Star Wars: The Old Republic's Smugglers Get Wookiee Companions

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This is just bad marketing, Bioware, get a grip. You are marketing this like a single player game. We haven't heard a single thing about multi player experience.

I'm sure you get more options for customization of your characters, more ships, more companions; it's just that Bioware likes to feed us a single byte of information at a time.

All this "Han Solo" thing is just playing safe; they have a lot of money invested in this and instead of taking risks they use tried and successful motifs.

The companion thing can be easily done right, ex. in Guild Wars 1 companions were always in the same spot in the city, but they join you when you venture to fight. Also, a lot of the gamplay demos hint that a large part of the game will be story-based instances.

But nothing will make me buy this game if it turns that a large part of the game is going to be mindless grind ala WoW.

Vincent33:
This is just bad marketing, Bioware, get a grip. You are marketing this like a single player game. We haven't heard a single thing about multi player experience.

I'm sure you get more options for customization of your characters, more ships, more companions; it's just that Bioware likes to feed us a single byte of information at a time.

All this "Han Solo" thing is just playing safe; they have a lot of money invested in this and instead of taking risks they use tried and successful motives.

The companion thing can be easily done right, ex. in Guild Wars 1 companions were always in the same spot in the city, but they join you when you venture to fight. Also, a lot of the gamplay demos hint that a large part of the game will be story-based instances.

But nothing will make me buy this game if it turns that a large part of the game is going to be mindless grind ala WoW.

Actually, I've seen something where they talk about the multiplayer. Or at least pay it lip service. I remember they said that Bounty Hunters and Jedi will be just like you imagine them from lvl 1. That means Jet Packs and acrobatic insanity at lvl 1. They also said that every class will be balanced. Jedi and Sith will not overpower every other class. Troopers can fight on equal ground with Sith. Also showed what looked like PvP and they said something that each class will have certain advantages in PvP. Bounty hunters will be able to use their jet packs to create distant between them and Jedi for example. Think I saw it on Gametrailers.com or something along those lines.

I have some high hopes for this game. I might actually get into a MMO if they do it right.

sounds like something they'd do in SWG these days

this looks fantastic, to every one saying that there just recreating the original trilogy, calm down you don't have to use the Wookie you go solo if you really want to, but theirs a lot of people out there who have always wanted to play the Han Solo experience so let them. The story they have for this looks great and i hardly think its just re doing the original trilogy.

I dunno.. Seems like to me that this is being done to combat the notion of Sith/Jedi/bounty hunter imbalance.

Honestly without doing something like this, do you really see alot of people gravitating to anything over than sith/jedi/Bhunter? Really. Who wants to be a faceless trooper or agent? Without adding wookies, I suspect smuggler was pretty low on peoples priority lists. But hey, what do I know?

I have wanted to play a smuggler since the game was annoucned, and this just sealed the deal with freaking titanium glue.

Those are some sexy goggles.

Aratus:
I dont think they mean he is literally immortal, just ridiculously hard to kill.

Looks cool, really lookin forward to this one comin out.

Like a furry version of Fawkes.

CUnk:
Bioware is aware they are making an MMO, right? Everything I seen about this game implies otherwise.

It's largely instanced.

See: Guild Wars. At least that's the vibe I'm getting.

Uhh, they know that the reason most pets are not given unique backstories is that there are going to be thousands of identical pets running around, right? One hundred hunters running around with identical pet boars makes sense, one hundred smugglers running around with identical 108-year-old Wookie legnedary arena champions does not make sense. Yeah, maybe making MMOs is not quite Bioware's forte.

I'm still holding out hope for Guild Wars 2, though.

So... how long does it take to cast "Summon Wookiee"?

Everyone is special, thus making no one special.

Why is everyone giving this idea so much hate? We know very little about The Old Republic at this point. They haven't even started the Beta to my understanding. So many seem to assume that this will work just like WoW. Is WoW's system really the ONLY way to play MMOs? I'm giving Bioware the benefit of the doubt on this one. They are not stupid.

My bet is that we WON'T see

Iron Lightning:
one hundred smugglers running around with identical 108-year-old Wookie legnedary arena champions

As I said earlier, my theory is that companions are used in story missions that work similar to the instances in WoW. And if you check the official Old Republic site it seems to imply that your character will gather multiple companions. NOT just a wookie, but others as well.

Bioware has stated that they are trying to make an MMO with an actual story. Give them some credit, guys. They obviously didn't just start this process last month. Any intelligent game designer is going to look at what works, and try to modify it to their own model.

viranimus:
I dunno.. Seems like to me that this is being done to combat the notion of Sith/Jedi/bounty hunter imbalance.

Honestly without doing something like this, do you really see alot of people gravitating to anything over than sith/jedi/Bhunter? Really. Who wants to be a faceless trooper or agent? Without adding wookies, I suspect smuggler was pretty low on peoples priority lists. But hey, what do I know?

I shared your concern as well. But a video I saw alleviated that concern a little. Bioware CLAIMS that all the classes will be competitive with each other. That they can actually fight on fairly equal terms as long as the player takes advantage of their class' strengths. Have you checked out the abilities of the "lesser" classes so far? Troopers have sticky grenades and the agent can deploy a miniature shield and call down orbital strikes. They most certainly don't sound underpowered in my book. And considering that Bioware says they wrote actual stories for each class, I doubt you will be faceless by any means.

By the way, I'm far from a fanboy. This game wasn't even on my radar until about a month ago, when I started to see some clips. It impressed me and I looked into it some more. I'm bringing all this up, because most of the despairing comments seem to come from people who haven't even taken a cursory look at what they are talking about or looked into any of the information available.

Sorry about the rant.

I believe I can sum up my entire impression of this article and the contents therein with one word.

HHHNNNNNNNNNGGGGG!!

All we need now is a snarky Twlek and a Wookie compliang to his companion when he/she want to give him a haircut.

Smuggler gameplay


http://www.youtube.com/watch?v=HV4bCGjQxTw
no sound, and have in mind it's early beta.

Only thing that bugs me about the video is the really short aggro range.

VanityGirl:
Not sure I like this. I mean I like the companion, but making him "immortal"? An immortal companion just seems like it would make the smuggler too powerful. I'm not sure about this.

Are you trying to be funny or do you really fail that hard?
I'm trying really hard not to flame you.

He's not immortal. Please, edumicate yourself a bit before posting.

Well, it's cool that they give us a Wookiee for people who REALLY want to emulate Han Solo, but personally, I'm hoping that each class has multiple companions. After all, the class page says "Known Associate*S*"

Saltyk:
By the way, I'm far from a fanboy. This game wasn't even on my radar until about a month ago, when I started to see some clips. It impressed me and I looked into it some more. I'm bringing all this up, because most of the despairing comments seem to come from people who haven't even taken a cursory look at what they are talking about or looked into any of the information available.

After reading many threads all over the place about TOR, I've come to the conclusion that most people are intentionally shitting on the game as a sort of protection in case the game sucks.

seditary:
After reading many threads all over the place about TOR, I've come to the conclusion that most people are intentionally shitting on the game as a sort of protection in case the game sucks.

image

CUnk:
Bioware is aware they are making an MMO, right? Everything I seen about this game implies otherwise.

Thats the point. Bioware is trying something new instead of copying WoW's now tired formula.

Vincent33:

Very much so.

seditary:

Saltyk:
By the way, I'm far from a fanboy. This game wasn't even on my radar until about a month ago, when I started to see some clips. It impressed me and I looked into it some more. I'm bringing all this up, because most of the despairing comments seem to come from people who haven't even taken a cursory look at what they are talking about or looked into any of the information available.

After reading many threads all over the place about TOR, I've come to the conclusion that most people are intentionally shitting on the game as a sort of protection in case the game sucks.

I can understand that to some level. I've found that I've really enjoyed movies that I heard were bad, or expected to be bad. And really hated movies that were supposed to be good. When you go into something with low expectations, you can enjoy it more.

Remember Dragonball Evolution? One friend and I went in expecting nothing like the shows and came out pleasantly surprised. Others in the same group thought it was crap. They apparently expected it to be like the anime. It wasn't good (why was Yamcha a surfer dude with no martial arts skills?), but it could have been far worse.

The point being that I can understand that, but 90% of these comments can be negated by spending 5 minutes on the official site.

ThaBenMan:
It'd be interesting if there was some sort of system, like instances in WoW, where you're joined by your companion only in certain areas or missions where you're the only player there. That would go a long way toward making your companion feel more special and unique, instead of walking past 5 other Smugglers, with their own Bowdaars in tow, on your way someplace.

I agree that it is kind of lame, like a second-rate Han and Chewie. His backstory is kind of interesting, but he could have been something a lot more cool.

It'd be more fun if you can choose what kind of companion you want(like anything from an odd alien animal thingy to a Twi'lek).

Also, do you want some shoogah on yours pancakes?

Hmm. Not sure if want. It'd feel pretty old-school to play a smuggler with a Wookie companion, but on the other hand it almost feels like the devs are trying too hard, at either pandering to the old-school crowd or increasing WoW-like appeal.

CUnk:
Bioware is aware they are making an MMO, right? Everything I seen about this game implies otherwise.

No, they're making a new version of KOTOR with an online multiplayer mode and a subscription pay model.

Cheveyo:

VanityGirl:
Not sure I like this. I mean I like the companion, but making him "immortal"? An immortal companion just seems like it would make the smuggler too powerful. I'm not sure about this.

Are you trying to be funny or do you really fail that hard?
I'm trying really hard not to flame you.

He's not immortal. Please, edumicate yourself a bit before posting.

Please educate yourself before quoting me.

First off, to quote the OP of this news thread:

BioWare has revealed that the Wookiee warrior will be a companion for the smuggler class in the game. Bowdaar is impressively said to fight "without the benefit of armor or weapons," and is so good that some call him an "immortal creature who can't be killed." He was enslaved as a child and forced into arena fighting, where he's won 10,000 matches in 108 years, including the besting of a Jedi.

While I realize that he's not 'technically' immortal, but you do know that if people are calling him immortal that it means it is NEAR impossible to kill him, which as I said in my post, "make the smuggler too powerful".
The whole making the smuggler too powerful should have been the main thing you took away from my post, but in your quest to try to be right on the internet, you failed.

I'm just kind of in a state of unease abou the character because having a super powerful wookie friend is cool, but it would do a few things(this is if the wookie is as powerful as people imply):
1. Make the class too easy to solo/level (no challenge=MMORPG fail)

2. Make the class too hard to fight in PvP, even if you're attacking the smuggler directly, the wookie will be beating you in the back and kicking your ass (if they have PvP, which they should)

3. Make EVERYONE want to be a smuggler.

I hate to say this, but WoW has the companion thing right. A hunter in WoW has a pet friend that is pretty handy, but can die pretty easy. Also the pets must be tamed and must have their happiness and health taken care of by the owner in order to useful.

VanityGirl:

Cheveyo:

VanityGirl:
Not sure I like this. I mean I like the companion, but making him "immortal"? An immortal companion just seems like it would make the smuggler too powerful. I'm not sure about this.

Are you trying to be funny or do you really fail that hard?
I'm trying really hard not to flame you.

He's not immortal. Please, edumicate yourself a bit before posting.

Please educate yourself before quoting me.

First off, to quote the OP of this news thread:

BioWare has revealed that the Wookiee warrior will be a companion for the smuggler class in the game. Bowdaar is impressively said to fight "without the benefit of armor or weapons," and is so good that some call him an "immortal creature who can't be killed." He was enslaved as a child and forced into arena fighting, where he's won 10,000 matches in 108 years, including the besting of a Jedi.

While I realize that he's not 'technically' immortal, but you do know that if people are calling him immortal that it means it is NEAR impossible to kill him, which as I said in my post, "make the smuggler too powerful".
The whole making the smuggler too powerful should have been the main thing you took away from my post, but in your quest to try to be right on the internet, you failed.

I'm just kind of in a state of unease abou the character because having a super powerful wookie friend is cool, but it would do a few things(this is if the wookie is as powerful as people imply):
1. Make the class too easy to solo/level (no challenge=MMORPG fail)

2. Make the class too hard to fight in PvP, even if you're attacking the smuggler directly, the wookie will be beating you in the back and kicking your ass (if they have PvP, which they should)

3. Make EVERYONE want to be a smuggler.

I hate to say this, but WoW has the companion thing right. A hunter in WoW has a pet friend that is pretty handy, but can die pretty easy. Also the pets must be tamed and must have their happiness and health taken care of by the owner in order to useful.

You know who else is "immortal"?
90% of the villains you beat in any game you play.

Just because his backstory says he's all powerful, doesn't mean they're going to make him so. No company is that stupid. Hell, in games like God of War you kill GODS. Not just dudes with super powers. GODS. All powerful beings that can level whole countries.
It's just text. Background story. And in this case, superstition to help promote him as a fighter.

WoW pets are sturdy as hell. Unless you're running around with a dragonhawk or sporebat. Get yourself a boar, bear or gorilla and marvel at how much heartier they are than your hunter. Warlock Voidwalker and Hunter Tank pets can tank HEROICS. They are NOT squishy. All happiness is, is a food sink. Something to use those thousand stacks of raw meat/fish you get while leveling.

The BioWare MMO Design Philosophy:

1. Let's make a really expensive single-player game that customers have to subscribe to!

2. Don't bother creating your own character--we have literally TEN for you to choose from, already packaged to sell... well, rent.

3. It's okay, WE'LL put the words in your character's mouth. Hell, we'll even decide what he sounds like for you!

4. We really wanted to make movies, but making you occasionally click buttons and pay fees during the movie gets us TONS more money.

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