Less Than 30% of Gamers Ever Finished GTA4

 Pages 1 2 3 4 5 NEXT
 

Less Than 30% of Gamers Ever Finished GTA4

image

Data collected by Microsoft Game Studios analysts suggests that a staggering percentage of gamers never beat the single-player campaign in the games they play.

Achievements aren't just a little extra boost to completionists and fans of a particular game, they're also a surprisingly useful tool for collecting data. For instance, since many games award an achievement for completing the single-player campaign, if you look at how many people have logged playtime in a given game and then see how many of them have that achievement, you'll get a good idea of what percentage of players actually bother finishing the game.

In a very intriguing piece over at Gamasutra, Microsoft Game Studios user research expert Bruce Phillips talks about some of the statistics and numbers that he's seen regarding achievement numbers for the most popular Xbox Live games. Phillips looked at the data from more than 14,000 Xbox Live users and put it through the number-cruncher to get his results. Unsurprisingly, few people ever get all the achievements on any given game - Fable II is the highest at what looks like ~45%, while the average player has earned less than 10% of all the Guitar Hero III achievements.

What's more interesting, though, is the graph that you see here to the right: What percentage of players have completed the single-player campaign in these various popular games? Call of Duty 4 was in the lead with ~75%, followed closely by Halo 3 and Gears of War 2, dropping all the way down to less than 30% for GTA4 and barely over 20% for Rainbow Six Vegas 2.

I'd be willing to chalk up CoD4 and Halo 3 to people who bought the games solely for the multiplayer, but even so those numbers are kind of off-putting. Is it really a good thing that half of the people who ever bought a game like Fable II actually finished it? Was it a matter of difficulty - finding that one controller-breaking part that sours you on the rest of the game - or was it just because some people (or, a lot of people, actually) just got bored?

If there was a movie in theaters that had half of the people walking out before the end, it'd be called a dismal failure. What is the failing here with games, and how can developers move to correct it?

Permalink

CantFaketheFunk:

I'd be willing to chalk up CoD4 and Halo 3 to people who bought the games solely for the multiplayer, but even so those numbers are kind of off-putting. Is it really a good thing that half of the people who ever bought a game like Fable II actually finished it? Was it a matter of difficulty - finding that one controller-breaking part that sours you on the rest of the game - or was it just because some people (or, a lot of people, actually) just got bored?

Definitely not in Fable 2's case. From what I remember, you couldn't actually get a Game Over in Fable 2 which meant no matter how you might struggle, you'd always win eventually. It was easy to begin with though.

I finished GTA4...twice, at least.

In fact I think the only 360 game I own which I haven't finished the story mode for is Eternal Sonata, simply because it drags on and on and on and on.

Orrrr.... people just don't have decent attention spans anymore. Or time for that matter. I always try to finish every game I start, and lately I've been rather disappointed in myself, because I keep getting distracted by other games.

For games like GTA IV I think its pretty excusable to not have a high finish rate. I know nowadays when I pop in GTA IV, its to run over some hookers with my friends, not finish that annoying last mission.
Where its not excusable, for me, is CoD: WaW. I tried to go through the campaign on Veteran because I didn't want to run through it twice to get the achievements, and gave up about halfway through because it wasn't fun or impressive enough to put the effort into beating it.

In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.

Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.

In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.

For me, part of the allure of completing a game is to experience something that not everyone does. When I'm one of the 30% who actually complete GTA4, I feel just a little bit special. If everyone could finish every game, the illusion of my sense of "specialness" fades to what it really is...an empty sense of accomplishment.

If we really want everyone to experience all the content of a game, they could just make the game one giant cutscene and then they'd have their solution. Of course it defeats the purpose of gaming for my elitist purposes, but when the purpose of gaming is literally to make money for developers in the most cost-effective manner possible, I can understand where this concern is coming from.

I am surprised that Fallout is no where near the percentage, or just not on the list. That is actually the one game I know I completed 100%. However, the curious question about this research I got from looking at the whole article is if this includes total achievements including DLC. I mean there are alot of people who don't buy certain DLC.

However, completing campaigns is interesting. I've completed the GTA IV campaign and I don't believe I have any Major release games that have not been completed. However there are others I have not completed campaigns (Blitz 2, C+C RA 3).

One thing I found interesting is that there are no arcade items listed. I wonder how many people complete some of the arcade games.

In its defence most people just play GTA games to dick about.

Fable II and GTA 4, just bored me about 2/3's through the game. I just lost interest and ran around in the sandbox mode not bothering with anything. And I have little to no motivation to go back and complete them either.

GTA4 was pants compared to all the others my favourite had to be GTA: Vice city :)

are we talking in the case of GTA4 just finishing the main storyline/side missions. or finding every damn package/pidgeon/hidden goodies, becuase if by meaning to complete it you need to find the hidden stuff screw that! i play GTA for the missions and going on a complete ramapage through the streets.

if this is the case then the data is a bit screwy really, not many people, (apart from achievement point whores) actually find all the hidden junk

ít's a fun game but i wouldn't bother completing it.

That really is a staggering amount of players.

Surely someone who paid for the game would have finished it.
Would they not?

I think a lot of this data is skewed by rentals. That would explain why a lot of games are never completed but played.

A lot of Sandbox games are hard to finish. I still haven't finished Fallout 3. Mostly because it took a little too long then I picked up another game and played it. Than another. and so on. I'll get back and finish the last 2 or 3 missions of the game some day.

Chicago Ted:
I think a lot of this data is skewed by rentals. That would explain why a lot of games are never completed but played.

A very good point.

Doug:
In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.

Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.

In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.

Pretty sure Silver accounts let you register achievements, and those don't cost you anything more than a cable to hook up your console to the 'net.

I think many things factor in for such high percentages of people not finishing the game...for example, Rainbow Six Vegas 2 is really hard (not...Ninja Gaiden hard, but certainly frustrating at times), and GTA IV is considerably longer than GOW 2 or COD4. Probably, many people got bored with the game or just considered it very mediocre and whereas they would've pulled themselves through a less-than-great 8 hour game, they just got too fed up with a longer game like this.

GTA4 is the only 360 game that I haven't completed as I just got bored of it halfway through.

I didn't complete GTA 4 either, but it wasn't because of boredom but because it became too hard for me at the end of act 3 or 4. Yes, I suck at driving missions.

I guess that means more than 70% of gamers wouldn't be attracted by a compelling story with genuinely rounded characterization even if it had the breasts of Pamela Anderson in the nineties, a mouth that could suck one's eyes through their urethra, and the legs of a pole-dancing triathlete. Fuck. That was one of the best stories in gaming and among the cleverest of culture-caricatures in history. And most people who played didn't even finish it? Now I KNOW I have better taste than most gamers.

GTA4 is pretty long compared to some of the others. For example, I finished Halo 3, Gears 1 & 2 and CoD4 in about a weekend each (Halo and CoD being rentals only).

GTA, on the other hand, took me like a week.

It is a pretty long ass game and, adding insult to injury, most of it is a tutorial.

That said, people bought the game, so who's complaining?

Funny thing is, I finished GTA 4 and I absolutely hated it.

Count me in that percentage that hasn't failed.

As much as I like, nay, love the game....I think one of the issues that has led to my non-completion is that simple mistakes based on vague information (who really is the target, when does the mission actually start/fail, what patterns are A.I. making) makes you fail some of the missions, and because the 'game save' mode is a little quirky, often you must repeat the entire sequence and sometimes those can become annoyingly long.

For example, early on in the game when you have to whack the guy who is talking to some schmoe on the above groudn subway platform and he runs down the steps.....Well, I failed that a few times.

The painful part? The 10 minute+ drive all over again across the bridge, pay the toll, navigate the streets, park the car, walk up the stairs, cut-scene, then chase. Yeah I could do without having to drive over and over again.

Thre are a few other examples of this that can take a failed event and turn into a 10-15 minute repeat action without a more forgiving save component that kinda makes it frustration for progression. So maybe I'm a poor gamer and my reactions aren't "all that" anymore, but after failing that mission the first 4 times, I realized I spent over an hour just starting all over again.....not fun.

To be honest, the grpah's results are to be expected. Halo 3 is obviously a game finishedby most, as is CoD4. R6V2 is at the bottom, with GTA IV, which can again be expected. Good work Microsoft. Have a cookie.

GodsAndFishes:
GTA4 is the only 360 game that I haven't completed as I just got bored of it halfway through.

I didn't even get halfway. I gave up the sixth time your cousin called me to go to a strip club.

I finished it, not that it really matters.

I am one of the 70% who never finished GTA4.

One reason could be the achievements themselves. Fable 2 has the "buy every property" achievement. GTA 4 has the "collect the pigeons" achievement. These are long tedious and ultimately boring achievements. So what could be happening is the player sees this achievement, works for it, eventually gets it and by then is sick of the game. The way I see it is achievements need work. The devs need to stop making them a chore and make them a challenge. Beat this boss without dying. Beat that level without using a healing item. End this artificial lengthening of games with collectible BS and justifying them with achievements.

I finished it(on a PC - now that's an achievement), but for instance I never finished Gears of War.

Amnestic:

Doug:
In my case, I completed several games in offline mode, and when I eventually got a xbox gold, couldn't be bothered to redo many of them just for the sake of achievements.

Also, this is misleading - for example, it is NOT 45% of XBox gamers who bought Fable 2 who did complete it, its 45% of XBox Live gamers who did complete it.

In the case of XBox, the online data collection is bias towards multiplayer fans who play it enough to pay for the subscription.

Pretty sure Silver accounts let you register achievements, and those don't cost you anything more than a cable to hook up your console to the 'net.

If you have a phone connection in the same room as your console, yes. If not, the wireless connection costs £50 (~ US$75). I only ended up with a wireless connector because they where selling them half price with Gears of War 2.

Never finished GTA4,but only because I had to reinstall shitty Windows 3/4 of the way into the game and never got the courage to do all those driving missions playing like a powerpoint presentation.

In conclusion,GTA4 was decent,the port sucked balls but it's all Vista's fault.

I never finished it because of the sole reason that it's not fun

In the case of GTA4, this doesn't surprise me at all.

I reached a stage where all the missions available to me were difficult - I had at least 10 failed attempts at each one. Retrying after dying involved a tedious drive across town, with a detour to buy weapons, before getting to the action.

Alongside this, was the alternative of mucking around in the sandbox, or, ultimately, playing a different game. It's a real shame because I'd like to know how the story played out. Just not enough to keep at it.

I bet I'm not alone. Many of the people who played the game will have been *much* less dedicated a gamer than I am.

i haven't finished it yet, tho i've always meant to go back to it, i should once i'm done the glut of games during christmas

 Pages 1 2 3 4 5 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here