of the point I was making to say something like this:

Let's start with the fundamental definitions:

Economics - The study of how to most efficiently distribute limited resources.

take away the 'limited' part, and the whole basis of economics collapses.

Your comparison with 'service' industries is invalid because you've missed the resource required. Labour. The application of human effort.
You're making the implicit assumption here that resources = physical material.
It doesn't. It means anything that is of limited availability. Human labour is constrained by time itself. there are only 168 hours in a week, and what a person can accomplish in that time is limited. Hence, human labour has a value (but not a very high one, if wages are anything to go by).

Point is, it can take 1,000,000 or so man-hours to make a mainstream game. But that is a sunk cost. It bears no relation to what you sell;
Sell 1,000,000 copies, and the cost (in terms of time spent), is 1 hour per copy sold.
Sell only 1 copy, and the cost is 1,000,000 hours per copy.

As for negotiation, you still miss the point. The reason digital products have no inherent value is because the individual 'copy' has no value of it's own.
Wether it is legal or not, I can make 1 copy, 20 copies, 100,000 copies or more of any digital 'product', and whoever originally created it bears no (direct) cost for me doing so.
Contrast this with say, a television, or computer, or even a loaf of bread; - If I take one without paying for it, I have directly taken the cost of producing that specific item.
I obviously have taken value from the 'development' costs in either case, but that kind of value is purely speculative, and unrelated to the individual item.

Without getting into negotiations, the ecomomic value of any item in terms of it's resources is:
Cost of design + cost of production of individual item.

For most physical items, both costs are non-zero.
For digital items, only the 'design cost' remains, because the individual items basically don't have a production cost.

Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...

TooMiserableToLive:
Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...

Ask yourself this: Would they rather have you pay 1 euro for it or you not buying it?

I bought it for 2USD...

Sounds like with all the interest gained from the pay what you like way of selling the servers can't cope ! Hope they don't damage their equipment !

CrystalShadow:

swaki:

Kollega:

In seriousness,this is what good companies do. What bad companies do is jack up a price to $70,then say it's "reasonable".

i wouldn't exactly call the other companies bad (well okay 70 is evil but 50 is respectable), allot of people are going to exploit this by paying them 0.01 cents, but if 80% of all who played this pirated it i guess its better than nothing, but keep in mind no business can survive by letting the consumers decide the price.

Quite true. But this kind of 'pay what you want' thing is basically an ethics thing when you get right down to it.

And without getting into the whole piracy debate, computer software, and any other form of digital media (anything covered by copyright in general really) is what's known as Artificial Scarcity

What that comes down to is that the product has no inherent value.
Most physical products have a value related to the resources needed to produce one.
Digital information does not. The cost of duplication is close enough to zero to be pretty much irrelevant, so the inherent value of such a product is 0.

Thus, to be able to sell such a product at all, you have to somehow artificially control the supply. And this is precisely what copyright laws and such are about.

But, left to 'free market' conditions, voluntary donations is all anyone creating things like this would ever get, so 'pay what you want' is in fact the most honest possible reflection of the kind of product they're selling.

Time = Money

If you don't believe me, then take a day off work, see if you get paid. Even if you're a security guard who sits on his ass doing nothing but watching TV (basically doing nothing, which is what you claim this company is doing). You don't put in the time you don't get the money.

Ever tried programming? Takes a pretty decent amount of time to make it work the way you want. And if you don't believe that, take a class at your local college on C++ and tell me that programming a game would be easy. What you are paying them for is not the cost of distribution, but the time they took to write the code that allows you to play the game.

.[/quote]

Cpt. Red:

TooMiserableToLive:
Damn, if I pay 1 euro for it, I feel like an asshole, but I can't really spend any more than that atm... what to do... what to do...

Ask yourself this: Would they rather have you pay 1 euro for it or you not buying it?

I bought it for 2USD...

Yeah, I went for the 2USD too, which became 1.38 euros.

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