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Mega Man 10's Easy Mode Won't Be That Easy

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Mega Man 10's Easy Mode Won't Be That Easy

Are you worried that Mega Man 10's optional Easy Mode will put the Blue Bomber to shame as he strolls through a bland, danger-less hazard world free of enemy robots or spike-filled deaths? Don't be.


No, this video isn't the actual game's Easy Mode.

When we first learned that Capcom's second retro-inspired Mega Man downloadable game would not only be infecting the Robot Masters with Swine Flu but adding an optional "Easy Mode" that bricked over some of the game's insta-kill spikes, some decried the move. Wasn't this the whole antithesis of what the brutally-difficult Mega Man games were about?

Well, don't worry. Despite the fan-mockup Easy Mode seen above (a creation of webcomic Dueling Analogs) which makes the whole thing seem a bit ridiculous, Capcom's JGonzo posted some reassurances on the Capcom Unity Blog, quoting a longtime Mega Man veteran for proof:

I was also allowed to play through the stage in Easy Mode (which, I'll pitifully admit, was the only way I could beat the last goal post enemy). Enemy placement differs somewhat here and they move slower and take less damage. The goal post enemy only used its fists in this mode. I was able to easily breeze through the stage in Easy Mode, and I can definitely see it allowing people less familiar with Mega Man games to easily get used to the gameplay.

But Mr. Dueling Analogs claims that the inclusion of the feature won't draw anyone to the 23-year-old franchise, and that it might tempt people who would otherwise stick with the title's punishing difficulty to the end to take the easy road out.

Do you agree or disagree, folks? Is the inclusion of an Easy Mode in Mega Man 10 convenient, or is it blasphemy?

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BRING...IT...ON

Better then making the whole game more easy isn't it?

Most games have an Easy, Normal, Hard mode in them, so don't quite see the big problem with this. Theres still insta-kill platformers out there if you want them. 2d Mario games have a million and one ways to die instantly do they not?

I find it more convinient. I mean come on, some parts of nine were pretty ridiculous. Still be it though, just like two on hard.

I'll probably end up playing the Medium or Hard difficulty anyways. Just the Inclusion of an OPTIONAL easy mode doesn't mean that you have to play it. I suppose people just love complaining.

Not everyone is a Megaman god.

Some times, you gotta use "noob" mode :)

That being said, I can understand that having a Megaman easy mode will take some of the fun away for Megaman fans because it "tempts" them to give up and go easy. Robbing a bit of the joy when you beat the game.

martin's a madman:
I'll probably end up playing the Medium or Hard difficulty anyways. Just the Inclusion of an OPTIONAL easy mode doesn't mean that you have to play it. I suppose people just love complaining.

Your post seems to sum things up quite well.

Your Avatar is quite nice as well.

I think I'll go ahead and try it then, after my last attempt at a Mega Man game ending with shamedfacedness when I couldn't quite get my lazy thumbs to press fast enough to be 1:1 in timing with my brain as I registered that distinct Mega Man setting of doom and dying.

TheNumber1Zero:

martin's a madman:
I'll probably end up playing the Medium or Hard difficulty anyways. Just the Inclusion of an OPTIONAL easy mode doesn't mean that you have to play it. I suppose people just love complaining.

Your post seems to sum things up quite well.

Your Avatar is quite nice as well.

Thank-you kindly.

Only pansies would switch to Easy mode anyway. I think it's good to include it, because you lose a bit of yourself if you click your way down on Easy. Plus, it makes Jesus cry.

megaman is hard. Anyway, you dont NEED to play easy mode, why cry about it

Actually, it's not the first time they put easy mode in a Megaman game. Megaman Zero 4 had an easy mode. I think I died once and it was because I was speaking on the phone.

However, the challenge is what makes me comes back. I'll go normal mode.

Great video, especially the little Memetic Mutation at the end...

But yeah, an easy mode isn't that big a deal, surely? As long as the normal mode and any potential 'hard' mode are challenging enough to appeal to older fans of the franchise, I can't see a problem with an easy mode as well.

Or its for people like me who think Mega Man 2 was the best and the rest were too annoying to deal with.

For me, this is great. My 2D platforming skills are mediocre at best, and the last few levels of pretty much any Mega Man game are controller-throwingly frustrating for me. I'd probably only use easy mode for the parts I just can't do.

archvile93:
I find it more convinient. I mean come on, some parts of nine were pretty ridiculous. Still be it though, just like two on hard.

Agreed.

And at least people have choice this time, so, its good for some

I couldn't care less. The first megaman game I ever played was Mega Man X and I had a hard enough time learning how to play it.

I'd prefer they didn't include an Easy mode, honestly. It isn't like it'll have any really bad consequences, I just don't want an option to relapse after dying 9,999 times in a row.

Kajin:
The first megaman game I ever played was Mega Man X and I had a hard enough time learning how to play it.

Ironically, X was probably the easiest one of all.

I say include it, but make it a wee bit harder. Like make it a medium mode.

To compensate, they should also add an ULTRA UBER IMPOSSIBLY DIFFICULT mode, just to keep the fans happy :P

Simalacrum:
To compensate, they should also add an ULTRA UBER IMPOSSIBLY DIFFICULT mode, just to keep the fans happy :P

Then fans would complain it is too hard.

actually, its drawing me to the game.

Monkeytacoz:
BRING...IT...ON

I brought it

No don't please, I want to beat it on normal, but I'm weak! I will succumb to minor annoyance no!

The same basic arguement seems to be the one made during the creation of "Ninja Dog" mode for Ninja Gaiden Black. Albeit with the insults coming from the fans rather that series creators.

Strictly speaking, I see the existance of achievements as being a way of dealing with things like this. For those that it matters to having or not having an achievement can be a big deal. Someone could in theory always check your profile to verify a claim, and of course you won't be "rewarded" without meetinbg certain standards.

With this game I'd imagine the trick would be to add achievements to it, and make it so that the achievements for defeating bosses or completing the game require you to do so on normal mode or higher... like many other games.

I'm not a big achievement junky, but this *IS* one way of resolving the problem. Truthfully for anyone playing seriously to whom the accomplishment means anything, having or not having the achievement to "prove" they did the game "for real" will probably be a big deal.

WolfLordAndy:
Better then making the whole game more easy isn't it?

Most games have an Easy, Normal, Hard mode in them, so don't quite see the big problem with this. Theres still insta-kill platformers out there if you want them. 2d Mario games have a million and one ways to die instantly do they not?

Pretty much this. All this whining about an easy mode in Mega Man 10 is basically just the elitists. I actually find that to be one of the ironies of gaming, some of the most "hard core" stone cold gamers are also the most prone to whining. They act as-if this will some how "cheapen" the experience of Mega Man because now anyone can beat it. My thoughts on it are "Well yeah you beat the game, but did you do it on Hard Mode?"

Whistler777:
I'd prefer they didn't include an Easy mode, honestly. It isn't like it'll have any really bad consequences, I just don't want an option to relapse after dying 9,999 times in a row.

As they say, if you can't take the heat, get outta the kitchen.

WolfLordAndy:
Better then making the whole game more easy isn't it?

Most games have an Easy, Normal, Hard mode in them

I'd opt for a Special Ed Easy mode, I like feeling like a god...

I expected to open this thread and see nine miles of fanboy RAGE over this, but instead I see lots of people saying, "I wouldn't use it, but I don't see why it shouldn't be there for the newcomers."

Thank you. My faith in gamers is restored.

Group hug.

Personally, I don't see why people think Mega Man games are hard to begin with. They're all about pattern recognition, rhythm, and timing. The first game was hell, I'll give you that. Spikes were an insta-kill even if you were flashing. (Not to mention the glitches. Dear lord, the glitches...) In 2 you lost all of your E-tanks when you died. 3 on up they included things which made things easier for the player, including passwords that would remember how many restorative items you'd gathered.

Can't make a jump? Rush is always on standby. Keep getting caught off guard by enemies that jump out of pits? Look before you leap; they'll come out a few moments before you make the jump. Run out of weapon energy in the Wily stages? Lose all your lives and go back to the beginning of the stage. You probably won't make it through your first time anyway.

That's another thing: never play a stage intending to succeed the first time you're going through it. Instead, die. A lot. Test every trap, ram every enemy, play with the new weapon you just got, etc. If you make full use of what you have at your disposal, the games become significantly easier.

Okay, with all of that out of the way, I admit the early Mega Man games are probably easy to me because I grew up on them. I certainly wouldn't expect the game to be a cakewalk for newcomers, but for seasoned gamers who routinely play FPSes it baffles me why they would have any issues going through a simple platformer. (Granted, the skills needed to play an FPS are different, but there are similarities such as accuracy and timing.)

Mega Man 9 introduced a shop wherein you could buy items to guard yourself from spikes, save you from bottomless pits, and refill your energy ten times over. You could even get an item that would automatically charge any special weapons without you having to switch to them. Everything you need to get to the end of the game can be found in the shop, it just takes a little time to farm the screws, a feat which clocks in well under the amount of time it would take to grind a level in an MMO or a similar game. It's a luxury old school gamers never had and it's something the complainers never mention. If I ask, "did you ever use the store?" and they tell me no, they're just looking for reasons to complain.

Easy mode is not a threat to me. I like challenge. I wouldn't play Mega Man 10 if I didn't want a game that's Nintendo hard. In fact, I want a game that's better than Nintendo hard, a game that doesn't rely on cheap one-offs to drain my life, a game that warns me when it introduces a new mechanic. Mega Man 9 gave me that. Mega Man 10 should, too.

If you're afraid of being tempted, man-up and accept the challenge or switch to easy mode and get it over with. This is a hobby, not a dick waving contest. There's no shame in playing on easy mode unless you shame yourself. If you don't respect you, I won't either.

There's something to be said for somebody who can admit they played a game on easy mode. If they can say, "I had fun" I say, "good on ya, mate." I'm not gonna say "fun" is what games are about because, truth be told, we all play games for different reasons, but if that's all somebody is looking for there's no reason to put them through the wringer when they get it. As for me, don't pat me on the back til' I've gotten MM10's version of Mr. Perfect. It's super hero mode on day one for me.

Shamus Young:
I expected to open this thread and see nine miles of fanboy RAGE over this, but instead I see lots of people saying, "I wouldn't use it, but I don't see why it shouldn't be there for the newcomers."

Thank you. My faith in gamers is restored.

Group hug.

Remember the new Super Mario Bros. game? I think that proved to most of us that Easy modes like this do not make games easier, but that they do in fact make for harder games in the end, and why we're not seeing a backlash against this news.

The reason behind that is simple, before modes like this and things like that auto-play thing, games usually catered to the lowest denominator. Now that they have made these new kind of Easy modes, they're free to make the rest of the game as punishing as they wish. It's the same with WoW, so many people whined about how casual it was getting, but now they included an optional Hard Mode and certain achievements. You think the game is too easy? Nothing is stopping you from stepping up a notch, go get A Tribute to Immortality just to name something.

And in the end, that's a very good thing, simply because it gives players more freedom. Freedom to play the game as they wish. Hence, I approve of this news.

if some can play on easy mode and still feel like thay beat it then good for them, i however will be playing on hard and snaping all near by objects in my insermountable rage as anyone who truly enjoys mega man should =)

wut

Seriously, WHO CARES? They're adding an Easy mode to a game, and suddenly it's a massive deal? I know lots of games that are meant to be hard with an Easy mode. WHY IS THIS AMAZING?

PoisonUnagi:
wut

Seriously, WHO CARES? They're adding an Easy mode to a game, and suddenly it's a massive deal? I know lots of games that are meant to be hard with an Easy mode. WHY IS THIS AMAZING?

Because it's in 3D!

Er... Not really.

I honestly don't get this - why the hell do people even want a pixel based game? And why is it a fuss just because they want people to, you know, be able to complete the game if they don't want to devote 50 hours to it?

I know MovieBob was excited about having a pixel man game, but really? There's that much demand of inferior graphics purely for the sake of inferior graphics?

OK then... so they give the option of going to easy mode, but there's still the normal & hard unchanged.
How's that a bad thing?
It would be different if they made normal and hard easier, but an optional extra mode for beginners that they don't force you to play, I really can't comprehend why people would be against that.

Doug:
I honestly don't get this - why the hell do people even want a pixel based game? And why is it a fuss just because they want people to, you know, be able to complete the game if they don't want to devote 50 hours to it?

I know MovieBob was excited about having a pixel man game, but really? There's that much demand of inferior graphics purely for the sake of inferior graphics?

For nostalgia's sake, and because graphics don't automatically confer good gameplay, nor do they substitute for story or even anything.
I imagine it also gives more development time if they don't have to draw and animate everything in high detail, or to learn a new game engine or whatever.

Photo-realistic graphics don't make a game good. They don't make a game anything beyond 'it looks nice' really.

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