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PETER MOLYNEUX WORRIED? God help us all. If the king of optimism is worried, Fable 3 could well carry the end of the world as we know it. | |
It could possibly upset some people but I would prefer a good beginning to a story rather than just jump into the combat. | |
Plenty of games have combat free openings. Anyway, the "beat on the bully" tutorial of the past 2 Fable games wasn't a good combat intro. It was REALLY forced and awkward. | |
Right, because the combat in Fable 2 was so overwhelmingly interesting we couldn't last 5 minutes without it. /sarcasm Given Molyneux's penchant for exaggeration, I wouldn't be surprised if this 30 minutes was in fact 5 minutes anyway. | |
I dunno. Maybe he's finally got the idea that "ZOMG MY NEW GAME IS BESTEST EVAH." is just setting himself up for a fall. Games designers asking their fans for feedback may bring in a lot of tripe, but there's some occasional gems that come from the community. | |
Edit: woops double post. Sorry bout that it screwed up a bit. | |
WORRIED?!? But.. he's never... | |
If people will give Heavy Rain a chance I'm sure most of us a re able to do without stoking someone's head in for 30 mins. | |
He should be worried about more then the opening. I got so excited about Fable 2...then it came out. And i was disappointed. I had even bought the pub games and had millions of gold. | |
I think Fables players can make do with out drinking thy enemies blood for a meagre 30 minutes. | |
This screams to me as Molyneux saving his own skin. Its been done time and time again, a game is hyped up more and more than then before its released "well it may be not as great as its hyped up to be" And this fucker is one of the most guilty bastards for doing this. Feh, just calling it. | |
I honestly believe Pete (and lionhead) would be better off if he shut the fuck up and marketed the game old school. (trailers, occasional interview, press previews etc) | |
Crafty marketing. Look it up. Molyneux is a genius at this. | |
Drama sounds good to me. I've always liked the little bits as a child, collecting small amounts of money to do something awesome. Why should it be any different this time?
Read the interview with him for the Escapist. He basically says "Yeah, sorry. I hype things. I can't help it." | |
Wait, was there combat in the first half an hour of Fable and Fable 2? I don't remember any combat in the kiddie sections of either. I remember lots of pointless running around doing errands, but no combat. Not that it was a bad thing, though. Combat in Fable kind of sucks anyway. | |
i dislike when i see that some articles aren't well written. "and that drama has little room full combat." | |
"There was blood in my stool today, should I be worried?" "I'm good Pete, don't need to know." I like this new marketing strategy where if the game is underwhelming it's our fault because he followed fans advice all the way along. Probably trying to shake that cocksure image too. I like a little auteurship, where the person in charge just follows their vision and we either buy into it or not. It cheapens it knowing that an online poll decided what flag is on the main character's underwear | |
Fable is not Half-Life, and i didn't even like HL This is hype, like a "look at this link" in a forum. Don't fall for Peter's shite | |
30mins of no combat because of too much drama? Is he playing Fable or Final Fantasy? | |
Lack of combat never hurt a game before, take all the time you need Peter-boy! | |
Drama? Will another boy get smashed through a window while his family burns? ugh... 30 minutes is definitely too long, especially since they've redesigned it to be less of an RPG and more of an action game targeted at kids with short attention spans. Why can't he go back and do some new types of games? I really thought ol' Peter had potential back in the day. | |
30 minutes of story might be nice for your first play through but if you play it again, and fable normally has multiple endings, it would be a right ball ache restarting times 2, 3 and 4. | |
Building up is a lot better then starting it right away, look at the mess ff13 made, You didn't understand what was going on before its too late. Good for him to use feed back, it's always good to get outsiders voice, you are selling them your product after all. | |
Well I do enjoy drama. Plus it could help me get to like my character better. | |
wasnt this the guy who promised plants growing in real time? | |
I don't mind if their is no combat if they set up a good story in the first 30 minutes | |
Eh, I don't think this'll be good. Half Life did it well, but that's because Valve is meticulous about that sort of thing. Molneaux isn't. | |
If you'll take story progression over combat, you're better off making a movie. | |
Color me cynical, but was I the only one who saw the title of this story and immediately had the thought, "Will Peter Molyneux never shut up about Fable?" To be fair, it is his game, and other game designers must talk about their games. It just seems we hear about his jabbering more than most. Actually, what it comes down to is that ever since I played Fable, I just can't take him seriously. Oh, I thought the game was very enjoyable, but when compared with all the claims about immersion, simulation, customization, etc., I tended to think, "It's a very cute game. I wonder if he'll make one for grown-ups sometime?" | |
Your silent protagonist? What's there to like? | |
Even if he's silent he can still have great character development. | |
Most times when people say that it takes ages to complete, its usually a complete load, i remember when i heard everyone say that the first 7 hours of Kingdom Hearts 2 were played with Roxas, and it was no way near that amount of time, even if i took my time and did absolutley everything getting the high scores on all the min games i might have just gotten to 7 hours. Its probbaly going to be about 15 minutes, which is fine if you dont just want a hack and slash. Im looking forward to Fable 3 | |
Why am I picturing the entire gaming industry standing in front of Molyneux's house with microphones, hoping for a good story? | |
Because that worked so well in the last two games... The main characters are silent. They never show much emotion in their facial expressions, either, past the basic emotes you have them perform. I've been disappointed by PM enough to not expect much more this time around. | |
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UPDATE: Peter Molyneux [No Longer] Worried About Fable 3 Opening
In a Tweet this morning, Peter Molyneux asked for comments regarding Fable 3's current lack of combat in the first 30 minutes of play.
Update: Peter Molyneux finally responded to all of the comments by thanking everyone for their feedback. The final Tweet of the day from the designer is as follows:
While one might say that this is merely lip service, and that the feedback had nothing to do with the decision, I'd argue that reading everyone's comments had to have some kind of an impact. Does this mean that we will see more direct solicitation for feedback from game designers on Twitter?
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After bro-hugging Molyneux at GDC last week, I didn't think we'd get much more communication out of him regarding Fable 3 in the next couple of weeks. Apparently though, after playing through the opening sequence of the game, he became worried about the lack of combat early on. Molyneux asked for comments and then clarified in a later Tweet that the sequence was without fighting because of there was so much "drama."
"Been playing the opening of Fable 3, I am slightly worried that there is no combat for the first 30 mins. Is this too long, thoughts." Molyneux's first Tweet read.
A few hours later, Molyneux clarified his statement in another Tweet.
Many will point to the opening of Half-Life as a similar sequence in which mood and characterization took precedence over combat. And if you're erring on the side of Half-Life, I don't think there's anything wrong with that.
It is awesome that Molyneux is able to ask direct questions like this of his audience so long before the game is released, and to even get decent feedback. Doing a quick search of @pmolyneux reveals comments that run the gamut from "That may be a little too long." to "i'll take story progression over combat any day."
But I wonder if the PR people are preparing their poison darts...
Source: Twitter
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