Codsworth pulling out a chair
Image via Bethesda Game Studios

How to Wait in Fallout 4

Previous Fallout games made passing time easy with a wait button. Unfortunately, Fallout 4 removed that convenience, leaving many wondering if there’s a way to wait in the game. Thankfully, there is. Here’s how to wait in Fallout 4.

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How to Pass Time in Fallout 4

Nate running with dog companion in Fallout 4
Image via Bethesda Game Studios

To wait in Fallout 4, you need to find furniture to sit down on, such as a chair, sofa, or bench. You can also wait by sleeping on a bed or sleeping bag. Once your character sits, select the prompt to “wait.” A popup will appear, giving you the option to adjust how many hours to wait for.

Similar to previous Fallout games, you need to be in a safe area for this to work. You can’t pass the time when raiders or mutants are attacking you, for example. Additionally, you might find yourself without anywhere to sit. In that case, don’t forget that you can always craft a chair in a pinch. All you need is some cloth and wood for basic builds, such as the Wooden armchair or White armchair.

Waiting in Fallout 4 can definitely come in handy. It’s great when you need to restore health or jump to a different time of day to activate a perk. For instance, the Night Person perception perk will only work between 6:00 p.m. and 6:00 a.m., granting you bonuses and night vision during that time. The Solar Powered perk, on the other hand, has active hours from 6:00 a.m. to 6:00 p.m., allowing you to heal radiation damage through sunlight, which is honestly pretty cool.

That’s how to wait in Fallout 4. It’s definitely easy to get caught up in exploring the Wasteland that you forget to sit down. Make sure to give your character a breather.


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Alyssa Payne
Alyssa Payne is the Weekend Editor for The Escapist. Her first-ever video game was Super Mario World back in the '90s, and these days, you'll find her playing World of Warcraft and chipping away at her backlog of indie horror titles and cozy games. Alyssa got her start in the games journalism industry in 2022 and in March 2024, she joined The Escapist. Her previous work can be seen at GameGrin, The Punished Backlog, TheGamer, and GameSkinny.