Diablo III Adds Pseudo-WoW Crafting

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Diablo III Adds Pseudo-WoW Crafting

Diablo III's hero will be able to get a nice set of hand-crafted gear - he just won't be the one making it.

The Diablo series has always traditionally been about the acquisition of randomized phat lewtz from the corpses of evil monsters, and Diablo III is no exception. You won't just be getting your rare items from the slaughter piles, though - at Gamescom, Blizzard revealed its newest gear-crafting system for the upcoming hack-and-slash.

Rather than making all the equipment yourself - after all, wouldn't it feel weird to have your character sitting around banging on an anvil when the world was at stake? - your character will be able to collect an entourage of artisans that will follow you around in a caravan.

As you collect gear (from killing monsters, naturally) that you don't need, you can still sell it or drop it as you normally could. Or, you could take a chance and refine the items down into base components that craftsmen can use to make new items, becoming more skilled in the process. If that sounds like a WoW tradeskill to you then don't worry, you're not alone. Still, it's a very Diablo-ized take on the matter, with randomized stats and a focus on killing the hell out of everything you meet to get items.

On a completely different note, it's good to see that Blizzard hasn't stopped poking fun at the "art controversy" with items like the "Emerald Happy Armor" and producer Jay Wilson's closing line about rainbow viewing.

If Diablo III doesn't have at least one double rainbow joke, Blizzard, I will be disappointed.

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I like the idea on paper, guess we'll have to wait and see what it looks like when the game is actually out.

Well at least theyre attempting to do something different.

Sweet! I like the idea, although I am sure someone is going to barge in screaming something along the lines of "WHY ARE YOU TURNING IT INTO WOW!!!1! WHATS NEXT, SUBSCRIPTIONS!!!1!!!!!"

ANGST!!!!

But will I still have my Horadric Cube? :(
Come on, that thing was the most useful item in all of D2.

Hmm I wonder how this will work in multiplayer. Will the game only have the hosts Artisans? I can see that being abused, someone with max Artisans could invite lower levels in and they can craft some epic gear or get their stuff socketed. Ah well, looks like it'll be really cool.

sounds neat and now how about a release date

Well, hopefully there'll be a big gap between this and the Torchlight 2 release, because goddammit this game looks good.

Wolfram01:
Hmm I wonder how this will work in multiplayer. Will the game only have the hosts Artisans?

I don't see why it would - after all, each client had his own merc in D2.

Well, at least that beats trying to get lucky buying the random unidentified gear in D2. LoL Gold wasn't much of the issue, just the waste of time. I hope this turns out well and makes more useful gear then vendor garbage.

Very much in keeping with the gambler merchants and the Horadric Cube. I approve.

This is awesome. It's entirely different than WoW's crafting system, since you don't do the crafting yourself. Can't wait for this game.

Optimystic:

Wolfram01:
Hmm I wonder how this will work in multiplayer. Will the game only have the hosts Artisans?

I don't see why it would - after all, each client had his own merc in D2.

Right but that was just a body guard. These artisans set up shop in towns, I don't think they follow you out into the field/dungeons etc. If they take up a spot in town, there'd either have to be big towns to allow for everyone's artisans or else people will have to share. Maybe, I suppose, it will superimpose each client's Artisan in the same spot, so one person might have top level blacksmith while the other person has a low level one... or something.

Deofuta:
Sweet! I like the idea, although I am sure someone is going to barge in screaming something along the lines of "WHY ARE YOU TURNING IT INTO WOW!!!1! WHATS NEXT, SUBSCRIPTIONS!!!1!!!!!"

ANGST!!!!

Sad part is, I'd rather pay a subscription for an online Diablo with large expansions than with WoW ;)

Deofuta:
Sweet! I like the idea, although I am sure someone is going to barge in screaming something along the lines of "WHY ARE YOU TURNING IT INTO WOW!!!1! WHATS NEXT, SUBSCRIPTIONS!!!1!!!!!"

ANGST!!!!

WHY ARE YOU TURNING IT INTO WOW!!!1! WHATS NEXT, SUBSCRIPTIONS!!!1!!!!!

ANGST!!!!

Happy?

Wolfram01:

Optimystic:

Wolfram01:
Hmm I wonder how this will work in multiplayer. Will the game only have the hosts Artisans?

I don't see why it would - after all, each client had his own merc in D2.

Right but that was just a body guard. These artisans set up shop in towns, I don't think they follow you out into the field/dungeons etc. If they take up a spot in town, there'd either have to be big towns to allow for everyone's artisans or else people will have to share. Maybe, I suppose, it will superimpose each client's Artisan in the same spot, so one person might have top level blacksmith while the other person has a low level one... or something.

Gonna go out on a limb and just guess that main encampments will have enough room to house 1 of each artisan (assuming their is more than 1 type) and each player will access the same one however the skills they provide would vary from character to character. For instance lets say I maxed out their skill, I would be provided with that level of services from them while someone who has just started crafting would only have access to much lower quality service despite it being the exact same NPC. Just an educated guess.

Oh, Blizzard, I can't stay mad at you for long.

But just you fucking dare screw up D3 in a similar fashion as SC2, I'll have your heads.

Oh god do want. I don't even think the art style is that much different to previous entries. Obviously it has that cartoony type texture WoW and WC3 had but still seems pretty dark. I hope they get guild halls into it this time like they were going to in D2. I hope they make it far more social than D2 was, but retain the awesome gameplay. I really wanna play D2 now :(

I love the franchise and this style of game play in general, but the more I see of it the less enthusiastic I become. I'll probably still end up getting the game first day, but the excitement I had at announcement has dwindled with each video.

spinFX:
Oh god do want. I don't even think the art style is that much different to previous entries. Obviously it has that cartoony type texture WoW and WC3 had but still seems pretty dark. I hope they get guild halls into it this time like they were going to in D2. I hope they make it far more social than D2 was, but retain the awesome gameplay. I really wanna play D2 now :(

D2 is still awesome, coming from someone who just rediscovered it and killed Baal. The art style for D3 is waaaay different from D2, although if the item system is as good as it looks and if the gameplay stays the same, I say, screw the looks, I'm going for the phat lewtz.

Hmm, that looks pretty cool, not gonna lie.

Now, the wait to 2036 is just that much harder!

Seriously Blizz, release date or gtfo.

lack of lan play = fail
required phone home for single player(confirmed?) = fail

if I want to play with my friends and use mods I can't because of blizzard's jerkface policy

I'm not 100% sure on the second fail but if it is true then as excited as I was I'll be passing on this game.

Repairing items. That means theres going to be durability. Stupid money pit. Already Im losing interest in this game.

ciortas1:
Oh, Blizzard, I can't stay mad at you for long.

But just you fucking dare screw up D3 in a similar fashion as SC2, I'll have your heads.

Similar fashion? You mean roughly 75% the same as D2 with horribly cliche' dialogue?

OT: The NPC crafting thing doesn't bother me, I was never a fan of the collecting and crafting anyway. I just hope they don't do what they did with WoW, when they keep raising the levels with expansions and the new final armour in the game looks like crap compared to the previous last level armour.

Nazulu:

ciortas1:
Oh, Blizzard, I can't stay mad at you for long.

But just you fucking dare screw up D3 in a similar fashion as SC2, I'll have your heads.

Similar fashion? You mean roughly 75% the same as D2 with horribly cliche' dialogue?

OT: The NPC crafting thing doesn't bother me, I was never a fan of the collecting and crafting anyway. I just hope they don't do what they did with WoW, when they keep raising the levels with expansions and the new final armour in the game looks like crap compared to the previous last level armour.

Well, the god-awful dialogue is already in the game, if the demo they showed back in Blizzcon (was it '05?) is anything to go by.

What I meant was, stupid restrictions and horrible B.net design. All of which I'm tired of even mentioning over and over.

Wolfram01:

Right but that was just a body guard. These artisans set up shop in towns, I don't think they follow you out into the field/dungeons etc. If they take up a spot in town, there'd either have to be big towns to allow for everyone's artisans or else people will have to share. Maybe, I suppose, it will superimpose each client's Artisan in the same spot, so one person might have top level blacksmith while the other person has a low level one... or something.

Well, it's not an MMO - they'll know the maximum number of players in a given session and could be able to plan real estate for their artisans accordingly.

Either that, or they will superimpose everyone's artisan onto one body, a la the Stash in D2, or mailboxes/banks in WoW.

Optimystic:
Either that, or they will superimpose everyone's artisan onto one body, a la the Stash in D2, or mailboxes/banks in WoW.

This is what I would imagine they'd do, something similar to what Diablo II did or something along the lines of the phasing technology used in World of Warcraft.

On the one hand I think the system is good... but then I remember what I hate about crafting in other games; it's a turn off to leveling other characters. Now, so long as socketing equipment doesn't bind it to that character or anything of that sort, then good. Even then if they use a ladder system again I really don't think I'll want to level up my character's shops every single season in addition to my own character.

Optimystic:
But will I still have my Horadric Cube? :(
Come on, that thing was the most useful item in all of D2.

I hope so. I did have quite a treasure there in that Horadric Cube.

OT: Ew. What the hell are they doing to this game? Gathering materials? Crafting crap? I think they forgot what game they're making.

rembrandtqeinstein:
if I want to play with my friends and use mods I can't because of blizzard's jerkface policy

Torchlight 2 seems to be the game for you and your friends, it will even have lan support ;)

That's great Blizzard! I'll definitely buy this when it comes out on the...?

paragon1:
That's great Blizzard! I'll definitely buy this when it comes out on the...?

PC. Like every Blizzard game.

Kinky! Hopefully they do it right, though.

-Samurai-:

Optimystic:
But will I still have my Horadric Cube? :(
Come on, that thing was the most useful item in all of D2.

I hope so. I did have quite a treasure there in that Horadric Cube.

OT: Ew. What the hell are they doing to this game? Gathering materials? Crafting crap? I think they forgot what game they're making.

Did you even watch the video? You don't gather materials, you just take the useless white/grey drops and turn them into crafting material rather than just selling them like you would in D1/D2. It takes all of two seconds. Not a distraction at all from the core gameplay.

This is, in fact, very exciting. Even though my only real dungeon-crawling experience is from Torchlight (LOVE LOVE LOVE), I can see how useful and fun this could be. I was on the fence about Diablo 3, but seeing this...most definitely. Well played, Blactivision. We shall meet again.

Now they just need to stop crushing my soul with delays and give me a release date.

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