Pete Hines of Bethesda says Fallout: New Vegas is an all-new experience set in the bright lights and busy streets of a thriving city that will take "hundreds of hours" to completely explore.
Fallout games generally follow a familiar pattern: After beginning life inside a Vault, players emerge to forge their destinies in the blasted wasteland and change the world forever. In Fallout: New Vegas, however, things will be a bit different: This time around, we'll begin the game as hardened surface dwellers and Vegas, unlike the rest of the world, looks like a pretty happening place to live.
Set a few years after the events of Fallout 3, Fallout: New Vegas will be a "self-contained story" with no connection to its predecessor. After being shot and left for dead in a shallow grave in the desert, players will be dug out by a robot and taken to a local doctor to recover. "Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curveball," Hines, the vice president of marketing at Bethesda, told USA Today.
"You were a courier, and you were obviously carrying something that somebody wanted," he explained. "Part of the story is finding out what you had and what they took."
Fallout: New Vegas will offer "a brand new, fresh experience that has a familiar feel of Fallout, but otherwise it's an entirely new game and a new look, with Joshua trees and tumbleweeds and blue skies," Hines said. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
It's also apparently going to be pretty meaty game, comparable in size to the Washington, D.C. setting of Fallout 3. "It is a massive game world that will take you hundreds of hours to explore every nook and cranny," Hines said.
Fallout: New Vegas is being developed by Obsidian Entertainment and is currently scheduled for release in fall 2010 on the PC, Xbox 360 and PlayStation 3.
Hopefully they'll add the labyrinth of tunnels underneath Vegas connecting all of the casinos like the real city has. You can go underground and never see the sun if you don't want to. It makes me wonder if they are going to make a buffet joke too somewhere in the game. Vegas had some awesome buffets when I was down there last. $10 for all you can eat crab legs, shrimp, and all kinds of other stuff.
I'm very intrigued by New Vegas. Keep the news about it coming Escapist staffers.
Fallout games generally follow a familiar pattern: After beginning life inside a Vault, players emerge to forge their destinies in the blasted wasteland and change the world forever. In Fallout: New Vegas, however, things will be a bit different: This time around, we'll begin the game as hardened surface dwellers and Vegas, unlike the rest of the world, looks like a pretty happening place to live.
While you might not have been a "hardened" surface dweller, you started as a tribal in Fallout 2. Just nitpicking. :)
DarkSaber: Big deal. Fallout 3 took close to hundred-odd hours to fully explore. And guess what.Most of it was boring empty space with nothing to do.
That was pretty much the same thought I had. While you could aimlessly run around the wasteland and "explore" there was only so many real quests you could do, the rest of it was scavenging random places for gear/caps you didn't need after a while, and the other was wandering through the same copy and pasted train tunnels. I'm really hoping these hours are filled with significant interaction, yea I know its a wasteland but I want something to do in this wasteland.
Fallout games generally follow a familiar pattern: After beginning life inside a Vault, players emerge to forge their destinies in the blasted wasteland and change the world forever. In Fallout: New Vegas, however, things will be a bit different: This time around, we'll begin the game as hardened surface dwellers and Vegas, unlike the rest of the world, looks like a pretty happening place to live.
While you might not have been a "hardened" surface dweller, you started as a tribal in Fallout 2. Just nitpicking. :)
Although, the main difference could be in the fact that this survivors quest would be less of a religious one, like it originaly was for the Tribal main character of F2.
Huh, wha? Oh right, the article. That is most definitely good news. He he. 0.0 Vegas eh ... will there be gambling? Yes? Please say yes. Will we see Ed Deline? Or Laurence Fishburne as a CSI? (PS: JOKE)
DarkSaber: Big deal. Fallout 3 took close to hundred-odd hours to fully explore. And guess what.Most of it was boring empty space with nothing to do.
Mind if I draw your attention to:
Andy Chalk: "Will Take Hundreds of Hours to Explore"
And:
Andy Chalk: "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
DarkSaber: Big deal. Fallout 3 took close to hundred-odd hours to fully explore. And guess what.Most of it was boring empty space with nothing to do.
Mind if I draw your attention to:
Andy Chalk: "Will Take Hundreds of Hours to Explore"
And:
Andy Chalk: "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
Methinks someone didn't read-y the post-y.
Me ready the posty find(y), and my memor(y) reminds me they said all this about FO3 too. "Hundreds of hours" doesn't mean there is lots of things to do, he said EXPLORE, not hundreds of hours of things to do.
And frankly, any game that even claims to have 60 hours of GAMEPLAY (not exploring) is usually lying and/or has significant boring padding, so I call bullshit on the Hundred*S* of hours claim.
Patrick_and_the_ricks: Looks like Bethesda is following the original story line of Vegas being rebuilt in the old Fallout games. (I think that happened in Fallout 2)
You mean "New Reno" NOT "New Vegas". God I hope they haven't just tried to follow the continuity and fell on their faces again.
You said the magic words. "Fallout: New Vegas is being developed by Obsidian Entertainment" Anything not fucked up by Bethesda sounds like a improvement to me. I can not wait to see what a hopefully decent company can do with the franchise.
Khitten: You said the magic words. "Fallout: New Vegas is being developed by Obsidian Entertainment" Anything not fucked up by Bethesda sounds like a improvement to me. I can not wait to see what a hopefully decent company can do with the franchise.
Obsidian have a reputation for improving their sequal projects (seriosuly, they get handed a LOT of sequals) in some ways, botching it in others, and on the whole making a sequal "OK but I'd rather play the original"
This feeling..what is it?.. by god!, is it anticipation? Been a while old friend, been a while.
I just hope they speak the truth of those nooks an crannies, i love searching about, finding odd things among th wasteland, there just wasn't enough of that in fallout 3
i call......BULLSHIT! Developers always say Hundreds of hours but there are those of us who can do the Game and get everything 100% in just over 100 hours. Only reason my games ever go over the 150 mark is because i haven't looked in literally every nook and cranny.
I can't wait for New Vegas. My only hope, so far, is that they remove the "unmarked quests" to some degree. That was something I wasn't a huge fan of in Fallout 3 - You missed a lot of the content because the game never alerted you to it. What'd be nice, I think, is to take BioWare's style and have Missions and Assignments. Your missions (or quests) are the ones that get you achievements and are generally longer (so, using Fallout 3 as an example, things like "Scientific Persuits" would be a mission whereas the unmarked quest in Rivet City to catch a certain person would be an "assignment").
Fallout: New Vegas "Will Take Hundreds of Hours to Explore"
Pete Hines of Bethesda says Fallout: New Vegas is an all-new experience set in the bright lights and busy streets of a thriving city that will take "hundreds of hours" to completely explore.
Fallout games generally follow a familiar pattern: After beginning life inside a Vault, players emerge to forge their destinies in the blasted wasteland and change the world forever. In Fallout: New Vegas, however, things will be a bit different: This time around, we'll begin the game as hardened surface dwellers and Vegas, unlike the rest of the world, looks like a pretty happening place to live.
Set a few years after the events of Fallout 3, Fallout: New Vegas will be a "self-contained story" with no connection to its predecessor. After being shot and left for dead in a shallow grave in the desert, players will be dug out by a robot and taken to a local doctor to recover. "Unlike the previous Fallouts, where you start in a vault and you are a vault dweller, this one starts with a curveball," Hines, the vice president of marketing at Bethesda, told USA Today.
"You were a courier, and you were obviously carrying something that somebody wanted," he explained. "Part of the story is finding out what you had and what they took."
Fallout: New Vegas will offer "a brand new, fresh experience that has a familiar feel of Fallout, but otherwise it's an entirely new game and a new look, with Joshua trees and tumbleweeds and blue skies," Hines said. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
It's also apparently going to be pretty meaty game, comparable in size to the Washington, D.C. setting of Fallout 3. "It is a massive game world that will take you hundreds of hours to explore every nook and cranny," Hines said.
Fallout: New Vegas is being developed by Obsidian Entertainment and is currently scheduled for release in fall 2010 on the PC, Xbox 360 and PlayStation 3.
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