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Emotional impact is important in games. I have been looking forward to this kind of character depth for a long time. It looks like it will be fun for me to play. To bad most gamers are emotionally fragile retards who can't go 2 seconds without something blowing up. | |
Looks interesting. Never knew it existed until now. I love plot driven stories, so it'll be one to look out for. Am I right in thinking it is a PS3 exclusive? EDIT:
Hey! Not all of us have regressed to the point of being Micheal Bay! But the thing that annoys me the most is that there is some truth to your words. | |
I wonder if the gameplay will be any fun. | |
Seems like a fun game, in the context of it being different.
BULLCRAP! I WANT ALL THE ENDINGS! | |
Why does the game have to have mainstream appeal?, Plenty of books and movies are aimed at a niche audience and they can still make money. Most games have you dealing with your characters problems it just so happens that usually those problems involve racing a car, scoring a goal or shooting someone in the head. Quantic Dreams know what they are doing. Farehneit involved similar themes and it received critical acclaim and obviously sold enough for them to carry on in the same way | |
Looks...intresting, like the path...but I doubt I'll play it. I'm going to keep an eye on it, But I can't afford anything decent right now...god damn ODST. | |
this looks like an interesting game, i might pick it up. it looks very nice tho | |
Does this mean we now of a genre of games that could be classified as 'Emo' ? To be honest I am not sure how I feel about this. I think I will need to see more information about it before I make the decision as to if I am going to play it. | |
this made me lol quite hard. | |
Already pre-ordered. The game is probably not going to be that depressing. Ethan Mars is only one of the 4 playable characters, and if you don't like him just go and get him killed so you don't have to deal with Ethan's depression any more (sometihng that I'll probably do, since I want to play as the badass girl more anyway). An emotionally charged game is a nice step away from the norm, and even though I don't think that this genre will be a big hit, a few good games to represent it would be nice. | |
Looks like a game that draws you in.And leaves with unexplainable emotions.Canīt wait for it. | |
Hear Hear. | |
I agree. Niche games are actually better in my opinion. No need to appeal to the stupid drooling masses,these games are free to be really great games for its intended audience. Like what survival horror used to be. Not this watered down bullshit you see today. | |
Anybody have flashbacks to the Fighting Fantasy books by Steve Jackson? They were basically choose your own adventure books with the addition of some RPG mechanics to give the reader some variability beyond their own choice. Looks like for this game they've simply replaced the RPG mechanics with quicktime events. Just hope to hell they've got better story-writers than most games and things could be alright. Come to think of it, this could be a genre that I'd love to see get a "Cliver Barker's" game developed for.. that could be seriously amazing. | |
For a game like this, whose aim is to be a narrative (similar to a novel or film, but with interactivity, of course), the driving force for players when it's not feeling fun will have to be suspense. And that will depend on whether the story is good enough to maintain it. It's still not mainstream, of course. But if they do a good job with it, it will do fine with its audience. Edit: and Quantic Dream's track record doesn't have me convinced. | |
The more I see the more interested I am. I enjoy relating to character in game (why I struggle with grizzled marine archetype) and if the writing and development this could be a promising step for game to have a niche market of the industry grow. Hoping for a mature nuanced journey that can be done multiple time and surprise me in various ways. | |
Looks cool, but it looks like something that would make Yahtzee jump off a bridge. | |
Wait till the reviews | |
It looks cool, and I think that this sort of thing really is just the beginning - it will have emotional parts, mystery parts, and action parts. It sounds good. | |
Woah that looks pretty cool, I've never heard of it before | |
I think they should be called 'modern adventure'. But that will never catch on. | |
This will probably make me sad. I don't know if I want to play this. | |
Sounds like the cumulation of everything serious gamers have been praying for. It saddens me that after years of of insisting games are a powerful medium for story, emotion, artistry, and entertainment, all the self-proclaimed sophisticates are now going "wah wah wah, it looks boring! when someone tries to break the mold. And I'm not talking about you funk. | |
It looks very good. Like a GOOD version of Fahrenheit. | |
This looks too good to be true. Still, they could've put some more thought in the character names. Ethan Mars? Seriously? | |
It seems like an interactive movie.. Interesting though. | |
It's a GIANT QUICK-TIME EVENT. | |
Reminds me of Indigo Prophecy. Which was alright until halfway through it. I don't know, it might work | |
I'm not to sure about that. I forget which review it was but I think that he mentioned in one of his reviews that if you were going to use a feature such as quick-time events to make a a major game element in the game rather then being a speraticly placed feature in a game. I'm personally not a fan of quick-time events in games but this might be fairly intresting since it will be pretty much like a choose your own adventure book, except it will be a visual game. Really I think when it comes down to it this game will be make-or-break with it's story telling. If the story is all around good then it think people will be able to look past the fact that it is entirly quick-time based. On a final note you have to give this company some respect since they are trying to be some what creative and innovative. I'm really glad to finally see a game that is made for adults that doesn't have the connotation of being porn. I am seriously getting sick of seeing all these games pandering to the tween, frat-boy, and death-match tea bagging demographics. | |
Fahrenheit is good, it just becomes really crazy towards the end. I also look forward to this, I'm hoping to get this when it comes out. | |
Of course it got worse at the end and the choices didn't change anything. This game looks like something that Fahrenheit could not have achieved. | |
looks interesting I said interesting, not nessecarily "fun", persay | |
I can certainly respect them. They made Indigo Prophecy, right? Only problem i can see to that game is that it will eventually be mistaken of porn. There's a scene where the female character in the game strips in front of one of the mob boss characters in the game. So yeah, I reckon some will buy that game just cause their mate said THERE BE BOOBS! | |
Though we don't want another incident like Mass Effect got when they talked about their game and got put all over the news. | |
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Heavy Rain Gameplay Demo is Really Depressing
Quantic Dream co-CEO Guillaume de Fondaumiere shows off some heavy stuff the player will have to deal with in Heavy Rain.
The above video, shot for Japanese audiences but with handy English subtitles, features Quantic Dream boss playing through two scenes from the upcoming Heavy Rain, a game that defies genre pigeonholing. (seriously, what are we calling it now? Interactive Adventure? Choose-Your-Own-Quicktime-Event? Hideo Kojima's Dream Genre?) There are some minor spoilers, so watch - and read - at your own risk.
The first of the two, called "Father and Son," puts us in the shoes of successful architect Ethan Mars after a tragic car accident that claims the life of one of his two sons. (Spoiler Alert: You just read a spoiler!) It's unclear what exactly happened to his wife in the scene in question, but Ethan can choose to either take care of his son, spend time with him, and make him do his homework, or - for example - retire to his study where he can feel sorry for himself.
De Fondaumiere stressed the impact and consequences of the character's decisions, noting that choices can come back to bite you several scenes down the road. If Ethan becomes a deadbeat dad who withdraws into a shell following the accident, obviously things will be different than if he spent time with his other son - but this same approach will apparently apply to minor choices too, like whether he shoos his son off to do his homework now or lets him procrastinate.
I'm not going to deny that Heavy Rain is a spectacular (and spectacular-looking) piece of storytelling tech, but there's still one question in my mind: Will it be any fun to play? The investigation and fight scenes that we've seen thus far seem like they could be interesting and engaging, but it strikes me that a scene like this - very depressing, very emotionally charged, where you're essentially playing a guy going through the trials and tribulations of life - might not go over so well with the vast majority of gamers. Everybody has real-life problems of their own: Why do they want to have to deal with the problems of a fictional character in a game?
That's where I'm getting hung up on Heavy Rain thus far. Maybe I'll be wrong, but it would be a shame for a title with so much work going into it to ultimately end up as something that appeals only to a very small niche.
(Via Eurogamer)
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