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Well, it seems that Infinity Ward is definitely going down. Let the recriminations begin. | |
They went from Activision to EA? Out of the fire and into the frying pan... | |
The way this is going, in 5 years time there will be hundreds more game companies. | |
I'm guessing they could get more money from EA | |
Well, goodbye Infinity Ward. | |
Well hopefully Activision will learn for next time that if they have a suspicion of one of their developers thinking about defecting, the last thing they should do is give them no choice but to do so. | |
not only more money also they get to keep IP rights of their new games too. | |
It'd be funny if pretty much all of Infinity Ward resigned and joined Respawn Entertainment. | |
*holding judgment to see if they still like their shitty IWnet* | |
Well I guess this is the end of Infinity Ward.
You basically said what I was thinking. Thanks for everyrthing Infinity Ward, you will be deeply missed. | |
Wow, that company got seriously fucked up after being so successful. | |
I hope the people that are now missing from Infinity Ward are the idiots who couldn't handle the success of CoD 4 and shat all over MW2. Then maybe we can get a nice Modern Warfare 3 or CoD 7/8. (I'm not sure anymore which one Treyarch is developing...) | |
and into the rather warm and much more pleasant hands of EA. Activision is the Fire, there is nothing worse, and EA has actually been getting better. Free DLC and lack of retarded DRM proves that EA now understands that now is the time to love people, rather than treat them like criminals. Calumon: Ubisoft and Activision are the new EA! ^^ | |
How on earth are Ubisoft the new EA? The only thing they've done wrong is release some crappy PC DRM...they've made some of the best games in recent times (Assassins Creed 2, Splinter Cell : Conviction etc) | |
I'm pretty sure that IW is gonna close real soon :( | |
Maybe they're all just taking advantage of the recent press coverage? Their resignations are pretty much advertisements in themselves. Would they have really been re-hired so quickly (some at different companies, I've heard) if their resignations went under the radar? They're highly employable right now. If any of them were thinking of a shifting their careers, now would be the time, right? | |
Thats what you do when you create the worlds biggest selling Mediocrity lol. | |
Interestingly enough, this reminds me of Mad Men. Bear with me, cause there is a point to this.... You see Draper, realizing leadership in his agency is changing hands and heading in a new direction, decides to start his own ad agency. Knowing full well the hardships to be faced starting fresh, he begins covertly enlisting a handful of the creme of the crop of his former coworkers from his old workplace. Only a handful. Even though all of them would gladly go pirate and run away with him. Relevance? I see the same thing happening here. The exception being that there isn't any "hardship" in starting fresh. Ward and Zampella have full backing of EA and supreme control/ownership of their new IP. Under these conditions, you would think everyone would flee Infinity Ward to be with their champions. But we only see a few trickles of people jumping ship toward them. And its no coincidence that these people happen to only be high-level senior talent from Infinity Ward. So it would seem, the only people to get screwed out of this deal are the low level generic types in the former studio. "Lead designer" is a big deal compared to "3d modeler #4". Ending with MadMen, I leave you with this image of the employees who hear of this new agency only to realize they weren't "chosen". A look of anger, resentment, horror, all goes through at once. | |
Well you just answered the point, the DRM is GOD AWFUL. Some people still can't play the new Settlers game, and the PC community is (yet again) being treated like criminals. Splinter Cell: Conviction is going to be awesome to those with a 360, but hell annoying to those with PC. Calumon: Uhmm... what he said. | |
So because a small minority of the gaming market is ultimately effected Ubisoft becomes the new EA? EA were dis-liked for their unimaginative IP's more than anything else. This new DRM sounds bad, but at the end of the day if Ubisoft want to try and protect themselves they can do so - just don't buy the game, but they aren't half as bad as EA were... | |
Well, they deserve it, really. I hope Activison can suck it, especially after the outragous Stimulus map pack. Two recycled from the first game and three new ones. For €15,-? Hell, Gears of War 2 gave a Flashback mappack to please the first fans of the 1st installement as a way of "Thanks". FOR FREE. | |
Well, they didn't really chose anyone, did they? | |
aha I see what you did there =D (maybe?) but references to MW2's campaign aside...I know a lot of y'all hated it and everything, but I had fun and I really hope MW3 isn't totally gone (with a satisfying final kill but then a semi-cliffhanger...) | |
Small minority? | |
Feels like IW is a sinking ship...let's hope it's still got something left in it so it dosnt totally go under... | |
Senior IW staff jumping ship? More of them? Doesn't make Activision's counter suit sound too credible, given how the senior staff are evidently just dieing to stay on and get those fat bonuses they've been promised...
Then back to the fire! | |
Well at least they learned. Activision is on the highway to becoming a massive joke. But on the topic of Ubisoft, fair enough. They can't be as bad as EA was. But, don't forget this. Calumon: Ubithoff! | |
Small minority? If you look at sales figures you'll see just how few PC games are sold, despite being cheaper and available at launch via both retail and digital distribution, when compared to the console market. Therefore the PC is a minority in the market...both Assassins Creed 2 and Splinter Cell are likely to receive higher piracy rates than most due to their lack of online multi-player - and the PC has by far the highest piracy rates compared to consoles - especially with the smaller user-base... | |
Zynga holds that spot actually. | |
If you look at sales figures you'll see just how few PC games are sold, despite being cheaper and available at launch via both retail and digital distribution, when compared to the console market. Therefore the PC is a minority in the market...both Assassins Creed 2 and Splinter Cell are likely to receive higher piracy rates than most due to their lack of online multi-player - and the PC has by far the highest piracy rates compared to consoles - especially with the smaller user-base...[/quote] | |
It does mean that Call of Duty will be left to itself in a comfortable retirement home rather than spending the rest of its days slowly being drained of potential in Activision's dungeon. | |
Ok first of all if you're ever going to post something as large as that image please put it in a spoiler tag. Secondarily, I don't recall the DRM being hacked on day one - in fact I recall Ubisoft bragging that it hadn't been hacked. Regardless, a game sells the most during the first week or so off launch - yes it's excessive but Ubisoft know they can gain maximum profit if they can stop the game getting cracked during that time period. Bear in mind The Escapist is, seemingly, a more PC-orientated site; they're bound to be biased in favour of both the PC and its players. | |
Is it justifiable trying to make the most money out of your few large IP's? Of course - the video game industry is just that - a business; so many people forge that - and ultimately if Ubisoft believe this is good business then they will continue to use such DRM; they obviously have full details of the system whilst we don't (we all have a biased view on it as gamers) so the people at Ubisoft are more inclined to make the decision based on business. | |
I'm sorry but the "as long as we're making money, customers can eat shit" business plan doesn't work or at least doesn't work in hindsight. | |
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Infinity Ward Loses Two More
Two more long-time employees of Infinity Ward have left the studio, leaving the "deep bench" boasted of by Activision just a little bit shallower.
Fallout from the Infinity Ward-Activision blowup continues: Late yesterday it was revealed that programmer Jon Shiring, who had been with the studio for six years, and designer Mackey McCandlish, an eight-year veteran, had both said their farewells. "After almost 6 years at Infinity Ward, I resigned today," Shiring wrote on Twitter. "I'm incredibly proud of everything we accomplished and I'm going to miss everyone." McCandlish told the world of his departure via Facebook.
Their resignations comes a week after those of lead software engineer Francesco Gigliotti and design lead Todd Alderman, who had been at the studio seven and eight years respectively. A bit ironically, Activision said yesterday that in spite of its legal tussles with fired IW founders Jason West and Vince Zampella, it "looks forward to continuing to work with Infinity Ward's deep bench of proven talent on exciting new projects." That bench is starting to look a little shorter than it used to.
Neither Shiring nor McCandlish commented on their plans for the future but it was also revealed yesterday that West and Zampella had launched a new EA-aligned venture called Respawn Entertainment, which is now hiring. Coincidental timing? We shall see!
Source: GamesIndustry
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