Rumor: Microsoft Killed PC/Xbox Cross Platform Play

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... uh, duh? Microsoft's main goal with the 360 is to replace the PC with similar "walled garden" type services in the average consumer's home. Allowing even one-way access from outside their little network wouldn't exactly be conducive to that goal. "Dude, have you seen [awesome website]?" "wtfs a website? is it part of LIVE?"

Like someone mentioned, they crippled PC aiming to give the auto-aiming console users a chance, turned into an advantage, entire project died.

But the biggest problem with shadowrun is it was too much counterstrike and not enough SHADOWRUN. Was seriously the worst example of a "reskin" game last decade.

MS could have naturally enabeled the Xbox 360 to use a Kb/M. But they didn't and so cross-platform gaming will never work correctly.

This isn't excatly news of course it's up to microsoft to allow PC games to access the xbox live network because it's a walled garden controlled by Microsoft.

Other problems reside in that PC games are rarely limited to 30fps with much higher resolutions available and better PPI (pixels per inch) and by Digital Foundarys recogning the average console suffers from 3 times the input lag that a PC would have
Killzone 2 for example has an imput lag of 150ms

Ziadaine:
I personally think crossing them over isn't the best idea. PC wise we have mod tools, precision aiming with a mouse, custom maps, hackers (sadly) etc. It would just be too much programming, test-trial and error.

It would be good to see it one day where it IS balanced, but it wont be anytime soon.

Consoles have hackers, too. Are they as common? Maybe, maybe not, but they are there none-the-less.

Well, the way I see it, the PC setup is better suited for marksmanship, while a controller would be far better suited to close-quarters combat (hence, why MW2 on consoles is absolutely LITTERED with knifers and shotgunners, but on the PC port, most engagements I've participated in were at a respectable distance. Yes, I own both. Long-ish story).

WhiteTigerShiro:
Consoles have hackers, too. Are they as common? Maybe, maybe not, but they are there none-the-less.

Console hackers must usually modify their consoles by soldering mod-chips on the motherboard, or by using specially grafted savegames/disks with exploits. This costs a lot of time and usually money.
PC hackers just need to download an exe and run it, or use transparent textures, or use macros... etc..

I've no doubt there are console hackers, but I doubt it's even 1 promille of the people. Just go in any PC multiplayer game that is not using something like VAC or Punkbuster, and you'll see that there it seems to be at least every third player who is using exploits or hacks.

Shadowrun was a disappointment anyway.

Microsoft is also responsible for the Gulf Oil Leak...

Woodsey:

Like I said, handicaps were put in place on the PC version:

"Because of the lack of 'pixel-accuracy' with the Xbox 360 analog thumbstick, the designers have included an aim-assisting technology, which basically interpolates the player's movement and causes the reticle to stay over an enemy player like a weak magnet. In addition, FASA has implemented a feature which causes the cross-hair to expand during quick movements, thus lowering the player's accuracy, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse.[7][8] PC players, who have a more sensitive control scheme, are able to turn significantly faster than their controller-using counterparts and would have gained an unfair advantage."

(Wikipedia)

I also remember reading that the crosshairs on the PC version would wobble around slightly.

You beat me to it, I guess a lot of xbox players didn't realize this? It was only the main topic of discussion every Shadowrun game I got in.

Ironic Pirate:
But in fast paced games, console gamers would have a mobility advantage, as WASD isn't all that great for movement...

lol I find it much better than a joystick. Combine that with the mouse accuracy, and you have a much more efficient way of playing any fast paced game

SODAssault:
Well, the way I see it, the PC setup is better suited for marksmanship, while a controller would be far better suited to close-quarters combat (hence, why MW2 on consoles is absolutely LITTERED with knifers and shotgunners, but on the PC port, most engagements I've participated in were at a respectable distance. Yes, I own both. Long-ish story).

That would be because the hefty autoaim/stickyaim in the console version makes the most difference in close range, not due to any advantage of the console controller itself.

Y'know what? If this is true, then I'm glad it happened.

I have sampled the madness that is XBL. I've seen the people who dwell there.

I don't think I want those people in my PC games. Errg.

wheeman:
I played counter-strike with an xbox controller today, I played for half an hour and only got 2 kills.was

Console shooters have Auto-aim. Counterstrike does not. Hitting anything'd be even harder than on consoles.

dochmbi:
It's simply a biological fact that you can get beter motor accuracy with your hand than with your least agile finger, the thumb.

That's not why you're slower on Consoles. It would be if the position of your curser was the position of the stick around the axis (ignoring spinning over 180 degrees and such). Movement with a thumbstick is capped at a certain speed, the speed at which it goes when it's held farthest left. Most mice can track movements faster than the hand, removing this cap. Switching from aiming left to aiming right on a thumbstick involves moving it from the left to the right, with a range of speeds in both directions in between. A mouse simply involves changing the direction of movement, which is instant. Ontop of that, there is only a small space around which you can move a thumb stick, meaning it's harder to choose precisely the speed and direction of movement, wheras on a mouse, it is far easier and more natural to control this, which is more due to the controller than the appendage controlling it.

CmdrGoob:

That would be because the hefty autoaim/stickyaim in the console version makes the most difference in close range, not due to any advantage of the console controller itself.

As far as I'm concerned, the two are hardly mutually exclusive, as I'm having a hard time recalling the last time a console game existed without auto-aim. The artificial compensation might as well be integral.

Ironic Pirate:
But in fast paced games, console gamers would have a mobility advantage, as WASD isn't all that great for movement...

What? Why?

O.T. Big whoop, it would never work and it's absolutely pointless.

CmdrGoob:

That would be because the hefty autoaim/stickyaim in the console version makes the most difference in close range, not due to any advantage of the console controller itself.

I'd argue rushing is common on consoles as accuracy is less important when the other guy fills 3 quarters of your screen.

Personally I can play with M&K or a pad. The biggest difference is PC games are set up however you want. Everyone has their own setup. I prefer to aim with a mouse but I'm not so keen on the "on or off" movement you get with keys. My biggest issue with a controller? games which don't let me map every input individually (Why can't I have the same inputs in everygame?) and games that put mellee or jump on the face buttons so I have to let go of the right stick to do it. There is a slight advantage with a mouse but its far from an instant win button. It would only matter in tournaments and how many of us enter those?

The big problem though? PC gamers have more access to hacks, mods, sometimes the console etc. which puts the real chasm between PC and console games.

Of course this is with FPS/TPS. In RTS a controller can't compete (Maybe with endwar as that could be voice activated) with mouse and keyboard. Platformers, racers, fighting games, turn based strategy, sports sims, puzzle games etc. should be an even playing field.

If this rumor proves to be true than I must admit that I am glad Microsoft scrapped the idea to allow cross platform play between the X-BOX 360 and PC. It is not because I think a console is superior or a PC is superior, because neither is superior, but because I think there would be more arguments between Console gamers and PC gamers.

Console gamers would start to whine because PC gamers can use mods and than PC gamers would whine if they got beat by a Console gamer and those are arguments we do not need.

I really wish they hadnt done that...It would have made things so much more fun...

Actually, this is a good point. PC gamers WOULD destroy console gamers, at least in most cases. In a fighting game like Soul Caliber they might be on more even ground, but with a shooter like Modern Warfare, Halo, or Call of Duty, the PC gamers would win every time. It's just simple fact that the mouse is more accurate than the control stick.

So yeah, this is actually a good decision Microsoft made. Otherwise, there would have to be a whole new option in matchmaking for console gamers labeled "Would you like to invite PC gamers to this match so that they can kick the ever loving crap out of you?"

I don't know about this. I play TF2 a decent amount with my Xbox controller on the PC (To lay on the couch) and I honestly don't remember ever getting totally destroyed.

Well my ego needed a good uprising today after hearing all that Jessi Slaughter shit and being less proud of being an Aussie.

SODAssault:
Well, the way I see it, the PC setup is better suited for marksmanship, while a controller would be far better suited to close-quarters combat (hence, why MW2 on consoles is absolutely LITTERED with knifers and shotgunners, but on the PC port, most engagements I've participated in were at a respectable distance. Yes, I own both. Long-ish story).

TWO COPIES!?!11You best be explainin the story, because I'm not a fan of that game and knowing someone has two copies for no good reason makes me mad.

Milky_Fresh:
Good job Logan, you feed those elitists.

There's a difference between being an elitist, and having better gaming hardware...

Ironic Pirate:
But in fast paced games, console gamers would have a mobility advantage, as WASD isn't all that great for movement...

Uh...Yes it is...

well if we toss aside the FPS games...i think cross-platform can be done and it could be an epic win if done properly. Just forget about the FPS....cuz on average the PC would win...cuz there not that many pro players that can pwn mouse vs keyboard combo.
But racing games....sports games...rpgs and bla bla....it can be done....why are they trying with the obvious fail?

SODAssault:

CmdrGoob:

That would be because the hefty autoaim/stickyaim in the console version makes the most difference in close range, not due to any advantage of the console controller itself.

As far as I'm concerned, the two are hardly mutually exclusive, as I'm having a hard time recalling the last time a console game existed without auto-aim. The artificial compensation might as well be integral.

Yeah, I know what you mean. I always find it amusing when people claim it's just a matter of taste which is better when even the software has to be designed to artificially make up for the deficiency of the controller.

In a cross plat multiplayer game the teams would be mixed part console part PC players, so it's kinda unfair to pit teams made up entirely of console players and the other dedicated PC players.

p.s. I dont think many people would care about the advantage, the ability to play online with friends who may not have the console or the pc would justify cross platform games.

p.s.s I really wish people would stop assuming PC is at such a major advantage, the console players in this forum could probably go toe to toe with any of the PC players here, advantage or not.

Odd, I prefer to use a controller when I play shooters and pretty much anything not MMO or God games on my computer, so I really don't see how this would be true.

But then again I'm not an average PC gamer.

slowpoke999:

TWO COPIES!?!11You best be explainin the story, because I'm not a fan of that game and knowing someone has two copies for no good reason makes me mad.

Sure thing, I just didn't include it with the original post because I'm trying to dull my long-winded tendencies. Anyway, here's the short version: Xbox 360 RROD'd, and I knew I was going to remain unemployed with absolutely nothing to do for the entire month it was away at the repair center. I had a hundred dollars to my name, so I drove off to Best Buy in search of a game that I'd be able to play for an entire month straight. So, I settled on MW2's multiplayer, because despite its imperfection, you can't deny the fact that it's easy to get caught up in it for hours at a time.

Unfortunately, I ended up dropping sixty dollars on a game that I already owned without playing it for more than ten hours or so. Apparently, NAT settings (which made it nigh-impossible to find a game on Live) are universal buzzkills, and I still got shitty hook-ups from the game servers.

Logan Westbrook:
Microsoft pitted the best console players using control pads against "mediocre" PC gamers with mice and keyboards and found that the console players were "destroyed every time." It was apparently so bad, he wrote, that cross-platform play would have been an embarrassment to the Xbox team.

ATTENTION ALL BUTTON-MASHERS:

Don't feel too bad about it. Just try not to poke yourselves in the eye while you're flailing around trying to shoot each other.

Jonny49:
Didn't the PS3 version of Unreal Tournament 3 have cross-platform play? How well did that work?

No, the PS3 version could play mods, but the players couldn't play together.

OT: Huh, so its another thing Microsoft silently abandoned without telling anyone. Like Backwards compatibility. Awesome.

and this has a single thing to do with skill? no it has to do with controls, PC users get mouse and keyboard, and console users get a controller..the KB+M is going to win in FPS games every time.

Ironic Pirate:
But in fast paced games, console gamers would have a mobility advantage, as WASD isn't all that great for movement...

Huh.


And yet those PC gamers seem to move so fast...

Ziadaine:
I personally think crossing them over isn't the best idea. PC wise we have mod tools, precision aiming with a mouse, custom maps, hackers (sadly) etc. It would just be too much programming, test-trial and error.

It would be good to see it one day where it IS balanced, but it wont be anytime soon.

As far as hacks are concern, both 360 and PC are plagued I'm afraid. Usually I don't jump on the band wagon witch hunt, but MW2 for 360 is a mess with hacked lobbies and auto-aimers.

Phoenixlight:
There's no a lot of difference between the 360 controller and a keyboard+mouse if you put the sensitivity at it's higest.

Yes there is. A mouse goes exactly where you point it in relation from your mouse pad to monitor depending on you sensitivity. No fine aiming required. The analog stick moves faster the further away from center, in order to fine tune your shots you have to find a happy spot in between full move and less movement. Matter of fact if controller were not inherently inferior there wouldn't be double tapping snap aiming.

Other genres do favor the analog controller though, anything involving driving or flying.

PC is more pin point. But the controller gives a more realistic human control. So take your better aim and stay off my server lol!

Oh and why would anyone wanna work with Microsoft anyway they lie about charging stuff and they wanna charge for all content even shitty levels made by kids. Left 4 Dead on the xbox could be better if we had the level creator.

*sniggers*

But does anyone think that The Xbox TF2 team could even stand against a weak PC TF2 team?

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