UPDATE: Fallen Earth Developer Icarus Studios Closes Up Shop

UPDATE: Fallen Earth Developer Icarus Studios Closes Up Shop

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Icarus Studios, developer of post-apocalyptic MMOG Fallen Earth, has flown too close to the sun and lost its wings.

The Escapist has learned that North Carolina-based developer Icarus Studios has closed its doors. While a post made on the Fallen Earth forums describes a "restructuring" of the studio, an inside source tells us that the reality is much more severe.

According to our source, employees were asked to meet together at approximately 10:30 this morning, where they were told that the studio would be closing, effective immediately. They could remain until approximately 1 PM, say their goodbyes, clean up their things and collect a final paycheck, but that was that. Our source also says that much of the equipment (motion-capture cameras and the like) had apparently been sold.

While Icarus had worked on other products in the past - notably the relatively well-received iPhone game adaptation of Showtime's serial killer drama Dexter - its main thrust was post-apocalyptic MMO/FPS Fallen Earth, set in a ruined Grand Canyon area after a series of disasters strike the United States.

Fallen Earth launched last September to mediocre reviews, currently sitting at a 71 on Metacritic. One can only imagine that the game simply didn't perform well enough to keep the lights on at Icarus. The aforementioned forum post from community manager Tiggs assures players that the game will continue to operate despite the "restructuring," but it's hard to see how it could bounce back from what is effectively the shuttering of the entire development studio.

It's always a tragedy when a studio goes out of business like Icarus apparently has - especially since Icarus, like The Escapist, had its headquarters here in North Carolina's Research Triangle.

The best of luck to all those affected, and we at The Escapist hope you land on your feet soon enough.

Update: Icarus has contacted The Escapist to address the claims in the report from our source.

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The funny thing is, I saw tons of adverts for that game but ended up none the wiser as to what it actually was.

That said, it's never good to see a developer go under, they can now but hope.

I didn't even realise Fallen Earth had been released. Oh well

Sucks to see a dev close shop and sucks to all the people that play Fallen Earth. An MMO without constant updates = one that will fall apart quickly. Guessing the Fallen Earth servers will be taken down within 5 months.

has anyone actually played Fallen Earth? I was thinking about gettign a month subscription to try it out but never got around to it.

Also, I hope that they eventually get it back together, its always sad when a MMO developer folds.

Damn - one of the few MMO's I've enjoyed playing for a long time.

Quite a shame. Even tho the game wasnt perfect by any means and had plenty of shortcomings back when i tried it it seemed to be evolving in good direction and in the core idea was fun. Apparently something didnt worked out as planned, maybe some bad decisions were made that drove players away.
Really shame ot see a non-fantasy mmo go down, its already a dying breed

Fallen Earth was pretty good in my opinion. I'm surprised Icarus Studios has folded. Best of luck to all involved, and hopefully somebody will support Fallen Earth before that too goes down forever.

What no decries of piracy? Could be the inability to make the sale to the public(or in some publisher owned studios not make a triple profit) is the always the main reason behind closures?

ZippyDSMlee:
What no decries of piracy? Could be the inability to make the sale to the public(or in some publisher owned studios not make a triple profit) is the always the main reason behind closures?

MMOGs are very difficult to pirate.

ZippyDSMlee:
What no decries of piracy? Could be the inability to make the sale to the public(or in some publisher owned studios not make a triple profit) is the always the main reason behind closures?

A company based around an MMO can't really complain about piracy.

John Funk:

ZippyDSMlee:
What no decries of piracy? Could be the inability to make the sale to the public(or in some publisher owned studios not make a triple profit) is the always the main reason behind closures?

MMOGs are very difficult to pirate.

Not quite my point dear. ^_~ (besides wow is easily pirated these days)

My point is if I have to spell it out piracy is oblivious to the process of selling and gaining a profit from the public, IE to many "what if's" and "maybe's".

Almost bought Fallen Earth on the D2D sale, phew!

Loved the trial but never got into it.

Hi. Just registered to say you might want to re-check your sources, Mr. Funk. Having spoken to one of the lead developers (one who was not let go), Icarus is not closing down. Yes, it's not in the best financial position, and it did let go a bunch of its employees (estimates based on anecdotal evidence cap at about 80%) but it's still afloat.

Edit: And according to all sources, patch 1.4 is still going out on schedule. Development is still continuing, albeit at a slowed pace.

ZippyDSMlee:

Not quite my point dear. ^_~ (besides wow is easily pirated these days)

My point is if I have to spell it out piracy is oblivious to the process of selling and gaining a profit from the public, IE to many "what if's" and "maybe's".

While its true MMOs are not really that much harder to pirate than anything else, pirating really barely affects the mmo market. Most people that want to actually play the mmos know that its pointless to turn toprivate servers where you have serious balance issues, lack of content, lack of comunity, lack of proper support etc.
Waste of time and HDD space :P

So yeah. Its pretty obvious the reason of MMO's fail is the fact they didnt manage to carter to enough of players or managed to mess up original idea so much that even most rabid fans decided to call it quits.

With FE it was the fact the game was first based very heavily on crafting lacking developement in other areas and towards late game even crafting was getting very tedious and time consuming with all the scavenging and times required to make anything. (For those that didnt play it, it had simillar system to Eves skill ups, crafting just ticked away a set ammount of real time once you got the mats, could be 1 minute, could be few hours).
I dont know what is/was current state of game but from what i gathered theyd idnt really managed to do enough to lure in bigger playerbase while keeping the current happy.

I hated Fallen Earth, but it's always sad to see a studio close up. I hope the people involved all land on their feet.

you do realize ur source was false and the team is still their they did do sum lay offs today but only to fully focus on FE 100% also in another note unless u can 100% prove wat u had said this kinda of statement can actually get this website sued for false imformation. because it can hurt and down a company. just a FYI to ya. before u go saying crap mb u should ask directly instead of hear say. Rumurs always get people into trouble and yes i bet 100% this was an ex pissed off employee who did this.

Dafeaz:
Hi. Just registered to say you might want to re-check your sources, Mr. Funk. Having spoken to one of the lead developers (one who was not let go), Icarus is not closing down. Yes, it's not in the best financial position, and it did let go a bunch of its employees (estimates based on anecdotal evidence cap at about 80%) but it's still afloat.

Edit: And according to all sources, patch 1.4 is still going out on schedule. Development is still continuing, albeit at a slowed pace.

Icarus has told us the same thing, yes. At the moment, multiple sources are saying multiple things, so... the truth will come out one way or another.

fatboy21007:
you do realize ur source was false and the team is still their they did do sum lay offs today but only to fully focus on FE 100% also in another note unless u can 100% prove wat u had said this kinda of statement can actually get this website sued for false imformation. because it can hurt and down a company. just a FYI to ya. before u go saying crap mb u should ask directly instead of hear say. Rumurs always get people into trouble and yes i bet 100% this was an ex pissed off employee who did this.

blarg bah blurg, that's all I got out of this. This site can't get sued for "false information" from an article of a rumor or tip-off learn your legal facts before you go spitting off in a rant no one can understand.

Sad, but perhaps other devs will take the hint and stop being greedy by making only MMO's. Had fallen earth been a release just for my computer/xbox I likely would have bought it, instead, as an mmo...no dice!

Keava:

ZippyDSMlee:

Not quite my point dear. ^_~ (besides wow is easily pirated these days)

My point is if I have to spell it out piracy is oblivious to the process of selling and gaining a profit from the public, IE to many "what if's" and "maybe's".

While its true MMOs are not really that much harder to pirate than anything else, pirating really barely affects the mmo market. Most people that want to actually play the mmos know that its pointless to turn toprivate servers where you have serious balance issues, lack of content, lack of comunity, lack of proper support etc.
Waste of time and HDD space :P

So yeah. Its pretty obvious the reason of MMO's fail is the fact they didnt manage to carter to enough of players or managed to mess up original idea so much that even most rabid fans decided to call it quits.

With FE it was the fact the game was first based very heavily on crafting lacking developement in other areas and towards late game even crafting was getting very tedious and time consuming with all the scavenging and times required to make anything. (For those that didnt play it, it had simillar system to Eves skill ups, crafting just ticked away a set ammount of real time once you got the mats, could be 1 minute, could be few hours).
I dont know what is/was current state of game but from what i gathered theyd idnt really managed to do enough to lure in bigger playerbase while keeping the current happy.

Neither dose it effect the console market as the amount of people buying will always be far greater than the people not buying regardless of reason. This is mostly true for the PC market as on a world scale a few million downloaders are drops in the bucket.

What I was/am trying to get at(poorly and off topic, I fail for there I am) Is that the sheer numbers make the vast majority of piracy oblivious to the eb and flow of general media. Its like when the government claims its saved jobs and such its a made up number to feel good about the subject. And yes the piracy debate goes either way I am on "infringement is a right" side of it not "infringement is criminal offense that will end society".
Well infringement is a right up to the point you are making money off it then its a crime, at least thats how I have ingrained it upon my pea brain, its better than everything should be free/everything needs to be licensed via rental schemes ends of the spectrum.

Back to topic(kinda) I wonder tho if they made the game a bit better they would have 30-50% more customers would that have been enough to stop the bleeding and keep them going?

carpathic:
Sad, but perhaps other devs will take the hint and stop being greedy by making only MMO's. Had fallen earth been a release just for my computer/xbox I likely would have bought it, instead, as an mmo...no dice!

APB is doing a subscription thing,could computing costs money, what they need to realize you dial back on the price and offer a hour rate that is no more than 2$ every 10 hours or 30-50$ a year then focus on the PC and 360(can you do a MMO without a gold live account? If MS dose they shouldn't as it inferences with the flow of money).

Interesting little drama. But seriously, what irks me is how an average score of 71 is considered a 'failure'. What is the point of having a review system where anything less than an 80% means a game has been critically panned?

Really, "Too close to the sun" on something that's named Icarus?
Really.

sad to see a studio go

Tis a shame. I heard it was a good game, but, just too many MMOs at the moment to really keep me going with any of em...too much money

Fallen Earth was a decent MMO in it's beta, but I didn't get the game when it released.

Still unfortunate that a gaming studio goes out of business.

Gah that's too bad.

I'd had hope for Fallen Earth, was an intersting idea and the type of MMO I'd like to see fill a gap we have.

Always sad to see a studio go down.

Gee..If anyone was around when Hellgate Studios took a dump. Tiggs was the forum manager their too...hmmm i smell Bill Roper in here somewhere.

 

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