In honor of the classic board game's 75th anniversary, Hasbro announced a new version of Monopoly with a round board, an electronic banker and no way to cheat.
It's a Monopoly Revolution! Hasbro has ditched the whole square board and paper money thing in an effort to update their classic game for the 21st century. The basic gameplay of acquiring properties and charging rent remains unchanged but Hasbro has adjusted the monetary amounts for 75 years of inflation. You don't get $200 when you pass Go, you get $2 million. In the center of the board is a "game pod" which acts as a banker and game maestro by playing sound effects such as a jail door closing and even Elton John songs. No, I'm not kidding. The thing plays "Rocket Man." It's a revolution...
Just look at it! The board is round! What kind of topsy turvy world are we living in?
Once the only kid on the block, board games now make only a fraction of what videogames do ($920 million in 2004 compared to $7.3 billion that same year). Hasbro realizes that in order to stay competitive, it must innovate. It feels like Monopoly: Revolution Edition is trying to cater to a more digital culture by offering soundbites and ease of play.
But is that really the answer? What makes Monopoly fun is the social aspect of the game and the house rules. Cheating isn't always fun but some players still do it and they won't be able to do so with this new version. One friend of mine is notorious for atypical trades like temporary immunity from rent for properties, cash or even sexual favors (It was a joke, I think). Will the social aspect be killed by this "game pod"?
When was the last time you played the game without getting $500 from landing on Free Parking? That's not an official rule, but it's become the default way to speed up the game by introducing more currency. Will this Revolution allow house rules like that?
I applaud Hasbro for trying to come up with new twists for board games. But I think they should try to design new games that incorporate these concepts instead of messing with the games in their library that are still fun.
Monopoly has been around for 75 years. I think it works.
Half the fun of playing monopoly as a kid was seeing how much money you could sneak away from your friend before he noticed xD Or landing on someone's property when they're in the bathroom and begging the next person to roll, so you don't have to pay :P
The round board is kinda weird, it's like Trivial Pursuit or something.
-.- I don't like the electronic banker. Plus how are you supposed to throw money in the air after you win? D: You can't throw the pod!
Meh. Monopoly is nothing better than a roll and move game. More luck than skill. Cool to add all the extra bells and whistles, but I don't think it's gonna help.
Like The Awful Green Things from Outer Space, Snit's Revenge, Battle of the Halji, Carcassone, Ticket To Ride, Junta, FluXX, Chrononauts, Chainsaw Warrior or all the other wonderful games that have come out since Monopoly's rise.
Rather than just making a Monopoly for every city in the world.
Anyway, how come only one company is allowed to make Monopoly?
The author does know that he can continue to play the original Monopoly and that it will continue to be sold, right? The round board is an interesting touch, and Monopoly is my favorite board game, so I just might pick this up.
I hate Monopoly. If played correctly the game lasts for hours and is boring as hell. I've never met someone who played Monopoly without their own list of custom rules. If your game *requires* player modifications to be remotely fun, you are doing it wrong.
Like The Awful Green Things from Outer Space, Snit's Revenge, Battle of the Halji, Carcassone, Ticket To Ride, Junta, FluXX, Chrononauts, Chainsaw Warrior or all the other wonderful games that have come out since Monopoly's rise.
Rather than just making a Monopoly for every city in the world.
Anyway, how come only one company is allowed to make Monopoly?
like a way to veto the banker.. Make it obvious that the person is doing it so that cheating is minimized, but have some sort of mechanism for introducing and maintaining house rules, because house rules are one of the reasons to even PLAY a board game in the first place.
Greg Tito: When was the last time you played the game without getting $500 from landing on Free Parking?
Actually, I never play Monopoly with a Free Parking payout rule. It might speed up the game early on, when people are trying to build up their monopolies, but in the long run it slows things down. Think about it - the game only ends when all the players except one run out of money (and everything else, of course). The more money there is in play, the longer this takes. A better way to get the game moving is to deal each player a couple of properties to buy before the game starts. This saves some of the time spent early in the game just going round and round the board with nothing interesting happening and lets the players start thinking about their strategy straight away.
That's still an argument for allowing house rules, of course.
Monopoly: Revolution Edition Boasts Round Board, Digital Banker, No Fun
In honor of the classic board game's 75th anniversary, Hasbro announced a new version of Monopoly with a round board, an electronic banker and no way to cheat.
It's a Monopoly Revolution! Hasbro has ditched the whole square board and paper money thing in an effort to update their classic game for the 21st century. The basic gameplay of acquiring properties and charging rent remains unchanged but Hasbro has adjusted the monetary amounts for 75 years of inflation. You don't get $200 when you pass Go, you get $2 million. In the center of the board is a "game pod" which acts as a banker and game maestro by playing sound effects such as a jail door closing and even Elton John songs. No, I'm not kidding. The thing plays "Rocket Man." It's a revolution...
Just look at it! The board is round! What kind of topsy turvy world are we living in?
Once the only kid on the block, board games now make only a fraction of what videogames do ($920 million in 2004 compared to $7.3 billion that same year). Hasbro realizes that in order to stay competitive, it must innovate. It feels like Monopoly: Revolution Edition is trying to cater to a more digital culture by offering soundbites and ease of play.
But is that really the answer? What makes Monopoly fun is the social aspect of the game and the house rules. Cheating isn't always fun but some players still do it and they won't be able to do so with this new version. One friend of mine is notorious for atypical trades like temporary immunity from rent for properties, cash or even sexual favors (It was a joke, I think). Will the social aspect be killed by this "game pod"?
When was the last time you played the game without getting $500 from landing on Free Parking? That's not an official rule, but it's become the default way to speed up the game by introducing more currency. Will this Revolution allow house rules like that?
I applaud Hasbro for trying to come up with new twists for board games. But I think they should try to design new games that incorporate these concepts instead of messing with the games in their library that are still fun.
Monopoly has been around for 75 years. I think it works.
Source: Parent Dish and Business Week
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