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Oh no... lag and team killers... the greatest threats to mankind. well... | |
LOL that would mad chaos if they 16 people | |
What's worse than a zombie outbreak? A survivor outbreak. | |
I wonder how easy that game is now. | |
OK Valve, we get it. Only four players. We got it! | |
OH the infamous LAG. it explains everything lol | |
At least you never have to worry about anyone getting pinned by a hunter. | |
I saw like 3 zombies in that entire thing. | |
Other then the original lag there was no problem I could see this actually working in a game. | |
In 16 player L4D, Hunter gets pinned by survivor. | |
I wonder what would happen if a Charger came when they were all next to a window in Dead Center 1. I imagine it would be hilarious. | |
Played something like this on L4D1, and the mod also multiplied the boss zombies by 4. It was insane, being charged by 3 tanks. Lag sucked, but I had some lols | |
Ba-dum-tish! | |
"Methinks this isn't exactly how Gabe Newell intended the game to be played." And I'm sure Carmak didn't intend Quake to be a way for Newell to fund his Frappuccino habit... | |
I feel bad for the zombies... | |
And THEY were running away. | |
I can hear the zombies now: "shhhh don't moan to loud, you'll alert the hoard" | |
Hey... That sounds like an old joke somewhere... HMMMMMMMMMMMMMMM... In L4D, tank smash you. | |
Wow. I would hate to see them fight over a Medi-kit | |
The survivors outnumber the infected! I feel bad for the poor hunters and other special infected!
Not quite as funny as 2 hunters leaping off a building because they missed you. As heavy says: GOOD TAIMZ! | |
Oh dear, chaos and lag in one delicious package! Good for a few laughs, though! :D | |
Wow, sucky. I remember a glitch in L4D 1 that spawned something like 20 AI partners. That was fun, for a while. | |
HA HA HA HA. I have nothing to add I just found this funny. | |
Might have gone a bit better if the Director was set to spawn zombies for 16-player teams. | |
At least when the real zombie apocalypse comes, we'll know that large groups will be nigh invulnerable to the zombie hoardes, because someone will hack real life to allow groups of more than four people. Though do you get real life lag and TKing? If so then we're all royally fucked... :D | |
I wonder what a survivor scream would sound like. Probably like a Twilight fangirl at a midnight screening of New Moon. *shudders in horror at the very thought* | |
In order for the game to be balanced and for people to have a challenge, they would have to up the zombie to survivor ratio. So, take whatever the normal amount of zombies you encounter is and multiply that by four, while accounting for level difficulty and the amount of specials that would have to spawn (four tanks! Fooooouuuur!). It would break the game and, no, it wouldn't be fun. | |
Is this what would happen in real life, stay in small groups of people or we will lag to hell? | |
It's called Left 4 Dead cos there's 4 people! Yes I'm slow :) | |
This would be better. | |
It looked epic in at one place. If they make the maps larger, then it would be a good mod for L4D2. | |
Wow. I think that would be fun for a while. Only for a while though... | |
I can see why it doesn't work. | |
There's something eerily mesmerising about that video. | |
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Left 16 Dead Doesn't Go Very Well
In an age of increasingly large multiplayer modes, why do Left 4 Dead and Left 4 Dead 2 only offer four-player co-op? ...oh, that's why.
Now, I've been playing quite a bit of Left 4 Dead 2 these past few days, and it's safe to say that I'm enjoying it quite a bit ... but I won't say any more, lest I spoil the experience tomorrow. Crap, I've already said too much!
But in case anyone ever complains to you that the four-player co-op in the Left 4 Dead games - and the only eight-player Versus mode - is way too small, and Valve needs to get with the times because MAG is clearly going to be the best game ever, you should just show them the above video. This is what happens when you hack L4D2 to allow sixteen Survivors to all play together.
Methinks this isn't exactly how Gabe Newell intended the game to be played.
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