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We'll see how they're so "not needing" when everyone except for lifetime subscribers leaves the game. And community relationship managers get laid off. | |
That was harsh. | |
All the best to them, I mean Star Trek should do well. I hope it does not flop straight away. | |
This is why I like Cryptic, they're not focused on beating out the other existing MMOs, they're focusing on making a good Star Trek game. It's about time developers did that for Star Trek, there's always been so much wasted potential with Star Trek games. | |
Finally, someone sees that the way to beat WoW is to ignore it and just make your game. This game looks awesome. I'm thinking about picking it up. | |
If The Matrix Online could last four or five years dispite being (reportidly) an utter mess. The prospects do look good. | |
It'll be Champions Online all over again. That game had such potential! | |
I'm betting MMO devs are wisening up to the fact that there is no WoW killer, except Blizzard itself. | |
Its already up to a million subs so kudos to them. Next few months will be interesting. | |
Just like how the only director that can beat James Cameron, is James Cameron ;) | |
EVE Online has long eschewed MMO standards, even though there are plenty of obvious and rudimentary steps they could take to shoot for a broader "casual" playerbase. That said, I think Cryptic is lying. I anticipate we will see the usual MMO grind and rather little of the role-play space exploration and alien diplomacy that a Star Trek RPG really should have. | |
They will be stealing WOW players, at least all the Trekkies! STO FTW! | |
I say fair play to then, confidence is something almost forgotten in the gaming world, overshadowed by arrogance in many parts | |
And such horrific writing... I'd still like to know if Abedeus can explain why he's so hateful towards the devs. I mean, these are people who are working on something because it's something they love, at the end of the day they're (often) making less than minimum wage (because of the hours they're putting in), and then when they release the title you've got people like him stomping on it and hoping these people suffer. What gives?
Given your avatar, man, I'm taking that in entirely the wrong way. :p | |
I am glad to see an MMO not trying to out WOW, WOW. Star Trek can take MMOs in an entirely new direction so thereby never having to actually completele with Blizzard and it could do quite well. | |
You don't need no WoW players? Kay you don't need mah monies either? :D Yeah? Okay cool. | |
The open beta was loads of fun(played my friends copy), so I can't wait to get my copy! It was awesome. The space battles are fun and strategic, and I am still a sucker for the phaser and photon torpedo noises. :P | |
Because it's been few months into the release, they fixed Nvidia drivers crashing after few months (worked in beta fine...), still have lots of bugs and problems, and instead of fixing them and releasing content for free, they are making a PAID expansion packs already. And lifetime subscribers get angry, really angry. But hey, I called it - don't buy lifetimes, or you'll lose your chance to vote with wallet when things go bad. Sad that they paid $200 for a MMO and they have to pay again. Ragnarok Online, Lineage 1/2 or City of Heroes/Villains never had paid expansion packs and they were fine in the time of their glory. CO is already doomed to die. http://forums.champions-online.com/forumdisplay.php?f=170 Browse around and you'll understand. | |
Well, I know I'll get harshed for this, but as an open beta-player and now current player of a few days....I'm still waiting to for the 'feel' of Star Trek to come to STO.... So far, it's just feels like a re-skinned CoH/CoV set in space. The only thing Trek about it are the sound effects and models, but not much else. | |
I was really disappointed in it. Like EQ2, it looked so good and then failed on some basic principles like gameplay. Cryptic really need to understand that "Fun" is what players get out of games, not what designers put in. *cough* Lusca *cough* | |
It may be a "big market" but it's a VERY competitive market because most people don't subscribe to more than maybe 2 MMOs at a time. I only pay for one personally. And developers need some fuggin trials THE FIRST MONTH OR TWO OF RELEASE if they want to get as many potential customers as possible. There is no excuse anymore for developers not to have a trial in reasonable amount of time, not this 6-12 month crap. I don't make blind purchases, so they don't get any money from me until I can try it out. Getting into any sort of beta is a big pain in the ass too. | |
I wish WoW would fail. Call it schadenfreude, but I can't help but wonder at all the experiences we're missing out on thanks to nobody rocking the WoW boat. What other MMO's might we see, if they didn't know they had to compete with WoW? Where might persistent gaming be right now, if so many weren't content to follow WoW's outdated model? I mean, other than a chat room crammed with old genre fiction cliches, what can this technology really DO? Would the world be a better place if a certain percentage of those 12 million people (admittedly, I assume its a small percentage) weren't keeping each other in a self-enabling online addition? I know it seems petty to blame a game that just happen to get its foot in the door early for "holding us back", but it just sucks to see one person's (or in this case, company's) success block so many other people's potential accomplishments. Ah well, that's the way it goes in everything I guess. | |
Once i can get a trail for this star trek game, i'll actually decide if i want to finally take the plunge and have a mmo subscription. It's either this, or the new star wars one mind. | |
Good to see they are sticking it to all the people who are saying it is trying to compete. It knows what it wants to be, and knows what it wants to do. Bravo | |
Honestly, who WANTS the average WoW player? Most of them are either too young or too dull to be able to spell or too combative and stupidly aggressive to be able to communicate with on any reasonable level anyway. No offense to any of the bright WoW players out there :) | |
pew pew pew | |
If Cryptic does want to get cracking with raising their population, then they do need to get a trial going. Why they didn't have one come release date is beyond comprehension. | |
Eve didn't Pioneer squat. EVE can basically be a text based game and still be the same. The visual aspect of the game is just tacked on... Not only that but sitting around in space for hours mining isn't my idea of fun. Neither is doing missions in 0 sec space. If anything pioneered the MMO market it'd be EverQuest and Ultima Online. | |
What other game has such an advanced virtual economy that the makers employ an economist to make economic policy recommendations? To me, that's pretty pioneering. EVE isn't for the average ADD gamer. Most gamers don't want to fiddle with numbers and make any sort of real decision. They want pew pew pew. That's fine. But just because you don't find any value in an EVE type game doesn't make the game any less pioneering for those that actually enjoy accounting :P | |
When MMO's first started emerging, the lure or selling point was that you pay a subscription (boo! hiss!) but you get new content all the time to keep the game fresh. Now MMO's expect you to buy the game, pay a subscription, pay for in game items and pay for new content as well... ... all I can say is, what the fuck ? | |
You tell them! OT:I'm not into MMOG, i played WOW a week free but found it lackin'. i don't know what STO does better. | |
Hence "EVE can basically be a text based game and still be the same" No one is denying that EVE has some really strong features, but it really is a stretch calling it a video game, at least in todays market. | |
It might qualify as an old school sim. Brutally unforgiving with an eye towards realism. IIRC Operation Flashpoint had combat vets on their staff to give the game a more authentic feel. It didn't make it a better game, but it did make it a more authentic sim. | |
I couldn't agree more! :) I have really high hopes for STO, the star trek mythology is so wast that a MMO of it should have endless potential, but many star trek games have flopped before it so I guess we will just have to play and see! | |
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Cryptic: STO Don't Need No WoW Players
The creators of Star Trek Online claim that they don't need to woo WoW players in order to be successful.
STO opened its servers this week in the U.S. and reported over 1 million accounts have been created and those subscription numbers can only grow when its E.U. counterpart goes live tomorrow. The questions is whether it can sustain its population with the 800 pound behemoth in the MMOG room, World of Warcraft's 12 million players. The executive producer at Cryptic for STO seems to think that it isn't necessary for his game to steal players from WoW.
"It's such a huge market out there," said Craig Zinkievich. He went on:
It's refreshing that every new MMOG is no longer touted as a WoW-killer. Cryptic knows that it's unlikely that STO will see such monumental numbers and they're just trying to make a good game.
I can get behind that.
Source: CVG and Worlds in Motion
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