| (Pages: 1, 2, 3, 4, 5, 6) | |
Gone Gonzo Posts: 1079 Joined: 25 Feb 2008 | |
Gone Gonzo Posts: 1164 Joined: 26 Jun 2008 | What are the multiplayer components in this game? If its just co-op I don't care. |
Paperboy Posts: 35 Joined: 27 Jul 2009 | Wow this MW2 thing really is the beginning of the end. This dedicated server genocide is spreading. Who will it be next I wonder? |
PROBATION Posts: 2384 Joined: 13 May 2009 | Argh. I knew this would happen. The domino effect.
It enables players to have direct control over their settings, mods and such. It makes the game a lot more community based and easier to control. The host can kick people without having to wait for the company who made it to, making it less susceptible to cheaters and trolls. I, for example only ever play on one server on Call Of Duty WAW. I have friends on their and have fun because we all know our strategy. With dedicated servers that doesn't really happen. User was put on probation for: Only in Japan could this happen. (3 days) |
Time Lord Posts: 9970 Joined: 13 Feb 2008 |
He had made some godlike additions to the genre, but his work since 2000 has been less and less inspiring. Doom 3 was stupidly hung up on 'atmosphere', Quake 4 was bargain bin, even Quake 3 wasn't great.(The engine was good but most people cut it right down to basic graphics just to get as much speed out of it as possible). Doom RPG was a sideways move that he re-used, and the new Wolfenstein may be nice with the piff gun, but the multiplayer took a hammering; exactly what he's talking about here. The only explanation I can think of is that they're trying to cut down on cheating/pirating; but without the modders, I predict a very fast demise for people playing it. Especially as Carmack hasn't given a reason for doing it. Even something as simple as "We want to stop pirates" might give him some support; but...even luminaries like Tim Schafer can make mistakes. What appears to be happening is they're cutting down choice to increase ease of use; and that goes counter to most PC gamers wishes - we're willing to put up with hideous front-ends just to lay our own mark on it. That's how Carmack started, and seeing him turn his back on where he came from is very disheartening. |
Gone Gonzo Posts: 1688 Joined: 17 Jun 2009 |
Yes, but they're alienating the PC market this way, not stimulating interest in it. Seems counter productive to me. |
Infamous Scribbler Posts: 675 Joined: 22 Jan 2009 |
He doesn't necessarily admit it's a rubbish move, just that, as you said secondly, it's not a popular decission. If he thought it was a rubbish move, he wouldn't do it. |
Paperboy Posts: 40 Joined: 21 Jul 2009 | well this royaly sucks, add that to the fact that using thier system of matchmaking we no longer have large scale games and are limited to 9 v 9 so know more 64 man games : ( |
Pulitzer Laureate Posts: 846 Joined: 5 Aug 2008 |
No, because I have not seen a game with the true old style dedicated server, as in the server is run as a separate program outside of the game, in a long time. Dedicated servers of today are still run through the game and can still be seen in every player's server list, but the creator of the server has total control and it is based on their version of the game. Modern dedicated servers still require game authentication because they are run through the dev servers just like every other mp match. Nothing is gained by eliminating this option. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
With all due respect, John Carmack was a groundbreaking genius 19 years ago when he single handedly caused ID to spearhead the 3D movement. Since the release of Quake 3 arena, in 2000 ID has released nothing but uninspired rehashes of old IPs. In fact, Rage seems to be the only new IP ID has ever worked on SINCE FUCKING QUAKE IN 1996! That said, I'll maintain what I said with MWII. This isn't about making it easier on the customer, it's about conning the players out of as much control as they possibly can. If these companies could have it as they wish, you'd have to fork over for some "DLC" if you even wanted to change your avatar. Companies have become shortsighted. Blinded by instant profit. |
Gone Gonzo Posts: 1684 Joined: 7 Feb 2008 | It totally depends on how Rage's multiplayer will pan out. You see matchmaking in L4D is fine, it works well enough because you got 4 people playing together, and possibly 8 people for the Versus mode. It's a smaller scale multiplayer game. MW2 is a game where 16-32 players will play together (On PC that is). If they somehow limit that number down due to not having Dedicated Servers, then I'm not purchasing MW2. RAGE on the other hand is a mysterious beast. We have absolutely no clue how RAGE will play online, or how they intend to implement multiplayer. For all we know Carmack may be doing away with dedicated servers, but keeping much of the same functionality as you would normally get through dedicated servers. It is also possible that only RAGE's racing portion will be playable online, which means that games won't have more then 4-6 people anyways, so yes matchmaking makes sense in that case. Bottom line is that we don't know enough about RAGE to make an informed decision. |
Gone Gonzo Posts: 1683 Joined: 3 Aug 2009 | Wow, does anyone learn anymore. IW drops dedicated servers and the world blows up on itself. Then Dice announces that it will have dedicated servers about a day later taking the storm for awsomeness. Couldnt Rage just join in on that good train, wither way they arent pioneers as Carmack said, but atleast you'd have more support. And im not even a PC gamer. |
Gone Gonzo Posts: 2063 Joined: 23 Jan 2008 |
Sort of. It works half-decently for 2 things: First because of the extremely low player counts inherent to the game, and second because of the gameplay (long team based matches) mean that you'll either be playing with people you know, and you can just "join a friend", or with random strangers. There isn't much of an option (or use) to just hang around your "usual" server. Matchmaking in games like Counter Strike, TF2 or MWII is disastrous and just downright inefficient. |
Beat Writer Posts: 138 Joined: 22 Oct 2009 |
Sorry, you're right, I am putting words in his mouth there but what I mean is that even though he appreciates it isn't popular hes still considering it. It just seems a bit of a silly move on the whole, considering how experienced he is in the gaming industry and how well he understands the market. |
Beat Writer Posts: 135 Joined: 27 Oct 2009 |
You can always just pick custom matches on console games and choose everything. |
Beat Writer Posts: 130 Joined: 30 May 2009 | What no dedicated servers I'm outraged. I'm going to boycott this game as soon as I sign a petition. |
Beat Writer Posts: 156 Joined: 7 Aug 2009 |
He could be right there's also the chance that he's lost his marbles and lost his touch. Just like Frank Miller. |
Gone Gonzo Posts: 1849 Joined: 7 Jul 2008 |
I'm on your side in this, Funk. Carmack never had a personal Daikatana, he's done relatively well with any venture he's made (like Orcs and Elves most recently, which is a bit of a departure for him I'd say). I don't think he's suddenly become irrelevant just because he didn't invent a genre recently. And really, how many legendary designers can even claim to have invented an entire genre? Not many. How many designers can claim to have won 2 Emmys? Not many. *engaging sarcasm* |
Gone Gonzo Posts: 3310 Joined: 10 Oct 2008 | Next Epic will say the upcoming version of Unreal Tournament will nave dedicated servers too! What is happening to dedicated servers? I say game publishers are just getting cheap on us. Fuck them! I won't buy their games it they are going to be dicks. |
Pulitzer Laureate Posts: 953 Joined: 12 Apr 2008 |
If by really interesting you mean sad and depressing then sure. I don't play console games primarily because of how servers are done on most console games. It looks like I won't be playing PC games much longer either. |
Anonymous Source Posts: 9 Joined: 13 Dec 2007 |
A "good reason" could be in his own interest, not ours. People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott. |
Nobel Laureate Posts: 15870 Joined: 26 Dec 2008 | Luckily, I have no interest in either of these games. So nyeh. |
Gone Gonzo Posts: 2705 Joined: 15 Jan 2009 |
Totally off topic to the conversation, but you mentioning Satan with Activision made me laugh literally aloud. OT: Hurray for being a RTS fan for Computers! |
Infamous Scribbler Posts: 675 Joined: 22 Jan 2009 |
That I'll give you. I'm a console gamer, so there'll be no difference to me, but GOD I have cried out in rage many a time when games end prematurely because the host decides he doesn't want to play that map/has to go/is whiny over being shot by people better than him. And with some hosts, the connection is just shite. I can't claim to have any expertise or insight in why they choose to go this way with pc games, but it seems to me like a very idiotic move. |
Pulitzer Laureate Posts: 950 Joined: 1 Apr 2009 | is rage a multiplayer game? I thought it was mostly a big single player thing but yeah getting rid of dedicated servers is bs, its like they are trying to kill off pc gaming |
Gone Gonzo Posts: 4899 Joined: 10 Jan 2009 |
Exactly. You see, I can't help but think that the move to P2P is a GOOD thing. Here's why: THE SERVERS. Servers have maitnenance costs. Odds are that the companies are attempting to get rid of these costs. And shifting to P2P means that if a company goes under and their servers shut down, then their games don't lose multiplayer functionality. Granted, it's sort of perplexing as to why they're doing this to games which will obviously sell like hotcakes and maintain player bases far into the future, but I suppose that SOMEONE has to pioneer the process... and take a few lumps for the effort. |
Muckraker Posts: 233 Joined: 6 Feb 2008 |
So firstly you complain and defend IW retarded decsion to remove dedicated servers and now you're wondering why anyone would want to do that because to you dedicated servers are apparently too complicated? Right. But in regards to the topic at hand and id in particular. Fuck id. I pretty much formed that opinion when they said that if they saw anyone not using a 360 or Xbox controller they chewed them out. Carmack is a total whore to MS now and I don't give a damn about Rage. Quake III was the last multiplayer game they did well with everything else being watered down swill. Quake IV wasn't nearly as great (Which is why getting into the web portal version of Quake III is so time consuming and Q4 is no where near as well populated. |
Copy Clerk Posts: 59 Joined: 18 Oct 2009 | i'm really sad that no dedicated servers |
Gone Gonzo Posts: 1207 Joined: 25 Nov 2007 |
It also eliminates independently-run servers. You remember how at one point Counter-Strike had more people playing online than any other FPS game? Those were all public dedicated servers not run by Valve. Let me put this another way. Imagine that there's a club in your neighborhood where everyone likes to hang out. It's a fun place, you know a lot of the people there, and you can relax and have fun without troublemakers coming to ruin your good time, because the proprietors keep out the riffraff. Then, one fateful day, your club is forcibly closed by the government. So is every other club in the neighborhood. Clubs are now illegal, as is any other place purposed for the congregation of large amounts of people. Instead, you are expected to gather in small orderly groups in random locations around the city. You're stuck outside, it's loud, the weather sucks and you don't even know most of the people you're gathered with. Maybe you'll meet a couple new nice people now and then, sure, but it's a hassle tracking them down again later, and you can't meet up with more than a few of your friends at a time. I'm not against the P2P concept as a backup if a dedicated server is unreachable. Heck, I'm even up for splitscreen options. But dumping dedicated server functionality entirely is a direct attack on the core of PC gaming and a move to lower all of gaming to basic console levels. Heck, consoles are practically specialized PCs these days... can't they be given dedicated-server functionality and the ability to use Mods and other custom content? |
Infamous Scribbler Posts: 526 Joined: 21 Jan 2008 |
You seem to be confused. Games that use matchmaking services only work as long as the company maintains the servers that the matchmaking software runs on. It doesn't matter if another user is the game host as no one can connect to the game without the company servers as the middleman. They shut down the servers, no more multiplayer unless the game has a direct connect to IP option which, moving forward, it doesn't look like games are going to have. Not only can private users run dedicated servers, most of them are going to be run by users. The developer/publisher often doesn't run any dedicated servers for PC games, even at launch. There are still dedicated servers for the original quake floating around out there and that game shipped in 1996. There will always be multiplayer long as you can actually run the game. |
Press Junketeer Posts: 416 Joined: 1 Jan 2009 | It's ironic that Infinity Ward said that because consoles use P2P servers that's their reason behind the change yet a significant portion of console developers have begun using dedicated servers. |
Beat Writer Posts: 176 Joined: 12 Dec 2008 | Piss and moan and piss and moan, that's all we get for you. Please consider this: THERE IS NOTHING YOU CAN DO TO STOP THIS CHANGE FROM HAPPENING. However you want to quantify the 'dumbing-down' of PC FPS multiplayer is totally irrelevant. Companies will craft their products in ways that they feel make their games easier to control, access, and use. There aren't enough 'hardcore' gamers in the market anymore and for this reason companies can choose to market their products to other people. CONGRATULATIONS! Your favorite past-time is now mainstream and no one cares about you anymore! Note: I do want to say that I am completely bummed at the loss of dedicated servers, but to quote Bob Dylan, "The times there are a changing." |
Gone Gonzo Posts: 1684 Joined: 7 Feb 2008 |
Well actually you do have Dedicated servers for L4D, in fact if you are part of a group and the group has their own co-op or versus server you can connect directly to it. As far as L4D is concerned, the matchmaking is pretty good, it's not perfect but hey it's not as bad as MWII getting matchmaking. I completely agree with you on your last statement though. We can't judge on id Software's approach to online gaming because we don't know what they will be doing to begin with. They didn't even mention whether or not it's a P2P system yet. |
Beat Writer Posts: 176 Joined: 25 Apr 2008 |
If you don't buy something that you really do want to buy, because something the company did makes it no longer desirable to support them, that is a boycott. And I think that's how a lot of people feel about this. They want to buy the game, they want to enjoy the game, but they just feel they can't support the game in its current form. Sounds like a small scale boycott to me. |
Gone Gonzo Posts: 2236 Joined: 12 Oct 2007 |
Actually that is what a boycott is. Specifically the second definition:http://dictionary.reference.com/browse/boycott |
| (Pages: 1, 2, 3, 4, 5, 6) | |
|
|
Not registered? Sign up for a free account! |
And this has absolutely nothing to with being purchased by zenimax...
"Carmack says" my ass, this should be "publisher screws over loyal fans to save a tiny amount of money on a product meant for the lowest common denominator that would buy a bag of manure if it hat 'GOTY for X360" written on it in crayon"