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I don't want to drink water... As long as no achievements are linked to it, I'm cool. SERIOUSLY! DON'T LINK HARDCORE TO ANY ACHIEVEMENTS! you know what'd be really HARDCORE? Getting rid of "Save Anywhere". This way you can't just save before every battle, and replay it if you end up in a bad situation. | |
That's kinda awesome, I actually wanted something like this too. It kind of ruined the immersion of Fallout 3 for me to think that I would be able to wander around the hot, dry wasteland forever, only needing water if I ran out of stimpaks, and every other healing item (something that never happened) | |
As long as I don't have to do these things then that's fine, maybe I'll give it a shot and see if I enjoy it. Also, is this game going to be on consoles as well as PCs, or just one or the other? | |
I remeber hearing about modders who did similar things to Fallout 3. | |
Thank fuck! They listened! They listened to my incessant e-mails complaining to them and asking them to make it harder than the cakewalk FO3 was! Or perhaps they didn't, I don't know. Anyway, they seem to have taken the best parts of the FWE mod and turned it into something that won't crash my computer when I load it in the wrong order! Well, that's the difficulty fixed, now if they've made the gore less stupid and more like the originals, then I'm in heaven. | |
Must resist urge to play game using only the golf club's special attack against everything... Seriously though, that sounds awesome - punching rats in the groin was something I missed in Fallout 3, heh. | |
That is the coolest thing I've ever heard. It sounds soul crushingly difficult, but I'm game. Fallout is the best. | |
Yes, they are going to bring back the "I don't give a fuck about the player" difficulty from fallout 1/2. | |
Sweeet, I loved Fallout 3, but felt that it was a tad too easy. This sounds very promising. | |
Just for that whole "whack 'em the balls move", I'm getting this. Might even try the hardcore mode. Probably fail miserably, but I'll try, goddamit. | |
Yessss. I always thought Fallout needed more of a "pick your battles" vibe, rather than the "I can just keep shooting and I'll win" thing they had going. | |
The three page spread in Game Informer should be greeted with joy by all who aren't hate filled failboys who are never happy. Obsidian is taking what made Fallout 3 successful and adding Original Fallout Juice with a splash of Hardcore Survival Mode to make everyone happier. | |
Did the dehydration come from FO 1 and 2? I sometimes got a message that said i coudn't find enough water so i lost 2 or 3 hitpoints.Anyway if this game is as hard as the first 2 were in the fact you can die in 1 hit im game | |
That might just be for the golf club weapon. Speaking of odd BioShock similarities, anybody else want to gore a supermutant with a Drone Cannon from Mothershp Zeta? | |
I heard if we sacrifice someone to the volcano god, everyone gets Fallout: New Vegas. Quick, someone call Michael Atkinson! I got a job for him! Also:
I approve of this. | |
gee as long as they let you create a auto lock pick tool i'm really looking forward to fallout nv... | |
I'm really stoked for this, I'm just hoping it doesn't get to be somewhat of an annoyance. I can picture a sudden pop up from the game telling you that your character is thirsty in the middle of combat. | |
Hardcore is going to be awesomesauce. | |
I agree. I may try Hardcore if I get this game, but I definitely don't want to HAVE to do it to get 1000 gamerscore. Not saying I would anyway. | |
I never really though lock picking was that big of a problem in fallout, I think it was far easier than the completely annoying system in Oblivion. Though I think they should have a system where you can try to blow away/ open a locked item with a gun or melee weapon with the downfall being that the items contained inside could be damaged if they were fragile things. | |
Wow, this has actually made me interested in FNV. I mean it feels kinda funny in Fallout3 to be walking around carrying about 100 missiles and a couple nukes. | |
Damn it. I know a game that did that...WHAT WAS IT?! | |
As often as humanly possible, I will use that golf club to kill people. | |
hardcore mode that is so 90's :l | |
I think most Bioware games, when you try to bash the thing open you run the risk of damaging it. | |
The new trailer reminds me of the F3 one at e3. | |
No it was a JRPG. I remembered, btw. INFINITE UNDISCOVERY! | |
Holy crap, yes! I just hope they have more outfits... Or that someone mods in something cute I can wear... Yes, I wear ribbons in my hair and elegant coats when I kill my mutants... | |
Ugh... So, anyone wanna buy a spare kidney? | |
Now if they can just fix the crappy animations that seem like they were just ripped from Morrowind then I'd be more excited. Nothing more immersion breaking than Bethesta games and moving around. Sure the facial expressions are neat but go 3rd person...blah. | |
Good, most of my favourite games are from the 90s. From the sounds of it, I think I'm going to be playing on this mode from the first play, depends on other things such as the lockpicking/hacking differences, but I'm happy with difficult combat and stimpaks healing over time. | |
Ammo weight and dehydration death? The thought of this intrigues me greatly. | |
It'll probably be the equivalent to getting an achievement for beating a game on Insanity or whatever the hardest difficulty is. O think it'll be pretty cool. It may get annoying quick though. | |
I approve of this. Fallout 3 got a bit too easy. | |
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Fallout: New Vegas Boasts Hardcore Mode
Some details regarding Fallout: New Vegas came out over the weekend including information about an optional Hardcore Mode, which will track things like the weight of ammo and your thirst level.
Fallout: New Vegas is due out this fall, but information on the game has been relatively sparse until now. Designed by some of the people who worked on the first 2 Fallouts, FNV is set in the wastelands of the Mojave desert. The City of Las Vegas was relatively unscathed by nuclear bombs, and there are more buildings intact and vegetation alive as a result. In FNV, you don't play as a vault owner, but you receive a Pip-Boy from someone who was. The story of the game focuses on the conflict between the New California Republic, the Caesar's Legion (a group of slavers based on the Vegas Strip), and the residents of New Vegas, with a reputation system to sort it all out. FNV uses the same engine as Bethesda's Fallout 3, but it is not a sequel, just another game set in the same universe.
The Hardcore Mode is optional, but allows for a more intense game experience. Combat is more difficult in this mode, and stimpacks heal over time instead of instantly. The ammo you carry has weight and can affect your performance, and you can die of dehydration, so its important to carry a well-filled canteen.
Josh Sawyer, the lead designer on the project, responded to questions about hardcore mode on the Bethesda forums. "It's true that a lot of people have modded in those features [in Fallout 3]," he said. "A lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it."
Skills have an effect on what conversation options are available to your character. Being skilled in Demolitions, for example, will allow you to talk about explosives in more detail. Again, Josh Sawyer chimed in on the forums:
It definitely appears that the dark humor the series is known for is intact. Melee weapons each have their own special attack in FMV. The special attack for one such weapon, a golf club, is called "Fore!" which whacks your enemy in the balls.
Funny, that.
Source: Duck and Cover
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