| (Pages: 1, 2, 3) | |
this is wierd to say the least | |
Didn't this happen a while ago? Maybe i'm thinking of something else. Anyway, i wish i was graded this way, would've made my school years a lot better :/ | |
I actually support that. Instead of a bad test holding you down on your grades, you could make up for it with actual growth. | |
An interesting idea. I don't see what the huge difference between the experience points system and an actual letter grade are, but meh. Sounds amusing, to say the least. What do you get when you level up? | |
Best. I want to go to that school | |
This is a bloody good idea IMO | |
That's a pretty cool idea. At least until one of the kids finds some artifact like "Teacher's Copy of the Exam" that grants +infinity xp. | |
So wait. Let me see if I understand this correctly. Instead of letter grades, which are based upon how many points you have, he has switched to an xp system, which will determine their final grade based upon...how many points they have? | |
This just reminds me of that XKCD comic about making the link between xp and levelling up and working out in real life. Just with education, not exercise. | |
Now if only they had achievements my uni work would be so much better. 50g - Perseverance: Attended uni with a hangover. | |
But the points aren't based entirely on a final exam. It's mostly on the year's work. And if it appeals to his students and makes them work, then maybe that's what it takes. | |
No no no, instead of that, the grade should be based on our WoW characters. | |
The general idea behind this is perfect. It is better than the system where a pass or fail for a class is determined on one moment in time and space. Being ill at such a point is catastrophic. | |
It did. I remember talking about this at least a month ago. I can only find a couple stories about it from february though, but I'm sure I'll find the old story in my feeds. | |
| |
I think this would actually motivate me so much. To get through an essay I have to imagine its like a big boss fight, with each paragraph I write being an attack on it, the damage relevant to how good my points are. Then the conclusion of my essay is like a Limit Break. | |
Its novel, unique, and fun...I approve! Its better than just what it is made out to be thouygh...it measure academic process more than just once but through the course...so if you are lvl 14 and your friend is lvl 8, you know your doing better. | |
By the way, the story should have mentioned Jesse Schell's video about the future of gaming somewhere. He mentions this idea specifically. | |
It's BBcode, not HTML. I wish this was in place whilst I was at school, might have bothered to do coursework. | |
IU, eh? Well, that college very well may have pushed itself up above Purdue now. Yay Indiana; GO CORN! | |
This would have helped me finish school I think. The idea of gradual and easy to understand progress through a course, even if only a thin veil over the curriculum, would have been refreshing. I do have an interesting thought. What if this practice were taken to it's furthest degree? In The Tao of Leveling Brett discusses his own personal level through life. He also takes the idea to stat points and skill points.. Could we one day, instead of getting grades, earn "specialties", like in the World of Darkness games? Get an A+ in Math 11, get a 3 dot specialty for Math 11. Could a resume one day look like a character sheet for a Pen and Paper RPG? | |
Wow. That's a pretty awesome idea, I've got to say. I can definately see that being a motivation to get your work done. | |
I like it! | |
1337 idea. | |
Certainly an interesting attempt at motivating student as since everything you do got you points you would feel like nothing is pointless. I know from my own experience you sort of prioritise the tasks/write-ups that influence the greater percentage of your final grades over the smaller tasks. If it all meant something I would certainly treat every task the same and give them all equal priority; I like it! | |
Sounds awesome. I'd love a system like that, just to watch my teacher's try to keep a straight face as I level up in front of them. I'd be level 70 scholar by the end of the year! | |
People generally look at this in a much too shallow, abstract way. The reason this works is that the reward structure is better designed. A typical course involves the following: A long period of work. Several months, with little indication of how well one is doing beyond self-evaluation and minor bumps to the score/grade along the way. A brief crunch period at the end in order to gather all the knowledge ("power", "energy"?) built up along the process in order to spend it in one chance at a score boost. The actual skill-based challenge. One try, no extra lives, limited continues that send you back to the beginning of the stage. A variable score depending on several factors, all tallied at once. Now, a RPG like system based on XP as applied to education is more like this: Several "active" quests simultaneously with different time lengths. Mini or side-quests get completed early, provide xp boosts. Level-up starts to build up as the main quest is ongoing. At some point through the main quest, subquests prompt a level-up. You go from D to C already. You get loot and skill points, so there is a medium sized reward early in addition to all the mini rewards for quest completion. The grind goes on. Mid-sized guild raids (team work) are provided and solved. Levelling up happens again. If there is a final exam, it is built like a boss fight... but since players have been grinding for a year, failure is not catastrophic. You still have your level (a B?) rather than losing all your progress if you die. So, beyond the gaming-based wording, this is an application of a clever psychological trick. You feel more rewarded by small real bonuses than by the potential of a big one at the end (it's the reason why people lose all their savings on slot machines, but not in the lottery). This works in classes that are not gaming-related because it is built with the reward structure of games. Games are self-contained, self-explanatory systems. They are systems that explain themselves to players by rewarding them for learning the game with in-game prizes. This is nothing new, marketing types have been using this to make sure you eat in the same restaurant (buy five meals, get one free!) and buy in the same supermarket (get a 20% off in your next visit for a purchase over 20$!) for ages. What is happening is games are becoming an accepted industry and, like the narrative techniques of film were implemented to education and politics, the reward and information devices of videogames are now being considered for other areas. Phew. I think I got a bit carried away there. It's an interesting subject... | |
I am, and have always been, of the opinion that 100% of one's grade should be based on a practical exam at the end of a course. Open-Resource, because that's the way the world works. If you can't apply your knowledge, and can't look up what you don't know, then you don't deserve to pass. After you graduate and get a job, every day is an exam. I'm sick of having to carry college grads and/or "certified" workers on my back. | |
Hmm... from what I can tell, the main difference is that the EXP. system is almost purely a point-based system, rather than a percentile grade system (which is what the traditional letter grade system is like). Ideally, however, for an "Experience Points" system to work, and make sense with in-game experience points systems... I think each "quest" or project/assignment/quiz/whatever, would need to have its "EXP gain" based on how difficult the assignment generally is. If the teacher/prof. implementing such a system wanted to take it further... additional EXP points could be awarded for students challenging themselves, or coming up with especially clever solutions to various problems that a given project would present. Sorry... I'm the child of two teachers. | |
Ah, yes, the Fuck-You Perk. Comes in handy. | |
Wow, that's actually pretty awesome. | |
So explain to me how this is any different from how we currently measure aptitude? This just seems like we've rebranded Shine-o-la here...am I wrong? | |
This pretty much sum the whole thing up. I just wish they did this over here (the xp in lieu of grades thing, not the picture) | |
I bet this would work better than new math.... | |
| (Pages: 1, 2, 3) | |
Professor Abandons Grades for Experience Points
A professor at Indiana University has instituted a system of gaining experience points through classwork instead of receiving traditional grades.
Lee Sheldon is an accomplished screenwriter and game writer, having worked on TV shows like ST:TNG and Charlie's Angels as well as the Agatha Christie series of games from The Adventure Company. He now teaches game design courses for Indiana University's Department of Telecommunications. Instead of assigning his students a grade at the end of the course, he instead starts every student at 0 xp and they earn points through completing quests like solo projects and quizzes in addition to grouping up for guild projects and pick up groups. How many points they have at the end of the course determines their actual "grade."
Sheldon put the system in place so that his students were motivated by the game theory with which they were familiar. "The elements of the class are couched in terms they understand, terms that are associated with fun rather than education," Sheldon said. He went on:
There is a question as to whether the technique would work with courses that didn't cover game design but Sheldon argues that it is a cultural movement now. "We are teaching the gamer, social networking generation," he said. "I have no doubt the students will respond positively to any number of non-game-related classes taught in a similar manner."
Beyond just education, Sheldon believes that his class structure idea can have a bigger impact in the workforce:
I'm not sure if that's ever going to happen, but I do think that I would sure love a job that gave me experience points for cleaning the fryolator instead of just telling me to do it. And then when I finally level up, I could tell my manager to f*ck off and give that job to the noobs.
Yeah, I could get behind that.
Source: ITNews
Permalink