Capcom Apologizes for Final Fight: Double Impact DRM

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Capcom Apologizes for Final Fight: Double Impact DRM

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Capcom has issued an apology for the "always on" DRM in Final Fight: Double Impact, not because it's there but because it forgot to tell people about it.

PlayStation 3 owners got a bit of a surprise when they discovered that the Final Fight: Double Impact bundle sold via the PlayStation Store requires a constant connection to the PlayStation Network. Capcom acknowledged the DRM last week, saying it was put into place to combat "rampant 'PSN Sharing'" by limiting access to the game strictly to the PSN account that actually purchased the title. The publisher has now issued an apology to fans - not for the DRM itself, but for failing to let them know about it up front.

"Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact," the company said in a statement. "Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store. Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia."

"The DRM requirements for Final Fight: Double Impact are not unique to this release," the statement continued. "This protection mechanism has been implemented in numerous games offered on the PlayStation Store before. When it was brought to our attention that the notification was missing, we acted quickly with Sony Computer Entertainment America and a fix is on the way."

I wouldn't expect the "fix" to actually fix anything, however, since it's certain to be just the addition of a DRM warning rather than the removal of the actual DRM. Hope that helps!

Source: Joystiq

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So it seems that this "always online" DRM is moving to consoles now eh?

Somehow I'm not surprised...

Thats sneaky...and annoying.

Have to be connected to play...which usually isnt a problem but if a person cannot be connected, seems rather dumb and "Ubisoft"-ish to me...

It works fine on 360 without the connection, from what I hear.

But hey, this still sucks.

My 360 and laptop just have issues connecting in the first place. Once it grabs the signal, it holds it until the power goes off. BUT IT REALLY HAS ISSUES...

I honestly have stopped caring, the industry seems simply determined to make you want to pirate things.

"So, I own the game, but I can only use it on my account and I can't take it to my mate's place and play it, like I can with my other games?"

"Exactly, you should buy another one!"

"No."

Putting aside the fact that "always online" DRM is utterly retarded (only slightly less so for consoles than for PCs), why would you even go through the effort of putting aggressive DRM on a game that's over two decades old?

Ultimately, PS3 sharing is an intended feature, and so blocking it off is highly dickish. Especially if you didn't put a warning label on the description.

Ultimately, restrictive DRM is infecting the consoles, and so this will probably be the future of gaming. And I weep, since putting restrictive DRM where there was none will probably reduce sales and encourage piracy. (Even though the PS3 is yet to be publicly cracked AFAIK)

DRM on consoles now? really? meh, honestly I think them apologizing for doing something and then failing to undo it kinda makes the whole apology pointless.

Screw Capcom, I think I'm going to pirate this game (that I have no interest in) purely out of spite.

I refuse to buy any game that has that kind of DRM on it. Most of them I haven't pirated simply because they aren't games I play, but if one comes out that I really do want to play, I'll pirate it instead of buying it.

The sad thing is, if it didn't have the DRM, I'd buy it.

Your money votes, people.

Hurr Durr Derp:
...why would you even go through the effort of putting aggressive DRM on a game that's over two decades old?

My thoughts exactly. It seems like a complete waste of time and money that could be spent on developing new games. And anyone who really wants the game can always just download the rom anyways. It's been available for at least 10 years.

No game that has any restriction beyond disk in drive will ever get a dime from me.

Always on DRM is coming to consoles?!?!?!?!?!??!

I hate the world. I really do.

God I hope they aren't pulling this dickmove towards the Xbox360, or I am really going to pirate some shit.

This is just aggitating and really promoting piracy, for better or worse. I feel sorry for those who bought this game on the PS3, I'd ask a refund. Constant internet connection for a PS3..Lol, insanity.

Onyx Oblivion:
It works fine on 360 without the connection, from what I hear.

But hey, this still sucks.

My 360 and laptop just have issues connecting in the first place. Once it grabs the signal, it holds it until the power goes off. BUT IT REALLY HAS ISSUES...

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

jelock:

Onyx Oblivion:
It works fine on 360 without the connection, from what I hear.

But hey, this still sucks.

My 360 and laptop just have issues connecting in the first place. Once it grabs the signal, it holds it until the power goes off. BUT IT REALLY HAS ISSUES...

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

Really? I think it's just the account and the hard drive, not the console. Because I've gone through a few 360s...

dont really care... now give me Lost Planet 2 capcom. :)

Irridium:
So it seems that this "always online" DRM is moving to consoles now eh?

Somehow I'm not surprised...

Well, consoles being the ultimate evolution of DRM, this should surprise you. The idea publishers are still finding new and interesting ways to fuck over paying customers while having zero affect on the majority of piracy is... insane.

Cynical skeptic:

Irridium:
So it seems that this "always online" DRM is moving to consoles now eh?

Somehow I'm not surprised...

Well, consoles being the ultimate evolution of DRM, this should surprise you. The idea publishers are still finding new and interesting ways to fuck over paying customers while having zero affect on the majority of piracy is... insane.

Well, seeing as how they completely fucked of PC gaming, and are continuing to due so, and still not putting a dent in piracy... it just doesn't surprise me that they would go to consoles next.

Does it matter too much? Mine and MANY MANY other PS3s are usually always online when the PS3 is on anyway.

I can see how it can be annoying but is it really a big deal when almost everyone is online whenever the PS3 is on anyway?

One of the reasons I opted out of getting an Xbox 360 is that I couldn't play any of the games my friend had downloaded when it was over here and not connected to the internet. The fact that content I pay for could be unavailable due to circumstances not always within my control doesn't sit well with me. I was all excited to get my hands on these games, especially Magic Sword, but now I won't. This is where I draw the line. Paid DLC for something already programmed into the game? If the base product is complete, okay. Disk in drive? That's pretty reasonable. Internet connection required to play a single player game? Not now, not ever.

It's funny that the first time I heard about the constant internet connection DRM was this weekend when I read the Ubisoft article and thread. I don't do PC gaming (not because I have an affinity to consoles but medical problems keep me from using a keyboard well enough) so I hadn't heard about it before. In the comments there were people saying "that's why I play on consoles instead of PC" and completely missed the point that if they do it on PC it's only a matter of time before they do it on the consoles. It's sort of like the old "When they came for the Jews I did nothing because I am not a Jew" thing.

Do they not realize that not everyone has a constant internet connection? I'm sure they do it's just that they don't care as long as they can get every last nickel out of the people that made their company a success to begin with.

Oh well, Capcom isn't getting a dime from me until they drop this kind of crap (not that they were getting any money from me anyway since I hate Street Fighter, Mega Man and Resident Evil and that's pretty much the only things they have) and worry even just a tiny bit about their customers.

Sorry for the rant (first post nerves)

Usually I don't have an issue, but my Wi-fi is quite unstable on my PS3.

I am loving this. After all the mocking the PC received for having restrictive DRm from the console grounds has now back fired on them.
The Pc is a year or so ahead of consoles, you may laugh at us now, but soon enough it will affect you too.

jelock:

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

It isn't. I got all the DLC for Dragon Age on one console and when it broke and I had to replace it, it still worked fine. I have to be connected to XBox Live when I start up the game, but, yeah, it works.

LeonLethality:
Does it matter too much? Mine and MANY MANY other PS3s are usually always online when the PS3 is on anyway.

I can see how it can be annoying but is it really a big deal when almost everyone is online whenever the PS3 is on anyway?

I live in an area where my broadband drops randomly for a few hours at a time every couple weeks. Let's say I'm playing Final Fight with a friend and my connection drops-there goes our game. Can we find something else to do? You bet your ass we can, but the thing is I'd still be pretty pissed about not being able to use something I paid for.

Alternatively, I could go download the arcade ROM and setup a two player game on my PC. Assuming the power stays on, nothing will interrupt us and we'll get pretty much the same experience without any of the drawbacks. I'm not going to do that but there's no question that it's the better choice. I can take it anywhere and play it anytime I choose even if the nearest internet connection is miles away.

I'm an old school gamer. Maybe the only reason I think the way I do is because there was a time when I could game without restriction so long as I paid for the disc or cartridge. The industry has taken a step back since then and I don't want to support that. It's a big deal because things could become even more restrictive and if I give them my money -now- I'm bending over and saying, "can you ream me harder?"

Oh come on, this isn't the least bit necessary. Once again, it's only punishing legit customers.

It's obnoxious, but at least they're demanding a connection on a downloaded game, which presupposes the game's owner has an Internet connection (since they downloaded the game in the first place.) What I find really obnoxious is retail/hardcopy versions of games that demand an always-on Internet connection.

Shanannara:

jelock:

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

It isn't. I got all the DLC for Dragon Age on one console and when it broke and I had to replace it, it still worked fine. I have to be connected to XBox Live when I start up the game, but, yeah, it works.

If you delete it from your hard drive and then redownload it (it'll still be free) it will then be registered to the new 360 and you don't have to be on XBL to start it up.

So is Capcom going to refund the money to people who no longer want this game because it was improperly labeled? Seems like fraud to me otherwise.

Shanannara:

jelock:

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

It isn't. I got all the DLC for Dragon Age on one console and when it broke and I had to replace it, it still worked fine. I have to be connected to XBox Live when I start up the game, but, yeah, it works.

If its not on the original console then you can play it on another so long as you log into live, you cant just d/l to another console by sharing your details. The licenses relate to both your console and gamertag - logging into live confirms your GT so it works but if someone used your GT and wasnt logged in then they cant play.

As a side note if you want to be able to play your stuff offline follow these steps to transfer your license to your new console. http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/

Bout time consoles felt what its like to be fucked up the bum.

Callate:
It's obnoxious, but at least they're demanding a connection on a downloaded game, which presupposes the game's owner has an Internet connection (since they downloaded the game in the first place.) What I find really obnoxious is retail/hardcopy versions of games that demand an always-on Internet connection.

I don't think it's better unless we're talking about a game which you'd only play online anyway. Take something like WoW-I don't mind that it stops working if I don't have an internet connection. It doesn't need a single player component and I'd never use it if it had one. Everything that happens is tied to Blizzard's servers and so if my connection drops or I'm in an area where I can't access the internet then it's acceptable that I can't play. It's more like I'm paying for a monthly ticket to a themepark than I am for ownership of a game.

And really, when you boil it down, that's what it comes to: purchasing vs. leasing. If I buy a game then I think of it as mine. I can do whatever I want with it whenever I please. What they're saying by this action is, "it's not yours but we'll give you unlimited access for a fee" which is a terrible arrangement considering I could go out and buy the SNES cartridge for the same price without any of the restrictions. Downloadable or not, if there's no reason I need the internet to play the game then my internet connection (or lack thereof) should be irrelevant.

Keep in mind that one of the reasons I'd buy a game like this is because I might unhook my PS3 and take it to a friend's house or a family function and a game like Final Fight would be perfect for people who aren't up for something more in-depth. In these circumstances it's unlikely I'd be able to connect my PS3 to the internet, thus Capcom has taken away one of my purchasing incentives. There are numerous practicalities which this DRM doesn't account for.

Onyx Oblivion:

jelock:

Onyx Oblivion:
It works fine on 360 without the connection, from what I hear.

But hey, this still sucks.

My 360 and laptop just have issues connecting in the first place. Once it grabs the signal, it holds it until the power goes off. BUT IT REALLY HAS ISSUES...

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

Really? I think it's just the account and the hard drive, not the console. Because I've gone through a few 360s...

Then you must have gone through the license transfer. If you don't do that then any game or DLC will not show up (well games will as trials) unless you are connected.

Thanks pirates! I love having to connect to the internet to play non-online games! Keep up the hacking sharing, or what ever you wanna call it. I can't wait to see what happens next!

squid5580:

Onyx Oblivion:

jelock:

Onyx Oblivion:
It works fine on 360 without the connection, from what I hear.

But hey, this still sucks.

My 360 and laptop just have issues connecting in the first place. Once it grabs the signal, it holds it until the power goes off. BUT IT REALLY HAS ISSUES...

The difference being is that anything you DL from live marketplace is not only tied to your gamertag but your console as well so its not possible to share things like it is on PS3.

Really? I think it's just the account and the hard drive, not the console. Because I've gone through a few 360s...

Then you must have gone through the license transfer. If you don't do that then any game or DLC will not show up (well games will as trials) unless you are connected.

Hang on. I've been D/C'd from Live for the past few days. I just checked. Only certain games are trials...the others aren't.

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