While there is concensous that the PS3 is harder to work with, why is the job being passed to Sega programmers? | |
I'm sure they'll opt for the simple fix: Take 2 hours saving the game to the hard drive so we can have a six second loading screen instead of nine (Devil May Cry 4, anyone?). | |
This is good. There is no reason that the game runs so terrible on the PS3. Everyone (except fanbois de extreme) knows now that the PS3 and 360 are pretty equal so if there is such a terrible difference in the way it runs, the developer is completely to blame. | |
The reason appears to be that the port was done by chimps.
Sega are the publisher. Presumably Platinum, a smaller studio, didn't have the manpower to do both versions themselves. | |
I like the fact that they cooperate. Makes the experience more worthwhile when you finally play the game. | |
Very much appreciate the thought and effort. | |
This is exactly why porting is such a problem. The Cell processor is nothing like the Xenon or an x86, and their graphics and network libraries are nothing alike either. 90% of any modern game is art. Whether its the levels, textures, characters, animations, sounds, or what have you, it can easily be converted from one format to another if done properly. But the game engine itself: the drawing, saving, loading, etc. are all heavily system-dependent. Game makers need to get used to developing game engines for each platform instead of doing this haphazard "port" shit. It doesn't surprise me that the PS3-port of Bayonetta sucks, considering how many terrible console-to-PC ports we've already seen this year. Please, stop porting! At least Sega was smart enough to go to Sony to get things fixed up. It says a lot for a platform when established game developers and publishers need the platform manufacturers' help to get the game working. | |
Jesus. I really hope that is fixed before the US and Europe release. It looks like a good game, but I have a PS3, and it really doesn't look to be worth the money as it is. | |
Well I hope this fix the bugs and everyone, I'm pretty interested in this game. | |
The thing that donīt understand is why they donīt just work it on both of the consoles.Instead of making it for the 360 and then porting it. | |
Even if the PS3 owners get shafted with a slightly worse version, as usual, the game's still plays the same. And by plays the same, I mean: IS FUCKING BADASS! | |
The problem was that Sega started on the 360 and ported to the PS3. We all know that is not the way to do ports. It is MUCH easier to start on the PS3 and move the port to the 360. Every port for any game that was done this way turned out great for both platforms. I know Sony will help them fix their issues as they have the know how from all their third party companies like Insomniac and Naughty Dog. All the games coming from Sony on the PS3 have looked great. | |
Way to go Sega! | |
Well, here is to all the poor PS3 owners planning to buy the game. Hope the fix works lol | |
They've got... barely a month. To not only make the changes, test them for stability but then print the "new cut" and distribute them in time? I think they have left it too late to do anything more than just a few modest improvements. To be honest, I don't even want ports of 360 games on my PS3 as they will NEVER be as good as one that was co-developed or made exclusively on the PS3, simply due to the idiosyncrasies of the PS3's rendering architecture. Just compare PS3 exclusive titles to Xbox 360 exclusives, it is clear the PS3 when comparing development on equal standing can knock 360 out of the park, but porting a 360 game will never be better than the 360 release and for all the time money and effort to spend on optimising the port you only ever get diminishing returns towards platform parity. I say: Only play exclusives on PS3 or 360, leave multiplatform releases to PC. | |
Well I was going to get this game for the PS3 regardless so now this only makes me happier. | |
Keep in mind, SEGA has already shown that they don't know how to develop games without framerate issues and hideous load times, just look at Sonic the Hedgehog 2006. While this is partly a sloppily done port, I suspect that had SEGA coded the 360 version it'd be just as bad. That's how SEGA rolls. P.S. Thanks | |
Well I wish them luck in fixing the PS3 version, don't want PS3 owners feeling cheated and then turning their angry eyes towards 360 owners and starting a conflict, both deserve the same experience. | |
I'm sure it will get fixed in time for a western release, and I will continue not caring. Also this sucks for the japanese as they'll be stuck with an inferior version. That'd really piss me off. | |
Multiplatform development is prohibitively expensive, especially for a small developer that had no HD experience like Platinum games. By choosing one console and sticking to it they were able to use it to the best of its capabilities even with their limited manpower. Only really big developers develop directly in multiplatform. | |
Woot woot for being an Xbox owner. This game looks amazing. To Bad Dante's Inferno is coming out around the same time, and I lack the funds to get both. | |
I'm glad to know that someone out there feels it's good to give PS3 owners the effort they deserve. | |
I dont get it. The PS3 is waaay more powerful than the 360- hell look at the specs! so why is the xbox version better in any way? nope, i dont get it at all. | |
Look at the digital foundry article ( http://www.eurogamer.net/articles/digitalfoundry-bayonetta-faceoff ) for some explanations. Short answer is: in practical use the PS3 has both strengths and weaknesses compared to the 360. Most notably weakness-wise it has less memory for textures (especially since it can't compress them natively like the 360 can), and less rasterizer bandwidth (ie a lesser amount of pixels can be drawn in a given frame, which becomes important when there's overdraw, and Bayonetta uses that a lot). It has the advantage in the variety of complex geometry and effects it can do, but it's just not as fast when it comes to pushing to the actual screen. Since Bayo was designed for the 360 it was designed with it in mind, ie it pushes a lot of geometry to the screen and with a lot of overdraw and very detailed textures, all things not appropriate for the PS3 pipeline. So they end up having to use simpler textures, but because they still try to push the same geometry rather than redesign everything (which would take another six months at the very very least) they also have to dial back the fancy shaders the PS3 would normally excel at in an attempt to grab a few extra frames. So basically the PS3's got a lot of power, but it's just not in the right place for how this game's made. Plus the 360 version streamed the textures from the hard disk, and the PS3 version doesn't, a further hit to texture size. | |
Didn't the same thing happen with Borderlands? Although I think Borderlands' problem was that it wasn't working well on PSN. | |
WHY DID YOU NECRO THIS? Anyways, it appears they didn't "fix it" as nearly every review says the PS3 version is inferior, but not unplayable by any means. I freaking love this game. | |
I have no idea what this means. Borderlands for PS3 got a lower score on some websites. Here's why: "Online issues at launch, including broken Friends list functionality". Here's some issues that Bayonetta for PS3 had that the 360 version didn't: "Frequent, lengthy load times and frame rate hiccups during high-action sequences". I am in no way, shape, or form putting down the PS3 as it's not a problem with the console, they're just issues caused by the porting not working out so well. The only way to permanently fix these issues is to re-develop the game for PS3. But it wouldn't be worth the time, money or effort so for now PS3 owners will have to settle for a slightly more buggy version than the 360's. I'm just sayin'. | |
This topic was done and over with. The game is already out, and it's clear their efforts were in vain. You brought an old topic back from the depths of the forum that is basically irrelevant for your own purposes, much like a Necromancer. Hence, Necro'ing a topic. | |
Well considering my post was only 15 hours after his, the thread can't be considered dead in the first place as it wasn't even inactive for 24 hours. I'm just saying. And saying "irrelevant for your own purposes" is just plain arrogant. I have friends who take my advice on games and will sometimes buy games I recommend to then if they are multi-platform (like Bayonetta and Borderlands), but every time they pick up a "sligtly buggier version" for their PS3's they tell me they made a big mistake listening to me. It's not my responsiblity as I don't care about the PS3 cause I don't have one and it usually ends up with them giving their games back and coming over to my house to play a non-buggy version of the game. Moral: Every time a badly made port for a good game is released for the PS3 I generally get to hear about it from some of my friends. So in no way was my post "irrelevant for my own purposes". I was just trying to clarify something as I don't own a PS3. /rant And thank you for the definition. | |
I heard that there has been a patch download that fixed constant load time issues. Do you know anyone that has tried and found it works? Most sites gave the PS3 version, which I want, a full grade below the 360 version. I won't get the PS3 version unless I read from real people that this fix really worked and is not just more BS like that stuff about fixing it before release in the West. | |
It's what happens when a company decide to make their console intentionally awkward to program for. You can't utilize it fully, because it's intentionally awkward to program for. | |
Sony Agents Fixing PS3 Bayonetta Before Western Release
It's no secret that the PS3 version of Bayonetta doesn't match up to its sister on the Xbox 360, but Sony and the developers are trying to give it a facelift before its launch in the West.
Back in September, we first heard reports that Platinum Games' stylish actionfest Bayonetta wasn't quite up to muster on the PS3 - at least, not in comparison to the 360 version. Platinum's CEO Tatsuya Minami explained the issues, saying that Platinum had created the game for the Xbox 360 and handed the task of porting it to the PS3 to Sega, the game's publisher. In other words, it was Sega's responsibility to make Bayonetta on the PS3 "the best it could be."
Unfortunately, once the game was released in Japan, it turned out that "the best it could be" on the PS3 apparently wasn't very good, as the same problems seen pre-launch - muddier graphics, lower framerates, and longer loading times - were present in the final version.
While the game might be out in Japan, it hasn't been released in the States yet, giving Sega and Platinum a chance to redeem themselves in front of the Western PS3 audience - and apparently, the two companies have called in aid from PS3 maker Sony itself to get the job done right. According to French game site Gamekyo (and translated by wearetheinternetz), "Sega and Platinum Games have taken responsibility for the bad port before deciding to work with the assistance of an engineering team from Sony to guarantee a PS3 version equal to the level of the console's power."
Well gee golly whilikers, I guess they're making it better than the best it could be, then!
In all seriousness, one can only hope that between the three companies, somebody will figure out how to get the game to run up to speed on the PS3 before it hits North America and Europe in early January (the 5th and the 8th, respectively). By all accounts, Bayonetta is shaping up to be an exceptional action title earning its share of perfect scores, and it'd be a real shame if PS3 owners missed out on the authentic experience.
(Via Destructoid)
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