Crytek Outs Secret Military Studio

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Crytek Outs Secret Military Studio

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There's a whole world of "serious games" out there, and Crytek has a secret studio set up to tap into it.

With six studios around the world, Crytek is surprisingly large for a company that has only released three games in ten years. That's because not all of its revenue comes from making games, or at least, not the games that end up on shelves for people to buy. Crytek also makes money with what CEO Cevat Yerli refers to as a "secretive engine business," with a lot of military companies as customers.

Yerli says that Crytek actually has seven studios, but that the seventh isn't named Crytek like the others and works solely on non-entertainment projects. Crytek supplies the military with technology, simulations software, training programs and anything else it may want and/or need. As well as its military contracts, Crytek also works with a number of gas and oil companies, and Yerli says that there's an entire industry around making serious games that runs parallel to entertainment software.

Crytek certainly isn't the first games company to provide technology to the military. Games like Full Spectrum Warrior and SWAT 4 have been used as training tools by various forces around the world, and the US Army even produced a game of its own - America's Army - to help with recruitment. All the same, it feels a little strange knowing that while you're playing as a soldier in Crysis 2, somewhere in the world a real solider is training on the game's distant cousin.

Source: Gamasutra

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So that's what this "CryNET Systems we've been hearing about is.

Did anyone else just get a lot more scared of Crytek?

T-Bone24:
Did anyone else just get a lot more scared of Crytek?

:D :D :D It is kind of creepy though.

...Actually, as a out-spoken pacifist, this has actually kiiinda made me less impressed by Crytek...

Eh, whatever, so long as they make good games :P

Simalacrum:
...Actually, as a out-spoken pacifist, this has actually kiiinda made me less impressed by Crytek...

Eh, whatever, so long as they make good games :P

But why? I'm somewhat of a pacifist myself, but I don't think any less of them.

It's not possible for me to, actually. Unless they said they support animal cruelty or something silly.

I don't find this strange.
I should find this somewhat offensive though but I don't.
But as Metal Gear teaches us, it's not the same as real deal.

Creeeeeeepy....but at least those military simulators look pretty XD

And at least now those people using those simulators might not think that fun games are all that childish, and if they are being used by people in the military then that's even more respect that Crytek is earning for gaming as a whole

Remember the talk about how violent videogames were "murder-simulators"... Maybe they were closer than we all thought...

Does that mean we're getting nanosuits soon?

I'm not sure how I feel about that...

Military guy: Ok, the stimulation you made was excellent, but why can all the Koreans instantly see you from across the map when one does? And what's with the octopus aliens?
Crytek Employee: Um, well you see, ah...hey look, bump mapping and physics!
Military guy: OHHHH SHINY!

Oh Crytek, two constants away from world domination.

coldalarm:

Simalacrum:
...Actually, as a out-spoken pacifist, this has actually kiiinda made me less impressed by Crytek...

Eh, whatever, so long as they make good games :P

But why? I'm somewhat of a pacifist myself, but I don't think any less of them.

It's not possible for me to, actually. Unless they said they support animal cruelty or something silly.

I dunno... I guess it just gave me the impression that they provide the army with military technology... knee-jerk reaction I guess :P

Makes me glad I read "Zero history" recently. Makes this easier to understand.

So there are a lot of invincible land sharks in Iraq?

How exactly is this really that surprising to anyone? Simulation software is just a much more refined, specified version of a standard game, with the addition that it's a hell of a lot more boring than games. It's (to me) a little bit of a "Duh" statement to say that a video-game company also handles military simulation programs and the like. It's just a question of which company. Doesn't change my views on the games, I still like 'em even if I can't play them on my computer.

Well, this is a little bit strange, but nothing mind-blowing.
I just hope that now that Crytek have told people about this that their contracts don't get pulled.
Well, I don't "hope", but you get what I mean.

WanderingFool:
Remember the talk about how violent videogames were "murder-simulators"... Maybe they were closer than we all thought...

My thoughts as well, all this video games being art talk, seems to slip peoples minds that they are also used by military and police groups as training tools.

If they ever produce a timesplitters game no-one will be able to take them seriously. I'd like to see them try and sell software to the military that is plastered with monkeys.

Don't know if I want to support this type of thing.

But hey.

America's Army was a pretty kickass game for its time. I haven't played since a year or so after launch though....

My favorite war story....our squad just started moving forward and made contact with the enemy, I threw a grenade to flush them out of cover, and it bounced off a tree and killed off the whole team and I instantly found myself in prison. It was pretty sweet.

WanderingFool:
Remember the talk about how violent videogames were "murder-simulators"... Maybe they were closer than we all thought...

I forget where it was, but I remember reading something about the US army's psychological training in target practice over the years. During WW2, they found that a surprisingly large majority of their soldiers in combat never actually fired their rifles. There's a certain mental block that when you point your gun at another human being can you pull the trigger and end their life. Coincidently, at the time the army at the time used round targets for shooting practice. So this was when they switched from round targets to human shaped ones, to better simulate shooting an actual person, and by Vietnam the problem completely dissapeared.

So if you extend this to video games, specifically FPS, while it doesn't make you violent if placed in a violent situation such as a war it eases the mental block that would otherwise be in place making you think twice about taking a life.

Ponchponcho:

WanderingFool:
Remember the talk about how violent videogames were "murder-simulators"... Maybe they were closer than we all thought...

My thoughts as well, all this video games being art talk, seems to slip peoples minds that they are also used by military and police groups as training tools.

There are interactive games and interactive tools. Some buildings are artistic, beauteous wonders of man's capacity to build and some are public toilets.

Having used the real 'murder simulators' you'd be hard pressed to call them a game and they certainly aren't sold as such to officials. Everything is behind the scenes, the presentation is either pretty ugly graphics well behind the commercial curve or using video and most essentially use a rifle with a laser pointer as a single button mouse. Pretty primitive sounding? well they certainly feel that way to the user I always wondered how they can cost so much until I actually got involved in procurements and realised that idiots and dodgy bastards are behind every deal.
The other kind are the war simulators that whole exercises are run against, now those are a giant more complex game of champ manager and are very much worth the pennies.

RandV80:

WanderingFool:
Remember the talk about how violent videogames were "murder-simulators"... Maybe they were closer than we all thought...

During WW2, they found that a surprisingly large majority of their soldiers in combat never actually fired their rifles. So this was when they switched from round targets to human shaped ones.
video games, ease the mental block that would otherwise be in place making you think twice about taking a life.

The problem is far from gone, most of the military PSTD cases you see are simply because they shot someone not some hugely stressful battlefield situation you may be more likely to shoot than in WW2 but no better equipped to cope with it.

It doesn't seem that shooting video footage or little blocky computer soldiers makes much difference over a target shaped like a man, just the targets raised the odds of a soldier shooting significantly. What a sim does do is let soldiers train with more realistic scenarios than "look out, enemy sidestepping between two walls" while someone else pulls a chain that drags the target to the right.
It used to be about getting the soldier to shoot at all, now it's about getting better shots.

Personally I can't do it (another reason to be glad I left, I was a pretty crap soldier all round) and I've been shooting little computer soldiers regularly and in first person since wolf3d.

This made me laugh because I was just reading a story about the current push by the Obama administration and Log Cabin Republicans to repeal the "Don't Ask Don't Tell" military policy.

So when I read the title, it came off as if CryTek outed a studio as gay.

So that is why Crysis can choke so many computers: it's the civilian version of their testbed software!

Dammit.

Terminator got it wrong.

It's not Skynet we have to worry about... It's Crytek...................... They're... self aware. D:

Yeah I'm not cool with this at all, but I love Crysis too much to care. Oh well.

I don't care what they do. If they didn't make games they would still do those other things. This way at least I have some use of their existence.

as i've said many times before this kinda thing makes the whole "realistic games psychologically condition people" debate a lot less black and white and therefore more uncomfortable than most gamers would like to admit.

a part of me hopes to hell no one ever pulls in the DoD psychologists who's professional opinions are part of the appraisal that secures vast amounts of government approved spending on these "simulators" into a "ban violent video games" court case...

Ponchponcho:
My thoughts as well, all this video games being art talk, seems to slip peoples minds that they are also used by military and police groups as training tools.

So are books! So are films! So are people!

OMG!

mikozero:
as i've said many times before this kinda thing makes the whole "games psychologically train people in killing" "debate" a lot less black and white and therefore more uncomfortable than most gamers would like to admit.

Perhaps, but I draw a distinction; the simulators used by the military are, to my knowledge, not just used to teach killing and they are far different to a standard computer game. The ones I've heard of have actual rifles firing blanks for the recoil and mounted with special targeting equipment, and the trainee stands in front of a very large screen that has the relevant images displayed. Not to mention it would me more to teach various tactical situations in environments that won't kill you if you make a mistake.

I'd say the 'games = murder simulator' thing is still quite a big stretch.

Y'know, I should be surprised by this...

...but I'm not. Huh...

MikailCaboose:
How exactly is this really that surprising to anyone? Simulation software is just a much more refined, specified version of a standard game, with the addition that it's a hell of a lot more boring than games. It's (to me) a little bit of a "Duh" statement to say that a video-game company also handles military simulation programs and the like. It's just a question of which company.

Exactly. There are a lot of companies out there, not software companies but well known producers of common consumer products, that also make quite a tidy bundle from military contracts. Hell, try finding a major consumer electronics manufacturer that doesn't have a couple of military contracts hidden away somewhere.

MGlBlaze:

mikozero:
as i've said many times before this kinda thing makes the whole "games psychologically train people in killing" "debate" a lot less black and white and therefore more uncomfortable than most gamers would like to admit.

Perhaps, but I draw a distinction; the simulators used by the military are, to my knowledge, not just used to teach killing and they are far different to a standard computer game. The ones I've heard of have actual rifles firing blanks for the recoil and mounted with special targeting equipment, and the trainee stands in front of a very large screen that has the relevant images displayed. Not to mention it would me more to teach various tactical situations in environments that won't kill you if you make a mistake.

I'd say the 'games = murder simulator' thing is still quite a big stretch.

well here's one and its a HL2 mod...

i've seen others too (can't find link to the best page i have which was a defense contractors website atm. damn me for having millions of bookmarks) anyway imo they are not all as comfortably far away from retail games as you might care to think.

Oh no! The evil military is going to have shiney simulators! A human rights violation to be sure!

....

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