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John Carmack Says No Dedicated Servers for Rage

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Gone Gonzo
Posts: 1079
Joined: 25 Feb 2008

And this has absolutely nothing to with being purchased by zenimax...

"Carmack says" my ass, this should be "publisher screws over loyal fans to save a tiny amount of money on a product meant for the lowest common denominator that would buy a bag of manure if it hat 'GOTY for X360" written on it in crayon"

Gone Gonzo
Posts: 1164
Joined: 26 Jun 2008

What are the multiplayer components in this game? If its just co-op I don't care.

Paperboy
Posts: 35
Joined: 27 Jul 2009

Wow this MW2 thing really is the beginning of the end. This dedicated server genocide is spreading. Who will it be next I wonder?

PROBATION
Posts: 2384
Joined: 13 May 2009

Argh. I knew this would happen. The domino effect.

Simalacrum:
As a console only player, I don't get what all the fuss is about. Whats so special about the dedicated servers anyway? what do they do differently to console online?

It enables players to have direct control over their settings, mods and such. It makes the game a lot more community based and easier to control. The host can kick people without having to wait for the company who made it to, making it less susceptible to cheaters and trolls. I, for example only ever play on one server on Call Of Duty WAW. I have friends on their and have fun because we all know our strategy. With dedicated servers that doesn't really happen.

User was put on probation for: Only in Japan could this happen. (3 days)
Time Lord
Posts: 9970
Joined: 13 Feb 2008

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

He had made some godlike additions to the genre, but his work since 2000 has been less and less inspiring. Doom 3 was stupidly hung up on 'atmosphere', Quake 4 was bargain bin, even Quake 3 wasn't great.(The engine was good but most people cut it right down to basic graphics just to get as much speed out of it as possible).

Doom RPG was a sideways move that he re-used, and the new Wolfenstein may be nice with the piff gun, but the multiplayer took a hammering; exactly what he's talking about here.

The only explanation I can think of is that they're trying to cut down on cheating/pirating; but without the modders, I predict a very fast demise for people playing it. Especially as Carmack hasn't given a reason for doing it. Even something as simple as "We want to stop pirates" might give him some support; but...even luminaries like Tim Schafer can make mistakes.

It's a very odd and sad announcement, and I'd really like to know why he said it, especially to Variety. Killing off one of the few things that make the PC unique amongst gaming platforms is like bringing out Wii games that don't use the wiimote. Unless you're going to innovate...

What appears to be happening is they're cutting down choice to increase ease of use; and that goes counter to most PC gamers wishes - we're willing to put up with hideous front-ends just to lay our own mark on it. That's how Carmack started, and seeing him turn his back on where he came from is very disheartening.

Gone Gonzo
Posts: 1688
Joined: 17 Jun 2009

Virgil:

canadamus_prime:
This is not the way to stimulate PC game sales you morons!

Nobody cares about stimulating PC game sales except people who sell PC gaming equipment.

Game developers care about selling games. If they sell a copy of a game on PC, Xbox 360, or PS3 it's all the same to them - just one copy sold. The only reason why a platform is added to the list is because they think they can sell enough copies of the game on that platform to make a profit over the cost of the development for that platform.

Dedicated servers are a PC-only thing. PCs are the smallest market for mainstream games these days, and the effort probably isn't paying off anymore.

Yes, but they're alienating the PC market this way, not stimulating interest in it. Seems counter productive to me.

Infamous Scribbler
Posts: 675
Joined: 22 Jan 2009

Fasckira:
Carmack admits hes glad someone else is attempting it first, meaning hes aware its a rubbish move and not exactly popular ...

He doesn't necessarily admit it's a rubbish move, just that, as you said secondly, it's not a popular decission. If he thought it was a rubbish move, he wouldn't do it.

Paperboy
Posts: 40
Joined: 21 Jul 2009

well this royaly sucks, add that to the fact that using thier system of matchmaking we no longer have large scale games and are limited to 9 v 9 so know more 64 man games : (

Pulitzer Laureate
Posts: 846
Joined: 5 Aug 2008

oppp7:

KSarty:

oppp7:
I would like to thank game pirates for this. Everyone here who has ever pirated a game, this is because of you.

Pull your head out of your ass, piracy has nothing to do with dedicated servers. Eliminating dedicated servers does absolutely nothing to prevent piracy.

I play a very small handful of mods, and usually they are SP, but I can certainly understand why the mod community in particular would be upset about this. I always enjoyed creating my own server while playing some of the classics. Anybody ever play the dueling servers in Jedi Academy?

Doesn't the fact that people have to play the game on the companies servers make it easier to make sure the users are playing an official copy? It seems like that would be the only logical reason for getting rid of dedicated servers.

No, because I have not seen a game with the true old style dedicated server, as in the server is run as a separate program outside of the game, in a long time. Dedicated servers of today are still run through the game and can still be seen in every player's server list, but the creator of the server has total control and it is based on their version of the game. Modern dedicated servers still require game authentication because they are run through the dev servers just like every other mp match. Nothing is gained by eliminating this option.

Gone Gonzo
Posts: 2063
Joined: 23 Jan 2008

Malygris:

John Carmack is a groundbreaking genius and I'm really not looking to start an argument with the man but simplicity aside, I honestly don't see the benefit of dropping dedicated server support. How does it make the experience better for anyone?

With all due respect, John Carmack was a groundbreaking genius 19 years ago when he single handedly caused ID to spearhead the 3D movement. Since the release of Quake 3 arena, in 2000 ID has released nothing but uninspired rehashes of old IPs. In fact, Rage seems to be the only new IP ID has ever worked on SINCE FUCKING QUAKE IN 1996!

That said, I'll maintain what I said with MWII. This isn't about making it easier on the customer, it's about conning the players out of as much control as they possibly can. If these companies could have it as they wish, you'd have to fork over for some "DLC" if you even wanted to change your avatar. Companies have become shortsighted. Blinded by instant profit.

Gone Gonzo
Posts: 1684
Joined: 7 Feb 2008

It totally depends on how Rage's multiplayer will pan out. You see matchmaking in L4D is fine, it works well enough because you got 4 people playing together, and possibly 8 people for the Versus mode. It's a smaller scale multiplayer game.

MW2 is a game where 16-32 players will play together (On PC that is). If they somehow limit that number down due to not having Dedicated Servers, then I'm not purchasing MW2.

RAGE on the other hand is a mysterious beast. We have absolutely no clue how RAGE will play online, or how they intend to implement multiplayer. For all we know Carmack may be doing away with dedicated servers, but keeping much of the same functionality as you would normally get through dedicated servers. It is also possible that only RAGE's racing portion will be playable online, which means that games won't have more then 4-6 people anyways, so yes matchmaking makes sense in that case. Bottom line is that we don't know enough about RAGE to make an informed decision.

Gone Gonzo
Posts: 1683
Joined: 3 Aug 2009

Wow, does anyone learn anymore. IW drops dedicated servers and the world blows up on itself. Then Dice announces that it will have dedicated servers about a day later taking the storm for awsomeness. Couldnt Rage just join in on that good train, wither way they arent pioneers as Carmack said, but atleast you'd have more support.

And im not even a PC gamer.

Gone Gonzo
Posts: 2063
Joined: 23 Jan 2008

SuperFriendBFG:
You see matchmaking in L4D is fine,

Sort of.

It works half-decently for 2 things: First because of the extremely low player counts inherent to the game, and second because of the gameplay (long team based matches) mean that you'll either be playing with people you know, and you can just "join a friend", or with random strangers. There isn't much of an option (or use) to just hang around your "usual" server.

Matchmaking in games like Counter Strike, TF2 or MWII is disastrous and just downright inefficient.

Beat Writer
Posts: 138
Joined: 22 Oct 2009

Longshot:

Fasckira:
Carmack admits hes glad someone else is attempting it first, meaning hes aware its a rubbish move and not exactly popular ...

He doesn't necessarily admit it's a rubbish move, just that, as you said secondly, it's not a popular decission. If he thought it was a rubbish move, he wouldn't do it.

Sorry, you're right, I am putting words in his mouth there but what I mean is that even though he appreciates it isn't popular hes still considering it. It just seems a bit of a silly move on the whole, considering how experienced he is in the gaming industry and how well he understands the market.

Beat Writer
Posts: 135
Joined: 27 Oct 2009

number2301:

Simalacrum:
As a console only player, I don't get what all the fuss is about. Whats so special about the dedicated servers anyway? what do they do differently to console online? why are companies dropping it in favour of other methods, and how are those other methods meant to be better?

So many questions!

A dedicated server hosts the game with no players on, that means it can be set up for whatever game modes and left running.

Basically what it means as a gamer is that you get a list of servers which are there all the time, it tells you the game mode, number of players on, number of spaces available, map etc.

My experience of console gaming is that you click on multiplayer, it puts you in a random game with random people, random maps etc etc etc.

With dedicated servers you choose everything, you get to know the servers which are good/which people you like go on etc.

Far superior to random match making.

You can always just pick custom matches on console games and choose everything.
Thanks for the explanation on dedicated servers though, I was about to wiki.

Beat Writer
Posts: 130
Joined: 30 May 2009

What no dedicated servers I'm outraged. I'm going to boycott this game as soon as I sign a petition.

Beat Writer
Posts: 156
Joined: 7 Aug 2009

Chipperz:

MasterSqueak:

Frank_Sinatra_:

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

Could it be a sign to PC gamers to accept change for the good and bad?

No. I don't even know who he is.

Ever heard of Doom, Quake or Wolfenstein (they're little indie projects, so I wouldn't be surprised if you hadn't...)? All him. There's practically noone that knows the PC FPS market better. If he was planning to get rid of dedicated servers, there's a very good chance that he genuinely believes it'll be better for PC gaming. You can say what you like about that, but this man is an expert in PC gaming in a way none of us will ever be.

He could be right there's also the chance that he's lost his marbles and lost his touch. Just like Frank Miller.

Gone Gonzo
Posts: 1849
Joined: 7 Jul 2008

CantFaketheFunk:

Steelfists:

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

Games are not like Quantum Physics. You can't have huge success, and then years later, when the industry has changed completely, and still be considered an expert just because you were years ago.

AndresCL:

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

Maybe, but he is not as near as relevant as he was back then

Because frankly, PC games aren't as relevant as they were back then.

The man is staggeringly smart, and I'd wager good money that he's still in the highest echelons of people who understand the PC as a gaming platform and what it can do.

I'm on your side in this, Funk. Carmack never had a personal Daikatana, he's done relatively well with any venture he's made (like Orcs and Elves most recently, which is a bit of a departure for him I'd say). I don't think he's suddenly become irrelevant just because he didn't invent a genre recently. And really, how many legendary designers can even claim to have invented an entire genre? Not many. How many designers can claim to have won 2 Emmys? Not many.

*engaging sarcasm*
I suppose though, if he isn't relevant, then we shouldn't listen to anything he says like his advocacy for open-source software and his opposition to software patenting. Cause clearly what does he know? We should listen to people like Cliffy B who equate PC gamers with piracy.
*sarcasm disengaged*

Gone Gonzo
Posts: 3310
Joined: 10 Oct 2008

Next Epic will say the upcoming version of Unreal Tournament will nave dedicated servers too!

What is happening to dedicated servers? I say game publishers are just getting cheap on us. Fuck them! I won't buy their games it they are going to be dicks.

Pulitzer Laureate
Posts: 953
Joined: 12 Apr 2008

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

If by really interesting you mean sad and depressing then sure.

I don't play console games primarily because of how servers are done on most console games. It looks like I won't be playing PC games much longer either.

Anonymous Source
Posts: 9
Joined: 13 Dec 2007

Kalezian:
So if he says they are planning on dropping Dedicated Servers, there is a good reason for it.

A "good reason" could be in his own interest, not ours.

People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott.

Nobel Laureate
Posts: 15870
Joined: 26 Dec 2008

Luckily, I have no interest in either of these games.

So nyeh.

Gone Gonzo
Posts: 2705
Joined: 15 Jan 2009

CantFaketheFunk:

uppitycracker:
The beginning of the end.... IW really is setting a new standard, that is essentially screwing over the same people that made them what they are today. Good job, IW, alienating us PC gamers and standardizing the console experience on PC.

I don't think you can blame IW for this. This is the sort of decision you don't make in the span of a month, and from what Carmack said it sounded like they'd been planning on it for a while. This was probably the direction Carmack & Co. decided on themselves. As much as people like to pin the blame on IW (and by extension Activision, since it is obviously The Great Satan and behind everything evil ever), their only sin in this case was probably announcing it first.

Frank_Sinatra_:

CantFaketheFunk:
John Carmack is one of the people who made PC gaming what it is today. Few people know the platform better, I'd wager.

So it's really interesting to see him saying this.

Could it be a sign to PC gamers to accept change for the good and bad?

Probably. I doubt they'll change their minds any time soon.

Totally off topic to the conversation, but you mentioning Satan with Activision made me laugh literally aloud.

OT: Hurray for being a RTS fan for Computers!

Infamous Scribbler
Posts: 675
Joined: 22 Jan 2009

Fasckira:

Longshot:

Fasckira:
Carmack admits hes glad someone else is attempting it first, meaning hes aware its a rubbish move and not exactly popular ...

He doesn't necessarily admit it's a rubbish move, just that, as you said secondly, it's not a popular decission. If he thought it was a rubbish move, he wouldn't do it.

Sorry, you're right, I am putting words in his mouth there but what I mean is that even though he appreciates it isn't popular hes still considering it. It just seems a bit of a silly move on the whole, considering how experienced he is in the gaming industry and how well he understands the market.

That I'll give you. I'm a console gamer, so there'll be no difference to me, but GOD I have cried out in rage many a time when games end prematurely because the host decides he doesn't want to play that map/has to go/is whiny over being shot by people better than him. And with some hosts, the connection is just shite. I can't claim to have any expertise or insight in why they choose to go this way with pc games, but it seems to me like a very idiotic move.

Pulitzer Laureate
Posts: 950
Joined: 1 Apr 2009

is rage a multiplayer game? I thought it was mostly a big single player thing

but yeah getting rid of dedicated servers is bs, its like they are trying to kill off pc gaming

Gone Gonzo
Posts: 4899
Joined: 10 Jan 2009

Malygris:

Pingieking:
I'm actually relatively ok with the lack of a server. AS LONG AS: they come up with a solution that offers the same features that servers did, especially the kicking ability and the low ping rates.

So you're okay with the removal of dedicated server support, as long as all the functionality of dedicated server support remains?

I suppose I can't disagree with that, but it's a bit of a reinvention of the wheel, is it not?

Exactly. You see, I can't help but think that the move to P2P is a GOOD thing. Here's why:

THE SERVERS.

Servers have maitnenance costs. Odds are that the companies are attempting to get rid of these costs. And shifting to P2P means that if a company goes under and their servers shut down, then their games don't lose multiplayer functionality.

Granted, it's sort of perplexing as to why they're doing this to games which will obviously sell like hotcakes and maintain player bases far into the future, but I suppose that SOMEONE has to pioneer the process... and take a few lumps for the effort.

Muckraker
Posts: 233
Joined: 6 Feb 2008

Andy Chalk:
Let's face the music, PC gamers: Server browsers are usually clunky and unintuitive. In trying to teach a (non-PC-gaming) friend how to play TF2, the first twenty or so minutes were just spent on how to sort through and select a server. I know that we PC gamers like to think of ourselves as an exclusive little club of special kids who hold high reign above those console lowlifes, but really? Are people really complaining about a more easily accessible game with modern matchmaking technology?

Andy Chalk:
This one stings a bit. Infinity Ward did a great job with Modern Warfare but Carmack is - or was - "one of us." Is it possible that he's right - that dedicated servers are a "remnant" of days gone by and have no place in contemporary gaming? John Carmack is a groundbreaking genius and I'm really not looking to start an argument with the man but simplicity aside, I honestly don't see the benefit of dropping dedicated server support. How does it make the experience better for anyone?

So firstly you complain and defend IW retarded decsion to remove dedicated servers and now you're wondering why anyone would want to do that because to you dedicated servers are apparently too complicated? Right.

But in regards to the topic at hand and id in particular. Fuck id. I pretty much formed that opinion when they said that if they saw anyone not using a 360 or Xbox controller they chewed them out. Carmack is a total whore to MS now and I don't give a damn about Rage.

Quake III was the last multiplayer game they did well with everything else being watered down swill. Quake IV wasn't nearly as great (Which is why getting into the web portal version of Quake III is so time consuming and Q4 is no where near as well populated.

Copy Clerk
Posts: 59
Joined: 18 Oct 2009

i'm really sad that no dedicated servers
especially since i get a better connection on dedicated servers
and i'll be missing the user made mods as well
if want the same function of a console i'd use a console.

Gone Gonzo
Posts: 1207
Joined: 25 Nov 2007

scotth266:

Malygris:

Pingieking:
I'm actually relatively ok with the lack of a server. AS LONG AS: they come up with a solution that offers the same features that servers did, especially the kicking ability and the low ping rates.

So you're okay with the removal of dedicated server support, as long as all the functionality of dedicated server support remains?

I suppose I can't disagree with that, but it's a bit of a reinvention of the wheel, is it not?

Exactly. You see, I can't help but think that the move to P2P is a GOOD thing. Here's why:

THE SERVERS.

Servers have maitnenance costs. Odds are that the companies are attempting to get rid of these costs. And shifting to P2P means that if a company goes under and their servers shut down, then their games don't lose multiplayer functionality.

Granted, it's sort of perplexing as to why they're doing this to games which will obviously sell like hotcakes and maintain player bases far into the future, but I suppose that SOMEONE has to pioneer the process... and take a few lumps for the effort.

It also eliminates independently-run servers. You remember how at one point Counter-Strike had more people playing online than any other FPS game? Those were all public dedicated servers not run by Valve.

Let me put this another way. Imagine that there's a club in your neighborhood where everyone likes to hang out. It's a fun place, you know a lot of the people there, and you can relax and have fun without troublemakers coming to ruin your good time, because the proprietors keep out the riffraff.

Then, one fateful day, your club is forcibly closed by the government. So is every other club in the neighborhood. Clubs are now illegal, as is any other place purposed for the congregation of large amounts of people. Instead, you are expected to gather in small orderly groups in random locations around the city. You're stuck outside, it's loud, the weather sucks and you don't even know most of the people you're gathered with. Maybe you'll meet a couple new nice people now and then, sure, but it's a hassle tracking them down again later, and you can't meet up with more than a few of your friends at a time.

I'm not against the P2P concept as a backup if a dedicated server is unreachable. Heck, I'm even up for splitscreen options. But dumping dedicated server functionality entirely is a direct attack on the core of PC gaming and a move to lower all of gaming to basic console levels. Heck, consoles are practically specialized PCs these days... can't they be given dedicated-server functionality and the ability to use Mods and other custom content?

Infamous Scribbler
Posts: 526
Joined: 21 Jan 2008

scotth266:

Malygris:

Pingieking:
I'm actually relatively ok with the lack of a server. AS LONG AS: they come up with a solution that offers the same features that servers did, especially the kicking ability and the low ping rates.

So you're okay with the removal of dedicated server support, as long as all the functionality of dedicated server support remains?

I suppose I can't disagree with that, but it's a bit of a reinvention of the wheel, is it not?

Exactly. You see, I can't help but think that the move to P2P is a GOOD thing. Here's why:

THE SERVERS.

Servers have maitnenance costs. Odds are that the companies are attempting to get rid of these costs. And shifting to P2P means that if a company goes under and their servers shut down, then their games don't lose multiplayer functionality.

You seem to be confused. Games that use matchmaking services only work as long as the company maintains the servers that the matchmaking software runs on. It doesn't matter if another user is the game host as no one can connect to the game without the company servers as the middleman. They shut down the servers, no more multiplayer unless the game has a direct connect to IP option which, moving forward, it doesn't look like games are going to have.

Not only can private users run dedicated servers, most of them are going to be run by users. The developer/publisher often doesn't run any dedicated servers for PC games, even at launch. There are still dedicated servers for the original quake floating around out there and that game shipped in 1996. There will always be multiplayer long as you can actually run the game.

Press Junketeer
Posts: 416
Joined: 1 Jan 2009

It's ironic that Infinity Ward said that because consoles use P2P servers that's their reason behind the change yet a significant portion of console developers have begun using dedicated servers.

Beat Writer
Posts: 176
Joined: 12 Dec 2008

Piss and moan and piss and moan, that's all we get for you. Please consider this: THERE IS NOTHING YOU CAN DO TO STOP THIS CHANGE FROM HAPPENING. However you want to quantify the 'dumbing-down' of PC FPS multiplayer is totally irrelevant. Companies will craft their products in ways that they feel make their games easier to control, access, and use. There aren't enough 'hardcore' gamers in the market anymore and for this reason companies can choose to market their products to other people.

CONGRATULATIONS! Your favorite past-time is now mainstream and no one cares about you anymore!

Note: I do want to say that I am completely bummed at the loss of dedicated servers, but to quote Bob Dylan, "The times there are a changing."

Gone Gonzo
Posts: 1684
Joined: 7 Feb 2008

Caliostro:

SuperFriendBFG:
You see matchmaking in L4D is fine,

Sort of.

It works half-decently for 2 things: First because of the extremely low player counts inherent to the game, and second because of the gameplay (long team based matches) mean that you'll either be playing with people you know, and you can just "join a friend", or with random strangers. There isn't much of an option (or use) to just hang around your "usual" server.

Matchmaking in games like Counter Strike, TF2 or MWII is disastrous and just downright inefficient.

Well actually you do have Dedicated servers for L4D, in fact if you are part of a group and the group has their own co-op or versus server you can connect directly to it. As far as L4D is concerned, the matchmaking is pretty good, it's not perfect but hey it's not as bad as MWII getting matchmaking.

I completely agree with you on your last statement though. We can't judge on id Software's approach to online gaming because we don't know what they will be doing to begin with. They didn't even mention whether or not it's a P2P system yet.

Beat Writer
Posts: 176
Joined: 25 Apr 2008

soliduck:

Kalezian:
So if he says they are planning on dropping Dedicated Servers, there is a good reason for it.

A "good reason" could be in his own interest, not ours.

People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott.

If you don't buy something that you really do want to buy, because something the company did makes it no longer desirable to support them, that is a boycott. And I think that's how a lot of people feel about this. They want to buy the game, they want to enjoy the game, but they just feel they can't support the game in its current form. Sounds like a small scale boycott to me.

Gone Gonzo
Posts: 2236
Joined: 12 Oct 2007

soliduck:

Kalezian:
So if he says they are planning on dropping Dedicated Servers, there is a good reason for it.

A "good reason" could be in his own interest, not ours.

People need to stop throwing around the word boycott. If you don't buy something because you don't want to buy it... that's not a boycott.

Actually that is what a boycott is. Specifically the second definition:http://dictionary.reference.com/browse/boycott

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