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No Dedicated Servers for Modern Warfare 2 PC, Fans Freak Out

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Gone Gonzo
Posts: 1221
Joined: 31 Aug 2009

The PC is a very flexible machine, removing creative forms from it, such as custimazable games, and servers is BS. I'd understand it on a console as it is not as flexible, (no offense) but on a PC it's bullshit.

also I think they removed mods as a way to ensure that they can sell DLC... and If I'm right I will never buy anything from Infinity Ward again.

We PC gamers are the ones that made Call of Duty so popular, and why Infinity Ward is very high on the list of game companies, but now they've over inflated and have forgotten about the important people, the ones who help start it all.

It's a shame, and I reccomend everyone sign the petition, not just PC Gamers, but console gamers as well, because without the creativity stemming from mods Infinity ward will lose ides, and the series quality will generally degrade. That my friends will effect the console gamers, so don't imply for a second that ti doesn't effect you :0

As for now I'm not buying MW 2 until they do the 2 weeks tops effort it takes to put a server list, and a way to enable mods.

Beat Writer
Posts: 220
Joined: 2 Apr 2009

Funk, I have to question whether you're actually a PC gamer at all. PC gamers (that I know of)love to be able to pick and choose what server they play. I don't want some "service" choosing for me what server I play on, I can do that my own damn self, thank you very much.

Also, the end of dedicated servers means the end of large games. Any game with more than 20 people is going to be unbearably laggy. Dedicated servers brought a virtual end to that lag.

Matchmaking is a step back, and it, along with no mod support and paid-for mappacks, are trying to turn PC gaming into console gaming. If I wanted to play a console game, I would have bought a crap console.

And yes, I do think PC players are special. But then I'm an elitist asshole.

Muckraker
Posts: 262
Joined: 25 Feb 2009

I really could care less. I only use my PC for CS and Battlefield 2. Though I do prefer dedicated servers,so they can cater to my fleeting whimsy. Except for that prick filled Montreal server for CS:S. I got kicked because I don't drink suffiecient amounts of maple syrup apperntly.

Pulitzer Laureate
Posts: 718
Joined: 23 Jan 2009

SilentHunter7:

Paragon Fury:

1: Both. Server lists invariably lead to rather homeogenous selections, consisting mainly of nothing more than Map A/Gametype C/ Time X and few variations thereof. Meanwhile Maps C through M are mostly ignored, and Gametypes A,B and D never see the light of day.

2: Veto systems only work once, and even then, the next selection is random. You may not like the current map, but you don't want chance getting a map that you like even less. Further, if you haven't learned to mute everyone you see or meet online, thats your own damn fault. Hell, its even easier on consoles, where two buttons is all it takes most of the time.

3: Consoles, not counting WoW for PC, crush PCs everyday of the week, and twice on Sunday, in sheer numbers alone. And consoles are not END.

WILL FINISH TYPING AFTER CLASS IS OVER.

Umm, *signs into Steam and boots CS:S*

I saw servers for de_dust, de_dust2, de_aztec, de_fuck, cs_office, awp_arena, aim_normal, and cs_747.

I seen at least 7 servers with gun game, and at least 30 with no AWP. At least half of them are labeled "Public server".

How homogeneous.

*FINISHING LAST THOUGHT* And consoles are not moddable like PCs, yet the consoles do expotenially better.

*Response*

Though I could do it myself, I'd prefer you do it, just to prove a point.

Name every stock map that comes with CS:S.

Now, how many of them are being played? Full or near-full servers?

Multiple servers? Don't have stupid (read: Not changed or modified, except for time) rules?

Yeah, I thought so.

See, the problem with dedicated servers is this: Every desicion you make affects another player. You get your customization, but you you screw me because now I have no choice but to play your way. I literally do not have the choice to play what I want because of you. Because I can't afford, or don't have the technical knowledge to, or don't like the same maps as other people, I don't get to play what I want play, ever. Some freedom huh?

However, thats not the way it works. MM is the superior system because it gives the best of both worlds - its sets up a neutral, unbiased system for deciding the game, and gives everyone an equal chance to get something they enjoy. Further, they also give you the ability to play anyway you want, without culling the the ability of other players to play their way, in the form of private matches.

IW is doing the smart thing - either you play nice with everyone else, or you play with yourself. And for people like me, who bought the game to be able to enjoy the game for what it is, and not the 1/3 everyone decided was cool, its a freakin' miracle.

Anonymous Source
Posts: 7
Joined: 20 Oct 2009

"Let's face the music, PC gamers: Server browsers are usually clunky and unintuitive. In trying to teach a (non-PC-gaming) friend how to play TF2, the first twenty or so minutes were just spent on how to sort through and select a server. I know that we PC gamers like to think of ourselves as an exclusive little club of special kids who hold high reign above those console lowlifes, but really? Are people really complaining about a more easily accessible game with modern matchmaking technology?"

Sorry, Funk, I can't get with this kind of logic. Why should anyone bother to dumb-down such a simplistic, bare-bones system like server browser on the PC platform, where a myriad of problems can present themselves AT ANY TIME that are immeasurably more complex and difficult to solve than something as simple as sorting a server list and clicking "Join". What is your non-PC-user going to do when his/her video card goes tits up? When the sound suddenly doesn't work? When the system hard-locks? When, after installation and clicking on the desktop shortcut, instead of the game popping up absolutely nothing happens because of some random software conflict?

Sometimes there are PC users who DO present the stereotyped "elitist bastard" attitude, but the stereotype has a basis in reality. The PC is a complex platform that rarely ever sits well with a plug-and-play approach to gaming.

Pulitzer Laureate
Posts: 796
Joined: 6 Dec 2007

mdk31:

And yes, I do think PC players are special. But then I'm an elitist asshole.

I still don't understand why elitist is such a bad word? Why is it bad to want the best? Goes for both gaming and everything else. I'm a proud elitist that considers my PS3 as second rate crap compared to my PC. (It's still good though, I love it.)

Press Junketeer
Posts: 396
Joined: 4 Sep 2008

MMMMmmm, this is like sweet, warm, honey to my ears. I don't give a damn either way, but it's nice to hear all the PC gamers bitch for once.

Copy Clerk
Posts: 114
Joined: 15 Jun 2007

I take it means that it will work like the 360 matchmaking/DoW2/etc one of the player's matches will play Host and we connect to that? If so then its very disappoint news for me. If it stays like this I, sadly, won't/can't get CoD6.

Not because I hate the thought of non-dedicated servers, but simply because for some annoying reason I cannot connect directly to other machines due to NAT issues, I have tried port forwarding etc yet my NAT continues to hold as tight as a nun's legs. Reason why I couldn't play CoD5's Co-Op mode but could play regular Multiplayer :(

/DeadRow

Beat Writer
Posts: 168
Joined: 8 Sep 2008

DeadRow:
I take it means that it will work like the 360 matchmaking/DoW2/etc one of the player's matches will play Host and we connect to that? If so then its very disappoint news for me. If it stays like this I, sadly, won't/can't get CoD6.

Not because I hate the thought of non-dedicated servers, but simply because for some annoying reason I cannot connect directly to other machines due to NAT issues, I have tried port forwarding etc yet my NAT continues to hold as tight as a nun's legs. Reason why I couldn't play CoD5's Co-Op mode but could play regular Multiplayer :(

/DeadRow

I suspect you may well have already tried this, but have you tried killing your anti virus completely via task manager or whatever, and trying it? I had issues with any EA game with Mcafe, even if I disabled all firewalls and stuff, I had to end it with task manager to connect.

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

teh_gunslinger:

mdk31:

And yes, I do think PC players are special. But then I'm an elitist asshole.

I still don't understand why elitist is such a bad word? Why is it bad to want the best? Goes for both gaming and everything else. I'm a proud elitist that considers my PS3 as second rate crap compared to my PC. (It's still good though, I love it.)

This exactly, word for word. I have an awesome gaming PC,(QQ660 3.4GHz, Asus GTX275, 4GB RAM and 2 HDDs and I'm not expecting anyone really except PC gamers to know what any of those are really)an Xbox Elite, and my brother has a PS3(which I sometimes play on)and it's just fact that PC is more powerful, it's not elitest, it's the truth, but I love my consoles as well, I'm just realistic about it.

I also agree with "brgillespie", there are much harder things that you have to do on a PC just to get a game to START. I bought Fallout 3 GOTYE recently, it took me at least 4 hours of installing, uninstalling, configuring and changing things to get it to run without crashing, it now runs, maximum settings, everything on, and doesn't crash, the payout far out ways the "stress" of getting it to run because we get a much better experience in return for our hard work. A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

Pulitzer Laureate
Posts: 796
Joined: 6 Dec 2007

Paragon Fury:

Though I could do it myself, I'd prefer you do it, just to prove a point.

Name every stock map that comes with CS:S.

Now, how many of them are being played? Full or near-full servers?

Multiple servers? Don't have stupid (read: Not changed or modified, except for time) rules?

Yeah, I thought so.

While I have no idea what the stock maps are at CSS I know I could supply you with a list of servers that runs no mods that change a lot of gameplay. I assume dust is stock enough and I know it's on the rotation. It's 60 man servers incidentally with 2 weapon restrictions as far as I can tell, what with me not being fluent in CSS lingo. No swearing, no bunny hopping. ATM it's half full, but half the community is having fun in TF2 atm so that will change later.

Edit: I don't know the exact rotation on those servers by the way, but I do know that they change regularly as to keep the servers fresh. There are a core of permanent maps (dust probably being one) and half a rotation of changing maps, decided by voting by the players on the server. Do that with a MM system.

Gone Gonzo
Posts: 2240
Joined: 12 Oct 2007

The game will have dedicated servers hosted by IW itself. The issue is that people will not be able to have private servers. It will be closer to Resistance 2 than something like Halo which is a p2p based system.

Muckraker
Posts: 329
Joined: 30 Nov 2008

L4D matchmaking sucked balls... but I expect this to do better.
No user created Mods? WHUT?

Pulitzer Laureate
Posts: 796
Joined: 6 Dec 2007

shadow skill:
The game will have dedicated servers hosted by IW itself. The issue is that people will not be able to have private servers. It will be closer to Resistance 2 than something like Halo which is a p2p based system.

These are not the dedicated servers we are looking for. :P

Copy Clerk
Posts: 114
Joined: 15 Jun 2007

elvor0:

DeadRow:
I take it means that it will work like the 360 matchmaking/DoW2/etc one of the player's matches will play Host and we connect to that? If so then its very disappoint news for me. If it stays like this I, sadly, won't/can't get CoD6.

Not because I hate the thought of non-dedicated servers, but simply because for some annoying reason I cannot connect directly to other machines due to NAT issues, I have tried port forwarding etc yet my NAT continues to hold as tight as a nun's legs. Reason why I couldn't play CoD5's Co-Op mode but could play regular Multiplayer :(

/DeadRow

I suspect you may well have already tried this, but have you tried killing your anti virus completely via task manager or whatever, and trying it? I had issues with any EA game with Mcafe, even if I disabled all firewalls and stuff, I had to end it with task manager to connect.

Tried and to no avail. I, obviously, understand that this is probably problem isolated to me and that a change of router might with a better admin interface then my current one. But I'm not prepared to fork out more money for a new router when all-in-all it works decently.

I guess I'll just have to see what happens.

Gone Gonzo
Posts: 2240
Joined: 12 Oct 2007

teh_gunslinger:

shadow skill:
The game will have dedicated servers hosted by IW itself. The issue is that people will not be able to have private servers. It will be closer to Resistance 2 than something like Halo which is a p2p based system.

These are not the dedicated servers we are looking for. :P

I know I'm just pointing out that this will not be like Halo regardless. I would love this on console shooters and fighting games. Guys if you think FPS' need dedicated servers fighting games need them 10billion times more.

Pulitzer Laureate
Posts: 919
Joined: 22 Oct 2008

Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

Ok, maybe the way I put across my point was abit tactless, though the point still stands. I'm going to assume you're a PC gamer here. Anyone else on this forum,(including you)if you were to get some of your friends who played on consoles and sat them down at your gaming PC, put in a game, they rn it and then an error comes up, how many of them would stay to work the problems out? When the same game is sitting there right next to them and can just be put in their 360/PS3 and work straight away? Not many, if any would know(or care to know)how to troubleshoot to make the game work, they want it(like I said)"nice, simple and(maybe you can leave this bit out)dumb".

Pulitzer Laureate
Posts: 796
Joined: 6 Dec 2007

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

No, he has no point I think. Why down grade to a lame system and then wait for it to fail? Why implement it in the first place. He would have a point if it was a better system. It is genuinely not. Dedicated servers will beat MM and private matches any time when it comes to creating communities and playing with people you like. I don't need to bloat my Steam friends list just to find my regular playing friends. I just hit the favourite button in the server list and log on to the server I want. There is always some guys around I know.

Pulitzer Laureate
Posts: 796
Joined: 6 Dec 2007

WlknCntrdiction:

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

Ok, maybe the way I put across my point was abit tactless the point still stands. I'm going to assume you're a PC gamer here. Anyone else on this forum,(including you)if you were to get some of your friends who played on consoles and sat them down at your gaming PC, put in a game, they rn it and then an error comes up, how many of them would stay to work the problems out? When the same game is sitting there right next to them and can just be put in their 360/PS3 and work straight away? Not many, if any would know(or care to know)how to troubleshoot to make the game work, they want it(like I said)"nice, simple and(maybe you can leave this bit out)dumb".

This brings up a point I've thought about quite a bit. When my PC craps out or a game doesn't work I can usually fix it. If a game wont run on my PS3 I'm fucked. I have no control.

Copy Clerk
Posts: 54
Joined: 13 Sep 2008

Kalezian:

Pigletdude:

Kalezian:

Pigletdude:
No I'm not feeling like I'm in a "little special club of special kids", I genuinely bloody prefer dedicated servers, after playing the likes of DoW 2 mess of a matchmaking and all those games with quickmatches which screw me over.
I'm just more inclined to the manual, "do it yourself" ethos, accessible is one thing, but taking away choice is another thing I'm not loving, if we can have dedicated servers, but the devs can't be arsed to change one friggin thing for the PC port then I deserve to be pissed off.

so........the PC version deserves to be better than the 360 and ps3 versions, right, after they said they are treating MW2 as an equal on all platforms, the pc version obviously needs to have something the other ones dont.

am I hitting the point here? if not I could go on.....

Im tired of the PC gamers "awww, you play on a console? how cute." mentality, I play console games because I dotn feel like optimizing my computer to get a viable frame-rate, I play consoles simply because jumping into a server on most PC games results in you getting booted because you are not a regular player there, therefor don't have a right to be there. Modern Warfare for the consoles runs possibly better than the PC version for one simple reason, you get everything you need with it. Sure you might not get modded servers, but playing "cops and robbers" gets old, fast. Also, if PC's are better, then why is a big fuss being made about dropping dedicated servers? I mean, the console versions never had them, and look how well they do.

only reasoning I can think of is that their internet connections suck, in that case: console > pc.

The reasoning I SEE, is that it was enabled in the first game so there is little or no reason not to include it in the second.

Oh and matey, Xbox live and PSN both run off the "internets", ya know ? Coz they also run off your modem/ wireless adapter, sorry but that ignorance pisses me off.

why yes, they do, however atleast the 360 requires a set ammount of bandwidth to allow you to play games online, not sure how PSN does that. The point is that there shouldnt be anyone mad about this, if thats the case where is the angry mob with their pitchforks going after ODST?

sure there isnt a reason why it shouldnt be in this one, but then again IW decided to take it out to make it more accessible.

I love how gamers like to think they can boss game developers around, its like me changing my avatar to a puppy and people getting mad because its no longer a bunny, and yes, think about that for a second, yes, its just as stupid as people getting mad about a feature getting removed from a game.

also, Im not your matey.

We pay to play their games, If they don't feel the need to please a dedicated fanbase of the original CoD 4 PC players by simply keeping dedicated servers like in the original, then we should damn well seek its inclusion. Plus with your awesome logic, we also have the right to COMPLAIN if the "dev bosses" have the right to shape a game which is meant to please its CUSTOMERS.

Oh and when i say "matey" I don't mean in a "lets be best friends" way, my colloquialism leave much to be desired in text.

Pulitzer Laureate
Posts: 919
Joined: 22 Oct 2008

WlknCntrdiction:

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

Ok, maybe the way I put across my point was abit tactless, though the point still stands. I'm going to assume you're a PC gamer here. Anyone else on this forum,(including you)if you were to get some of your friends who played on consoles and sat them down at your gaming PC, put in a game, they rn it and then an error comes up, how many of them would stay to work the problems out? When the same game is sitting there right next to them and can just be put in their 360/PS3 and work straight away? Not many, if any would know(or care to know)how to troubleshoot to make the game work, they want it(like I said)"nice, simple and(maybe you can leave this bit out)dumb".

OK... uh, excuse me for saying this, but I would also just use the console. I do use a PC a lot, but I try to keep my genres on separate machines. Shooters on my 360 (I can't use a keyboard), and RTS/strategy on PC. I suspect that one of the reasons (besides the aforementioned keyboard deficiency) is that I don't see the need to spend extra time and effort on the same experience that I can get on a console (mods aside, of course).

Pulitzer Laureate
Posts: 919
Joined: 22 Oct 2008

teh_gunslinger:

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

No, he has no point I think. Why down grade to a lame system and then wait for it to fail? Why implement it in the first place. He would have a point if it was a better system. It is genuinely not. Dedicated servers will beat MM and private matches any time when it comes to creating communities and playing with people you like. I don't need to bloat my Steam friends list just to find my regular playing friends. I just hit the favourite button in the server list and log on to the server I want. There is always some guys around I know.

What if it doesn't fail? Like I said before, it works just fine on consoles.

Muckraker
Posts: 274
Joined: 16 Jul 2009

..I just cancelled my preorder btw.

Beat Writer
Posts: 220
Joined: 2 Apr 2009

Agrael:
..I just cancelled my preorder btw.

Yeah, thousands have. It's pretty awesome.

ygetoff:

teh_gunslinger:

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

No, he has no point I think. Why down grade to a lame system and then wait for it to fail? Why implement it in the first place. He would have a point if it was a better system. It is genuinely not. Dedicated servers will beat MM and private matches any time when it comes to creating communities and playing with people you like. I don't need to bloat my Steam friends list just to find my regular playing friends. I just hit the favourite button in the server list and log on to the server I want. There is always some guys around I know.

What if it doesn't fail? Like I said before, it works just fine on consoles.

Console gamers and PC gamers are fundamentally different. If I wanted to play a console game, I'd get a console. I LIKE choice.

Beat Writer
Posts: 220
Joined: 2 Apr 2009

double post my bad

Muckraker
Posts: 283
Joined: 13 Jun 2009

This IS THE MOST LAZY PIECE OF RUBBISH IVE EVER HEARD.
For newbies who find the server list too difficult to use or people who don't understand lists add a quick-play button that picks a server for them.
For me that match making system is the thing i hate most about console fps it removes a lot of choice from my hands.
What if i don't like a map and end up in a server that has it on repeat 24/7. It doesn't make anything easier for me it adds time and effort.
Also no mods:
No more interesting changes to game modes, no personal maps etc.
Especially no jump mod which is a personal favourite.

Anyway this looks like a company desperately looking to cut corners to meet a deadline.(i love cod 2 and cod 4 and i've been looking forward to this game since it was announced)

Pulitzer Laureate
Posts: 964
Joined: 8 May 2008

ygetoff:

WlknCntrdiction:

ygetoff:
Wow. No offense, but this really only helps to reinforce the whole PC stereotype.

WlknCntrdiction:
A console gamer wouldn't know the first thing about troubleshooting, because they want it nice and simple, and dumb.

This doesn't help.
MM has it's flaws, but Mr. Funk has a point. Try it. If it turns out to be the death of all video games (which it probably won't, given that consoles use it and we all have fun, too), then you can all say, "We told you so."

Ok, maybe the way I put across my point was abit tactless, though the point still stands. I'm going to assume you're a PC gamer here. Anyone else on this forum,(including you)if you were to get some of your friends who played on consoles and sat them down at your gaming PC, put in a game, they rn it and then an error comes up, how many of them would stay to work the problems out? When the same game is sitting there right next to them and can just be put in their 360/PS3 and work straight away? Not many, if any would know(or care to know)how to troubleshoot to make the game work, they want it(like I said)"nice, simple and(maybe you can leave this bit out)dumb".

OK... uh, excuse me for saying this, but I would also just use the console. I do use a PC a lot, but I try to keep my genres on separate machines. Shooters on my 360 (I can't use a keyboard), and RTS/strategy on PC. I suspect that one of the reasons (besides the aforementioned keyboard deficiency) is that I don't see the need to spend extra time and effort on the same experience that I can get on a console (mods aside, of course).

I guess it's upto you at the end of the day but I think that's personally silly. Not to mention I have a 360 wireless controller with my PC so I can use a controller when I want when the keyboard controls are pissing me off, atm I'm playing GTA4 with controller, Batman: AA with keyboard, Fallout 3 with keyboard and Dark Sector with controller. And before you ask what I use my 360 for if I have a controller attached, I use it to play games that aren't coming out on the PC, like Brutal Legend, PC games are just better on the PC, that is a fact, if you can't get your head around troubleshooting and maintaining the game and your PC then that's your own fault, not the games. PC games have more options, better graphics, etc. I can understand why PC gamers can come off as elitest(I know I am right now)but it's not without merit, the general population and your average console gamer can't hack or handle what the PC can offer because(like others said)it can come off as intimidating, rightly so, when I first started out it was(all of 9 months ago:P)but I've gotten used to it. I'm still learning things now, you never stop learning.

Press Junketeer
Posts: 360
Joined: 19 Sep 2009

ygetoff:

What if it doesn't fail? Like I said before, it works just fine on consoles.

Two problems with that. Firstly, very similar systems has already been done and failed quite miserably, and nothing IW said so far has really distinguished IWNET to the systems that failed before. You may be willing to waste a few dozen hours and 60 bucks for a system that experimental data suggests strongly will suck, but I don't. Secondly, if you haven't noticed, a lot of the complaints here is precisely the fact that we are forced to take the console system that we don't like. It might work fine with consoles, but it doesn't work fine with the PC customers, which is why we want our option back.

By all mean, go ahead and add the console style system onto the game; just don't force us to use it. It's not like we're asking IW to re-do parts of the game, just copy whatever they did for MW and paste that thing into MW2.

Press Junketeer
Posts: 389
Joined: 23 Dec 2008

Compatriot Block:
Lovely. Gotta be honest, no one really feels for you guys when this is the general response.

I like matchmaking, honestly. Sure, it's nice being able to play with friends on demand, but I can always invite them to a party before we start searching. Takes, what, 30 seconds?

And when shit like this happens, PC gamers are meant to smile and nod or something?

Being nice gets nothing.

Copy Clerk
Posts: 107
Joined: 29 Nov 2007

It seems to me that this is an example of how the games industry is moving in the wrong direction as a result of console popularity. As consoles become more and more similar to PCs, I'd expect games to take advantage of that, adding mods and other frill options wherever possible. Instead what we have is PC games approaching console titles in similarity, removing options that have always been available on the platform.

I can understand that Microsoft and the other console devs have it in their best interest to have as much control over how their consoles can be used as possible (READ: Variety = Less Money), but when the PC starts to lose some of the things that differentiate it from consoles there's something wrong.

So when I see something like Infinity Ward failing to implement dedicated server support in MW2 it makes me suspicious. It makes me wonder if Microsoft's just pressuring them to make the console version more attractive, or if perhaps it's a step toward the standardization of the Windows Live service with the long-time goal of charging for multi-player services on console-to-pc ports. Something that has otherwise had to be free to compete on the PC as a gaming platform.

Beat Writer
Posts: 215
Joined: 12 Dec 2008

Mornelithe:
Never planned on buying MW2 anyway. Maybe when they reskin it as a WW2 era FPS.

You mean World at War?

OT:
What does it matter? As long as the transitions from host to host are smooth, then really why is it a big deal that the servers aren't dedicated? It just seems like people are complaining because they don't wan their precious PC gaming to resemble its console brethren.

Anonymous Source
Posts: 1
Joined: 15 Apr 2009

well, besides being a bandwagon petition signer, im gonna say something here:

why remove 1 of 2 ways people get into online games? we already HAVE a "matchmaking system" its called the "join a game now" button. albiet it went from lowest fps server to a form of matchmaking, we still have that ability. the dedicated servers do create larger communities as a whole, not only do you have regulars, they generally increase in frequency when you do have regulars, matchmaking removes that completely. and isent playing the game the "larger community"? think about it: its all one huge neighboorhood, but atleast we get to CHOOSE the house we enter. and if we wanna take random chance, we put on a blindfold and stumble around till we enter a house. so, all we'd be doing is degrading from a community, making it hard for friends and clans to play togeather, and cause people to flip through alot more servers just to have 1 game? so tell me, how is this "clunky and uninovative"? how is this "technology is better" BS any good, when its a step backwards? so its automatically done, whoop-de-do. thats not technology, thats just lazy. which ends up with more work anyways, via random flipping, as being lazy always does.

my 2 cents.

-Kevonovitch Fabroski Primanov.

Press Junketeer
Posts: 453
Joined: 21 Feb 2009

I think all people whom don't understand this need to consider the following:
A mod can be to a game what W@W was to CoD4, hell, even better.
BEFORE factoring in the FREE part.
And that a community CAN make MUCH BETTER MAPS than a dev team,
this is a really bad move for the PC gaming culture.
Personally, i believe GREATLY in individual freedom, and this threatens it, so i naturally treat it with great hostility, and that will never cease so long as this system exists.

Anonymous Source
Posts: 7
Joined: 20 Oct 2009

"...but couldn't one argue that Infinity Ward is simply trying to make one larger community?"

A large problem I have with so-called matchmaking MP services is that you're never really presented with a community. You get thrown into a match with a bunch of random nobodies you've never seen before, do some fragging, the match ends, and you probably never see those random nobodies ever again unless you bothered to send out a few "gamer invites" or whatever to the random dudes who said something clever... or something like that. Then you MAY see them again, IF they did accept your invite and have decided to accept...... eh, nevermind. It's a giant pain in the ass to describe, but I think you get my point.

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