Capcom Limiting Western Devs to "Established" Brands

Capcom Limiting Western Devs to "Established" Brands

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Following the dismal sales failure of last year's Bionic Commando, Capcom says it will handle the development of new games primarily in Japan, while Western studios will only work on existing, well-established properties.

Developed by Swedish studio Grin, which closed down in August of last year, Bionic Commando earned respectable reviews but tanked at the register, moving only 27,000 copies in its first month of sales across both the Xbox 360 and PlayStation 3. That failure has apparently led Capcom to take a second look at how it makes use of Western developers and how much responsibility they'll be given in the future.

"We are considering ways to separate the roles of activities in Japan and overseas," the company said during a Q&A session with analysts. "We plan to develop new titles primarily in Japan."

Western studios like Grin, meanwhile, will be relegated to working on existing properties "with well-established characters and universal themes," it continued. "Overseas companies will also handle certain parts and/or lineups of such games."

Capcom sounded like it would prefer to avoid dealing with Western developers altogether, if it could. Unfortunately, at this point they appear to be a necessary evil. "We cannot develop a sufficient number of titles without using the resources of these companies," it said. "This is why we plan to continue using these alliances."

Of course, as Gamasutra notes, Bionic Commando actually was an established brand prior to Grin's involvement: It was originally released as an arcade machine in 1987 before being brought to the NES a year later and then the Game Boy in 1992. The most recent addition to the franchise prior to Grin's involvement was Bionic Commando: Elite Forces for the Game Boy Color in 1999, so the series wasn't exactly at the forefront of mainstream gamer consciousness; on the other hand, Grin also developed the far-better-received Bionic Commando Rearmed, the 2008 remake of the NES classic. Maybe there's a simple truth being overlooked here: Good games, and bad, can come from anywhere.

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wait so Western deveoplers should stop making new ips and only sequels?

Those poor devs.

"new and interesting ideas? FUCK YOU." - Capcom.

Sebenko:
Those poor devs.

"new and interesting ideas? FUCK YOU." - Capcom.

yes indeed...

YAY just what we need more sequels of sequels :D. But more seriously that is pretty annoying. I only find that bearable when they mix it up quite alot (like how final fantasy always uses different settings etc) or when they take a good game and actually improve it which I guess isn't going to be happening too much here. (Or maybe im just too pessimistic).

Orcus_35:

Sebenko:
Those poor devs.

"new and interesting ideas? FUCK YOU." - Capcom.

yes indeed...

There goes the JP elite-ism for you

Funny thing is that Capcom might actually have better quarterly results after this move.
Sucks for come of the people under their command though.

Sequels, FUCK YEAH! Like we don't have enough of them!

ITT: People complaining about more sequels while gladly gobbling up the latest and greatest follow ups.

Hypocrisy, thy name is gamers.

Amnestic:
ITT: People complaining about more sequels while gladly gobbling up the latest and greatest follow ups.

Hypocrisy, thy name is gamers.

Fu for having me ninja'd.

I'm waiting.

dammit, capcom. I might actually say something if you made games I cared about.

Jaredin:

Orcus_35:

Sebenko:
Those poor devs.

"new and interesting ideas? FUCK YOU." - Capcom.

yes indeed...

There goes the JP elite-ism for you

frankly i don't care about those games (apart from LostPlanet2) but i was just understanding about what the other guy said...

HAHAAHAHAHAHAHAHAAHAHAHAHAHAHA......HAAHAHAHAHAAHAHAHAHAHAHAHAHA..... oh right how well did the last 2 MMX games do? How about command mission?....oh capcom....pplluuuueessshhhhhhhhhhhhhhhhhhhhhhhzzzzzzzzzzzzz .............................

Solylent commando was half right... well...maybe 1/3rd right....... I think the story and lack of proper save points was the main problems with it....

There are new IP's coming out of Japan?

I honestly don't know...here we are drooling over FF13 and I can't think of a new popular IP besides Phoenix Wright...

Not surprised. Western studios do a bad job at action games in general. They don't understand the requirements control puts on presentation, nor can they do good art direction to save their lives. Or if they can, it's impossible to tell because they invariably sacrifice both in the quest to please the retarded 14-year olds who insist on everything being "serious" and "epic" and piss easy.

Yes because as well all know Capcom can do no wrong. It's not like they have never taken a well established series and wrecked it with one game..... I'm looking at you Breath of Fire: Dragon Quater.

Its one thing to say you can do a better job than other developers, but its a whole nother story to prove it.

Personally Capcom's games are lacking for me and they try to sell "Horse Armor" dlc out the wazoo. Just kind of hard to feel bad for them. I mean i like EA more than Capcom now-a-days.

Well Bionic Commando was crap, so that's why it tanked. I brought it back after two days and used the "My brother bought me this for my birthday but I already have it...my I trade it in for something GOOD?"

Perhaps they should try releasing good games? And they might not do so badly then?

Andy Chalk:
earned respectable reviews but tanked at the register

An example of why you can't trust reviews, it was NOT a respectable game.

 

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