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Wow, Nintendo is really out of touch. | |
Dear Nintendo, Sorry, not seen one since Star Fox: Command, and then don't forget Star Fox: Assault, in the EU at least, was damn hard to get. | |
heh. 1997. what a year. also...
underwhelmed by gamer support for his gamers? :P | |
Um, not really much reason for a thread here. YOu've said it all friend, you've said it all. I can still play the ezroute of starfox to completion with my eyes closed. | |
I didn't even know there were any games since the turn of the millenium... They need more advertising. | |
Typo sense, more like :P | |
I'd love to see Nintendo go back to Star Fox's roots, that is one of my favorite SNES games. The last game in the series I cared about was Star Fox 64, and that was even a little bit of a disappointment to me because it was a remake, not a direct sequel(I also really, really, missed the original theme song). I'm still bitter to this day that they canceled Star Fox 2, the game was pretty much finished and ready for release. Yeah, I could play it on an emulator, but I hate emulators with a passion(especially SNES emulators). | |
everyone loved the original and 64 they were fun its just they went and decided a working formula was a bad idea remake 64 with more levels enemies and weapons and you will sell tons of them | |
Maybe it's just me, I've only played the Nintendo 64 version of it, called Starfox(nothing else) and that game was the vagina in my gaming-sex metaphor without it I would just be standing there gesturing at nothing, with a nice controller in my hand.. maybe we have different views on what sex is... Don't judge me... | |
asking for the same game like star fox 64 is just the same excuse the sonic fans use when a bad 3d sonic games come out. Star fox adventure is a good game. Star fox assault was like stat fox 64 and it sucked balls why because it was the same thing over and over. Regression is not progression you want to add new things to the basic formula. In FPS games you shoot they may added new things but they never break the foundation of what a FPS is. From halo,half-life and call of duty in all 3 games you shoot you maybe add new things too it but they never changed the formula. | |
i think if the game told us to do a barrel roll less, people would like it more. | |
Star Fox IS popular. It just needs to find a way to adapt to this new era of gaming. I have faith that Nintendo will succeed in this endeavor. | |
That box art scares the shit out of me. Seriously. | |
If only they'd release original StarFox gameplay in StarFox, I might actually support it. As for right now, its like the worst of their platforming games they tend to release... | |
I liked Star Fox Adventures quite much. I haven't played the other games, but It was a good game for me. | |
Dear Miyamoto. Kill Slippy. Then I would buy another Starfox game. (Starfox Assault was great honestly) | |
Sorry Miyamoto, I don't buy your love after you made Rare make their own game and they were forced to crowbar one of their own into the skin of Starfox. And I know you're all buddies with Namco, but how about your OWN company makes Star Fox? Command was good, but I wanna use the Wii Remote like a flight stick now, please. | |
Star Fox is one of those brands that has declining quality. Star Fox: Okay rail shooter. Or, do what other reviewers do for every Star Fox game which is place Fox McCloud in the Arwing, lock him inside and throw away the key. | |
Does no one else see this as setting oneself up for a fall? IF Nintendo made another Starfox game where you were in the ship the whole time, the gamers would complain that it was SF64 all over again. The problem with the Star Fox franchise is that it has no where to expand to. You can make more of what was good, but then it will be dubbed "the same thing as before". You try and do something different and you've got "it was changed, now it sucks". | |
I wouldn't say "remake SF64" but I would say abandon the third-person shooter levels, for the love of god. TPS is not a common acronym for a reason. Also, much like Sonic, the franchise has a bad case of story bloat. About when they introduced the dinosaur planet they should have realized they were jumping the shark. Although one aspect of SF64 I would really like to see reintroduced is the map system. Talk about replayability! It was such an elegant way to present worthwhile unlockable content and teach you the game that I'm surprised it isn't imitated more. | |
Indeed. I must wonder what Miyamoto thought about Assault. "Awkward on-foot gameplay taking up much of the game's time and an asinine story? How is this not successful?" | |
Um, Zelda? Metroid? Have you played any Nintendo franchises? | |
Hell I would dust off my Wii if they made one. | |
nintendo has a tendency to always try to change stuff up it seems to have worked for everybody except starfox | |
I agree with sentiments that maybe they should stick to trying to make a good Star Fox game first. And while Nintendo is at it, reboot everything up to just after Star Fox 64 so we can pretend furry fodder like Crystal never existed. | |
Well it's his fault if the last games have sucked. Assault was more titular than it should have been, and although I genuinely liked Adventures, most people didn't for reasons I can and can't understand (Zelda with more creative weapons, different characters/story/setting, etc, what's not to like?). Fair enough to say that if a game doesn't appeal to everyone, the fandom won't be as strong. | |
Assault's space portions were good, but the on-foot stuff was straight up ass. And Adventure was a needless Zelda clone. Haven't played Command, though. Cmon, give us another game like Star Fox 64, except with motion controls. | |
I want more Star Fox! Shame I no longer own a Nintendo console... next generation, maybe :P | |
What are you saying exactly? People bitch about Metroid and Zelda for the same reasons they will/do about Star Fox. Problem is, Star Fox can't really expand a whole lot. They tried to expand and the fans abandoned them without really picking up a whole lot of new fans. Metroid switched to the Prime style and picked up many new fans, but at heart was the same type of gameplay. Zelda as well with the switch to 3D. You can call them samey, but they do make changes. In my post I wasn't calling a new Star Fox game bad by default, I was calling out the Original Post saying that a Fox in a spaceship sounds good on paper but the fans will bitch either way as they already have. | |
maybe Japan needs more furries??? Or maybe furries should do a better job at hiding their furry porn of star fox | |
I skipped a week a school to play and beat StarFox 64, going to every planet. If they made an updated version of the 64 one, even if it was exclusive to the Wii, I would buy it [the Wii also I guess]. | |
Oh, how sweet. You know, I have a jolly gee good idea to make StarFox EVEN MORE popular! You wanna hear it? Ohhhkkk, here it is: MAKE A BLOODY STARFOX FOR THE Wii YOU WHINY GIT! Why is Miyamoto whining about Star Fox NOT being popular when there's no StarFox game released on the Wii or any current generation console. "people that purchase the Star Fox games has decreased over the years." -Myamoto "Every time we make a Star Fox game I'm hoping people will enjoy it as much as I do." -Myamoto WAKE UP CALL FOR MIYAMOTO! People don't care if YOU enjoy the game. People care if THEY enjoy the game. Just because you have a project in mind that you'll enjoy does not mean other people will enjoy it. You do know what I'm talking about when I say "people", right? I'm talking about the gaming crowd. You know, the ruthless beasts who devour any game which tastes funny. | |
If they'd actually released Star Fox 2, maybe things'd be different? :V | |
Here's where you get what I'm saying. People will bitch either way. That doesn't mean there's "nowhere to go" with the franchise -- you can't dismiss design ideas just because people will bitch about them. You CAN, as Nintendo usually does, build incrementally on a successful formula. | |
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Miyamoto Wishes Star Fox Was More Popular
Legendary designer Shigeru Miyamoto wishes that the Star Fox series got more love and attention - especially in his native Japan.
If you play video games more than "on occasion," you probably know who Shigeru Miyamoto is. The father of Mario, Donkey Kong, and Zelda, Miyamoto has defined Nintendo - and the gamers who grew up with it - since the 1980s. He holds Guinness records, he's gamemakers' "ultimate development hero," and almost every game the man has ever made has become a beloved classic ... well, most of them. When asked by MTV Multiplayer if he had ever been underwhelmed by gamer support for his games, Miyamoto expressed disappointment in the reception of the Star Fox games as of late:
You know what, Miyamoto-san? I see where you're coming from, but I'm going to go out on a limb here and say that perhaps the Star Fox series is underperforming because it hasn't had a good game since 19-freakin'-97! Gamers want to fly in an Arwing, use the boost to get through and do a barrel roll - they don't want to play some lame-ass on-foot platforming.
Give us another game where you're in a ship. The entire time. If you must put us on land, put us in a Landmaster tank. In short: Make a Star Fox game that doesn't suck, Miyamoto-san, and you might see the fans coming back to it.
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