Harmonix: Rock Band 3 Might Have Stolen Guitar Hero's Thunder

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Harmonix: Rock Band 3 Might Have Stolen Guitar Hero's Thunder

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Bad timing might be to blame for lower than expected sales for the latest Guitar Hero, says Rock Band developer Harmonix.

It wasn't market saturation that led to disappointing sales for Activision's Guitar Hero: Warriors of Rock, it was competition from other games. That's the theory at least, although oddly, it's not coming from Activision, but from the Rock Band 3 project director Daniel Sussman.

Sales for Guitar Hero: Warriors of Rock were much lower than anyone had predicted, failing to hit even 100,000 in the U.S. in the first week following its launch. Sussman thought that consumers may have been saving their money for Rock Band 3, which came out the following month, although he admitted that that was based on what he would do as gamer rather than any hard data.

Sussman also thought that Rock Band 3's accessibility would make a big difference in whether the game was successful or not. "Our studio is all about accessibility," he said. "And from game to game we've put a lot of emphasis on respecting the casual player. We've played very close attention to that in respect to the keyboard and making sure that, whether you're playing on regular five lane keys or pro keys, it's accessible to people who don't have any Rock Band experience."

We'll have to wait to see if Sussman's theory is right, as Rock Band 3 only came out a few days ago, so it's a little too soon to tell how it compares with Warriors of Rock. Sussman is confident that there is plenty of life left in the music games however, saying that the genre presented all kinds of opportunities for anyone willing to give it a try.

Source: Eurogamer

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I'd say its more to do with the way people are bored with rhythm games there are 8 guitar games so far between the 2, the tracklist for guitar hero is imho a lot better than rock band but its all down to opinion.

Do you not think this guy might be badly biased, its like asking hitler about whether an aryan race is a good idea or not!!!!!!

Its because its not "Guitar Hero" anymore. It used to be all about being awesome by yourself.

You could pick any song with an awesome guitar and put it in the game. Now you have to have every position filling in the song for it to be in the game.

Meaning that its "Band Hero" now, and its lost the flair it used to have.

But Rock Band it just what it states. Songs ment towards Bands.

Ive always liked Rock Band over Guitar Hero. Its just a smoother feeling game.

When people look at Guitar Hero, they go "oh look, another Guitar Hero. Aren't there like, 7 or something? I'll pass."
When they look at Rock Band, they go "Haven't seen a rock band game in a while. Think I'll check it out."

Well thats what I do at least. Everyone's different. I personally like Rock Band's tracklist more.

Awww...they still think people care about the rhythm games. That's just adorable <3

Seriously, stop scratching your god damn heads and go outside, ask gamers what they want. It isn't the fucking flashy button music shite anymore guys, times a-changin'.

Goddammit, I want this game so badly for A) The Pro Mode and B) The awesome tracklist (The Power of Love by Huey Lewis and the News anyone?)

Actually I'd blame the fact that, last I checked, Warriors of Rock was a HUGE downgrade from previous Guitar Heroes. It basically throws out the "trying to be Rock Band" stuff (i.e. the Custom Band and whatnot) in favor of bringing back the pre-made characters and trying to have a plot about them...transforming into Rock Gods or something...except they forgot the plot.

Meanwhile Rock Band 3 ADDS a TON of stuff (Keyboard, Harmonies, Pro Mode). So Guitar Hero takes a big step backwards, Rock Band takes a HUGE step forwards, which one would YOU go with?

Not to mention after two sub-Rock Band experiences from Guitar Hero (with World Tour being unplayably abysmal) folks have learned that Rock Band is where it's at. I was personally kicking around grabbing the new Guitar Hero but changed my mind after the demo. I DID, however, pick up DJ Hero 2 and it was awesome.

He's right that there's plenty of life left in the music game genre but the trick is not to follow the leader but to do your own thing. I've got my fingers crossed that DJ Hero 2 will sell better than the original as it is awesome as usual and Konami's Dance Masters shows promise for those (unfortunately?) getting a Kinect. Also, Machatin and Namco need to get to work on a We Cheer 3 because We Cheer 2 was awesome. Seriously. (I can already guarantee it's better than Haromonix's own Dance Central)

I'm so glad I got to hear this guy pitch his game for the millionth time.

The GEL:
Machatin and Namco need to get to work on a We Cheer 3 because We Cheer 2 was awesome. Seriously. (I can already guarantee it's better than Haromonix's own Dance Central)

Whoa, reminds me of how awesome Elite Beat Agents is. Maybe the only good-looking game I've seen that relies on the motion controls.

From the reviews I had seen Warriors of Rock looked pretty terrible

The secret to success for Guitar Hero would have been to capitalize on digital distribution. They could have struck GOLD if, instead of releasing a rehash with a new band plastered on the label every 6 months (granted, I own GH: Metallica, because I love Metallica), they could have shook hands with record companies and made some sort of a profit sharing system.

In my mind... people could buy slightly more expensive CD's that included GH tracks that you could install on your system's hard drive, OR you could download the songs from Xbox Live or PSN AAAANNNNDDDD if you chose the more expensive version, it would also give you an MP3 copy to transfer to your computer.

Or they could opt to just buy the regular CD without the GH tracks for the normal price, OR the regular GH tracks from the online store sans the MP3 version for the normal price.

This way, they could have stretched out each game a lot further. You could go into the "GH STORE" and choose from a ton of albums or songs, pick what YOU want to have in your game. When you get bored with those, buy more. AND they could transfer over to the newly updated versions of the games that would then come out every couple of years instead of every 6 months.

I bet it would work.

Rock Band has the right idea with the downloadable DLC. Letting the user decide what songs they want to play is a much better plan than dumping a variety of songs on a disc and saying "here, play this" every year.

I heard Warriors of Rock is the most difficult Guitar Hero to date, which would automatically make it the best one for me. Reviews don't mean crap for these games. It comes down to how much you like the songs, and what I like in a GH is some hardcore solos.

Honestly, I don't really care for either this time around.

I haven't cared about Guitar Hero since Smash Hits, and that was only a little.

I love Rock Band, but Rock Band 3 just fucks up on the little things. They've made some great strides in improving the game and making it feel like a true sequel instead of just an updated song roster, but for everything good they do, they do something wrong to counter-balance it.

Good thing: Instruments have pro modes, and up to 8 people can play now!
Bad thing: Nne of the vocalists count towards the score, and the bassist doesn't get an avatar (though they do still count. Figure that one out). I'd love to love Rock Band 3, but I just can't.

Those are big examples. From about 3 hours of play time, it just didn't feel right. Maybe this will be a Christmas thing for me, but I can't personally support a game that stabs my vocalist-self in the back.

In other words, people like Rock Band more than they like Guitar Hero.

I just pretend there has only been GH2, GH3, RB2...and now for the "4th" music game that I'll possibly go for...hmmm

oh wait I got The Beatles Rock Band but yea whatev that didn't count really since it wasn't for myself

MichiganMuscle77:
The secret to success for Guitar Hero would have been to capitalize on digital distribution. They could have struck GOLD if, instead of releasing a rehash with a new band plastered on the label every 6 months (granted, I own GH: Metallica, because I love Metallica), they could have shook hands with record companies and made some sort of a profit sharing system.

In my mind... people could buy slightly more expensive CD's that included GH tracks that you could install on your system's hard drive, OR you could download the songs from Xbox Live or PSN AAAANNNNDDDD if you chose the more expensive version, it would also give you an MP3 copy to transfer to your computer.

Or they could opt to just buy the regular CD without the GH tracks for the normal price, OR the regular GH tracks from the online store sans the MP3 version for the normal price.

This way, they could have stretched out each game a lot further. You could go into the "GH STORE" and choose from a ton of albums or songs, pick what YOU want to have in your game. When you get bored with those, buy more. AND they could transfer over to the newly updated versions of the games that would then come out every couple of years instead of every 6 months.

I bet it would work.

if I could get an MP3 for my computer and the game song track via XBLA/PSN...oh heck yeah I'd go for it

but I'm sure there are many complications and dealings that companies are just too lazy and cheap to bother with...

I had intended on getting Warriors of Rock actually, but Judy Nails had the only good transformation and that wanker Gene Simmons did all the voiceovers with the enthusiasm of a slug working in a salt factory.

Wrong.

Rock Band 1 stole Guitar Heroes thunder. Guitar Hero 1 and 2 were decent, and the third one was pretty good as well, but the third one lacked fun, and instead just went for difficulty. And the peripherals were junk (those Wireless controllers were shit. Period).

Compare that to Rock Band, which offered WAY more content, was WAY more fun, had WAY more music, flexibility, instruments, and even though some of the instruments were faulty, they offered to fix them up for free.

Rock Band has just done what Guitar Hero started. Better. Specially Pro Mode.

Hey, uh...I can't tell the difference between these two franchises.

Rock Band had "Ballroom Blitz". They have my vote forever.

Vanguard_Ex:
Awww...they still think people care about the rhythm games. That's just adorable <3

Seriously, stop scratching your god damn heads and go outside, ask gamers what they want. It isn't the fucking flashy button music shite anymore guys, times a-changin'.

13 million worldwide sales, $1 billion franchise, and 70 million purchased downloadable songs would tell you otherwise.

Music games aren't going anywhere for a while, I don't understand why some people think that they're dieing. Not as big an impact, maybe, but hardly something that nobody cares about anymore. My friend had Rock Band 1, recently got RB2, and we play it all the time.

OT: Guitar Hero lost it's flare a long time ago, a user above me states it well with it no longer really being "Guitar" Hero. Rock Band is just a more streamlined and focused experience on what it wants to be, whereas Guitar Hero has gone through a rock setlist, to a more standard setlist, back to "hardcore" rock, random songs, and then completely misfiring the series with Warriors of Rock.

I have no idea whether or not Rock Band is surpassing Guitar Hero - even though I believe so, my belief is not fact - with Pro Mode I'm thinking Rock Band is opening a whole new door for this genre.

Add Kinect and Eye Toy and you could - in theory - have the game track your movements as you goof around and do tricks for bonus points. Even a drummer can initialize a bonus when a break appears for the song before continuing. This could open a different doorway that people want remained locked, but the potential of good is greater to me. Rather than any impending baseless lawsuits.

Wow, what a conceited dickhead. I would expect a statement like that from Kotick if things were the other way around.

Personally I hope Rock Band 3 fails just as hard so that we can confirm that the reason is this:

Vanguard_Ex:
Awww...they still think people care about the rhythm games. That's just adorable <3

Seriously, stop scratching your god damn heads and go outside, ask gamers what they want. It isn't the fucking flashy button music shite anymore guys, times a-changin'.


Irridium:
When people look at Guitar Hero, they go "oh look, another Guitar Hero. Aren't there like, 7 or something? I'll pass."
When they look at Rock Band, they go "Haven't seen a rock band game in a while. Think I'll check it out."

Well thats what I do at least. Everyone's different. I personally like Rock Band's tracklist more.

There's been at least one Rock Band since 2007.

I know why...

NO ONE CARES ABOUT THESE GAMES!

Enough is enough the teat is dry and and falling off....give it up and make something new

I'm actually surprised that Warriors of Rock sold more than zero copies.
I mean come on, who actually likes Guitar hero anymore?
Same sounding songs, same look, same gameplay, all the time.
Same same same same same same SAME!
At least rock band 3 is trying something new with the key board and the "pro" mode. (Correct me if it's not actually called pro mode, but you know what I mean.)

So here are my feelings on the two games:

Guitar Hero: Warriors of Rock -

Taking an overplayed genre and making it even more pointless. who really cares about how "heavy metal" your character looks, which is basically the only difference i can tell from looking at it. seriously, the game looks stupid as hell.

Rock Band 3 -

Want to actually learn how to play Drums, Guitar, Piano, and/or Vocals? This game will teach you, given it maybe a bit pricey, but at least we finally have that choice. oh yeah, and its the standard Rock Band experience that we all know is really well done and awesome.

so basically, one moves the genre forward (pro mode), the other is basically the same ole crap, with NOTHING NEW being RELEVANT to the actual MUSICAL experience.

I am loving the hell out of Rock Band 3, entirely because of Pro Mode. Although I do think it was dumb to not release the 1st pro guitar until a MONTH after the game comes out, and the 2nd one until after NEXT YEAR. i mean, WHAT ARE THEY THINKING?! the entire game was hyped around the new pro guitar. so, stupid decision aside, the game is really well done.

Why are you reporting this like Sussman isn't saying something incredibly self-serving? This is basically an advertisement for Rock band 3, but you have it headlined like there's some kind of analysis going on. What gives?

That's what I would do if I actually cared about rhythm games.

Music games like these have hit a saturation point; sales are dropping and there is little either can do about it. Neither company will ever get sales close to what they used to get. It would be best I would say to stick to new ideas, like dj hero, which has promise and is something different.

kouriichi:
Its because its not "Guitar Hero" anymore. It used to be all about being awesome by yourself.

You could pick any song with an awesome guitar and put it in the game. Now you have to have every position filling in the song for it to be in the game.

Meaning that its "Band Hero" now, and its lost the flair it used to have.

But Rock Band it just what it states. Songs ment towards Bands.

Ive always liked Rock Band over Guitar Hero. Its just a smoother feeling game.

Yeah, the original departure point seemed to be that Rock Band was a party game, a group game, and Guitar Hero was a more hardcore experience.

Even if you put "hardcore" in quotes, you know what I mean.

On the other side of things, with Pro modes, Rock Band's shifted to allow more hardcore playing while still being accessible, and Guitar Hero has gone as far into "party" as they can, while not retaining the edge.

I think i can come up with a better reason. People are getting tired of buying what is essentially the SAME GAME over and over again. Since the original which came out in 2005, there have been over 15 games. seriously. FIFTEEN. Activision cannot honestly expect the franchise to stay enjoyable after so many games

Acidwell:
I'd say its more to do with the way people are bored with rhythm games there are 8 guitar games so far between the 2, the tracklist for guitar hero is imho a lot better than rock band but its all down to opinion.

Do you not think this guy might be badly biased, its like asking hitler about whether an aryan race is a good idea or not!!!!!!

Well it's hard to agree with that claim when Rock Band has over 1000 songs.

For my it's all about track list. I'd like more band focused (Beatles and Green Day) Rock Band games as know from the start if going to enjoy playing the songs.

If you include DJ Hero under the Guitar Hero franchise umbrella then they are still going strong.

My problem is that they all seem to be made really cheaply; the graphics are always terrible.

All they have to do is have some characters jump about a bit on a stage in pretty much exactly the same way every time, but they can't manage it right...

I know it's not about the graphics, but they could at least make it passable to look at, I mean, they could make the animations at least semi-good with their budget.

The GH/Rock band games could've been done on a 5th gen console, that's how bad they are.

Irridium:
When people look at Guitar Hero, they go "oh look, another Guitar Hero. Aren't there like, 7 or something? I'll pass."
When they look at Rock Band, they go "Haven't seen a rock band game in a while. Think I'll check it out."

Well thats what I do at least. Everyone's different. I personally like Rock Band's tracklist more.

More like, "Oh another one of those "games", LOL" for everyone I know of... or rather I don't even know if the majority even know they exist or would EVER pay money for them.

Maybe someone should make a game that analyzes every single track from .mp3's or Audio CDs on the console (like Audiosurf does on the PC) and calculates where those "points" you have to press go with more/less of them based on difficulty with a simple algorithm and kill these retarded franchises forever.

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