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Dragon Age DLC Makes a Million

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Dragon Age DLC Makes a Million

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Dragon Age's downloadable content has a made a seven-figure sum in its first week of release.

EA's decision to have downloadable content available on the same day that Dragon Age was released was a controversial one, so much so that BioWare's Georg Zoeller felt the need to defend it, but it doesn't seem like controversy has stopped people handing over their cash.

"Dragon Age just launched about a week ago, it's doing very well," said EA CFO Eric Brown "The game was designed at the outset to have [paid DLC] at launch, as well as through the next 12-plus months of its lifespan. We're well past one million in PDLC, so the attach rate appears pretty good." It seems likely that most of that money has gone towards buying The Warden's Keep, which was the piece of DLC not included in most copies of the game.

Looks like Day One DLC (DODLC? Nah, too much) is here to stay.

Source: 1up

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Copy Clerk
Posts: 110
Joined: 10 Aug 2009

I'm not surprised the DLC sold so well, the game was great. I'd buy them both myself if I wasn't against using microsoft points for PC DLC.

PROBATION
Posts: 2355
Joined: 13 May 2009

DAMN.

All these horrible trends like lack of Dedicated Servers, no LAN and Day one DLC keep making more fucking money!

DA:O was a great game though, so I'm not too annoyed.

User was put on probation for: Only in Japan could this happen. (3 days)
Beat Writer
Posts: 134
Joined: 11 Oct 2009

To be honest i am not surprised it done well, when you consider that people are always going to buy more content for a game they plan to play a lot anyway.

Paperboy
Posts: 45
Joined: 21 Oct 2009

Shame that for many people DLC would not work. Still a great game thouh

Gone Gonzo
Posts: 1372
Joined: 17 May 2008

And I'll gladly spend my money for BioWare DLCs, even despite having the powerful toolset at my more geeky computer brethren disposition, who without no doubt will be creating little wonders of their own. But as long as additional DLCs might have a little bit more meat to it than both Stone Prisoner and Warden Keep combined (at least, quest wise), it would be great.

Gone Gonzo
Posts: 3298
Joined: 1 Nov 2007

cieply:
Shame that for many people DLC would not work. Still a great game thouh

Your avatar is brilliant.

Anyway, I have to say that the excuses he made for day 1 DLC were actually pretty good ones, so I wasn't too cheesed off by this. Plus Stone Prisoner is free.

Damn I can't wait to get this for Christmas.

Gone Gonzo
Posts: 4899
Joined: 10 Jan 2009

Good. That means there were at least 1 million copies of Dragon Age sold within the first week: and I'm extremely happy to see that.

Gone Gonzo
Posts: 3298
Joined: 1 Nov 2007

scotth266:
Good. That means there were at least 1 million copies of Dragon Age sold within the first week: and I'm extremely happy to see that.

You assume people aren't stupid enough to buy DLC without the game.

On the Record
Posts: 5567
Joined: 14 Sep 2008

SomeBritishDude:

scotth266:
Good. That means there were at least 1 million copies of Dragon Age sold within the first week: and I'm extremely happy to see that.

You assume people aren't stupid enough to buy DLC without the game.

What I want to know if there's an online retailer where I can buy just the DLC. I know D2D has both versions (normal and deluxe, with DLC), but I want to buy the game first and then see if I enjoy it.

Gone Gonzo
Posts: 1865
Joined: 4 Oct 2007

It's a different kind of DLC though really, it's available in a deluxe edition of the game anyway. So for those that don't get it, and enjoy it, (the game), enough the DLC is a viable option straight away.

I doubt this will be a trend starter.

Gone Gonzo
Posts: 4899
Joined: 10 Jan 2009

SomeBritishDude:

scotth266:
Good. That means there were at least 1 million copies of Dragon Age sold within the first week: and I'm extremely happy to see that.

You assume people aren't stupid enough to buy DLC without the game.

Yeah... but c'mon, there can't have been TOO many of those. Maybe 5k tops.

Gone Gonzo
Posts: 2542
Joined: 22 Feb 2009

OK, now I don't want to sound all "L4D Boycotter" on here, but I strongly believe that Day One DLC should be included into the game! Jesus tap-dancing Christ, pretty soon we won't be buying games anymore, just DLC for 20 fucking dollars a piece. What is with all these video-game makers trying to screw over their own market and piss us off?!

Infamous Scribbler
Posts: 654
Joined: 26 Jan 2009

xavierxenon:
I'm not surprised the DLC sold so well, the game was great. I'd buy them both myself if I wasn't against using microsoft points for PC DLC.

You don't use microsoft points, you purchase it straight from Bioware.

I am also not a fan of day one DLC, but I can't be mad at Dragon Age, I just can't. It is too awesome.

Pulitzer Laureate
Posts: 843
Joined: 15 Dec 2008

Furburt:
DAMN.

All these horrible trends like lack of Dedicated Servers, no LAN and Day one DLC keep making more fucking money!

DA:O was a great game though, so I'm not too annoyed.

Dedicated servers and the lack thereof may pose a problem. But I haven't been to a LAN party in...ever. Unless you count a few get-togethers where we all showed up at one persons house but we all connected through the internet anyway. So why exactly do we need extensive support for technology that's practically dead?

And why is DLC a problem? I don't think anyone is actually twisting your arm and forcing you to buy it. If you don't think it's worth it, then simply don't buy it.

Muckraker
Posts: 339
Joined: 15 Jul 2008

People need to remember that all this DLC was offered in the Pre Order Special editions. I still think you are all lucky to have been allowed to buy it?

I got the Delux version, was well worth it!

PROBATION
Posts: 2355
Joined: 13 May 2009

johnx61:

Dedicated servers and the lack thereof may pose a problem. But I haven't been to a LAN party in...ever. Unless you count a few get-togethers where we all showed up at one persons house but we all connected through the internet anyway. So why exactly do we need extensive support for technology that's practically dead?

Yeah but that's you.
It isn't dead just because you've never been to one, I go to them all the time and they're great fun. Get 8 or more people and you have instant fun recipe.

johnx61:

And why is DLC a problem? I don't think anyone is actually twisting your arm and forcing you to buy it. If you don't think it's worth it, then simply don't buy it.

The niggling feeling that you're missing out on essential stuff. I usually buy DLC and expansion packs anyway, but day one DLC niggles me a bit. While the other stuff is probably thing the devs thought up after the game came out, which is always good, day one DLC makes me feel like they're purposefully holding back on the good stuff.

User was put on probation for: Only in Japan could this happen. (3 days)
Copy Clerk
Posts: 74
Joined: 10 Mar 2009

I'd much rather have DLC too early than too late. Too me it shows that DLC is more than an afterthought and I can expect much more in future, unlike the limited DLC of ME.

Press Junketeer
Posts: 443
Joined: 1 Feb 2008

AkJay:
OK, now I don't want to sound all "L4D Boycotter" on here, but I strongly believe that Day One DLC should be included into the game! Jesus tap-dancing Christ, pretty soon we won't be buying games anymore, just DLC for 20 fucking dollars a piece. What is with all these video-game makers trying to screw over their own market and piss us off?!

Furburt:

The niggling feeling that you're missing out on essential stuff. I usually buy DLC and expansion packs anyway, but day one DLC niggles me a bit. While the other stuff is probably thing the devs thought up after the game came out, which is always good, day one DLC makes me feel like they're purposefully holding back on the good stuff.

Maybe not as excitedly as AkJay but I must agree with the above posters, Day One Downloadable Content simply begs the question:

Why wasn't this content included in the original game?

I suppose the question is actually moot for myself though, my budget doesn't allow for anything but waiting for pretty hefty sales or a low price point on games before I can make a purchase, so Independent Developers seem to get a good portion of my gaming money these days. *shrug* See you in a future sale Dragon Age, whatever you are.

Games Editor
Posts: 4226
Joined: 20 Dec 2005

Furburt:
DAMN.

All these horrible trends like lack of Dedicated Servers, no LAN and Day one DLC keep making more fucking money!

DA:O was a great game though, so I'm not too annoyed.

CanadianWolverine:

AkJay:
OK, now I don't want to sound all "L4D Boycotter" on here, but I strongly believe that Day One DLC should be included into the game! Jesus tap-dancing Christ, pretty soon we won't be buying games anymore, just DLC for 20 fucking dollars a piece. What is with all these video-game makers trying to screw over their own market and piss us off?!

Furburt:

The niggling feeling that you're missing out on essential stuff. I usually buy DLC and expansion packs anyway, but day one DLC niggles me a bit. While the other stuff is probably thing the devs thought up after the game came out, which is always good, day one DLC makes me feel like they're purposefully holding back on the good stuff.

Maybe not as excitedly as AkJay but I must agree with the above posters, Day One Downloadable Content simply begs the question:

Why wasn't this content included in the original game?

I suppose the question is actually moot for myself though, my budget doesn't allow for anything but waiting for pretty hefty sales or a low price point on games before I can make a purchase, so Independent Developers seem to get a good portion of my gaming money these days. *shrug* See you in a future sale Dragon Age, whatever you are.

AkJay:
OK, now I don't want to sound all "L4D Boycotter" on here, but I strongly believe that Day One DLC should be included into the game! Jesus tap-dancing Christ, pretty soon we won't be buying games anymore, just DLC for 20 fucking dollars a piece. What is with all these video-game makers trying to screw over their own market and piss us off?!

Our very own Virgil as an excellent and informative post about how software development actually works that I strongly suggest you read. It isn't so simple as "let's throw extra stuff into the game."

Muckraker
Posts: 310
Joined: 16 Apr 2009

BI O WARE! BI O WARE!

WOOOOOOOOOOOOOOO!

I WILL work there someday, so help me god

Muckraker
Posts: 270
Joined: 3 Aug 2009

i am thinking of gettting this game is it good? from the reviews i hear that its either amazing or shite depending on what u like genre wise

On the Record
Posts: 6713
Joined: 22 Aug 2008

mayney93:
is it good?

Yes. That is all.

I picked up my copy of DA:O yesterday, not bought Warden's Keep yet because...well, I haven't had much cause to really. I'll pick it up when I feel the need to. It's not as if I don't have plenty of hours to go along with the main game plus Stone Prisoner as it is already.

PROBATION
Posts: 2355
Joined: 13 May 2009

CantFaketheFunk:

Our very own Virgil as an excellent and informative post about how software development actually works that I strongly suggest you read. It isn't so simple as "let's throw extra stuff into the game."

It was excellent and informative.
The one bit I disagreed with was the bit where he said 'if you don't pay for it in DLC, you should expect to pay for it directly'
The thing is, I don't mind paying a bit extra for games when there is extra content. I'll happily fork out extra for Game Of the Year editions and expanded editions. It's just that DLC is inherently a hassle. Register credit card details, set up account, spend probably ages downloading.

But yeah, I'm happy to pay extra for extra, which is why MW2 on the PC pissed me off. It cost 10-15 Euros more than most games, but actually had less content then the first one in SP.

If they had included them in the game and raised the price, and let us know why they were raising the price, I would've paid extra.

User was put on probation for: Only in Japan could this happen. (3 days)
Press Junketeer
Posts: 443
Joined: 1 Feb 2008

CantFaketheFunk:

Our very own Virgil as an excellent and informative post about how software development actually works that I strongly suggest you read. It isn't so simple as "let's throw extra stuff into the game."

For those unwilling to click the link and read the post in all its glory, here ya go:

Virgil:

hURR dURR dERP:
To me, the entire Warden's Keep (and Stone Prisoner, but at least that one's free) quest feel like they've just been ripped from the game just to create some DLC.

level250geek:
If you release DLC within a month of a game's release--much less on day one--then you have spent at least a portion of that game's development cycle on said DLC, meaning that you could have implemented into the game, meaning that by charging us additional money for it you are ripping us off.

Eric the Orange:
Wait, this was released on the same day as the game. Uh, so why wasn't it included in the game?

I am always struck by exactly how ignorant many gamers are of how game or software development actually works. Let me try to explain this for you all:

First, any studio-developed game has a set time limit and budget for development. This should be common sense. All of the time that artists, writers, voice actors, programmers, and QA testers spend working on content is time that they are paid for.

Because of this, there is a set amount of content that can be included in a retail game (which pretty much has a fixed price). This is typically decided early on, and as the game development progresses things are added and removed depending on the difficulties the developer encounters. At each point, a decision is made as to whether X feature is important enough to increase the time/cost of the game development - if it's not, it can get cut from the game. Many of these features might be very cool, and developers can be sad to see them cut, but this happens with every game.

At some point in the development process, the designers have to stop adding new features and content. At this point, the programmers and QA become very busy testing, optimizing, and porting content. In the past, this is the stage where most of the writers, designers, and artists either get fired or get moved to another game.

Instead of firing the content creators, many newer games are deciding to instead have them make more content, to be tested and released separately from the game as DLC. This does not mean that the time that is used to create this is free, or that it is a part of the retail game. In some cases, the designers go back to stuff that was cut from the original game and rework it and fix the problems, because they really didn't want to see it removed in the first place.

While this is happening, the final "gold" version of the game is created. This is the version that first needs to pass the console manufacturers' certifications, and then need to be sent to manufacturing. This can take several weeks. During this time, the programmers and QA can test the DLC content that the rest of the team had been working on. Because they're working off the final version of the game now, and this is just extra content, this process goes a lot faster. It is easily possible that digital content can be tested and ready to be released before the retail versions of the game are even done being manufactured.

But all this time isn't 'free' - the assumption that the people working on this content would otherwise be being paid to add things to the retail game is just stupid. That game development time and budget has already been spent - they would either be working on something else entirely, or looking for a new job.

To create this new stuff, it has to be paid for somehow. For The Stone Prisoner, it's being paid for to see if it helps make up for used game sales - a particular problem for a mostly-linear story-based RPG. The Warden's Keep content, on the other hand, is a marketing promotion to sell the more expensive digital collector's edition (sans cloth map). If you aren't 'paying' for the content in one of those two ways, then you should expect to pay for it directly.

Since Funk used this as his informed response, I will address this post by highlighting a few parts and then saying this - I full on agree with Virgil's post, I get it, I really do.

It still doesn't make the question go away for the chosen platform I game with, PC. All my content these days is effectively DLC thanks in part to the retail experience being such a crappy experience; most places I walk into these days give so little premium shelf space to PC gaming that it is easy to miss in the ocean of console retail space.

And if I follow the time table as set out by Virgil's post, then why are PC gamers not getting the game in the form of DLC several weeks before the console gamers get delivered to their retail space? Then if several weeks later, when the game does get released retail, wham bam, here is some new DLC PC gamers! If the time table was that, I would be praising the content providers, not wondering why it wasn't in the original game. Would it really hurt them to have games be slightly more exclusive to the PC simply because it is easier to deliver content and support to the PC platform? Not unless it was a crappy game by gamers' estimates, hurting their word of mouth reviews.

These developers and publishers are just not supporting the PC platform and in Day One DLC it shows thanks to being informed of the various processes it is possible to develop the software. There are whole sections of console red tape that the PC platform jumps past leaps and bounds and they are just not utilizing it.

So I ask again with some clarification: Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?

Pulitzer Laureate
Posts: 843
Joined: 15 Dec 2008

CanadianWolverine:
So I ask again with some clarification: Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?

Maybe you should forward that opinion to Bioware and they can email it to 2 years ago. And then they can make sure that the guy who decided to cry about a business decision in the distribution phase has plenty of say in their entire development process. Or perhaps you failed to notice that they are selling an extra adventure because they had to devote extra capital to creating it. Maybe we can just do it your way and stick it in the "gold" game framework and tack the cost onto the release price of the game. I mean it's not like that extra $10 is gonna drive people away.

I'm glad you're horse allows you to trot about so highly, expecting to get something for nothing. May I suggest you dismount it, though. Nosebleeds tend to occur at that elevation.

Beat Writer
Posts: 201
Joined: 16 Oct 2009

And if they'd included all that content on the disk and raised the retail price of the game accordingly, the same players would have cried havoc.

But I guess I'm just sensitized to game prices since I moved to Canada, where they slap another $10 onto the pricetag just for shits and giggles. It's our little taste of Australia!
Plus I still remember the days when a console game was never more than $50, so ever since it's gone above that it's felt like an unfairness.

Press Junketeer
Posts: 443
Joined: 1 Feb 2008

johnx61:

CanadianWolverine:
So I ask again with some clarification: Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?

Maybe you should forward that opinion to Bioware and they can email it to 2 years ago. And then they can make sure that the guy who decided to cry about a business decision in the distribution phase has plenty of say in their entire development process. Or perhaps you failed to notice that they are selling an extra adventure because they had to devote extra capital to creating it. Maybe we can just do it your way and stick it in the "gold" game framework and tack the cost onto the release price of the game. I mean it's not like that extra $10 is gonna drive people away.

I'm glad you're horse allows you to trot about so highly, expecting to get something for nothing. May I suggest you dismount it, though. Nosebleeds tend to occur at that elevation.

How exactly does this not descend into a flame war? High horse? Nose bleeds? How else can I put this with out calling for a plague on both your houses? ;)

Not once did I mention any problems with paying for the content, unless you are suggesting that by somehow including it in the initial final product that is asking for something for free when you just shelled out for it ... what?!? Is that honestly how you see the question?

And yes, I am totally calling out Bioware, EA, Activision, Infinity Ward, or whoever else conducts any business practices that I do not see favorable as a possible customer. Letting a salesperson know why you are not seeing their product in a favorable light should hardly be a reason for you to level such bullshit against a well meaning question of a business practice. I am not proposing any significant change to their development cycle, just asking that if a product is tested and ready for release on PC but has to wait for approval by the consoles, why is that not seen as under-utilization of the strengths of the PC platform?

In conclusion to your reply, I would be more than willing to get off my high horse when you get out from under your bridge.

Pulitzer Laureate
Posts: 843
Joined: 15 Dec 2008

CanadianWolverine:
How exactly does this not descend into a flame war? High horse? Nose bleeds? How else can I put this with out calling for a plague on both your houses? ;)

Not once did I mention any problems with paying for the content, unless you are suggesting that by somehow including it in the initial final product that is asking for something for free when you just shelled out for it ... what?!? Is that honestly how you see the question?

And yes, I am totally calling out Bioware, EA, Activision, Infinity Ward, or whoever else conducts any business practices that I do not see favorable as a possible customer. Letting a salesperson know why you are not seeing their product in a favorable light should hardly be a reason for you to level such bullshit against a well meaning question of a business practice. I am not proposing any significant change to their development cycle, just asking that if a product is tested and ready for release on PC but has to wait for approval by the consoles, why is that not seen as under-utilization of the strengths of the PC platform?

In conclusion to your reply, I would be more than willing to get off my high horse when you get out from under your bridge.

Let's see. You accuse me of flaming, then you call me a troll. Pot, kettle, black, yadda yadda... I'm just gonna put one question here and then I'll head back down gumdrop lane with Little Red Riding Hood.

Is anyone actually forcing you to buy the DLC?

Press Junketeer
Posts: 443
Joined: 1 Feb 2008

johnx61:

Is anyone actually forcing you to buy the DLC?

Sure, this person with a balaclava and 9mm handgun pressed against my head. Oddly enough, he made no mention of the Dragon Age game itself or any other desired purchases with the contents of my wallet. Any other silly questions that actually don't address even remotely my concerns with Day One DLC for a PC game? No?

I see this as straight up Digital Delivery Timing versus Retail Delivery Timing.

Here's a few relevant questions for you and others, does console DLC have to pass the console manufacturers' certifications? If a PC game could arrive on Impulse or Steam "shelves" sooner than on consoles retail shelves, would you welcome that or get your nerd rage on?

Pulitzer Laureate
Posts: 843
Joined: 15 Dec 2008

CanadianWolverine:

johnx61:

Is anyone actually forcing you to buy the DLC?

Sure, this person with a balaclava and 9mm handgun pressed against my head. Oddly enough, he made no mention of the Dragon Age game itself or any other desired purchases with the contents of my wallet. Any other silly questions that actually don't address even remotely my concerns with Day One DLC for a PC game? No?

I see this as straight up Digital Delivery Timing versus Retail Delivery Timing.

Here's a few relevant questions for you and others, does console DLC have to pass the console manufacturers' certifications? If a PC game could arrive on Impulse or Steam "shelves" sooner than on consoles retail shelves, would you welcome that or get your nerd rage on?

I'm not privy to the intricate workings of the DLC process. All I know is it costs money to make it so I won't mind paying a couple extra bucks if it's worth as much.

And actually I wouldn't care at all if Steam or Impulse got it before Gamestop or Best Buy. In fact, I'd be much more inclined to buy it that way. Steam may have it's problems as any service does. But Steam has one major advantage over brick and mortar stores, they're open at 3:30 am.

Infamous Scribbler
Posts: 616
Joined: 22 Feb 2009

The DLC doesn't go through the same system that the rest of the game did. The last month or two of a game's pre-Gold life is mostly debugging and testing. All the programmers, artists, and other employees not essential to the debugging/testing phase are free to do whatever with their time. Much of the DLC was part of the original game, but had to be cut because the completion time would have been too long before debugging/testing started, because they have to remain on a schedule.

Bioware, and Gearbox have had their teams working on DLC during said times, rather than having them go on vacation, which is why the DLC was/is able to come out so soon after the game's release, having partly done content from the game cut, so their DLC was already well worked on. DLC, as of yet, doesn't go through a 60 day debug term.

So, I'm not upset about how sudden the DLC is.

Gone Gonzo
Posts: 1230
Joined: 5 Feb 2009

I only bought the DLC dealing with the exile of the Wardens from Ferelden, didn't really care about the companion you could get with the other DLC.

IT Director
Posts: 1548
Joined: 13 Jun 2002

CanadianWolverine:
Why wasn't this PC DLC content included in the original game if it can be delivered the same day as the original "gold" game framework itself?

If you are asking why there isn't a digital PC release as soon as the game is gold, the fact of the matter is that the vast majority of game sales are console games through retail channels. No game developer or publisher is going to do anything in the near future that would antagonize either retail outlets or console manufacturers, and thereby jeopardize their relationships with them. A lot of time these relationships are how they get better placement in stores, and free or reduced cost promotions (for example, all those commercials for console games that end with the Xbox logo/video - they're partially paid for by Microsoft). Releasing a highly anticipated title digitally on the PC in advance of either the retail or console release is a good way to piss off both, and the developer gets nearly no advantage for doing so except a few early sales on the least-successful platform.

It's only recently that we've started to see digital PC releases on the same day as the retail versions at all - in many ways we can thank Valve for pushing that with their own games. It will be years before we see digital release numbers start to overtake retail though, and first-day digital releases on consoles, and that's what it'll likely take before they get any preference.

If you're asking why the DLC wasn't included with the digital PC release, I pretty much covered that in the post you quoted. Just because it's a digital release doesn't mean it's not under the same development cost/time restrictions as the other versions.

IT Director
Posts: 1548
Joined: 13 Jun 2002

AndyFromMonday:
I only bought the DLC dealing with the exile of the Wardens from Ferelden, didn't really care about the companion you could get with the other DLC.

If you bought the game new, you should have had a code to get that one for free - every game includes it. I would think it's a bit early for people to be getting used copies, though I guess it's possible.

The Warden's Keep is by far the better DLC though - I thought it was a lot of fun to play through, and both the story and rewards were very good. Shale is absolutely hilarious though - he's the Dragon Age version of HK-47, and is pretty much just as bitter, caustic, and enthusiastically violent towards humans.

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