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Blizzard: Diablo III About as Big as Diablo II

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Blizzard: Diablo III About as Big as Diablo II

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Blizzard says Diablo III is of "similar" size to Diablo II, but with most of its predecessor's nagging issues fixed.

If you've been wondering what size of beast Diablo III will be when it's eventually released, you can look back to the size of Diablo II as a guide. Jay Wilson, Game Director for Diablo III, has told IGN that the sizes of the games will be about even.

"Honestly it's similar size to Diablo II," he said. "There are some differences here and there, exterior environments are a little more diverse, dungeons are about the same." Further, he revealed that Diablo III's acts (story segments) will also get longer towards the middle and shorten at the end, because Blizzard liked this in Diablo II and felt it gave the feeling of "accelerating towards the finale."

Don't fret. Diablo II is a huge game. People are still playing it today. Someone is playing it right now. You're playing it right now, aren't you? Wilson also talked about some of the similarities in gameplay, and how Blizzard plans to fix things that just didn't work.

There will still be Hell and Nightmare difficulties, as expected, with randomly generated dungeons, as expected. Exteriors have non-random layouts but random distribution of events and monsters. As for quests, Wilson says: "It's a very linear quest line. We actually tried a much denser, more complex quest system and we found that players who played Diablo games just didn't really want that ... They wanted to stay focused on killing monsters." Because of this, Blizzard implemented side-quests that were more optional.

Wilson confirmed that the new skill system in Diablo III will be shown off at BlizzCon 2010. Despite it looking "a lot different," he says: "It's actually functionally not that different from the Diablo II system. It's got some key differences but in terms of the choices that it has the player make it's actually very similar."

The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.

Source: IGN

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Hell, main reason they are playing it still is for the ladders, and the fact you have to play on the ladders just to get some gear. And if my memory serves, every reset of the ladder means you need a new character.

That, and nightmare mode can be hell on you.

And I can't play it sadly, lost the disk and such for D2, still have the expansion... and if i 'pirated' it, people would wag fingers, and id not be allowed onto B.net, which is no fun either...

Tom Goldman:
People are still playing it today. Someone is playing it right now. You're playing it right now, aren't you?

o.O

HOW DID YOU KNOW?!

*closes blinds*

So its going to have the starcraft treatment? remake the game with the same mechanics but new maps

Tom, stop peeking into our windows.
Interesting how a new game released years after its predecessor will be about the same size. Makes one wonder what isn't going to be included. Hopefully nothing we will miss.

Well when I get to play in 2015, I will be happy.

cursedseishi:

And I can't play it sadly, lost the disk and such for D2, still have the expansion... and if i 'pirated' it, people would wag fingers, and id not be allowed onto B.net, which is no fun either...

If you still have the CD key you can download it legally from Blizzard. I'll edit with a link if I can find it.

Edit: You have to make an account at the Blizzard store, and register your CD key, then you'll be able to download a download manager for the game in your account.

SgtWaffles:
Well when I get to play in 2015, I will be happy.

I'm already playing Diablo III. It's called Titan Quest. :)

lockeslylcrit:

SgtWaffles:
Well when I get to play in 2015, I will be happy.

I'm already playing Diablo III. It's called Titan Quest. :)

Agreed, that game was superb. Too bad I lost all my saves when I was on the 3rd act :(

Tom Goldman:
You're playing it right now, aren't you?

I'm already playing D2 with all the nagging issues fixed. It's called Torchlight, and it doesn't have its head up its own ass with self-importance!

ionveau:
So its going to have the starcraft treatment? remake the game with the same mechanics but new maps

Er, did you read it? The similarity is in size and pacing.

The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.

This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!

Tom Goldman:

Blizzard says Diablo III is of "similar" size to Diablo II, but with most of its predecessor's nagging issues fixed.

Surely the point of an update is to try and fix all the nagging issues? Which ones have they left in??

thethingthatlurks:

The best thing Wilson revealed about skills is how they won't allow for a broken character, like he admits you could technically have in Diablo II. "The Diablo II system forces you to get a bunch of skills you don't want and makes the door completely open ... and as a result your player is very likely to end up being broken," he said. "What we wanted to make sure was that that didn't happen."

The issue he points out is my biggest problem with Diablo and other similar games that don't let you re-specialize. When you don't know what the end-game is like, you at least shouldn't be trapped into the decisions made while learning. Glad to see we won't face this in Diablo III, and that it should provide just as much gameplay, if not more, than Diablo II.

This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!

Very true. My first playthrough in D2, I had a summon necro. I gave it some bone spells, a few curses, and had a blast playing through the campaign on normal with some friends.

And then I discovered PvP and Hell mode. I got my ass kicked, and decided to start a new character. I made an elemental druid, and held my own pretty well against other players and hell campaign. It was really fun, albeit a bit frustrating, and in my opinion was very "Diablo 2" as I can name dozens of people who probably did that.

But I'm all for new things, and I'm sure Blizzard will do a swell job with any system the implement.

heh... Heh... HEH... HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEH...

Sorry, just... its just funny to hear things like this given Blizzard's track record for release dates... Don't count your chickens before they hatch.

"In size, it's relatively as large as Diablo II if it didn't have Act III."

lockeslylcrit:

SgtWaffles:
Well when I get to play in 2015, I will be happy.

I'm already playing Diablo III. It's called Titan Quest. :)

This X87.

TQ was, and is, AMAZING.

Looking forward to Grim Dawn for sure.

http://grimdawn.com/

And Torchlight 2.

DeadlyYellow:
"In size, it's relatively as large as Diablo II if it didn't have Act III."

So roughly the size of half a dozen or so bathroom tiles that randomly rotate everytime you enter the room? :D

Sadly, I've not heard good things about Diablo III yet. I'm hoping that what I've heard will improve, but most people say the demos they've experienced are very bland, and that games like Torchlight 2 are the -real- hack-and-slash, sword-and-sorcery, dungeon-crawling epic we should be looking forward to.

I don't know what to do. @_@

thethingthatlurks:
This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!

Firstly, just because the respec system is there doesn't mean you're forced to use it. And secondly, Diablo has always been more of a dungeon hacker than an actual RPG. It just gets lumped into that genre because you gain experience to grow in level.

What I wanna know is, is it the same size as Diablo 2 before or after the expansion...

Im happy with my Sacred 2, I stoped caring about Diabo 2 when I realised that you can reach level 80 or so in 3 daya just by doing Baal runs and then was endgame content about nothing but collecting random items. Unless Diablo 3 is gonna MUCH better, Im probably not buying it.

Damn, are people intentionally being pessimistic for D3?

I'm still totally excited.

thethingthatlurks:
This is a bit worrying. The point of RPGs, no matter how hacky-slashy, is to role play. I want to have fully control over my character, and that includes being able to make mistakes. I'd love for Diablo3 to allow for re-specs, as I'm sure I wasn't the only one who accidentally misclicked once and lost a valuable skill point, but I don't want to turn a fire sorceress (just for example) into an ice focused char, just because the the big bad final boss is resistant to fire. But whatever, let's wait and see. As long as it isn't too casual, I will buy and enjoy it!

The thing is, if a game tells you that you can play as a fire sorceress and then you get to a point in the game where all of the enemy's have extreme resistance to fire attacks which causes a massive jump in difficulty for the player isn't that bad design? That works in a game like Nethack where you expect to have all sorts of terrible things happen to your character. I think that Blizzard has come to the conclusion that most of their customers would be aggravated if there was no way to undo a miss clicked spell allocation and if the game railroaded them into avoiding certain builds.

It's just one of thous things where your going to be playing the game, having fun as a summoner witch doctor and then by the time you get to level 35 your kind of tired of it and want to see what one of the other specs plays like. Would you rather make a new WD or just pay a bunch of gold and respec?

That's good. I think before hacks/dupes and bad skills ruined the game, the original, bare Diablo II Campaign was quite long, engrossing and very lore rich. You went through each area, exploring, fighting bosses and etc. If they add a better quest system to that, maybe similar to WoW's, then it will be perfect in my opinion. :)

Damn. I was just playing D2..

Anyway, this all sounds great, except for the skill tree changes. I kinda hope there will still be prerequisites and definitely synergies. Prerequisites stopped you from being an "everything in the tree" character, and stopped you from having too many skill points.

Also, they made a wise choice with the respec. They added it in the latest Diablo 2 patch(10 years and still patching = you rock) and it has come in handy for a few experimental builds(10 years and still new builds are being discovered = you rock).

That, and it helped me fix my were-bear sorceress.

I'm happy with the map size. It's a big map. I'm confused as to wether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?

-Samurai-:

I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?

Tom Goldman:
Exteriors have non-random layouts but random distribution of events and monsters.

I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.

In a related story, I bought the titan quest duo pack of D2D last year for 5 bucks and am just not installing it thanks to this thread.

Keep hearing how good it is, might as well get my lincoln's worth.

I actually don't really like the way D2 got so much shorter at the end. I was hoping for the 4th act to be huuuuuuuge and detailed, but instead it was a fairly monotonous wasteland without that much truly engrossing substance and just felt like an act of mildly-enjoyable filler. Some of the dungeons were nice, but that was about it (like, the main map sections were meh and the act itself just didn't feel long enough).

Act V made up for that, though, even if Baal was piss-easy compared to Diablo (admittedly, this might be because I played a Summoner Necro - Diablo could take all the stuff out at once very fast and then kill me, whereas Baals attacks weren't quite as good at killing the stuff that was actually attacking him).

tomvw:

-Samurai-:

I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?

Tom Goldman:
Exteriors have non-random layouts but random distribution of events and monsters.

I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.

I saw that part, but didn't know what "outside" they were talking about. There are some areas outside that lead to dungeons that were always the same. Blizzard talks in riddles sometimes.

Anyway, as you said, I hope that if it isn't randomized, it has loads of detail.

If they kept the environmental damage(knocking walls down onto opponents), random environments would be awesome. You could stumble across ruins that weren't there last time, and bring the things down onto monsters.

Being able to respec right from the get go will be a godsend for players like me that love to experiment but hate starting all the way back to the beginning every single time.

cursedseishi:
And I can't play it sadly, lost the disk and such for D2, still have the expansion... and if i 'pirated' it, people would wag fingers, and id not be allowed onto B.net, which is no fun either...

Do you still have the CD key, because if you do then you can just attach it to your Battle.net account and download it anytime you want.

I lost my CD key for both, so I'm screwed, I wish I had it so that I dcould play again. Diablo II is a great game, and Diablo III will hopefully be just as awesome (knowing Blizzard it will be).

nice to see we'll be able to re-specialize but this can in the end hurt the game replayability a bit. I think I spent hundreds of hours making different paladins and gathering decent equipment for each one of them back then.

-Samurai-:

tomvw:

-Samurai-:

I'm happy with the map size. It's a big map. I'm confused as to whether or not the environment will be random as with the last games. How boring would that have been to have the Blood Moor or Dry Hills be the same every time?

Tom Goldman:
Exteriors have non-random layouts but random distribution of events and monsters.

I guess they're going for more organic map-layouts, which are probably harder to randomize (unlike D2's more grid-like layouts). I do hope this means the terrain has tons of little details and flourishes. Dungeons are still randomized apparently.

I saw that part, but didn't know what "outside" they were talking about. There are some areas outside that lead to dungeons that were always the same. Blizzard talks in riddles sometimes.

Anyway, as you said, I hope that if it isn't randomized, it has loads of detail.

If they kept the environmental damage(knocking walls down onto opponents), random environments would be awesome. You could stumble across ruins that weren't there last time, and bring the things down onto monsters.

The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.

RvLeshrac:

The entirety of Diablo II was randomized, save for the specific event areas (towns, boss rooms). There were set-pieces, but they were attached to each other in different ways. In one session, you might have five areas to the north, and in the next you might have one in three directions and two to the south.

The entrance to the outer cloister is the same every time, as is the last floor of the forgotten tower. The Halls of Vaught, The Travincal, Upper and Lower Kurast, the outside of Nihlathak's Temple, The Valley of Snakes, and many others are the same every time. None of them include boss fights(unless you count quest people such as The Countess, but she isn't really a boss, and most quest people (such as Radament or Izaul) are in randomized areas), and none of them are towns.

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