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Well, I'd rather get achievements than not, I suppose. Though these Themes and whatnot are going to cost, right? So they're effectively giving achievement points for spending money. | |
I've never been a fan of achievements so this wouldn't entice me to anything, especially when you have to pay for games you've already bought to get them in the arcade. Still, I have to admire Microsoft's marketing team. It's exactly this kind of thing that will contribute to its success (if it becomes one). | |
I don't get achievements... Are they to prove your worth as a gamer or as a bragging right? or What? Feel free to explain them to me. | |
They increase your e-peen. | |
Why do people care about achievements | |
I'm hooked! Achievements are after all everything to me- Shit, I sound like Shycte again. Ah well, I'd check Game Room out even if it didn't have achievements, but it's a nice touch. | |
I like the idea of achievements in games because they can offer up the option for smaller challenges that don't perfectly fit into the game's storyline, multiplayer, whatever. What I don't understand is achievements in essentially a repackaged XBLA. You purchased the same game twice for the same console for slightly more money. Congrats here is some gamerscore. | |
Who cares about the points though O_o | |
Bah, they've found my weakness. | |
So you pay for achievement now. How interesting. Achievement unlocked: Pay 100s of dollars for our useless crap! | |
I think 1 Gamerscore point is supposed to be a millimetre of e-penis...which, given what retards think is cool, should really be referred to as iPenis from now on. | |
Sounds like a dirty apple product to me. | |
Achievements are like male enhancement for gamers. | |
Image removed by my own accord. -Vanguard. | |
Eugh, I bet it makes you sterile or something! Maybe it's for prison practise... I feel bad for saying that one. | |
Not as bad as I'm gonna feel when I get suspended for posting it...maybe I best remove it. | |
I'll take it out my quotes then if you want? | |
That'd be ace, thanks | |
Achievements are such a poorly governed disaster that it amazes me they'd actually try using them as a marketing tool at all anymore. Want some fast cheevos, rent Avatar and some spots games and you'll be golden in less than an hours time. Too bad MS never went more comprehensive with the system when they started it. Maybe in their next iteration of the Xbox they'll plan that part out a little more carefully. | |
I had always hoped that achievements would convert into market place points. Not 1:1 ratio or anything that crazy but 10:1 wouldn't of been to bad. If you got 1000 gamerscore in your game you would get 100 marketplace points to help go towards dlc for the game or an arcade game or something like that. | |
Nah, what you're suggesting is sensible, and generous, and the gaming business is typically neither :p | |
Yeah, a disaster. That's why PS3 now has trophies, also why WoW implemented them as well. It was such a bad idea that no one even thought to copy it. | |
Let's think this through for a sec, I don't own a PS3, but I hear the Trophy system is better implemented. Achievements on WoW? There was a piece I read fairly recently that discussed how it, along with other types of positive rewards systems, were designed to keep players addicted to their games, because an addicted subscriber is a paying one. For the record, I was referring to the implementation of achievements, not achievements. I enjoyed (well, mostly) getting them on a game like Mirror's Edge, because it required practice and skill, but a game like King King only needs to be played to get the points, which is my point. Still don't agree? Get the full 1k in Avatar, and then get the full 1k in Dead or Alive Xtreme 2, or hell, even the full 200 in Hexic HD, and tell me how the implementation and distribution are not disastrously implemented. | |
I don't care about achievements at all... but then I'm in the minority.
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I will gladly Join your Minority. We are 2 lol. OT: Welcome to Microsoft | |
The idea of playing Arcade Animal Crossing with real money does not thrill me. | |
To be honest I'm not a huge fan of achievements and trophies. I do put in a little effort for them sometimes, but don't go out of my way to a massive degree unless there is some benefit to them (like say the buffs you could get with the achievements for Mass Effect). That said, I don't get this paticular project to be honest. Playstation Home at least sounded like a cool idea to begin with. Originally it was like a free "Second Life" with everyone being given a decent amount of personal building space, it got turned into a wallet grabbing virtual chat mode with heavy advertising. This seems even more banal because in general it sounds like you can only invite friends online, it's not like people can just randomly visit your arcade to play games and goof off and see all your stuff. What's more Microsoft is basically asking people to dish out a couple od bucks for games that have basically been public domain or abandonware for a very long time. The only potential I can see in this is legalistic if by charging money for some of these games Microsoft is hoping to effectively re-liscence them from the public domain, and then hopefully blockade competition by controlling basic pieces of code and game structures that people still build from. However this does seem unlikely due to the amount of ire it would raise, not to mention the fact that I think technically some titles like "Pac Man" and "Donkey Kong" that are appearing are still maintained which is why you see Pac Man clones and such usually using titles like "Eat Man" or "Snack Man". That said I could be wrong but this strikes me as being a lot of wasted effort. I once thought that this kind of thing would have been a good gimmick to add to an MMORPG however. Ever since the original Everquest launched the /Gems thing, it occured to me that one way to get people to keep playing might be to launch libraries of older games through the MMO, and perhaps add tangible rewards (items, stat boosts, etc...) for hitting milestones or completing them. Let's say for example I put an arcade into a science fiction game, or say a console in someoone's "virtual home" for their characters (like SWG or whatever). Then I put game cartridges or whatever into the game as things you can buy with your collected credits (or pay per play in an arcade) and perhaps as drops or quest rewards. Then if say someone manages to beat a game like the original "Wasteland" they get a cooresponding piece of loot or something (like a gun, piece of armor, etc...) inspired by the game. The quality of which being proportional to the effort. In the end for the price of buying some abandonware rights up I could add 20-40 hours at a pop in some cases to people's playtimes as they sought these items and unlocks, which of course cooresponds to people ultimatly paying me more in subscription fees and the like. I figured if some people would sit there for hours doing /gems when it first came out, just imagine what you could do by putting "real games" into your game as part of a package. I even once thought it could be amusing to say run an MMORPG through an MMORPG. Say picking up something like Shadows Of Ysebrius/Fates Of Twinon which was released public domain at some point I heard, and then having it launch through your MMORPG. So basically your virtual character could ultimatly pay a subscription fee with the in-game currency (no real money aside from the overall game fee) login through a computer in game, and then play an MMORPG in an MMORPG. That's just me getting trippy though. God forbid I ever win the lottery or something, I'll probably actually invest in an MMORPG and try and do something like that just for my own amusement. ;P For those that read this far, the above is however NOTHING like what Microsoft has come up with. Truely this basically blows my mind, and I'm going to be fairly surprised if it succeeds. I just can't see what the appeal to their arcade plan is. I saw the potential in Home before Sony gutted it... but this is actually worse than Animal Crossing with real money. | |
no need to be so snarky people | |
Well, its one way to get people in...although a little chessy if you ask me | |
This actually sounds kinda cool. Achievements + Friends to play against + Custom Arcade + Old Games? Count me in! | |
Well as a single player gamer. I like achievements because they give me a neat long term show of the time invested into a game :). Not much else than that. I've played a few playstation 3 games FAR longer than I would have without trophies. I'm actually fairly bummed that the Wii doesn't have some system. | |
I hear ya, pal. I just hate the ones they either stick in for padding (GoW Seriously) or the ones that pretty much amount to grinding, which is like padding, but somehow worse (like the ones that have you use a power 50 times in a game or some such). If not for the achievements I would not have played quite a few of the games as long as I did either, but I ended up hating or just flat out avoiding certain games sheerly because the achievements were garbage and would have detracted from overall play (such as boosters) | |
Microsoft has discovered the untapped power of offering gamers arbitrary point to control there behavior! Run for the hills! We're all doomed! DOOOMED! Actually, its a smart idea to introduce people to a new service and keep them there for awhile. I don't think it will end well though. It just doesn't sound like it will work. | |
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Microsoft Entices Players to Game Room With Achievements
Microsoft is using the power of achievement points to give people more reason to visit its Game Room.
The lasting rewards for visiting an arcade in the past have usually been the knowledge of a day well spent and a thin layer of child's regurgitation on your shoes. Microsoft's upcoming Game Room, a new marketplace of sorts that is inspired by classic arcades and their games, can't replicate the experience of the latter, but it has been revealed that using Game Room to play games such as Centipede and Asteroids Deluxe could provide up to a full 1,000 achievement points.
The points will be spread across 56 different achievements, though some of them are very simple extensions of others. The achievements give clues to the functionality that Game Room will provide its users, such as the abilities to place themes, mascots, and decorations. In the Game Room announcement trailer, classic videogame creatures were shown wandering about people's arcades, so now we know these are Game Room's mascots.
Other achievements are awarded for visiting friends' arcades, though Microsoft has said we won't be walking around them like in PlayStation Home, so it's unsure exactly how this feature would work. It could just mean to visit a friend and play against them. Achievement points are also doled out for winning challenges, spending a set amount of time playing games, winning medals, and "leveling up." How users will level up and what it will mean doesn't seem to have been revealed yet, but we'll find out for sure when Game Room is launched on March 24.
Here is the full list of achievements:
Source: MyGamerCard via Joystiq
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