BioShock Infinite Takes to the Skies

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BioShock Infinite Takes to the Skies

Irrational Games' next title is another BioShock game, but it takes place as far from the ocean as you can get without leaving the planet.

Irrational Games has announced that its secret Project Icarus is BioShock Infinite, a BioShock game that takes place on massive constructs that float in the sky instead of those sunken on the bottom of the ocean. I know what you're thinking: "So it's BioShock in the air?" Yes, but I wouldn't write the game off so quickly.

BioShock Infinite takes place 58 years before the original BioShock in 1912 on a floating city called Columbia. Though it starts as a symbol of American strength, an international incident exposes Columbia as a "Death Star" armed to the teeth, forcing it to retreat to skies unknown.

Players take on the role of Booker DeWitt, an agent sent to Columbia to rescue a powerful girl named Elizabeth being held prisoner. Players will have more freedom than they did in BioShock's Rapture, able to move around and explore the city of Columbia rather than being stuck within an underwater environment. They will still have to avoid Big Daddy-like enemies, though they're described this time as "a metallic beast with an exposed, beating heart contained in a glass chamber in its chest and a face straight from turn-of-the-century 'strongman' posters."

As you can see in the game's CG trailer, Elizabeth and Booker will have powers that are not unlike plasmids, though Irrational hasn't made a direct connection between BioShock and Infinite other than their names. Talking to 1up, Irrational head Ken Levine likened BioShock Infinite to the type of series that could go different places, sort of like Final Fantasy. He said: "The franchise is not just about Rapture. It's a much broader franchise. And not a lot of franchises have the freedom to do that."

Levine also interestingly said that BioShock Infinite will have a more "wild west" feel, so that players walking into a room will not know if the characters inside are going to attack or be friendly (via CVG). At first glance, BioShock Infinite may seem like the same old game in a new coat of paint, but Irrational is obviously trying to evolve the gameplay while sticking with a franchise that many people enjoyed. A playable demo should be made available at GamesCom next week, though BioShock Infinite isn't expected to be released until 2012.

Quotes via 1up and CVG

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Holy shit, do want.

Although I'm a little saddened the "shock" reveal wasn't a System Shock game.

...

*puts trailer in pants*

WANT! WANT NOW!

I still want my BioShock prequel about the fall of Rapture that mixes elements of Prototype, GTA and the original BioShock to make a truly new BioShock game, not just a simple BioShock 1 clone.

It would be about a disgruntled fortune seeker who tries to fight for justice during the rise of Atlas' movement and ultimately the civil war, expanding on the "A man chooses" theme presented in the first game; you either join up with Atlas in the end (when you find out what it's really about) and give in to your anger and bitterness, or you keep true to your idealism and leave his cause.

I'm telling you, it'd be absolutely brilliant.

That being said, this looks pretty fréaking awesome. I'm a sucker for steampunk, and this game seems to delve a lot in it. I'll be keeping my eye on it for sure.

That is amazing looking. It's looks...dare I say...steampunk. I can't wait. Also, the teaser of another underwater Rapture in the beginning was well-placed.

I still say that Rapture is Columbia fallen into the ocean.

It's the only way we can tie it to the Bioshock universe, without there being some plot twist that the guy who built Columbia is Ryans father or something.

erm wow.....I wonder if this freedom also involves plunging 50,000 feet to your death.....

So this is the "true" sequel we were supposed to get from Bioshock 2?

There's only one thing I can hope for, A Steampunk wonderland...

Cowabungaa:
I still want my BioShock prequel about the fall of Rapture that mixes elements of Prototype, GTA and the original BioShock to make a truly new BioShock game, not just a simple BioShock 1 clone.

It would be about a disgruntled fortune seeker who tries to fight for justice during the rise of Atlas' movement and ultimately the civil war, expanding on the "A man chooses" theme presented in the first game; you either join up with Atlas in the end (when you find out what it's really about) and give in to your anger and bitterness, or you keep true to your idealism and leave his cause.

That being said, this looks pretty fréaking awesome. I'm a sucker for steampunk, and this game seems to delve a lot in it. I'll be keeping my eye on it for sure.

This. Whilst this game looks amazing, I'd still rather know about bioshock as it was being build. Still, Infinite looks extremely good, and who knows, they may have another studio making that prequel...please?

Wow, color me impressed and in anticipation! I especially like that it's not going to be just Bioshock 1&2 in the sky with the exact same formula. Familiarity with a twist seems quite pleasant.

Hmm I thought 2K Games made the first two games so i'm not sure about this.

So they went to Turn of the Century Steampunk, eh?

Actually if you look at the original Bioshock design docs, Bioshock Infinite is actually a remake of the original but abandoned concepts they wanted for Bioshock. An open world where not everyone was hostile to you but possibly was, as well as the story being about rescuing a powerful heiress.

Why are people always jizzing on Steampunk -.-

Anyways too much Bioshock in too little development time. -> Can't be that good.

... So bioshock has changed hands again, and now we get something even less in line with the original. "Okay, oaky... we saw bioshock 2 kinda tanked, so we're going to make it better. We're going to make it in... THE SKY! YES! You are also, instead of being a (twist not withstanding) normal guy thrust into the entire situation, a secret agent! Fuck yea!!"

They, seriously, need to just stop calling them "bioshock." If not for that name, I'd have expectations more in line with the generic shooter this looks like it'll be.

Also, big Daddies were a big step away from the whole 'SUPER SOLDIER WITH EXPOSED PULSATING INTERNAL ORGAN WEAK SPOT.' Thats a big reason they were so impressive. Early on, you NEEDED to avoid them. There were no tricks or gimmicks to killing them. They would literally fuck you up if you so much as got near a little sister. It did well to establish they were serious and killing one was pretty much an honor. Then they introduce the whole "research" bullshit and the game pretty much started going tits up from there. But at least the story didn't completely shit itself and die until you were deus ex machina'd out of the original confines of the twist so you could fight the guy from the cover of atlas shrugged.

Oooh. . . interesting.

Huh... This looks good, but all this tech that American seams to have lieing around for the last 58 years makes a lot of plot holes for the rest of the Bioshock series unable to explain, like why does everybody still have the "normal" tech of the 1940's when we were capable of making FLYING CITIES without adam, or why didn't Andrew Ryan mention the thing once? If it was kept secret... SOMEHOW (which it isn't), wouldn't he be the guy to find out about it no matter what for the construction of his own city away from the ground?

Nice, i hope they do clearly link it to Bioshock though, maybe it inspires Ryan. i just dont want them to use the IP to generate sales, hopefully it will be lighter in mood, because the original scared me to much, lol

I don't know if I should like this or not.

Cowabungaa:
I still want my BioShock prequel about the fall of Rapture that mixes elements of Prototype, GTA and the original BioShock to make a truly new BioShock game, not just a simple BioShock 1 clone.

It would be about a disgruntled fortune seeker who tries to fight for justice during the rise of Atlas' movement and ultimately the civil war, expanding on the "A man chooses" theme presented in the first game; you either join up with Atlas in the end (when you find out what it's really about) and give in to your anger and bitterness, or you keep true to your idealism and leave his cause.

I'm telling you, it'd be absolutely brilliant.

That being said, this looks pretty fréaking awesome. I'm a sucker for steampunk, and this game seems to delve a lot in it. I'll be keeping my eye on it for sure.

Raptures fall is, to some extent, covered in bioshock 2 multiplayer. But i would want to see what you described come into a game.

OT: looks great but whats with the american flags? And nobody looks up to see the floating air city? Dont they ever need to set down to refuel or restock on supplies?
But thats just me nitpicking.

GoGo_Boy:
Why are people always jizzing on Steampunk -.-

Anyways too much Bioshock in too little development time. -> Can't be that good.

Not only is the aesthetic gorgeous, it's especially the way of thinking that goes along with it.

Steampunk's era; the late 19th century and early 20th century, was a time in which science took gigantic leaps. It was a time marked by a feeling of bold discovery, of a brave new world, of optimism. A world in which craftsmanship still counted for something, in which one man could discover and contribute so much.

Lots of people, including me, find that "brave, bold & beyond" feeling very appealing.

silver wolf009:
Raptures fall is, to some extent, covered in bioshock 2 multiplayer. But i would want to see what you described come into a game.

Ehhhh I beg to differ. You don't actually see it happen, you just hear some audio diaries.

What I'm proposing is Prototype-esque world progression. In the beginning Rapture would still be pristine, everthing would be as glorious as advertised. But as time progresses, splicing becoming more and more commonplace and Atlas' organisation (and thus you) wrecking more and more havoc, you'd see the city descend into madness.

More and more people on the streets who'd splice themselves into oblivion, some of them making living weapons out of themselves, robbing and killing people, at one point there'd be rioting and an ever increasing presence of security forces until it all finally erupts into the big civil war that utterly destroys the city.

And then there's the rest about it. I'm absolutely convinced it'd be fantastic.

Cynical skeptic:
... So bioshock has changed hands again, and now we get something even less in line with the original. "Okay, oaky... we saw bioshock 2 kinda tanked, so we're going to make it better. We're going to make it in... THE SKY! YES! You are also, instead of being a (twist not withstanding) normal guy thrust into the entire situation, a secret agent! Fuck yea!!"

Irrational Games made the first game but were named 2K Boston when it was released, they recently got their name back though. Anyway, i'm extremely excited for this game! It's a shame it's coming out in 2012 and i hope it's not PS3 exclusive which an article seems to suggest.

Looks awesome! Great trailer :D

I'm looking forward to it. If they wanted to continue the franchise, this would be better than using Rapture to death.

It feels like something is floating in my chest... /badjoke I'm praying this will be good. Almost disappointed it's not called SteamShock. Oh well.

Not G. Ivingname:
Huh... This looks good, but all this tech that American seams to have lieing around for the last 58 years makes a lot of plot holes for the rest of the Bioshock series unable to explain, like why does everybody still have the "normal" tech of the 1940's when we were capable of making FLYING CITIES without adam, or why didn't Andrew Ryan mention the thing once? If it was kept secret... SOMEHOW (which it isn't), wouldn't he be the guy to find out about it no matter what for the construction of his own city away from the ground?

I'm guessing it's just common knowledge, so there's no point in bringing it up. Or it is a secret, and a good one at that. Plus this game is about machines and steampunk, as opposed to biopunk which (at least to me), is more advanced. And building a city underwater would be a lot harder to structurally build what with pressure and all that. So it kind of makes sense.

Sounds interesting. I wish they would start a brand new IP, they are very good at their jobs.

I like the beginning of the trailer, you see the Big Daddy and Rapture in the distance. Nice job leading us to thinking its another Bioshock sequel.

Funkiest Monkey:
Holy shit, do want.

Although I'm a little saddened the "shock" reveal wasn't a System Shock game.

WanderFreak:
...

*puts trailer in pants*

WANT! WANT NOW!

Hate to ruin your good time, but notice something missing from this trailer?

Warstratigier:
erm wow.....I wonder if this freedom also involves plunging 50,000 feet to your death.....

Yeah... no gameplay. Not even proof-of-concept of gameplay. The thing that made Bioshock 1's original first-person trailer so compelling was that it showed what players could expect out of the experience of playing the game, and even if the mock-up was a bit more dynamic than the final product turned out it was still pretty spot-on, showing they had a really solid idea of what they were trying to deliver.

This is a guy stumbling helplessly through the air. Yes, it's all very impressive and gives a vague notion of what the story's about, it's very shiny and all that, but it gives me this sense that they're trying to distract us with spectacle to cover up for all the stuff they don't know or understand about the game themselves yet. I'm not saying that it'll necessarily be a bad game, but I wouldn't jizz myself over this until I see that the actual game looks promising too.

Still, I like that they seem to be expanding from underwater shenanigans to an overall Jules Vernian theme.

that actually looks, really really good.

To be honest, it looks kind of ridiculous. Like with the steampunk influences and the word "Bio' removed it could be another game entirely.

Last Bullet:
It feels like something is floating in my chest... /badjoke I'm praying this will be good. Almost disappointed it's not called SteamShock. Oh well.

Not G. Ivingname:
Huh... This looks good, but all this tech that American seams to have lieing around for the last 58 years makes a lot of plot holes for the rest of the Bioshock series unable to explain, like why does everybody still have the "normal" tech of the 1940's when we were capable of making FLYING CITIES without adam, or why didn't Andrew Ryan mention the thing once? If it was kept secret... SOMEHOW (which it isn't), wouldn't he be the guy to find out about it no matter what for the construction of his own city away from the ground?

I'm guessing it's just common knowledge, so there's no point in bringing it up. Or it is a secret, and a good one at that. Plus this game is about machines and steampunk, as opposed to biopunk which (at least to me), is more advanced. And building a city underwater would be a lot harder to structurally build what with pressure and all that. So it kind of makes sense.

Maybe... but if either was true, Andrew Ryan would at least find out about it or study it for his own city, which would warrent at least some mention in an audio diary.

Though if your building a city in the sky, you would have to figure out how to balance the thing so it does tip over in strong winds, or the whole city would be flipped upside down.

That. Looks. AWESOME! Fantastic trailer.

I like the idea of it but I thought Plasmids were developed in rapture by that Doctor/Scientist so how is anything related to Plasmids going to fit in.

Also the girl at the end looked like something out of Disney especially her face when she was grabbed.

And did anyone else see the Andrew Ryan look-a-like on the balcony? If it is then it might fit in with this theory:

TheNamlessGuy:
I still say that Rapture is Columbia fallen into the ocean.

It's the only way we can tie it to the Bioshock universe, without there being some plot twist that the guy who built Columbia is Ryans father or something.

Hmm. I already remember there being another story-driven FPS trilogy numbered 1, 2, Infinity, except it already came out ~15 years ago. You may even have heard of the people who made it, too.

(Not that I'm directly comparing them in any way or think they are or will be at all similar, just that the coincidental numbering is kind of funny.)

I get the feeling that this game and BioShocks 1 and 2 have nothing in common except the title. Brand loyalty and all that. I'll definitely have to see more to make myself less skeptical. And since this game is 2 years away, that could take some time.

After reading all the interviews, I can say I'm freaking psyched for this.

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