Fallout: New Vegas Patch Coming "As Quickly As Possible"

 Pages PREV 1 2 3 4 5 6 NEXT
 

Once upon a time, I was upset that Fallout New Vegas was coming to America first, but I am actually happy for me and feeling sorry for you. Bugs for you, patches for us. Sounds good to me.

Absolutely pathetic that they still can't be fucking bothered to fix the myriad glaring bugs in their games.

seriously, NOBODY noticed that during testing?!

Polaris19:
...and less original than the first?

S'plain?

THE FUCK WAS THAT!

Whenever I play a game I never get obvious glitches and that may be why this so damn freaky but holy hell!

Uhm anyway, hope they fix stuff before I get it!

I hope I could experience those bugs...

...Fucking UK release dates.

Corwynt:
I wonder if the spinning head is cannon.

I almost died laughing when I read that.

An Obsidian game with bugs? Well I never!

Maybe someone has already pointed this out in this topic, but I'm not going to bother reading through all the posts.

If they're coming out with a patch so soon, why didn't they delay the game a few weeks to make sure it doesn't immediately need a patch? They had to have been aware that the game wasn't stable enough to be released yet. Releasing it like this is just going to cost them business.

It's a good thing Obsidian make fantastic games, if they didn't they'd never be forgiven for the bugs. It's on gamebryo though so when we spot problems we'll be able to fix them ourselves pretty sharpish. Roll on unofficial fallout new Vegas patch.

BlastedTheWorm:
Remember when games didn't need to have bug fixes right out of the gate? That's ridiculous, the game isn't out here yet and already it needs patching.

nope, never been such a time. until the mid nineties you only got bugs fixed if you bought the next issue of the game.
During the nineties it stayed the same for consoles but PC users could get fixes from magazine disks. and in the late nineties the internet brought us day one patches.

We have it good these days, at least the bugs get squashed eventually.

That's why I wait for the GOTY edition!

sneeky033:
seriously, NOBODY noticed that during testing?!

It was made by Bethesda, they are all about "release now, fix later".

Polaris19:
Why is it that EVERY SINGLE TIME Obsidian makes a follow-up game they tend to be buggy and less original than the first?

KoToR 2

Personally I've run into fewer bugs in KotOR 2 than the original, and think the sequel is worlds better in pretty much every department except for The Huge Plot-Twist.

But then The Huge Plot-Twist only really works once.

Now, if you'll excuse me, I'm going back to Korriban with my ship full of Padawans.

...and the reason I never pre-order an Obsidian game. It's not even a joke among my gaming buddies anymore, as this was expected to happen (sadly enough, which doesn't improve Obsidian's reputation much).

I love that glitch. Hilarious.

I haven't had anything like that, but it did crash on me when I was moving inventory from a temporary companion and suddenly extra guns started appearing in both our inventories, then blamo! Frozen Xbox.

But otherwise it's been pretty smooth. I expected crashes though. Fallout 3 did the same thing to me on the PS3. I learned to save every 15 and turn on all the extra save functions. For me, it's worth it. But I would say if this kind of thing bothers you, wait a bit. Fallout 3 was so much smoother after a year when I played it again.

This is why I'm waiting to by it around Christmas. And on the PC.

By then the devs will have patched the major ones(hopefully), the community will have patched everything else, and there will be a nice selection of mods available.

Plus eventually I'm sure someone is going to make Dr. House into House.

Good job failing like everyone expected you to, Obsidian!

Legion:
Luckily it hasn't come out for us losers outside the US (Tomorrow and Friday for Australia and Europe respectively) so hopefully they will be nice and quick about it.

Mine may come a day early, and I am getting impatient for it (I have today and tomorrow off of work, not booked off, just my normal days).

Well, i know how you feel i live in the US but, i mail ordered it it should get here by friday. Well, i'll be able to DL a pacth soon.

Unfortunately, there is an age old reason why games are often buggy on release, and it often goes like this:
- Developer gives publisher a timetable, which may slip early on, but publisher monitors progress and often requires proof of progress updates.
- at least 6 months before expected release (if not more), publisher sends out notification so stores can order copies (which gives publisher an idea of how many copies to print) - this is almost always contrived to be 3-4 months before Christmas, no matter where team progress is.
- Developer realizes they can't meet the date with the number of bugs and asks for an extension, which publisher refuses or in some cases, the publisher gives the title to another dev team to polish and fires the existing development team (which is my experience, thank you EA).
- Developer squashes as many critical bugs as possible, but the game still ships on the date.
- Developer scrambles to put together a zero day patch, or at least one soon after release (there is generally about a month between when the developer hands it off and the publisher publishes it), because they care about customer experience and publisher only cares about their investors.

I'm guessing developers like Blizzard and Arena Net are usually in late beta when they send their notice to stores and spends the last few months doing nothing but polishing, but I do know those two will refuse to publish if the game isn't done. The team I was contracting for was in mid-alpha when ship was set and late beta when we were fired (a month before it was due in publisher's hands).

It isn't much different in the corporate world, but instead of a publisher forcing the date, huge customers do. I've worked in both worlds.

therandombear:
now, if only bethesda could fix fallout 3 so I can play it on my pc *insert staring eyes*

*insert Scruffy the Janitor "second" image*

in fallout 3 I was talking to lucky harith (who was swimming at the time)
and his head started spinning, vertically, even!

Thats the most fantastic bug ever. I hope they leave this one be.

Hmm, interesting. My game has run perfectly for the first 4 hours. And I never had any bug problems with Oblivion. Fallout 3 on the other hand had this annoying habit where I would phase through the ground and fall for eternity.

And to those who said KOTOR 2 was buggy, it wasn't buggy-it just was never finished in the first place. XD

Woodsey:
Here's a fucking clue:

Fix it before it's released.

Why are we thanking them? People should be lighting torches and grabbing their pitchforks.

Because it's OBSIDIAN

Woodsey:
Here's a fucking clue:

Fix it before it's released.

Why are we thanking them? People should be lighting torches and grabbing their pitchforks.

Exactly! I mean, it's not like these are new bugs either.
They were present in Fallout 3 and it appears that Bethesda and Obsidian were just ignoring them.
This just gives me the impression that they were thinking: "Why fix what people will pay for?"

PS3 version is broken... Meh, don't expect anything: Fallout 3 GOTY for PS3 is broken and isn't fixed, but it's still being sold (!!!). I think that's the only console game this gen which is actually broken and can't be properly completed. And now New Vegas has same damn bugs and more.

Yosharian:

Woodsey:
Here's a fucking clue:

Fix it before it's released.

Why are we thanking them? People should be lighting torches and grabbing their pitchforks.

Because it's OBSIDIAN

Your reply doesn't match anything I've said, unless you're answering the "why are we thanking them?", although it's not like they've ever done anything for gamers particularly so I doubt it.

I managed to activate that bug on Fallout 3. In an unorthodox way.

I killed people and resurrected them (using the console command "resurrect 1") until there were nothing left but goo. Then I talked to them. This usually caused them to suddenly get a body and a "ghost head" like the one said in the video. They would also sink slowly into the floor until you talked to them again. During the conversation they would sometimes do a headspin or whatever it's called.

thenumberthirteen:
OMG that is the scariest bug ever.

I knew it was going to be really buggy and that's why I'm waiting a while before buying it. Next month at very earliest.

If by scariest, you mean "awesomest," then yes.

Woodsey:

Polaris19:
Why is it that EVERY SINGLE TIME Obsidian makes a follow-up game they tend to be buggy and less original than the first?

KoToR 2
NWN 2
FO: NV

Whats next...?

Alpha Protocol wasn't a follow up and they still fucked that up.

It was pretty much Mass Effect in spyland...

well fuck you Obsidian and Bethesda

Yall had 2 years to patch the damn game up for the PC/360 and PS3. Worst of all you still using the same graphics engine from 2 years ago. I thought by now yall should know how to use it...........and did any play test game? Game breaking glitches like these should have gotten caught during the play test.

tehroc:

Woodsey:

Polaris19:
Why is it that EVERY SINGLE TIME Obsidian makes a follow-up game they tend to be buggy and less original than the first?

KoToR 2
NWN 2
FO: NV

Whats next...?

Alpha Protocol wasn't a follow up and they still fucked that up.

It was pretty much Mass Effect in spyland...

Not really.

Conversations were far less prevalent, it was far more light-hearted (although sometimes it was overtly serious without warning), you could play stealthily (well, you couldn't because you got ambushed every time, but you were supposed to), there were no party members, mission zones were handled differently, skill points more obviously affected shooting, etc.

Sir_Tor:
That's why I wait for the GOTY edition!

Yeah like Fallout 3 GOTY which was the buggyest of them all and on top of that there was no official patch released for the GOTY. It was a nightmare to get the GOTY working properly, it's a good game when it works though.

Woodsey:

Yosharian:

Woodsey:
Here's a fucking clue:

Fix it before it's released.

Why are we thanking them? People should be lighting torches and grabbing their pitchforks.

Because it's OBSIDIAN

Your reply doesn't match anything I've said, unless you're answering the "why are we thanking them?", although it's not like they've ever done anything for gamers particularly so I doubt it.

Despite the occasional shitty and/or unfinished game (See KotOR 2, Alpha Protocol), and the godawful buggy state of most of their games upon release, I can't help but love Black Isle/Troika/Obsidian to bits. They are the complete antithesis to boring, shitty games developers churning out mind-numbing crap that sells. They are never afraid to risk doing something THEIR WAY, and fuck the rest. Yes, their games often release in a fucking terrible state, but I can't hate them for that.

Great things Obsidian have done for gaming, either as Obsidian or as Troika/Black Isle:

Fallout
Fallout 2
Planescape: Torment
Baldur's Gate II: Shadows of Amn
The Temple of Elemental Evil
Vampire: The Masquerade - Bloodlines
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Storm of Zehir

Well, it could be worse. I'm looking at you, Final Fantasy XIV.

 Pages PREV 1 2 3 4 5 6 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here