Ten Man Team Aces Quake In Under an Hour

 Pages 1 2 NEXT
 

Ten Man Team Aces Quake In Under an Hour

It's a whirlwind of destruction and discovery as a team of gamers race through id's classic first person shooter.

Most speedruns are about blasting through a game as quickly as possible. This recent run of Quake has the same goal, except that the players behind it set themselves the extra challenge of getting a 100% completion score as well.

This meant that every single monster had to die and every secret room had to be discovered. What's more, the team played the game on Nightmare difficultly. Ten players contributed to the video, taking it in turns to do the levels. They used hacking tools to make sure that the weapons and ammunition carried over from one level to the next, but used nothing in the actual game itself aside from map knowledge honed over many years, and some rather impressive reflexes.

It's not as confusing to watch as the recent, world-record breaking Portal speedrun, but it's got that same quickness and accuracy of motion that makes it such compelling viewing. The total playtime for the run is a blisteringly fast 48 minutes, which is about how long it took my younger self - and probably my current self too - to complete a single Quake level on Nightmare.

Source: Shacknews

Permalink

They used hacking tools to make sure that the weapons and ammunition carried over from one level to the next

suddenly became way less impressed. can they even admit this as a record if the game was tampered with?

p.s. just realized that most speed runs use some kind of in game glitch (except maybe the Demon Soul Speed run O.O)

This is one of my top 5 favourite games of all time, I can't believe the speed running community is still going after all these years!

EDIT: There's also some significant graphical mods on this version, did they list those in the changes?

I was impressed until you said they hacked the game.

image

First time I ever really played an FPS, and that sound still stays with me.

My god.. That is insane to watch.. They shoot round corners before they see the enemy and not even checking if he is actually dead.

Hard to imagine even a computer doing this well..

EDIT: glad im not playing against these guys in some online shooter, that would be the actual death of me... Literally!

100% completion...

but at 8.59 the end of level slate finishes on 13/21 kills...

(i know that is a boss level so everything was killed but still)

While impressive, this really isn't a "Fair" speed run. Yes, most speed runs use glitches, but glitches are part of the game and it's the developer's fault that they didn't fix them. Hacking is breaking the game and inserting your own rules, which destroys the point of a speed run (which is to beat the game in the fastest amount of time following that game's own rules).

The_root_of_all_evil:
image

First time I ever really played an FPS, and that sound still stays with me.

Feel the same way. I remember feeling like I'd done a good job on e1m1 when I got through it in under 1:20 (hard, not nightmare) but watching this is mesmerising.

Also, the cat in your avatar picture is annoying me. WHY DOESN'T IT LEARN!? :/

VulakAerr:

Also, the cat in your avatar picture is annoying me. WHY DOESN'T IT LEARN!? :/

It does. The human doesn't.

So it's a collection of speed runs on levels put into order? It's pretty impressive to watch. With the Portal video it just looked like a collection of exploits used to skip past the content but with Quake it just looks like the game as it was designed being mastered. Frame rate limit on the youtube videos lets it down though.

I watched the first level, awesome! I love speed runs, they alway smake my runs look liek shit

Very impressive, despite the ammo hacking.

I could very easily watch that all day.

Logan Westbrook:

They used hacking tools to make sure that the weapons and ammunition carried over from one level to the next.
>Hacking Tools
>Hacked
>Instant Disqualification

I just instantly lost 99% of respect for the run. Come on... can't anyone do anything legit anymore?

Yes, I am aware of the Portal speedrun.

Pretty good, could care less about the hacking.

A lot of team speedruns use an ammo/health hack so the individuals don't have to do it all in one go, trading off keyboard and mouse to each other, or even be in the same room at the same time. Everyone does their own run using the last guy's stats, otherwise when you stitch the demos together into one long run they'll desync. Hell, some individual speedruns use 'em so the player doesn't have to start over for a single screwup halfway through the 20th map that drops him into lava.

Jeez, guys, it's like you've never even heard of one of these before.

I don't really care that they used "cheats" just to keep weapons and ammo. Seems to me that's how a game should work, then again I've never played Quake. Judging by the video I don't think that ruined the game.

The_root_of_all_evil:

VulakAerr:

Also, the cat in your avatar picture is annoying me. WHY DOESN'T IT LEARN!? :/

It does. The human doesn't.

Yeah, sardine cereal is a bad idea if you have a cat.

I think the "hacking" part is being misunderstood here. What they did was simply connect all the playthroughs together by making sure the inventory stayed the same for the next player after completion of each level. Since each recording was done separately.
If you actually watch the video, the weapons are obtained normally throughout the levels and carried onto the next one and each new episode starts out on scratch, just like the game is supposed to be.

So the "hacking" part is only to make sure the game plays fair the way it should be.

I just instantly lost 99% of respect for the run. Come on... can't anyone do anything legit anymore?

Why is everyone overreacting about the "omg hax"? They only did it so they wouldn't start each level with an axe and a peashooter, which didn't happen if you went through the game normally.

Read the whole freakin' article, people.

Generic Gamer:
There's also some significant graphical mods on this version, did they list those in the changes?

Judging from the video, they used nQuake with some neat texture packs for the monsters. But if you want some serious overhaul for Quake 1, try Darkplaces with it's hi-res texture pack, it looks insanely good, it almost looks even better than Doom 3.

OT: Wow, that's way more impressive than the already old "world record speedrun", killing every single monster and uncovering every single secret, on Nightmare under 50 minutes... I'm speechless...

SupahGamuh:

Generic Gamer:
There's also some significant graphical mods on this version, did they list those in the changes?

Judging from the video, they used nQuake with some neat texture packs for the monsters. But if you want some serious overhaul for Quake 1, try Darkplaces with it's hi-res texture pack, it looks insanely good, it almost looks even better than Doom 3.

OT: Wow, that's way more impressive than the already old "world record speedrun", killing every single monster and uncovering every single secret, on Nightmare under 50 minutes... I'm speechless...

I use Darkplaces with a texture pack for the monsters from Quake Reforged, when I say this is a favourite of mine I mean I still play it regularly. You seen that Reforged project? Some of the enemies look stupendous!

You guys need to learn to read. The hacking tools used here were not for "cheating" or for doing anything that you couldn't do yourself if you were sitting down simply plying the game. In fact, the tools were used to make the overall speed run MORE like a single sit-down session at the game rather than a collection of demos strung together.

If you just make a speed run by stringing a bunch of demos together, what happens is that speedrunner A makes a demo of level 2 and ends the level with 40 hp. Speedrunner B makes a demo of level 3 and starts the level with 60 hp, and before picking up any health boxes, loses 50 hp for whatever reason. If both demos end up in the speed run, this speed run is now actually not legitimate because this would have been impossible if you were actually sitting down at the game playing it start to finish. The hacking tools are merely used to make the speed run legitimate by setting the health and ammo at the start of level 3 to the health and ammo at the end of level 2, creating continuity over the course of the speed run as a whole.

tl;dr the "hacking tools" are NOT CHEATING IN ANY WAY, and you should learn to actually read things before you jump to conclusions.

Generic Gamer:

SupahGamuh:

Generic Gamer:
There's also some significant graphical mods on this version, did they list those in the changes?

Judging from the video, they used nQuake with some neat texture packs for the monsters. But if you want some serious overhaul for Quake 1, try Darkplaces with it's hi-res texture pack, it looks insanely good, it almost looks even better than Doom 3.

OT: Wow, that's way more impressive than the already old "world record speedrun", killing every single monster and uncovering every single secret, on Nightmare under 50 minutes... I'm speechless...

I use Darkplaces with a texture pack for the monsters from Quake Reforged, when I say this is a favourite of mine I mean I still play it regularly. You seen that Reforged project? Some of the enemies look stupendous!

I'll give Reforged a try, I've been looking for a texture pack for those ugly monsters. I use both nQuake and Darkplaces. I use nQuake for multiplayer and sometimes to play singleplayer in my laptop and Darkplaces (with music) for singleplayer only.

SupahGamuh:

I'll give Reforged a try, I've been looking for a texture pack for those ugly monsters. I use both nQuake and Darkplaces. I use nQuake for multiplayer and sometimes to play singleplayer in my laptop and Darkplaces (with music) for singleplayer only.

http://quakeone.com/reforged/bestiary.html

There is a main download for the whole pack, plus a few you can download individually (they did a few designs for some monsters, the main pack only includes the first option for each)

In Quake, you cannot do multilevel demos without splitting the DEM file. Furthermore, if you have multiple people collaborating on the file, they would wind up starting each level with 100% health, a shotgun, and 50 ammo. While there certainly are runs like this (such as COMPET-N in the world of Doom), Quake Done Quick has never been about single level runs. QDQ has always been about a straight, collaborative run through the game, as if a single person were sitting down at the keyboard and playing the game from start to finish. The QDQ team (and people who do QDQ-style runs) are just making a string of demos that matches Quake's normal behavior between levels.

This can be for better or for worse. On one hand, the rocket launcher you pick up at the end of one level can be used at the beginning of the next level. However, ending one level with 50% health (FYI, if you have less, Quake kindly sets you your health to 50% at the start of the next level) and no armor might prevent you from doing a time-saving grenade-rocket jump in the beginning of the next level. As such, this type of run requires a great deal of teamwork between the people who are doing the run to ensure that each runner has what he/she needs to save as much time as possible on a given level. On one of the QDQ runs, for instance, a runner had to go out of his way to grab a health kit in order for the runner of the next level to do a particular rocket jump that overall saved more time than skipping the health kit.

Long story short, don't act like these "hacking tools" (which is nothing more than a QuakeC mod that lets you set your starting inventory before switching levels) are cheating. All they are doing is allowing the runners to emulate how Quake actually works between level transitions.

Wow, I'm very impressed by this... and very nauseous.

Analogy:

You guys need to learn to read. The hacking tools used here were not for "cheating" or for doing anything that you couldn't do yourself if you were sitting down simply plying the game. In fact, the tools were used to make the overall speed run MORE like a single sit-down session at the game rather than a collection of demos strung together.

If you just make a speed run by stringing a bunch of demos together, what happens is that speedrunner A makes a demo of level 2 and ends the level with 40 hp. Speedrunner B makes a demo of level 3 and starts the level with 60 hp, and before picking up any health boxes, loses 50 hp for whatever reason. If both demos end up in the speed run, this speed run is now actually not legitimate because this would have been impossible if you were actually sitting down at the game playing it start to finish. The hacking tools are merely used to make the speed run legitimate by setting the health and ammo at the start of level 3 to the health and ammo at the end of level 2, creating continuity over the course of the speed run as a whole.

tl;dr the "hacking tools" are NOT CHEATING IN ANY WAY, and you should learn to actually read things before you jump to conclusions.

justify it all you want, simple fact is they didnt just turn on the game and ran through it quick time.

Analogy:

You guys need to learn to read. The hacking tools used here were not for "cheating" or for doing anything that you couldn't do yourself...

...

...tl;dr the "hacking tools" are NOT CHEATING IN ANY WAY, and you should learn to actually read things before you jump to conclusions.

I'm sorry, but I have to disagree with the bolded statement. So being able to carry over guns and ammunition from previous levels isn't, in any way, cheating, when the game specifically doesn't allow that to be done normally? I'm sorry, but forcing the game to do something that was never programmed in the game itself is the very definition of cheating/hacking. You, sir, need to get a straight head on.

V8 Ninja:
I'm sorry, but I have to disagree with the bolded statement. So being able to carry over guns and ammunition from previous levels isn't, in any way, cheating, when the game specifically doesn't allow that to be done normally?

You never played Quake, did you?

MurderousToaster:
I was impressed until you said they hacked the game.

you try to beat quake on nightmare without weapons being carried over.

go on, were waiting.......

OT: pretty nice, but setting a second goal of getting 100%? thats a little insane to say the least.

Usually when I played a level on nightmare I just rushed through it killing the minimum amount of things.

You do carry over weapons and ammo in a real quake game, this is basically copying the save file to everyone each level if you get what i mean, this in no way detracts from the actual accomplishment.

V8 Ninja:

Analogy:

You guys need to learn to read. The hacking tools used here were not for "cheating" or for doing anything that you couldn't do yourself...

...

...tl;dr the "hacking tools" are NOT CHEATING IN ANY WAY, and you should learn to actually read things before you jump to conclusions.

I'm sorry, but I have to disagree with the bolded statement. So being able to carry over guns and ammunition from previous levels isn't, in any way, cheating, when the game specifically doesn't allow that to be done normally? I'm sorry, but forcing the game to do something that was never programmed in the game itself is the very definition of cheating/hacking. You, sir, need to get a straight head on.

The playthrough is done in several parts by several people, so the hack only ensures that 1) the exact amount of weapons and ammo transfers from one level to the next and b) the exact amount of health transfers from one level to the next. Just like they would if you actually did the game on one sitting. If the team (a collection of people from really distant places from each other) didn't use the hack, the beginning variables from one level to the next would be wildly different. Essentially, the reason they used the hack was to make the playthrough seem more legit, not less.

EDIT: It seems Spectere above explained this far better than I could've so go read his post instead of mine.

Woe Is You:

V8 Ninja:

I'm sorry, but I have to disagree with the bolded statement. So being able to carry over...

The playthrough is done in several parts by several people, so the hack only ensures that 1) the exact amount of weapons and ammo transfers from one level to the next and b) the exact amount of health transfers from one level to the next. Just like they would if you actually did the game on one sitting. If the team (a collection of people from really distant places from each other) didn't use the hack, the beginning variables from one level to the next would be wildly different. Essentially, the reason they used the hack was to make the playthrough seem more legit, not less.

Oh, my brain must have stopped functioning when I saw this news story. I thought originally that Quake took away all of the fancy weapons that you had gathered after you beat the level, but it appears that my game-ology was a little rusty there. I guess I'll just stay quiet on this subject for now.

V8 Ninja:
I'm sorry, but I have to disagree with the bolded statement. So being able to carry over guns and ammunition from previous levels isn't, in any way, cheating, when the game specifically doesn't allow that to be done normally? I'm sorry, but forcing the game to do something that was never programmed in the game itself is the very definition of cheating/hacking. You, sir, need to get a straight head on.

V8 Ninja:
I'm sorry, but I have to disagree with the bolded statement. So being able to carry over guns and ammunition from previous levels isn't, in any way, cheating, when the game specifically doesn't allow that to be done normally? I'm sorry, but forcing the game to do something that was never programmed in the game itself is the very definition of cheating/hacking. You, sir, need to get a straight head on.

*facepalm*

IT DOES NORMALLY LET YOU CARRY OVER HP AND AMMO FROM PREVIOUS LEVELS. Have you even played Quake? Or ANY first person shooter?

The reason the tool is necessary here is twofold:

a) Each level of the speed run can be run by a different person at different times (i.e. the run of an "earlier" level that ends up being used could have actually been done later) so it is difficult to coordinate exactly how much health and ammo to leave at the end of the level for the beginning of the next.

b) If you boot up Quake to work on the speed run of a specific level, you're not going to play all the way from the beginning to get to that level, you're going to just boot up the map, give yourself whatever weapons are appropriate for that point in the game, and start running trials.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here