MMOG Makers Say "No Game Will Topple WoW"

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MMOG Makers Say "No Game Will Topple WoW"

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World of Warcraft can't be beat - That's not just fanboy talk, that's the opinion of several high-ranking employees at some of the world's foremost MMOG studios.

World of Warcraft is a monster. It's a behemoth. It's a juggernaut. It's pretty much any term for a huge, unstoppable force that tramples everything in its path that you'd like to insert here. Remember Age of Conan, or Warhammer Online? They're still around, somewhere; to borrow a famous line, they can breathe okay, as long as nobody unplugs them. Now, even as a new generation of MMOGs begins to line up for a shot at the title, some industry insiders are conceding that the only way to succeed in the WoW-dominated genre is to stay out of its way.

"World of Warcraft has captured the entire monthly subscription market," said Jack Emmert, COO at Star Trek Online developer Cryptic Studios. "There's little room for other games to succeed in that environment. To compound it, companies try to replicate WoW's gameplay. That's silly. If someone wants WoW, they'll play WoW."

"No game will topple WoW," he added. "But I expect Star Trek and Star Wars to do well. The only thing that will topple WoW is time or technology."

Wes Platt of Icarus Studios, the company behind Fallen Earth, shares that sentiment. "Considering one of the major new MMO titles will be World of Warcraft: Cataclysm, I think it's unlikely that anyone will dethrone WoW except for WoW," he said. "There are MMOs coming out that have awesome potential, but WoW's pretty safely entrenched at this point."

So what's a poor MMOG developer to do? The secret is simple, according to Jagex COO Rob Smith: Don't mess with WoW. Many games have tried to take World of Warcraft head-on and failed miserably, and Smith thinks developers are finally starting to clue into the fact that they need to try a different tactic. "Unlike in previous years where publishers have aimed directly for Warcraft's audience, the outlook for 2010 looks remarkably different," he said. "A game to topple WoW doesn't have to come from the fantasy genre. Just look at the success of FarmVille to see how popular casual MMOs can be."

Cataclysm, the third expansion to the world's most popular MMOG, is currently in development. No release date has been announced.

Source: MVC

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They said that about Runescape.

Well... I said that about Runescape... BUT I WAS YOUNG DANGIT!

Still though, I'd say that time will kick its ass.

It'll eventually topple like a skyscraper built on top of a half-metre diameter pole if they keep adding on expansions. I think if Vivendi decides to keep it running(which they will, it is a huge cash cow) they will eventually need to redesign some gameplay mechanics and maybe switch engines, so I think eventually WoW will die, but only to rise from the ashes as WoW II.

The MMO that beats WoW must be easier, a lot easier to play.

Also, Fallen Earth sucks. They are offering 10 day trials already... Also, WAR could be big if developers weren't 2 years late with listening to the playerbase.

I said it once on another thread, the only thing that will beat WoW is WoW2.

Its the only game that got game of the year..... 4 years after release.

I found it boring........ damn you lv 50 dead zone!

Sooner or later they will be crushed under their own fame by the lack of coherent storytelling and the continuous bullying and neglecting of new players.

Why is that Goblin in Tier 5? Cool picture though.

I've been saying that for ages. Guess people pay more attention when you're actually in the industry.

Punisher A.J.:

I found it boring........ damn you lv 50 dead zone!

45-55 is undoubtedly the worst part of levelling for me.

Andy Chalk:
MMOG Makers Say "No Game Will Topple WoW"

And gamers have known this for 3 years.

Thats an incredibly bold statement.

The Roman Empire looked unstoppable. Attila the Hun proved that wrong.

The British Empire looked to dominate the planet forever more.

America is looking like it might be replaced as the world dominant superpower within our lifetimes.

WoW is much, much smaller than any of those things.

Eukaryote:
It'll eventually topple like a skyscraper built on top of a half-metre diameter pole if they keep adding on expansions. I think if Vivendi decides to keep it running(which they will, it is a huge cash cow) they will eventually need to redesign some gameplay mechanics and maybe switch engines, so I think eventually WoW will die, but only to rise from the ashes as WoW II.

I agree with u, I played for a good 2 years, then Burning Crusade came out and I leveled to 70 and I was bored did some raiding but it just wasn't the same to me. Then Lich King came out and I leveled to 80 and did a lot of raiding then the game started to feel more like work then fun and my grades went in the crapper so I quit again. I do plan on playing cataclysm but I do not know how long I'll last before I decide to stop again.

In another article some one at blizzard said that their goal was to be the studio that kicks wows ass, and i think that is very likely.

What happened to no mention of GW2 if any MMO will topple WoW it will be that. As GW and WoW are the 2 biggests MMOs of their type out there.

I always wonder if the only thing to kill WoW will be WoW itself - sort of like Star Wars Galaxies did some years ago. Players warned that the so called "New Gaming Experience" was not so much as shooting oneself in the foot, it was more like blowing your whole leg off at the knee. The devs would not listen, NGE went live and there was an almighty exodus.

I suspect ActiBlizzard will end up with a much broader item store than it has at present and that will alienate a hell of a lot of players and maybe open the door to a competitor.

Yeah, that's the spirit!

You know because not trying is better than failing. Another indication of why video game development is stagnating big time right now.

For many of WoW's customers, the MMO genre is still a new and wondrous thing. I personally have no desire to ever play WoW because I already played it when it was called EverQuest. I think the genre itself slowly kills any enthusiasm and desire. Thus when WoW dies of natural causes, people will flock to the next big thing... books, exercising, listening to music, meeting real people face to face, actually leaving the house, speaking coherently without acronyms, etc.

World of Warcraft won't be beat anytime soon, but it has nothing to do with the game itself. Blizzard did so much to give themselves a good reputation that they had a large, loyal fan-base from day one, and while they've made some pretty big mistakes along the way, they didn't do anything epically bad to erode that player base a la Star Wars Galaxies.

Large fanbase + loyal fanbase + good company reputation + no major screwups = hard act to follow.

The game to topple WoW is going to be a game that isn't trying to topple WoW.

Toppling WoW is actually fairly easy. The thing is that nobody wants to invest the money or effort into doing so. People tend to forget how ridiculous WoW's budget was when it was first being developed. What's more it's grown since then due to both expansion packs and free content, new games are competing with WoW as it is now rather than what it was when it first launched. New MMOs tend to be lacking content compared to established ones with developoers and producers figuring they are doing okay compared to what other MMOs like WoW started with.

Stick a couple billion dollars with a team of decent developers and chances are they could kill WoW. The problem being of course that the producers would not see immediate profits and would have to see it as a long term project. This is generally speaking why it hasn't happend.

Hence the theory that we have to wait for tech to advance to the point where WoW won't be able to keep up, even with updates. The ideal being that working with that tech will be cheaper and working off the graphics/sound/whatever will be cheaper than trying to produce enough quality content to compete with WoW as it stands now.

About time they admitted it. Honestly, I don't even like WoW, but anyone who isn't a moron has to admit it's here to stay for awhile. Probably the only thing that can 'kill' WoW at this point is time... Gradually, the technology will become too obsolete to continue updating, and it will lag behind newer generations and slowly lose appeal. That process has started, but isn't building steam in any hurry, so WoW is going to be king for at least a couple more years (and probably longer).

Well I don't think ANY MMO will reach the same LEVELS of success that WoW has (and by that, i mean the number of subscribers) simply because for a lot of poeple, the MMO style of gameplay gets to the point where it loses it's fun. Not for everyone, clearly, but starting from scratch is a hard thing to do. Eventually, as with all things, the success of this game will come to an end and a new one will take it's place. But the possibility of another MMO obtaining and maintaining the same level of subscribers and popularity is far from likely, in my mind.

robert632:
I said it once on another thread, the only thing that will beat WoW is WoW2.

Yeah...Blizzard are the only ones who can control this monster.

No one may be able to beat it, but, I hope that dosnt mean people wont even try!

Amnestic:

Punisher A.J.:

I found it boring........ damn you lv 50 dead zone!

45-55 is undoubtedly the worst part of levelling for me.

Well, leveling through there is actually preposterously easy if you use the refer-a-friend program. I went from 42 to 52 in a single day, then reached 59 the next. Triple XP is incredibly awesome.

I agree, it will still take a good while before WoW gets toppled, and I'm slightly longing for that moment, so that other developers can take a shot at the MMOG genre.

Image seems to be broke Andy.

But, the bigger they are...

Something will come along that will kick WoW's legs from under it. It just needs the right appeal.

The_root_of_all_evil:
Image seems to be broke Andy.

S'working on my end, if that helps any.

UltimatheChosen:

Well, leveling through there is actually preposterously easy if you use the refer-a-friend program. I went from 42 to 52 in a single day, then reached 59 the next. Triple XP is incredibly awesome.

Bah. Piddle to your 'Refer a friend' malarky. Back in my day, back when Dire Maul and Maraudon didn't exist, when if you could heal you were a healer, when if you were a warrior, you were a tank, when your warlocks had to trade out individual healthstones to everyone and mages had to spend 20+ minutes before raids conjuring enough food and water for everyone, when you only brought druids to cast Innervate on priests and Battle Res on the idiots who got themselves killed, when a Paladin had to individually bless 40 raiders with 5 minute blessings meaning that by the time they finished, they had 30 seconds rest and had to start over again and woe betide you if you misclick and give someone the wrong blessing....

...

...and when Lacerate was the hunter 31 point survival talent doing 77 damage over 21 seconds and when Blessing of Kings was the 31 point Retribution talent, meaning that even though you had a ret pally in the raid for blessings they were still healing.

And when you had specific Priest Racials like Devouring Plague, Hex of Weakness and Fear Ward, the latter causing unending bitching from the Horde side...

Back in my day, levelling sucked. Thank Haruhi for reduced XP requirements, heirlooms and refer-a-friend.

And the last horse finally crosses the finish line.

Hmm i can agree here even thought having never played an MMOG but have seen others play them. This is all from observation however

Amnestic:
Why is that Goblin in Tier 5? Cool picture though.

I've been saying that for ages. Guess people pay more attention when you're actually in the industry.

Punisher A.J.:

I found it boring........ damn you lv 50 dead zone!

45-55 is undoubtedly the worst part of levelling for me.

I didn't find it worse than 30-40 and the endless trips through Stranglethorn.

Finally, developers acknowledging that trying to steal from a juggernaut will get them nowhere and in fact trying to make an MMO with an identity of its own is the best way to hope that it will be a minor success and possibly grow into something bigger.

Yes go for the market that doesn't play WoW. Omg what a revelation! <.<

The only thing I see hurting WOW is if it gets even bigger. Then it will have to divide up or sell things like Microsoft did because its encroaching "monopoly" territory. Even so, that wont topple it, just make it take a few steps backwards.

Makes sense, at least Cryptic is being blatantly honest :)

I love their niche games, why try and make a fantasy?

Abedeus:
The MMO that beats WoW must be easier, a lot easier to play.

Agreed, I tried playing WoW once, I failed at making a character that worked, by level 20 he'd completely fallen apart (in terms of efficiency, but also physically considering the amount of time I'd died because of this.)

It's good seeing MMORPGs that seem to have more objectives than "Like WoW but.." or in some cases just "Like WoW.". After literally walking in on my friend playing Aion and thinking they were playing WoW for a short bit it's started to seem out of hand.
They don't really seem to realize that people who play MMORPGs don't usually work quite the same as lot of other games. There is very little thinking like
"You liked Devil May Cry? Well then you should enjoy Bayonetta as well."
Instead it works something more like
"You enjoyed WoW? Well then you should enjoy Warhammer Online as well! What? No? You're gonna play WoW a few more years then?"
If anything they'll switch over and have a 50/50 chance of just bouncing right back anyway when they realize they have to start from level one again rather than just continue from what they have on WoW already.
I don't see WoW as being beaten by any one game any time soon, rather the collective fan base will probably be thinned out by more niche titles like Star Wars and Star Trek and then the next Huge MMO will come. I am not worried either way though, there are still alot of very good MMOs out there besides WoW with a decent fanbase.

They said the same thing about Everquest until WoW came out. Something will eventually knock WoW off it's perch, it always happens.

Abedeus:
The MMO that beats WoW must be easier, a lot easier to play.

WoW is already too easy to play, how do you dumb it down even more? One hit kills on everything from level 1 (wait, Freerealms is doing that, AND it's free.)

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