I thought the demo was okay...but my 800 points were better spent on Winterbottom from last week. | |
I bought this today, 800 MP is a steal. It's very deep for a seemingly simple gameplay mechanic. Plus, seeing pillars of land collapse with the little mechs and buildings toppling never gets old :D | |
Trailer looked good enough to get me to queue up the demo when I wasn't sure if I was even interested before. I may still not like it, but at least it got me interested in something I might otherwise pass one. | |
I love me some Catan (both the actual board game and the XBLA title), so this could be the next big XBLA title I've been waiting for! Hooray! BTW, IGN gave it an 8.8, the only review so far. http://www.gamerankings.com/xbox360/979233-greed-corp/index.html | |
Catan tabletop is the shit. I'll be checking out this demo tomorrow. I suspect I might finally spend that 20 PSN bucks I have. | |
Great thing they made it a console exclusive, cause that's totally where the strategy gaming audience is at... NOT! | |
RTS maybe not, but there's no reason a turn-based strategy can't be on consoles. BTW, just bought this after playing the demo on XBLA, so much fun. Can't wait to get on to the multiplayer battles. | |
Seems quite interesting, I should play the demo | |
Looks sweet! I'll keep an eye out for it in the European shop. I love me some turn-based; Highly looking forward to Civ Network and Civ V, so this may just sate my TBS desires until they're out. | |
You know what I just thought of? Listening to Tool's Vicarious on a loop while playing this game would probably blow your mind... | |
It's TBS, it's cheap, and it's Dutch. As soon as this comes out on PC I'll have no excuse not to get it. :) | |
Its not that great. I love Catan and turn based strategy like advanced wars, but i didn't like this game. You only have one unit, one artillery building and one troop transport. Its not in-depth enough | |
The whole collapsing tiles thing adds a whole other dimension to it, though. Can't just build mass walkers and expect to win...you have to plan your moves in advance. Like chess. :D | |
Hmmm...if anything like Catan I may enjoy this... =D | |
Hi There, here some noise of one of the Greed Corp developers. Especially this phrase put a big smile on my face which will be hard to remove in the next days: A couple of months ago we, myself & a pack of Greed Corp musicians, recorded 6 Greed Corp music tracks which I composed specific for Greed Corp. See ya, | |
I love strategy games, steampunk worlds, and unique art styles. I must have this. | |
Give me a PC version. Looks like a lot of fun. Intriguing little concept. The idea I got from it implies that it could lend itself to a lot of strategy though... So, I want to play it. Give me a demo, then I may buy the full game. For PC. | |
I'm liking the look of this, and may switch my XBox back on to get it! | |
Greed Corp!? HAH That was my clan name in Battelfield: Vietnam! I had like... 4 members and my own forum! And now we're getting a game? I feel special! | |
this looks fun, ill pick it up | |
Greed Corp Offers Turn-Based Strategy Game On XBLA & PSN
Evoking games like Catan and Civilization, W!Games has released a turn-based strategy game called Greed Corp set in the steampunk world of Mistbound.
Turn-based strategy was supplanted in the 90s by its real-time brother as the premiere strategy genre, but it has seen a resurgence in recent years. The Dutch company W!Games, based in Amsterdam, has tried to put a few new twists on the genre, while also delivering an environmental message. In Greed Corp, you can choose to be one of four factions which each symbolize a facet of the economy: The Empire, The Cartel, The Pirates, The Freemen. You gain resources by using harvesters, but harvest the land too much and the very earth you stand on can crumble away into the void, taking every unit along with it. Greed Corp is out now on XBLA for 800 points or on the PSN tomorrow for $9.99. W!Games plans a PC version but there are no details given on timing except "Coming Soon!"
The gameplay videos have a distinct aesthetic: one part Pixar, one part silent film, one part steampunk or at least retro-future. The jazzy music alone, while almost certainly used because it was in the public domain, lends a light-hearted feel to the game.
The use of collapsing tiles both as a harvesting mechanic and an offensive strategy (knock down your enemy's land before he does it to you) is refreshing, and it seems like a game I'd love to play.
The message of corporate greed in search of resources set against the fragility of our planet isn't too heavy-handed, but it may ruffle a few anti-global-warming folks. It seems like a good idea to just present the ideas, without ever making a moral judgement on whether it is good or bad.
On the other hand, just playing a game called Greed Corp implies that you are, well, at least a little stingy.
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