Horror Game Splashes Blood on the Wii Balance Board

Horror Game Splashes Blood on the Wii Balance Board

Daisy Fuentes Pilates will no longer be the most horrifying experience you can have while using the Wii Balance Board.

So far, the Wii Balance Board has mostly been used for checking one's body mass and skiing, but now Marvelous Entertainment wants to use it to scare your feet off. Announced for Japan in the latest issue of Famitsu magazine was Ikenie no Yoru, which translates to Night of the Sacrifice, a horror adventure game that features the use of the Wii Balance Board.

Night of the Sacrifice follows five college students that take a vacation to Tsukuyomi Canyon, an area where locals used to make human sacrifices to the gods. It sounds like a really great place to get some R&R.

Like most cheesy horror films, these college students get more than they bargained for and become involved with ghosts and a bunch of other scary freaks. The game's trailer shows the cel-shaded students exploring dirty and bloody environments with players using the Wii Remote as a flashlight. They'll communicate through text messaging while avoiding chainsaw-wielding creeps, scary girls that play the piano, and eyeless monstrosities.

Also shown in the trailer are two weapons, a gun and a pipe, so the students may gain the ability to fight back against these horrors. All that Marvelous revealed about the Balance Board is that it would be used in the game, but annoyingly didn't say exactly how.

I would speculate that it's used for walking, but you never know, Night of the Sacrifice could be a body-fat measuring game in disguise. Perhaps ghosts only go after people that don't exercise. Having to use a device like the Balance Board to move in a survival horror game sounds pretty horrific on its own anyway, so hopefully Marvelous has something more clever in mind.

Night of the Sacrifice will be released in Japan on March 24, 2011 and hasn't been announced for other regions yet.

Source: 1up

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If it is for walking, I have a feeling it would maybe be cool, or at least tolerable, for five minute (if that), then get incredibly annoying.

It would be tremendous if the game somehow used the data to impact the game, like the heavier you were, the slower you ran (and this is coming from a guy who's 6'5" and weighs 250)

solidstatemind:
It would be tremendous if the game somehow used the data to impact the game, like the heavier you were, the slower you ran (and this is coming from a guy who's 6'5" and weighs 250)

If it does do that, it would rely more on foot speed than weight. I kind of hope/dread that you walk with it and have to run in place to run away from the...what ever they are.

solidstatemind:
It would be tremendous if the game somehow used the data to impact the game, like the heavier you were, the slower you ran (and this is coming from a guy who's 6'5" and weighs 250)

Rule #1: Cardio

Silly. Very silly. How about we make a good Horror game first and THEN we decide to throw in some gimmick?

This doesn't look to impress at all and the only reason it will sell anything is just because people are curious if the Wii Balance Board actually brings anything to the table, and from my dim-witted mind, it doesn't appear to be much of anything.

Doesn't look that good to me.

I feel like the characters are cell shaded only because they developers didn't want the player to have to stare at a shitty model the whole game, rather than some sort of artistic style. I mean, the rest of the game looks "realistic". For the Wii at least.

This will probably be as stupid of a game as it would be if it were a movie. It doesn't look scary at all.

Have these companies not seen the sales of M-Rated Wii titles?

Maybe the board's for when the game goes "BOOGEDY BOOGEDY!", you have to keep your nerve because if it senses a shift in balance, your dude in the game falls over.
Or something.

maybe it will be used as a 'sanity balance' i.e.: stepping off makes your character's understanding of what is really happening worse(the more you step off, the worse it gets), while falling off causes you to go into an horrible unreality :)

FreelanceButler:
Maybe the board's for when the game goes "BOOGEDY BOOGEDY!", you have to keep your nerve because if it senses a shift in balance, your dude in the game falls over.
Or something.

That would actually be kind of neat. Like if you jumped when something jumped out at you, your character would fall over as well.

But after you got used to it it would get hellishly annoying

Methinks this game will be painful...

Especially if the Wii Balance Board will be used as a scare-o-meter, by which if you stepped out of the board, you will be yanked into the darkness and devoured by who-knows-what....

I even hear the screaming right now...

looks like a decent horror game but the balance board? suppose it COULD work, maybe, if it's used well but keep thinking the controller would be better

this could be... good?
i'm a little too optimistic here, it looks genuinely quite good but the ballance board will probably get gimmiky and annoying

Maybe you'll have to sneak a lot and if you step too hard creatures notice you? seems like the most logical scenario, especially if your main tool is a flashlight.

I dunno though, i'm glad Nintendo is experimenting with its peripherals but I wonder how many gamers actually like being the guinea pig.

FreelanceButler:
Maybe the board's for when the game goes "BOOGEDY BOOGEDY!", you have to keep your nerve because if it senses a shift in balance, your dude in the game falls over.
Or something.

Problem with that is that if it was annoying, I'd just put the balance board over to the side or something, where the monsters can't hurt it...

JUMBO PALACE:
Doesn't look that good to me.

I feel like the characters are cell shaded only because they developers didn't want the player to have to stare at a shitty model the whole game, rather than some sort of artistic style. I mean, the rest of the game looks "realistic". For the Wii at least.

What are you talking about? Normal people are cell shaded. Dead people are not.
Or are you saying that your reality isn't cell shaded? :O

You take that back! Daisy Fuentes is a national treasure!

I was hoping for Takashi Miike the Game. :(

Looks.......UMMMMMMMM interesting?

The title of this article could DEFINITELY use some improvement, as I easily misinterpreted it :(

I have to admit, the end of the trailor scared me a little.
Anyway
I don't know what they'll use it for, but I certainly hope it's not used for walking. Or at least, not STRICTLY for walking. Then at least it'll be, if nothing else, different.

FreelanceButler:
Maybe the board's for when the game goes "BOOGEDY BOOGEDY!", you have to keep your nerve because if it senses a shift in balance, your dude in the game falls over.
Or something.

That could be kinda cool, depending on how they do it. Say a smaller shift causes the character to stumble.

I think it looks interesting.
Its gonna be cool to see how they use the Board in it.

Btw...the tune being played on the piano was freaking creepy.

Is there some way the balance board would know if the game literally made you crap yourself? Just one of my many awful ideas...

Aptspire:
maybe it will be used as a 'sanity balance' i.e.: stepping off makes your character's understanding of what is really happening worse(the more you step off, the worse it gets), while falling off causes you to go into an horrible unreality :)

... and that's a much better idea! If it turns out to be a good game/idea I might be able to justify buying a balance board. Probably not though.

im thinking this will fail horribly and never actually get released in north america
bring back Fatal Frame!! Fatal Frame will save the world from warm fuzzy dreams about unicorns and bring back good ol' insomnia :D

So essentially it's going to be a bad Project 0? Mkay.

I totally can't wait for...
...4Player Podcast to play this game.

the trailer shows me a small new silent hill 2 just waiting to be unleashed on the world
this could be the defining moment of the horror genre... when all the "shiny HD monster in closet BOOO hah that scared you didn't it ?" games get beaten by a eery well built game that manage's to build an atmosfere even with its inferior graphics the big shots in the game industri decide its time for change and start churning out ... waaaait for it ... Actual high quality horror game's that forever set the standart for both the people and the industry.

However its using the balance board so its going to be a overhyped piece of **** ripping of every snigle cheesy horror movie cliché EVER. And will be realeying on a single gimick to support the entire game.

If after release I'm proven wrong I WILL go out and buy the game which ... I will become a birthday present for one of my cousins. I don't own a wii but its not as if my cousins will ever play it so I'll just visit their place alot 'till I finish the game.

I doubt it's supposed to be used for walking. The Balance Board isn't supposed to be jumped on, and having a player make the kind of sudden stomping motions they'd make if they were reacting in a startled manner probably wouldn't be very good for it either.

My guess would be dodging, for which the weight distribution sensor would be rather well suited. Given the "canyon" setting, it would also make a certain amount of sense for it actually to be used for balance- along rickety bridges or cliff edges, perhaps?

 

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