Survey Finds Most Americans Believe Games Cause Violence

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OANST:
If I tell you that the Big Mac causes people to get fat you can say "No, it doesn't. Look at these statistics! Since the Big Mac was introduced there is not a larger percentage of fat people", and you would be wrong. Because the one does not equal the other. Perhaps whatever people used to eat that made them fat is no longer being eaten since the Big Mac came out. Just because there aren't more dead people doesn't mean that a product isn't deadly. It just doesn't work like that.

Poor analogy. The claim being made by the people behind the survey is not 'violent videogames cause violence', but:

Andy Chalk:
violent videogames are a cause of increased violence in the real world

To use your analogy, it would be like if you told me that the big mac has caused an increase in the percentage of fat people and I say "No, it doesn't. Look at these statistics! Since the Big Mac was introduced there is not a larger percentage of fat people", and I would be right since I have disproved the second part of your claim, that the percentage of fat people has increased. Therefore Andy's sited evidence that there has been a dip in violence does disprove the claim that violent videogames are a cause of increased violence in the real world.

feather240:

OANST:
Survey says: Escapist writer uses anecdotal evidence to make himself look smart in latest aggressive, ill-informed article.

I'm kinda getting that vibe from the escapist in general.(Anecdotal) Almost every article about video games being violent should be banned comes with some smug comment on how they shouldn't be and everyone who thinks otherwise is a drooling moron.

Risking portraying myself as the "insufferable prick", that might well be because people who do think otherwise really are remarkably lazy morons who do not bother to take responsibility for themselves or get their facts straight.

Ah yes, because a large group of uninformed people's opinions are FAR better then someone who actually studies this kind of stuff legitimately.

sheogoraththemad:
come on people let's get a facepalm combo going!
image

I-... Is the bigger picture meant to look... Sexual?

Hmmm....tasty bias Push-Polls.

"Would you eat babies if the FDA approved it?"

"If so, would you share pickled baby with your family too?"

"Are you going to answer 'no' to this question?"

teh_Canape:
54% of american adults can be represented by this here graphic

image

on a side note, I'm really wondering how is that possible, I mean, holy shit

*Sigh*

As much as I dont like when painting is done with a broad brush, and even though I hate being the one painted, I agree with you.

This kind of ignorance is just pitiful, I just wish I wasn't in the nation getting the pity.

*head desk*

Why do people confuse correlation and causation?

Ernil Menegil:

feather240:

OANST:
Survey says: Escapist writer uses anecdotal evidence to make himself look smart in latest aggressive, ill-informed article.

I'm kinda getting that vibe from the escapist in general.(Anecdotal) Almost every article about video games being violent should be banned comes with some smug comment on how they shouldn't be and everyone who thinks otherwise is a drooling moron.

Risking portraying myself as the "insufferable prick", that might well be because people who do think otherwise really are remarkably lazy morons who do not bother to take responsibility for themselves or get their facts straight.

How many gamers believe that video games do not cause real violence? Now how many of them get their facts about the issue by researching it? Now how many just lap up what their preferred brand of news tells them? The only real difference is that our side is actually right, so it makes us look like we're well read about the subject.

If Urist is asked what the largest state in America, doesn't know, and guesses correctly, then does that make him any smarter then someone who guessed incorrectly?

Lord Kloo:

Jiraiya72:
Survey says: "Uninformed idiots are uninformed". Yes, yes they are.

You just made my day..

It's America, they like to be contraversial to pretend they're still the big boys in the world, as long as their game laws don't come into the UN and then good ol' England I'll be happy as Larry*

* (Larry isn't really that happy, he got made redundant last week)

PS: Parents who think that video games cause violence should look at the fact that if they don't let their kids play on games (violence or no violence) with other kids, they become depressed and eventually can't take it.. besides it's the future, I say: "Live with it"

You do realize America probably has the lightest form of video game censorship out of any country, yes? Our only real law is you cant sell it to minors. Which is hardly enforced.

Jiraiya72:
Survey says: "Uninformed idiots are uninformed". Yes, yes they are.

Fitting avatar.

teh_Canape:
54% of american adults can be represented by this here graphic

image

on a side note, I'm really wondering how is that possible, I mean, holy shit

No, the 54% of adults in the survey can be represented there. They certainly don't take up enough of the US population to accurately represent the entire country. I mean, come on. The US population is 310,714,523. 1000 is a pathetically inadequate sample.

Blind Sight:
Ah yes, because a large group of uninformed people's opinions are FAR better then someone who actually studies this kind of stuff legitimately.

Meh. If your website has a number of videos in which your founder (or at least a representative) appears in Fox News and if you're a polling company, expect some flak at the very least.

The correlation listed int he OP here is not very strong. Just because violence rates have gone down while game exposure goes up doesn't mean they are somehow linked.

I mean, the sheer number of other variables at state there makes such a comparison pretty silly. I'm sure Cell phone usage has increased greatly too, does that mean... cell phone usage causes more video game exposure? Or... less violence?

Tipsy Giant:

BJ777:

Tipsy Giant:
Most Americans believe in a giant living in the clouds too, but we try not to laugh at them for that!

No offence, but that's like a middle finger to christians & catholics, next time, THINK before you do anything.(coincidentally, that is just what those adults need to do).

No offence, but you assume I worry whether crazy people have hurt feelings over their "special stories" and it's HILARIOUS that i'm being TOLD TO THINK in relation to stupid superstitions LOL

If you don't believe in something that other people believe in that is fine but don't make fun of them for it. Just because someone does believe in god or some other type of higher power does not make them crazy.

On Topic: It is pretty good that a majority of the people who took the survey agree it is the responsibility of the parent to determine what limit of violence their child can see.

i love how people think that video game violence = violence in society, when in reality video game violence is a nonviolent outlet for the violent tendencies in all of us and as we humans crowd this world we are going to need that outlet more and more.

1* How concerned are you about the level of violence in many video games today?

Every video game has levels of violence in someway shape or form. Yes, even punching an avatar in Wii Sports. Tell me how violence in video-games today is different from violence in the 8-16 bit era. Or even for that matter, a game on the Atari based on fucking a Native American on a cactus?

2* Do violent video games lead to more violence in our society?

There are other factors. Blaming it one thing is fucking childish. Likewise, what about irresponsible parents, or people who were brought up in a horrible background? What about people who've been psychologically affected?

And besides, what about the idea that games are a stress reliever than anything? Games are, if anything, cathartic by nature. Can't the same be said about films?

3* Should states be allowed to prohibit the sale or rental of violent video games to minors?

Do you think that makes a difference when there are other ways for a child to get a game through? Case in point: Through his friends? I doubt it would do anything but make it worse. Even if you were to place bars, what are the odds that a child would get Grand Theft Auto anyway? Chances are pretty damned high. Besides, EB Games is using this practice, and as far as I'm concerned it hasn't changed a fucking thing. Kids will get anything they want no matter how hard you try to protect them.

4* Who is more responsible for limiting the amount of sex and violence children are exposed to in video games - video game makers, the government or parents?

Parents should have the proper knowledge to know what is right and what is wrong for their child in the same way that they are for other forms of media. Videogames are no different. End of fucking story.

SnootyEnglishman:
Well of course people would believe this..because i can guarantee most of those who took the "Survey" were people who have no understanding of popular culture and only believe what the 15 news outlets they listen to/read tell them.

Most intelligent post.

They are uninformed of anything to be honest, looking at video games from the outside. I don't blame them for thinking that, but they should really think twice.

Emphasis on think twice, instead of blurting out their opinion and calling it fact.

'the majority of Americans believe that violent videogames cause more violence in society.'

As I'm sure (without even bothering to read the 4 pages of comments) many intelligent people, who know how to read, already figured this out....

1000 people do not equal 'the majority' of Americans.

I'm sure I can find 1000 Americans who think Santa Clause is real.

What does this prove? Absolutely nothing.

We're talking about a country where half the population don't believe in one of the most well-founded, evidence-based scientific theories ever constructed: Evolution. Are we really surprised that facts have no bearing on other issues as well?

Why do they think correlation implies causality, if you need an example of what that kind of logic requires let me demonstrate, Pong came out in 1972, at the same time England was suffering from a rise in annual homicides, therefore Pong makes british people psycho...
image

Keeping in mind that there survey was of like 0.00032% of the total population...

Andy Chalk:
...while 65 percent said they believe states should have the right to prohibit the rental and sale of violent videogames to minors.

So I believe we can conclude that these people would prefer that the government should be responsible for controlling the amount of racy content children are exposed to in videogames.

At the same time, however, only five percent of respondents said the government should be "chiefly responsible for limiting the amount of sex and violence children are exposed to in videogames," compared to the vast majority of 71 percent who believe it's the job of parents.

ಠ_ಠ

I wonder how they chose who to survey - Because im guessing it was a selected audience. Either way...

teh_Canape:

image

This sums it all up :p

It's both True and Not True.

I have spoken!

Xzi:
This just in: survey finds that 45% of American adults are complete morons.

When put that way, I'm surprised it's not higher. Much higher.

Delusibeta:

Lord Kloo:
It's America, they like to be contraversial to pretend they're still the big boys in the world, as long as their game laws don't come into the UN and then good ol' England I'll be happy as Larry*

I hope that was "gun laws" you ment, because the current UK games legislation is more restrictive than California's proposed law. It's just that a) the UK law was introduced in pretty much day dot, or at least day Kombat, so retailers don't knee-jerk remove 18+ rated games (unlike the US) and b) there's nothing that requires the UK government to equate video games to porn in order to pass said law, unlike the US.

well it sort of proves as testbed 18 rated games can be sold (other countries could probably back this up. And it shouldn't really matter how restrictive they are because they are rated at those ratings for a reason. If you have competent parents you'll still get the games when younger so theres no real issue. (competent in that you can have a discussion and ask for a game).

I really don't see retailers making a knee jerk remove even if the law goes through (on your side) because theres clearly a market(and money) for them, and its hardly like ID'ing for games is more difficult than for anything else.

buy teh haloz:

4* Who is more responsible for limiting the amount of sex and violence children are exposed to in video games - video game makers, the government or parents?

Parents should have the proper knowledge to know what is right and what is wrong for their child in the same way that they are for other forms of media. Videogames are no different. End of fucking story.

They get to decide if this law gets through because they will buy the games. :/

In other news, America continues to become a Mike Judge movie.

Eventually there's going to have to be a backlash---maybe after we've pulped the last of the Boomers into Soylent Green in order to fix Social Security.

For anyone who's interested, I'd recommend checking out the video games episode of Penn and Teller: Bullshit. I thought it made some good points and the last bit made a monumentally powerful impression on me, when I first saw it. Plus, they rip on Jack Thompson's comments quite a bit too, if there wasn't enough incentive to watch it.

OT: I agree with Penn and Teller.

I'm an American (in California , no less. My god, the hate for my state has never been so great before , by the video game community) and I don't think video games cause violent tendencies amongst our youth. I firmly believe that it is the parents job to monitor their children, and take responsibility for the unit they've pumped out.

As to most of the thread posts:
Yes, we get it. "Americans are stupid war-hungry, pieces of shit." Thanks, can we move on now?

Every time there is an "Oh look what America has done now" thread (or a thread that's gone that way), whether it's actually accurate or not, I want to hide my face.

The hateful and snide comments that all Americans are a big fleshy mass entity with one mind and one asshole, will be plentiful. Currently, I can't change where I live or where I was born, but I shouldn't be made to feel so shitty about it either. Especially from posters who think pictures of retarded sharks, sum up everything about a country.

All I can do, as a middle class American in a small dusty town in the Mojave wasteland, is vote for the better,.......and hope a lone wanderer shows up and kills all these radroaches.

pfft. Facts. The U.S. is a nation of BELIEF! We don't need facts debunking our strong belief! If you keep on bringing up statistics and, facts we may have to pray to our glorious Christian God to SMITE THEE

...

I really hope that doesn't ban me...anyway: perhaps if fake stats were to be released, stating that violent video games ARE dangerous, everyone will also switch their opinions. However, as was mentioned above, only 1,000 people were surveyed and it sounds like a very specific demographic at that.

And besides, the video games are a blessing in disguise! The violence they inspire has completely driven heavy metal, rock and roll and, dungeons and dragons out of everyone else's minds.

Well most Americans are idiots, that's what I gather from the survey.

Andy Chalk:
only five percent of respondents said the government should be "chiefly responsible for limiting the amount of sex and violence children are exposed to in videogames," compared to the vast majority of 71 percent who believe it's the job of parents.

That and

Andy Chalk:
69 percent of respondents say they are either "somewhat concerned" or "very concerned" about the levels of violence in videogames

are the only saving graces in this article.

I can't see why games would cause violence. I'm inclined to think it's the other way around. Indeed, violent games can be cathartic in the extreme. Then again, maybe I'm just talking outta my ass. I just know that I've been playing video games since I had functioning thumbs and basic comprehesion skills, yet I've never once felt the urge to do the more unsavory things that have occured whilst gaming. Furthermore, I'd sooner see the future of gaming left to GAMERS than the uninformed dipshits that usaually make the desicions.

Reading between the lines, what's going on here is that people are concerned about a culture in which 80% of mass-reviewed games (per Gamerankings.com) feature killing as the primary mode of gameplay. Hollywood is far less violent than the video game industry, yet is often cited for gratuitous violence.

Gamers are constantly on the defensive and never make a positive point regarding the frequency of violence in games - probably because they have no good argument for it. The best they manage is "killing (in games) is fun".

Gamers rarely take a step back and imagine what people would think if 80% of games featured dolphins, or lobotomies. Killing is never treated critically by gamers.

At best the frequency of killing in games is indicative of an industry creatively bankrupt. At worst this lack of creativity in games degrades the humanity of the gamer, stunting his development.

Because gamers are insecure and lazy, they only take on the easy, "durr"ish, "critics" of games and never anything serious.

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